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Everything posted by Liontamer
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OCRA-0009 - Final Fantasy VII: Voices of the Lifestream
Liontamer replied to zircon's topic in Album Reviews & Comments
"Hey Mikey, he likes it!" [/Life] We basically spent everything on new shirts months ago, so we're tapped out. Consider buying some gear. -
OCRA-0009 - Final Fantasy VII: Voices of the Lifestream
Liontamer replied to zircon's topic in Album Reviews & Comments
Nice work, brothers and sisters. -
http://www.ocremix.org/info/Frequently_Asked_Questions#Why_aren.27t_the_ReMixes_ranked_by_popularity_or_numerical_ratings.3F You want an unofficial list similar to that, the Ormgas.com Top 100 is it.
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S'ok David, but if you feel like you have free time, let me know if you'd like to have some themes run by you to see if anything clicks with you. Feel free to name a style you'd wanna go for, and myself and CHz may be able to offer something. That goes for anyone who's on the fence! Justin, I will get back to you with comments on both tracks ASAP, hopefully before the FF7 project release monopolizes my time. Mattias, any comments regarding the Storm WIP?
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Spurious allegations!
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And, if we're screwed, he clearly meant Friday night, 11:59PM. Pacific time.
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In other words, you're stalking him. For shame.
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return of the weapons factory remix
Liontamer replied to Radiowar's topic in Post Your Game ReMixes!
It definitely wasn't tagged as Radiowar, but I can change that ASAP at your request. -
I can't say how it'll fair on the panel, but I was very pleasantly surprised at this one.
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Not a priority vs. other things.
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On 9/9, I Grammared ze Club: http://oc.ormgas.com/links.php?18
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return of the weapons factory remix
Liontamer replied to Radiowar's topic in Post Your Game ReMixes!
I'm the sole NO! Drums mostly, but congrats. The 13/8 time signature meant Enter the Pimp across the board. But why would you go by alexhhhhhhhhhhhh, when you could be Radiowar? Interesting. -
Speaking of errors, lemme know if you want me to proof that article for syntax, Pistol Pez. "ReMix" and the like.
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I said the source was something that could suit Sam's style. I didn't say this sub was anything like it.
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You be careful there, Brandon. I'll have to beg you to rejoin the panel.
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[GASP] How could you!
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Ohhhhh. He's counting it down again...
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Vision of Celes WIP (resubmit from judges)
Liontamer replied to Gorgonian14's topic in Post Your Game ReMixes!
Preety swank now. You already got my vote. Good luck with the rest, though I'm feeling pretty confident on it. -
I knew about this! http://oc.ormgas.com/links.php?18
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I'd say K-Damacy series for sure, BUT Gerard Marino told me at VGL that he will give you whatever you want (MIDIs, sheet music, SFX) if you want to do a God of War mix of one of his tracks. Just contact him, drop OCR just so he knows where you're from, and hopefully he'll hit you back.
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I think it's fine, and established. I like it! (Also, would have posted this before all the project WAVs were finalized tonight. )
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This is...avaris??? Aight man, quit playin'. - LT name: Shaun Wallace email: avaris.studios@gmail.com remixer name: avaris 88369 Game: Super Dodge Ball System: NES Composer: Kazuo Sawa Year: 1989 Copyright: Sony Imagesoft Source: Team China http://www.vgmusic.com/music/console/nintendo/nes/index-sz.html This mix is for the Super Dodge Ball: Around the World Project. Please do not release the song until the project is released. Tanks. There is a description about the field recording tagged in the song. Please leave it there for legality reasons. If you dudes got any questions please feel free to PM me or visit http://freesound.iua.upf.edu/ . Ok so this isn't the most uplifting or emotional source tune ever. It is however probably the most stereotypical representation of China in sonic form ever created. The beats were heavily inspired by ziwtra. I took one loop in Reason and then wrote some drums behind it. The volume of the drums I wrote are slightly automated by the volume of the loop. I then recorded both instances into Live where some massive slicing and dicing occurred. Since there is really no melody in the source I tried to carry the song with a catchy groove. The bells and plucked sounds were from SteamPipe2 and the synths were done with feldspar. The dizi and erhu were free vsts from Kong Audio. Thanks for listening. ~Shaun -------------------------------------------------------------------------------------- http://akumunsf.good-evil.net/S/Super%20Dodge%20Ball.nsf - Track 7 ("Team China") Now saying there's not really any melody to work with is kind of a cop-out to do your own thing, so let's see what you did with the actual theme. The percussion fading in at :12 and lasting until :37 is liberally arranging the source melody, so that was cool. At :43, we start it off with some pretty loose arrangement. Chorus section from 1:06-1:16 sounds pretty damn nice. Good sound variation, solid effects, solid enough integration of the SFX, slick production, nice use of the stereo field, and the groove was sweeeeet. EDIT: The arrangement basically keeps going on like this, but has solid development and variation within the sound framework Shaun set up, plus the source plays it fairly straight. Didn't mean to imply it was getting too liberal at any point. "Loose" in the sense that the flow was a lot less rigid than the source. Not the best use of the word. 2:19-2:39 and 3:04-3:22 got rather piercing with some of the higher frequencies and should have been pulled back some. Not a huge deal, but would be nice to have that tweaked. Wow, in terms of cohesiveness, this was leaps and bounds over any of your other stuff. Plus, props for this being a solo piece. Let's see if you can be consistent with future submissions. For your sake, I hope you haven't jumped the shark. Keep learning, keep developing. Damn son, you had it clicking with this one. YEAYAH
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Original Decision: http://www.ocremix.org/forums/showthread.php?t=10202 Remixer name: Gorgonian username: gorgonian14 Name of game remixed: Final Fantasy 6, Celes Theme Resubmission. Previously rejected with a resubmit suggestion. I changed every single sample used and did my best on production. I am relatively new to the production aspect, but I did try very hard and take a lot of suggestions. Thanks for the opportunity. Link below. -------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Celes" (ff6-122.spc) Not that I'd ever regret it, but I'm certainly glad I went NO last time, given the end result here. And that's really what some NO votes are about; not trying to be discouraging, but pushing artists to push themselves. Nice upgrade of the sounds. I don't recall the arrangement seeming nearly this grandiose or dynamic at all. Great use of the Works forum to solicit feedback and achieve some great results via the help of other forumgoers critiquing away. You really stepped it up on this one and made the call an easy one. Nice work. For the chilluns! YES
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Hey guys, This is my second submission, but the first one which I think will actually make it. It's a piano version of 2 battle themes from the Pokemon Gold/Silver games, with the most emphasis lying on the Champion's Battle Theme. Most of the improvisations are middle-eastern styled to give everything the epic feel it deserves. This was also my main submission for the Pokemon ReMix Project. Clash of the Titans ***** Side note: IF the Pokemon Project gets delayed so that this mix is posted before project release, please put it on hold. It is, after all, a project song Contact Info: Remixer Name: pu_freak Real Name: Pieter van Os Mail adress: pu_freak@hotmail.com User ID: 12491 ReMix Info: Name of the Game: Pokemon Gold/Silver Name of songs: Champion's Battle, Trainer Battle Original Soundtrack: - It's track number 47 (Champion's Battle) and 7 (Trainer Battle) ------------------------------------------------------------ I'll have to take your word for it on those sources, since we can't access your link. The stuff sounds pretty...Pokémon-ish, so I trust you. The piano sample sounds pretty cheap. It's all in how your produce it, and it doesn't have that oomph or finesse here. There were some rough spots where the piano sample was exposed worse than others, but overall the sound quality is poor. The sample's of decent quality, and if you're not demanding then it would sound awesome. But there's likely comparable free stuff out there that may sound better. I dunno if you did this via mouse or via keyboard. Sounds like you played it through. The core of the performance itself is fine, but the performance should sound less stiff/rigid in the final product. The textures were thin and dynamically the piece was also fairly flat and unexpressive, the changeup at 3:17 being a notable exception before picking things back up at 3:44. Arrangement-wise, this seems ok. But there's no emotion given off by the composition on account of a lack of pronounced dynamics and the weak piano sample. Hopefully other Js can give you some advice to spruce this up. NO (resubmit)
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TheJazzist Robert Valdez theman2472001@hotmail.com ID - 15147 Zelda 3 Dark World Theme I've always wanted to make a jazz version of this song and I heard Gux make a jazz version of this song and I decided to make an actual jazz combo trio version with the head, solo section, then the head again but modified to the players own taste during play. ------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=loz3 - "Dark World" (loz3-12.spc) The melody on piano was essentially playing the source melody verbatim until 1:25. Then the keyboard that came in for the soloing sounded really cheap, mechanically sequenced and exposed. It just ended up sounding really sloppy and poorly put together, which was a shame as your other sounds were stronger. Finally went back to the source tune at 3:17, with some more interpretation this time, but not much. Sounded like the notes were messed around with to provide a modicum of change, but not substantially. Oh man, the drum changeup at 3:53 did not help. Ambitious ideas, but the execution is lacking. The final result ends up sounding really spotty and rough. NO