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Liontamer

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Everything posted by Liontamer

  1. As of 4/22, the links have been replaced with a remastered version to fix some bass and piano issues. Please make sure you have the updated track - LT name: Shaun Wallace avaris.studios@gmail.com remixer name: avaris 88369 Game: Final Fantasy IV Source: Cry in Sorrow (this is also the name of the midi at vgmusic) Composer: uhh forgot his name... Name of Remix: Kain's Deceit Googlepages: Putfile: This is def my favorite source tune from my favorite game of all time. I have been trying to remix this one on numerous occasions but came up dry every time. Finally last winter I came up with the basic sound you are hearing now. I wanted to go for something that captured the emotion and feel of the original but with some very involved rhythms. I also tried to keep the song continuously moving forward. Overall I'm really happy with I have done and it was a blast making this. I used Vanguard for all of the synths except the droning synth in the first half. Anyways thanks for listening. ~Shaun ---------------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "Cry in Sorrow (part 2)" [ff4-17b.spc] Ah, the source is a derivative of the Main Theme. Alright, not a bad frame of reference. Interesting intro, but it didn't have a lot of steam. The track definitely sounded lo-fi. I'm not here to tell you how you're supposed to specifically lay this out, but the intro had all the hallmarks of building up to something louder and more energetic. When that didn't happen at :29, I was left wondering what the point was. Instead, the textures remained pretty sparse with the overall production being pretty lacking. Lots of empty space, and the pacing here was plodding and stiff as well. The overall mood wasn't hugely different from the source, and the additional instrumentation ideas weren't expansive enough to flesh this out properly. The arpeggiated rhythm underneath the melody at :58 was a decent idea, but not nearly creative/interpretive enough or full enough in combination with the lead to carry the forefront of the mix. The countermelodic writing wasn't very audible at all, which undermined the potential complexity of the arrangement. Some slightly different ideas arrived later on, like the grittier synth at 2:02, but it wasn't effective from a dynamic contrast standpoint. The track's energy felt the same as before, definitely a big problem in the long run with this piece. Could have trimmed a solid 60-90 seconds off this. Didn't like the grace notes from 2:40-2:50. It didn't quite flow smoothly, and came across as peppering the melody with stuff simply for the sake of not having the melody be 100% verbatim. Sorry if that's a undeserved inference, Shaun, but you need to get more interpretive with the source melody, IMO. 3:00 was a welcome change, but dynamically it fell flat. Same with the uber-loud synth at 3:27. Last piano notes at 3:57 were completely pointless; why bother with only 3 seconds of that? It initially sounded like a nice way to close it, only to simply taper off as soon as it arrived with an abrupt cutoff. Nothing but a head-scratching move. With slight but not unreasonable exaggeration, your idea of contrast for this arrangement is, while keeping everything else the same, merely varying the lead synth and the lead's volume. It just doesn't work at all. The texture needs serious fleshing out, the melodic interpretation could use more attention, and serious work needs to be put into giving the piece effective dynamic contrast. There's still potential here. NO
  2. Pretty audible distortion at times; the voice clip is out of left field; some decent ideas arrangement-wise - LT Hi, I'm submitting a remix of Zero's Theme from Mega Man X4, I know its already been twice on this site but I couldn't help but try and make one my self. I wanted to portray Zero's agony and struggle to keep going on in this, so i hoped to create the feel of fighting on and overcoming it all, even though his story still ends being a sad one. Not quite sure if i succeeded lol, either way if it doesn't do that its still my take on his theme. And of course its trance, sorry! lol but i think it best fits the overall mood of the theme. I used some sound effects and clips i took directly from in-game and or the cutscenes just to add to the flavor of the mix. hope you like it. here it is. http://www.acidplanet.com/Components/Download.asp?PID=960395&t=4754 ReMixer Name - DJ Tetsusaiga Real Name - Cary Watson Email Address - egmcary@hotmail.com Website - www.acidplanet.com/dj_tetsusaiga/songs User ID - 13816 Game Remixed - Mega Man X4 Song Name - Zero's Theme Link - I don't actually have a link to the ost, i figure it was a well known theme and the fact that its already been remixed on this site was good enough. ---------------------------------------------------- Capcom Music Generation: Rockman X1~6 - (305) "Opening Stage Zero" Ah yes, pretty memorable source tune on account of that initial hook. Alright, so in my off-the-cuff comment up top, we've established that this is way too loud and distorts as a result. That's gonna have to be fixed, so that's the last I'll mention it. One thing I'm usually disappointed with when we get electronic subs from beginner mixers is that the textures are generally too flimsy and made up of generic synths, which was definitely the case here. The writing needs more complexity. Voice sample brought in at 1:27 is ROFLingly stupid. It's meant to sound deep and tortured, but it's simply stapled on top of the music and way too loud anyway. I liked that one synth brought in at 3:32 during the close, but that was about the only really nice sound in there. You've got some undeveloped but decent ideas in terms of changing the rhythms of the original, plus there's some expansive writing courtesy the piano, for example. But the textures are too basic and there's definitely not enough complexity in the writing to carry the piece. You just need more experience developing your writing and creating non-generic sounds. If you're not using the ReMixing and Works forums for help and feedback, get on it and see what you can find. NO
  3. Hi, I've just finished mixing and mastering a remix. Here's some information about me and the remix: About Me -- ReMixer Name: blueEbola Real Name: Andy Weaver Email: blue.ebola@gmail.com Website: http://www.askweaves.com Userid: 20096 About the Song -- Game: Final Fantasy 7 Title: Weapon Raid My Comments: I've been playing a bit of FF7 lately, and I got to the scene where Sapphire Weapon attacks Junon.. the music that plays is just plain brilliant! Inspired, I learnt the main melody on my guitar. It actually sounded decent on the guitar (even though it was meant for a trumpet, I believe) so I vowed to redo this song in a metal fashion. Originally I wanted to make a 100% accurate cover song (the song is that brilliant!) but alas, some of the melodies and rhythms didn't "transfer" so well over to the guitar. So to compensate, for these parts I did my own thing. The song still has the same structure as the original but with a downright heavy twist to it =D. Hope you enjoy!
  4. Contact Info: Remixer Name: Rivek Real Name: Aaron West eMail: rivekthefallen@gmail.com UserID: 14313 Remix Info: Game: Street Fighter Zero 2 Song: Adon's Theme Original: http://www.vgmusic.com/music/console/sony/ps1/adon-alpha.mid fairly decent composition. Actually listed as being from SFZ1, but its the same song on both and you already have SFZ2 in your database... My Comments: This is the first mix I've ever submitted, but about the 5th in scrapped attempts to get something up to code. This is only the second mix I've ever come up with to see the light of day and the first one I feel confident about submitting... so rest assured there has been a lot of time, effort, ups, downs, learning the ropes and related etc. involved in this mix. I decided to remix this tune because it always seemed to fit the SFZ graphic style and action better than any other on the soundtrack, and the melody itself strikes a chord (no pun intended) with me personally. This is one of those songs that just hits me in the gut and makes me feel good. In the remix I stuck to the main melody of the original in the piano work, save for an improvised section in the middle and some random deviation near the end. In this way I felt I achieved a comfortable balance between the familiar and the daring, and the overall minimalism is something I enjoy. Hope you dig. The Remix: Thanks for your time, guys.
  5. Contact info: Remixer Name: Aetherius Real Name: Rab Townsend e-mail: hatebunny@gmail.com website: http://mixposure.com/aetherius (amongst others) userid: 13 (does that mean I was 13th to sign up?) Remix Info: Game: Super Street Fighter 2 Song: Guile End This mix has been through about 11 other incarnations, the last 6 or so of which were just minor changes, but here's my submission of my guile's ending remix from the SSF2T remix project: "Blood on the Asphalt." My original title was "Blood on the Asphalt," as Shael Riley had some kind of crazy love for my song, and wanted it to have the title track. Anyhoo...I haven't got a new name for it. I made it with Fruityloops 4, mostly. Lots of screwing arround in Cool Edit. If you've heard the version on the SSF2T project, you probably won't notice any difference between the version here and that one. I've removed a lot of clutter though. Cleaned up the drums, remastered the vocal (several times, none have satisfied me), and adjusted volumes all around. As far as the content goes: it's dreamy, I suppose. It's meant as a kind of posthumous message to Guile from his recently deceased partner Nash (aka Charlie, but Nash is a cooler name). It's a kind of realization of his own death, and a plea to guile to give up the fight, and stay alive. The lyrics prompted Shael to add the phrase "purple prose" into his own version of the song. Sorry folks. I'm a pretty average singer... (this got a little wordy...) in sum: "blood on the asphalt," remix of guile's ending from Super Street Fighter 2, and I'm Aetherius.
  6. Ari's a big fan of the cockdown.
  7. Sonic the Hedgehog 3 Wild Wild IceCap OC ReMix (1:08, 128kbps CBR, 1.05MB) * Contact Info o Your ReMixer name: Liontamer o Your real name: Larry Oji o Your email address: Liontamer@ocremix.org o Your website: http://oc.ormgas.com/links.php?18 o Your userid on our forums: 1211 * ReMix Info o Name of game(s) ReMixed: Sonic the Hedgehog 3 o Name of individual song(s) ReMixed: "IceCap Zone (Act 2)" o Additional information about game including composer, system, etc.: Composer - Michael Jackson, System - Sega Mega Drive, Year - 1994 o Your own comments about the mix: So, let's do IceCap real quick or something. I heard that people wanted it, so... ------------------------------------------------------------- zircon set a pretty high standard for ReCapitated, so I figured I had no shot at making my OCR project debut for this project. But as a student of the game, I've picked up ReMixing pretty quickly. After all, I know what to judge for. Here's my mix of the IceCap Zone. The source is here: http://project2612.org/download.php?id=61 - IceCap Zone 2 I tried to go for a wild, wild feel; icy and barren...yet spacious and hot. I created all of the synths myself with the FL slicer, then recorded tribal chanting as if I were in a large concert hall to simulate how the chanting would resonate within one's soul. If you can figure out the lyrics here, I'll give you $100, cash money legitz. BTW, the ending is a cameo shoutout to my niggaz, featuring zyko's crew doing their thing arranging IceCap. You got just a taste. Wait for that mix to drop later this year! Anyway, this is my final version, and I worked really hard on it. Didn't wanna nominate my own sub for DP, but djp will appreciate the feedback to use for the writeup. -Larry
  8. That theme isn't quite on the first page of source tunes, but it's getting there: http://ocremix.org/songs/?&offset=0&limit=0&sort=mixcountdesc But yeah, the ReMixers arrange what they like like JigginJonT said, so you just have to hope more artists can give that source a unique approach. It can be done, but with so many mixes here and outside OCR, it's hard to envision what new ideas there are for it, much like Terra and Dr. Wily Stage 1 and all that.
  9. You are new. Coo. Introduce yourself here: http://ocremix.org/forums/showthread.php?t=2070 Learn some stuff about ReMixing here: http://ocremix.org/forums/forumdisplay.php?f=12
  10. I never knew I was older than Mike until relatively recently. The guy's stoic as all hell. And meek. Go download his mixes. Post some reviews. If you ask him, he thinks they're not the bee's knees, but his Shivers & Pac-Man ones are cream of the crop, IMO. I don't have many mixes I'd give 5 out of 5 too. Right now, I've only got 56 of 'em. BTW, Izz, j00 need to submit Super Mario 64 'Onyx Lips and Cheese Nips'. Don't think I forgot about that! From one judgefgt to another, HAPPY BIRFDAY!
  11. Touche. Added to the locked thread. And locked. EDIT: The only reason those posts joined that locked thread, was because it's beating a dead horse. A dead horse with flies on it. Flies with Protricity's face on it, complete with his long nose hair. But because you're nice, I'll allow everyone to beat the dead horse again.
  12. My bad. I should have said, as far as I understand it, that there's no one actually around to enforce their copyright. http://en.wikipedia.org/wiki/Toaplan
  13. Once the new stuff gets added, the sorting will be significantly better. Unfortunately CAN'T do categories like we had with phpBB (Games, Movies/TV, Anime, Other), but otherwise everything should be grouped well.
  14. That's not gonna apply to the companies that own the original music. http://en.wikipedia.org/wiki/United_States_copyright_law#Duration_of_copyright
  15. Original passages would be copyright of the arranger, but generally speaking, the ReMixes are all copyright of the copyright holders of the games. Don't wanna get into legal ambiguities? Mix something from a game where the copyright is expired. Like Zero Wing. Which we still don't have a single mix of.
  16. Original Decision: http://ocremix.org/forums/showthread.php?t=4606 Track Name: Harmony of Destruction. Your ReMixer name: Ellywu2 Your real name: Chris Elliott Your email address: ellywu2@hotmail.com Name of game(s) ReMixed: Final Fantasy 7, Super Metroid Name of individual song(s) ReMixed: Those chosen by the planet, Lower Norfair. Well, i've taken it away and added more stuff, cut down the length, beefed up the brass etc. Hope you like the revised version. Still going for the media ventures sound of course Pretty much any original bit in the piece is underlined by something from one of the two source tunes now. -Chris
  17. After voting on Evil Horde's mix and now this one, I better understand how threadbare some of the Doom series' soundtracks are. Man, lemme tell you, this source tune has next to nothing. Practically speaking, I'm not sure of what other way there is to go about arranging this without primarily going the expansion route. Loved the original writing on that countermelodic synth (first heard loudly) at :51 that worked in tandem with the bassline. Nice dropping of the energy level at 1:55 for the dynamic contrast. Really great groove so far. That sound effect at 2:19 was pretty loud and unexpected; kind of a weird sound admist the more industrial style instrumentation. I thought the e-piano-sounding thing at 2:43 (Lee confirmed it as the same bassline merely shifted an octave; definitely fooled me) sounded too samey with the velocity levels, which hurt the flow a little bit, but wasn't a big deal on any level. Like I said, there's seemingly not many substantive ways in which to approach a mix of this source. Lee came out swinging with a slew of expansionist goodies to really get this one movin' and personalize the arrangement extensively. Loads of sexcellent Aussie herbs & spices in this one. j00 got the groove, son. DELTA-Q-YES
  18. The overall energy is actually a bit tamer than I expected. Maybe just more volume would help it. Lead from :37-:56 actually feels a bit sloppier than I remember; it kinds of bleeds into itself. The track definitely needed the subtly arranged lead guitar from 2:02-2:21. That was followed by the personalized chorus from 2:30-3:12 taken from 2:12-end of the source, then some nice freestyling from 3:12-3:51. I agreed with TO about the beatwork needing to be stronger & more varied and the idea of a key change to keep things fresher over the long haul. The cymbal patterns being so similar to the original is one aspect that could have been changed to really make the overall feel more different. In any case, good expansion of the original; Prince's stuff is good, but the sounds are definitely only MIDI quality, and this take it to a higher level. Definitely could use more punch, and more interpretation with the arrangement itself would have made it an easier sell with me, but the live performance, added parts, personalized touch and later interpretation help it squeak by. YES (borderline)
  19. Haha! You had to do the legwork for once??? Hope you had fun, rook!
  20. You're an old man. You smell like cod...piece.
  21. * Remixer name: VQ * 'Real' Name: V * Eamil: VMeissner@gmail.com * URL: Workin on it * User ID: 8223 * Game: Tetris Attack (SNES) * Song: Flower Stage (aka, Wigglers Stage) * Additional info: Already on site * LINK: http://www.vgmusic.com/music/console/nintendo/snes/TA-flying_wiggler.mid Well, this has been a while in the making, only my 3rd submission in ... 2 years I think (round that).... (Id' submit more, but in the time I spend tagging the songs and writing this email, Im usually disenchanted to the music itself and loose the confidence that it'l pass)... I kept getting feedback on this but all of it revolved around sound quality and semi-structure, and I think the arrangement is the stronger point here , so wasnt feeling it was well critiqued. Hence the submit! Umm what else.... Oh yeh!! This was originally for the Tetris Attack project (which I have another song for) but the project failed. Enjoy! LINK!!!
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