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Liontamer

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Everything posted by Liontamer

  1. Whoever submitted them way back when during the UnMod avatar project titled the files that way. Now that you mention Spike, I feel like I vaguely recall something too, but again it may have never been there, or the image(s) had been too grainy. Honestly dunno, but someone will, I'm sure. I admit, with currently 978 avatars, 2 people picking the same one is LOLer than ever.
  2. I don't even remember any Cowboy Bebop avatars, but I kept 99% of everything we used to have (some were replaced with background transparency fixes, and I got rid of that one crappy Lando one). Maybe the quality on 'em was super low, but being at least vaguely familiar with the series, I feel like I'd distictly remember having some CB avatars. Anyone know what he's talking about? What's up?
  3. I've now got direct access to avatars and have uploaded everything that was accepted. The only downside is that everyone must now reselect avatars, but you now have almost 1,000 options. Future new avatars are now able to be added immediately. Will give formal thanks tomorrow night, but I'm really appreciative of everyone that's pitched in to help. Thanks very much, and enjoy!
  4. Why the "Post Comments" link doesn't show up, I've got no idea. Everything seems enabled in the settings. [/shrugs]
  5. Contact info: Remixer: Tjalve Real name: Gustav Gager E-Mail: gager@boremail.com User id: Not registred in the forum. Sorry. Remix info: Game remixed: Faxanadu Song remixed: Title screen. (didnt find any better name) Comments: This is a track that is made with Propellerhead Reason. The inspiration to this song comes from the NES itself. Im veary satisfied with the increadlble music that could be done on this machine. Since there was no real drums and samples then. the songs are based on a good melody and this song has a really good melody. I have tried to bring it into the 21 centuray with this mix. Its a dance/club version. I think its strage that noone has remixed this track befor, because its really beautiful. ----------------------------------------------------------------------------------- http://www.zophar.net/nsf/faxanadu.zip - Track 1 Some very bread-and-butter sounds in play. Never a fan of the mechanically-sequenced piano playing single notes (:00), as it always sounds stiff. Good escalation at :14. Claps from :21-:27 were way too exposed and could use some effects, though they might as well not have been there if they were gonna be such a brief non-factor. The meat of the arrangement picked up at :28. The genre adaptation was there, but aside from that, the structure, tempo and feel is the same as the original. There was also something missing in the track to provide more drive, despite the overall good level of energy. Clap at 1:17 again needed more meat. 1:34 dropped the beats out for a more ethereal feel, with some slight variations on the main theme, before returning the dance groove at 2:05 and rehashing :30's section verbatim until 3:09 (aside from some slight variation from 2:33-2:52, compared to :57-1:16 before). 3:09 dropped the beats out briefly again before they came back for the last big section at 3:24. Key change at 3:24 provided some contrast, but the arrangement didn't have any new developments aside from that. 4:11 subtracted elements going to the finish. There's some decent work with dynamics in terms of the structure, but the overall arrangement felt underdeveloped because the verses were are essentially the same with each iteration. On top of that, I didn't feel that the interpretation ideas were thorough beyond adapting the original to a club/dance format; more could have be done here on the interpretation level, though there are aspects in the right general direction. The energy is good (though there's something missing here to drive this along), so work on further developing and personalizing the arrangement. Sign up on the forums and take advantage of the ReMixing and Works forums for this and future works. Good base so far. NO
  6. Dunno how Xoc feels about collabs, but I'll drop him a line in case he doesn't see this. I'm enthused. To-be-posted mixer Another Soundscape shot me a PM today wanting to join the project: Yeah, "Golden Feathers" was kickass, you don't need to send me any samples. Whatever you'd feel like picking from the Follin discography, please let me know. I'm always available to give WIP feedback as well. I'm really glad someone with your creativity is on board, Mattias, and I hope you find something you like. Thank you for the kind words, I've started a WiP on "Storm" from the Spiderman X-men game but I don't know if I will keep it. I'll be in touch. Again, Thanks. Spider-Man & The X-Men is always a great choice. The Fat Man also has some ideas for Silver Surfer NSF Track 6, so I'm hoping both of these talented artists find their inner Follin. I'm leaving myself a mental note here to contact GaMeBoX to see if he's still free. Uniqueness, that's what all 3 of those aforementioned individuals would bring to the table.
  7. He's not even talking about the design issues explicitly, just overall functionality. Yeah, djp'z, I trust you on it, so we'll see what we can do in the next few days to discuss things. I am also starving for blog comments. Affirmative actions dictates that I receive additional ones.
  8. There is about a 0.01% chance of this kind of request being fulfilled, asking someone to even minorly redo a 5 year old track. Your best best is an email directly to bLiNd, not our boards, but I dunno how you'd practically expect a request like this to be fulfilled.
  9. I don't need to hit them up, but AFAIK, they had both parties record their separate ends of the conversation (3 parts if zirkietricks weren't recording in the same place), then put them together. Not something I wanna do if I can avoid it, but offhand I'm imagining that that might be the only option I have. In other news, Part 3 of how video game music enriched my already incredible life (read: ruined my otherwise promising life) is available to read at the VG Frequency blog. Be a pal and drop a judgefgt some comments. Everyone's story on how they found OCR and got into it as much as they have is different.
  10. Remixer Name: CFX Real Name : Miz Jones E-mail : ocr-feeback@codef0x.org Website : http://www.cfxmusic.com/ UserID : 20414 Username : cfx Track title : Smooth Magma Name of game remixed: Blaster Master Name of song remixed: Level 7(?) Link to soundtrack : (available on OCR as .nsf) Commentary: Blaster Master is one of my most favorite games of all time. For a long time I shied away from attempting a remix of the music, because the original is just so impenetrable, so perfect. But a few days ago I closed my eyes, opened my ears, and just started to play... This track is the end result, and I think the contrast of something fast and hardcore warped into a jazzy little number does it more justice than any other style. I tried to give the track a hybrid 'studio' and 'live' feel by leaving in imperfections, letting the percussion get a little over the top in places, and by using a bass that isn't quite cliche for this style. Enjoy! ~Miz CFX Music ----------------------------------------------------------------------------- Wow, what the hell is up with that source tune? It sounded like some goofy ska to me. http://www.zophar.net/nsf/blaste~1.zip - Track 13 171kbps and this somehow sounded incredibly lossy? Doesn't speak well for the production/mixing. The instruments have some decent effects on them, but everything sounds really synthetic. The overall texture isn't very cohesive, as there's a lot of empty space. The unorthodox bass probably didn't help this; IMO, the tone didn't really resonate much or help fill out the track. Purposeful timing imperfections aside, the interplay between the instruments just seems awkward and sluggish at times, with a few potentially clashing chords sprinkled about. The backing piano chords from 2:47-3:17 quickly became annoyingly repetitive, but luckily varied a little bit at the end of some measures. The arrangement concept was very strong and was definitely not an approach I would have expected for a source like this; nice work on that level, Miz. But the execution was really lacking. Flesh this out and tighten the bolts up on this sumbitch. Interesting first sub though. NO
  11. Can't ask for a better mix title than that - LT yes another TERRA remix but hey.....its a great melody.........right? right? ----------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Tina" (ff6-201.spc) I did like how there were some minor countermelodic instrumentation ideas with the string strumming behind the Terra theme, but that was about the extent of the melodic interpretation. I like the structure, but there needs to be more substance to it as it's too repetitive right now. It pretty much goes: *Terra intro, sans beats *Twinkly sounds + beats, joined by fake-sounding strings + Terra verse, x3 *EXTREMELY exposed & fake-sounding string outro that cheaply/abruptly cuts off Where's the beef? NO
  12. Part 2 of how I got into video game music is up over at http://vgfrequency.blogspot.com .It talks about my initial foray into college radio and includes the origin of how I first found out about OC ReMix. Please check it out, and as always your feedback is heavily encouraged (as long as I like it). Part 3 will get more involved with my first days at OCR. What I originally imagined as a 3 part intro series of posts is looking more like 5 parts, as I still have to go over my first days at OCR, the VG Frequency radio show, and my time after joining OCR's staff in 2004. In the meantime, if you're down with writing stuff, please let me know what email address you've signed up to Blogger with and I'll add you on. Onto general queries: Anything generally about VGM is excellent. General gaming is perfectly ok as well, though I'd like the primary focus to be on VGM. I like musician perspectives on it. Hahaha. Yeah, Chad, I'd definitely be interested in what you could come up with. I've settled into a basic black & red color scheme that I'm feeling, but any time you're free to propose ideas, I'd love to sit down with you and talk 'em over. I trust your work. It would be an honor, David. Doujin music is one area I don't know nearly enough about. Your word on it is now gospel. Yeah, prank calls aren't particuarly doable, but I'd love to figure out how to record Skype calls in order to efficiently provide interviews. Speaking from VGDJ guest experience, interviews are harder to edit than they seem, especially on limited time. But of course, I'd want them to be a lynchpin of any OCR podcast. Frankly, I don't know you, but if your background is solid and your writing is good, maybe you'd be game. I'm particularly looking for people with some level of stature in the amateur VGM arrangement and VGM fandom communities. Never! Last thing I need is spam from the likes of you...r mother.
  13. While I'd also prefer specific associations for composers and songs, I'd like to also point out that it ain't that deep.
  14. shadowolf wasn't contributing any first-hand info, but all of the hearsay he mentioned about VGMix2 and Wikipedia was actually true. Still, your info is such a mixed bag though, shadowolf, it's better to avoid posting about stuff you just "heard".
  15. Got off the phone with Jimmy and called the Kennedy Center's Group Sales. Spoke with Natasha, who was very helpful. All relevant info in this post has been handled by BGC in the first post, but here's my breakdown as well. *Ticket cost and availability This info is for the Friday, June 29, 8PM performance. I've reserved 25 tickets in rows Q & R, Premium Orchestral Center, generally held to be the best section in the house. Since 3 seats had been purchased in row Q, 25 covered the entire rest of the rows. Tickets (and I asked at least 3 times to verify) are 20% off with the group discount, and as such will be $37.44 each which includes any and all taxes and surcharges. We have until May 22nd to pay for the tickets in full. That leaves everyone exactly 3 weeks to solidify their plans to attend the concert. *How to buy your tickets through OCR In order to reserve your tickets, please use OCR's PayPal Donation button (top left of the sidebar) and provide the appropriate amount depending on how many tickets you plan to buy. As soon as you do this, please post in the thread indicating that you've paid and under what email address your PayPal account is under, just to help verify things. *Accomodations djpretzel has limited space at his house for people to crash, particuarly helpful for those who don't live in the area and would prefer to avoid hotel costs. Aight everyone, ya got 3 weeks to get your plans into place. This is the meetup to end all meetups. Attend VGL, meet-and-greet with various pros, potentially crash at djp's house and possibly attend the following day's concert as well if you can stay the weekend. Let's get it going!
  16. Contact info * xanZion * Preston S. Bingham * warning11@gmail.com * www.myspace.com/djtraction * http://www.ocremix.org/forums/member.php?u= 20301 Remix Info * Game Name: Metroid (NES) * Remix name: Kraid's Lair Reconstruction * Original song name: Kraid's Chamber (Theme Song) * Original Composer: Hip Tanaka, System: NES, Game Year Released: 1986 * Original Song Location: (you will need a fileplanet account to grab this.) * Reason: Well to put it short and simple, I reconstructed this track for 2 sole reasons, 1 that I could not find a hard trance version, and 2 that this song really struck me as "amazing" when I first heard it as a kid. It was begging remix, so I decided after not finding it, to do it myself, and after many challenges, this is what we get. I am very satisfied the way it turned out, and hope that you enjoy it aswell. Reconstructed with FL Studio 7.0.2, XXL Edition.
  17. It's better to defer to people who knew the guy, rather than pass off vicarious information. Ari has shitloads of things wrong with him that there's no need to make anything up.
  18. Nah, that's a complete lie, and I dunno where you heard it from. As a panelist, lots of people hated Ari, but he was primarily responsible for the quality bar significantly going up, as well weeding out guidelines violations. I think his votes could have used more detail in a lot of cases, but that was the older days, and he usually gave his reasons. The whole time I was there, he wasn't biased in his decisions and never "refused to quantify" anything. In terms of speed, he was the most frequent voting judge on the panel before I joined. He did a lot to help the process, both in quality and speed.
  19. Man, where's that Wingless/Khan Photoshop? "I'LL DIE BEFORE I LET LAOS ON THE BLOG!"
  20. Pretty senseless, but the incident will ultimately blow over.
  21. *What are some requirements for writing on the VG Frequency blog? Your own topics. It's mostly about music, but I'm not gonna dismiss general gaming rants here and there. Fun day @ Midway? Cool. Working you like a dog @ Midway? Coo. Got some weird fanmail from a fan? Coo. Do you seriously wanna comment on this? Coo. Do I care if the subject matter is old? Not particuarly. You dress that up with the euphemisms "retro" or "old school". Problem solved. No major length requirements as long as you say something substantial. If you write capably, it'll show. No particular deadlines. If something springs to mind and you really wanna write about it, chances are it'll get done. If you're not interested in writing, you're not gonna get anything done. Who the crap are you? Finish your project!
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