Jump to content

Liontamer

Judges
  • Posts

    13,753
  • Joined

  • Last visited

  • Days Won

    125

Everything posted by Liontamer

  1. Rough, but worth some comments - LT Name: Curtis Eckhardt Alias: curteck email:curteck@gmail.com song title: The Song Stuck In Link's Head original material: The Dark World theme from Zelda 3. The same song that Gux did in jazz style. Hope the judges like it. I originally wanted to include lyrics, but after listening to the vocals and how it sounded with everything else... Let's just say I'll do that in a later edit... maybe. I wrote up the drums in FL studio first, then laid down the acoustic guitar, followed by bass, and then laid the final tracks with the electric guitar. ------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=loz3 - "Dark World" (loz3-12.spc) Not sure why the panning's so distinct as to actually separate the left and right channels with these two guitars, but on headphones it just comes across as jarring. Difficult not to notice the sour notes and timing issues here. The performance was alright in most places, but overly simplistic in the treatment of the source tune with no creative compensation on any other level. Certainly not from that ultra-simple drum writing, and more importantly not from the arrangement being completely undeveloped. Aside from the panning, the mixing was pretty good; something more complex and polished could have worked in terms of this intimate setting, but everything in place here falls flat on so many levels. From that angle, a cool concept. But there's no beef beyond that. NO
  2. XMark's the spot! I'm sure he's never heard that one before. - LT ReMixer name: XMark Real name: Mark Hall E-mail: xmark@abstract-productions.net Website: http://abstract-productions.net/ userid: 13079 Name of game: Final Fantasy 6 Name of individual song: Cyan's theme An entry in the March 2005 Dwelling of Duels competition. This is a metal adaptation of Cyan's theme, done in a style influenced by Metallica's "Sad But True", but with a traditional Japanese-styled introduction section. -------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Cayenne" (ff6-113.spc) Played this way back on VGF56; it was the track that put Mark on my DoD radar. Good ethnic intro; seems a lot of people take that direction with the source material. Plucked string stuff sounded a little awkward, but it wasn't too loud. The orchestration was a bit thin, despite the war drums (which could have been beefier). Transition into the rock stuff at 1:22 was pretty smooth on the whole. Tone of the guitar at 2:01 lacked meat on it, so I was glad it changed up at 2:16. I feel like the production didn't give the rock section the oomph that the writing was going for, on both the lead guitar and the drums; felt empty up until 3:30. Better power after that though. Perhaps it just needed another instrument in the background to fill that out more, or more active drums. If Vigilante chimed in, he would have a better grasp on what might be lacking, if anything. The Metallica/"Sad But True" influence was definitely apparent, and a cool idea. Definitely one where the interpretive-ness of the arrangement carries it more than the production. Giving it one uninterrupted listen-through, this is above the line for me, but the track feeling a little empty/thin during the rock section undermines the final product a bit. I'm definitely interested to see what Mark has to offer in the future. He's one of DoD's more solid contributors (plus his Dragon Warrior audio dramas are always good, even me having not played the series). Really glad to see you make your way over this side. Clearly the evil side. YES
  3. Some minor additive stuff after 2:58; only up here because the performance is a decent listen, so at least weigh in on that - LT This is my first submission. ReMixer: Evahn real name: Evan Puchalla email address: fungshway@hotmail.com game: Final Fantasy X song: Silence Before the Storm ReMix: Kilika Woods I didn't really make any changes in arrangement to the song, I just played it on guitar. I didn't want it to sound too chaotic or sloppy with a lot of guitars, so it only gets up to five playing at once. I guess it worked; I just hope it's not too simple. --------------------------------------------------------------------------- Bit too much audible recording hiss due to the guitar layering. Nonetheless, I thought the synching of the various guitar performances was pretty good, all things considered. But unfortunately... You see how it's over before it started? I love the source tune, so hearing a cover like this is cool. But as far as OCR's standards go (read 'em more carefully), you need less this and more this. Don't merely transcribe a piece. Interpret it and make it your own piece. The minor original writing you added from 2:58 until the end at 4:01 is next to nothing. It's just on top of your near-verbatim rendition of the source tune. Don't be discouraged. When you've taken the interpretation aspect of this site to heart more, Evan, c'mon back over and try us with another track. NO
  4. tHi, this is my first contribution to Overclocked Remix. There's not much to say about this little piece of music. I just wanted to create different moods to reflect the different stages of the relationship between Link and Midna in »The Legend Of Zelda – Twilight Princess«. Sincerely, Peter Köller PS: I have edited all ID3-Tags i could find in iTunes. Contact info: ReMixer name: Gaspode Real name: Peter Köller email: derkehrer@aol.com Website: — User ID: — Remix info: Name of remix: Midna's Lament Name of game ReMixed: The Legend Of Zelda – Twilight Princess Name of individual song ReMixed: Midna's Desperate Hour Additional game information: - Name: The Legend of Zelda – Twilight Princess - Composers: Koji Kondo, Toru Minegishi, Asuka Ota - Copyright: Nintendo, 2006 - System: Gamecube, Wii ------------------------------------------------------------------------------- The Legend of Zelda: Twilight Princess (Game Rip) - "Midna's Desperation" Arrangement is slowed down compared to the original, with better instrumentation (though generic in tone) and some minor new supporting writing. Not hugely interpretive, which kind of mitigates the perceived personalization. Sample quality was "aight", but some noticeable flaws were distracting. Bow movements on the strings from :53-:56 and 1:04-1:10 were really exposed, jerky and fake. Just because the strings in the source tune sound ultra-fake, keep in mind that what's good enough for the game isn't necessarily gonna fly here. You need to work on refining the realism, though I would let a top-flight arrangement get away with it, as the samples are of reasonable quality to me. The soundfield needs a bit more depth to it, so that the relative thinness of your instruments aren't so exposed. Ending at 2:45 is too sudden and ended up exposing the piano sample too much at 2:47 during the fade. More interpretation first and foremost. Better production and sample realism could only help as well, but the imbalance is more toward the arrangement needing further interpretation. Cool sub so far, Peter. Stick around the forums here and see what else you can learn. NO
  5. Bless his heart, this n00b wants to help us, but it turned out he's pretty stupid. Just got this email about an hour and a half ago from the guy, after mailing him twice about that audio glitch fix: I replied with... I'll keep this decision intact for the time being, and do some further research on the arrangement. Perhaps we may be able to somehow locate the original artist and obtain a better copy of the arrangement. Please allow me about a month to explore all possibilities. For now, this track will be taken off of the To Be Posted list as if it were never submitted, but this thread will remain intact. If nothing turns up, it's a done deal.
  6. Yeah, people trying to make a living off their original works. BLASPHEMY! IT HAS NO PLACE IN MUSIC!
  7. No. While that's also a secondary issue, it's not about server space. We have a good deal of space.
  8. http://snesmusic.org/v2/download.php?spcNow=skb - "Tower of the Tarolisk" (skb-10.spc) Hahahaha! Yeah, not enough bonerization here. Would have dropped you the form letter, but Skyblazer is a diamond in the rough. It needs more love. I was just acknowledging the game's existence by posting this to the panel. This isn't different enough in structure or instrumentation from the original to be creative enough to pass. And only 1:26-long. This ain't a house o' MIDI rips, son! Read the standards and guidelines here more thoroughly. NO
  9. http://snesmusic.org/v2/download.php?spcNow=sm - "Brinstar Red Soil Swampy Area" (sm-20.spc) Opening's pretty similar to the intro, except with that additional filtered line. Some percussion segues to a bassline and percussion joining in at 1:11. Arrangement-wise, the intro was boring. The source tune is great, but this did nothing markedly interpretive with it. 1:36-2:47 was a decent change of pace with some originality, but the tempo and overall vibe remained the same. Bring more contrast into the picture so the overall energy doesn't drag. You also need more complex textures; like Vigilante said, there's little going on harmonically, leaving your melodic content barren the whole way through. Needs more beef, more involved percussion writing, and more sophisticated textures. Decent base, but it would need a lot more work. NO
  10. Guilty Gear XX Original Soundtrack - 106 "Writhe in Pain ~Millia's Theme~" When I first listened to this, I was thinking "Man, this is close, but my gut says NO", having yet to articulate a vote. Everything zirc said, I agreed with. Someone of your writing talent definitely should continue trying to improve. Listen to what zirc's sayin'. With the mix here, the samples do sound stronger, but the whole thing was needlessly quiet, the brass attacks sounded blatty (a more minor issue), and the instruments needed more energy and beef behind the performance. I'd go conditional YES, but it would take a bit more than some quick tweaks to get things over the bar. Perhaps you and James could reassess the production and push out a final revision.
  11. Unreal Tournament OSV - "Foregone Destruction" Pretty loud for the intro. I liked the volume, but quickly realized that if the track got any louder, it would start to get grating. Indeed, the soundscape sounds full because of the mixing, but not because there's much complexity in the part-writing. The beatwork is annoyingly simple during the main melody, and the melody itself is simplified compared to the original. There's nothing wrong with simplification as an aspect of rearrangement, but there has to be compensation made in some other way. For the length, the track was very underdeveloped on the arrangement side, and the part-writing needed to be further fleshed out. Malc hit the issues nicely in his vote, and I agreed with his points all the way. NO
  12. Metroid Prime 2 (Game Rip) - 01 "Title Theme" Sounds cleaner than last time around, and gets into the arrangement of the theme a lot quicker as well. The percussion is what's gonna give a piece like this some direction. Unfortunately, it sounds completely aimless, thereby inadvertently derailing the direction of the rest of the first section. Shifts over into the melody more overtly at 1:35. That monophonic lead at 1:57 is too syrupy sweet for this ominous ambiance. There's some support for the lead thanks to some glassy effects on the other sounds, which was good but could have meshed more with the lead. Like Vigilante alluded to, where's the harmony? Noticed the structure of the first sub was retained, including some of the odd phrasing (2:29-2:31, 2:46-2:49). It needs to sound more melodious; should have gotten rid of it or altered it this time around. The production's a bit better, but even in light of the changes vs. the first version, this still needs more meat and more direction, I'm afraid. Perhaps time to let this one go. NO
  13. Because it's work-for-hire, like Chris said. That's the soulless answer.
  14. The trick is STAYING married! Good luck, bro!
  15. Hello. I'm writing to submit an arrangement/remix of mine called "Locke's Theme for Brass Quintet." This--as the title indicates--is an arrangement of "Locke's Theme" from Final Fantasy 6 for a brass quintet consisting of 2 trumpets, french horn, trombone and tuba. ReMixer name: Vampire Hunter Dan website: http://vhdan.tripod.com email address: vhd@comporium.net (please change this on OCR from vhd@look.ca if you get the chance) Thanks for listening. -Dan ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Locke" (ff6-104.spc) The sampled brass was a bit fakey, making the intro in particular feel a bit thin rather than simply delicate. But things picked up really nicely at :43 and quickly escalated further at :52. The writing and instrument articulation felt very strong the whole way through, easily marginalizing any issues of the samples (which were fine to begin with, IMO). The melody's treated conservatively overall, but there's tons of personalization in the delivery, altering the rhythms & timing, as well as tons of original supplementary writing. The ending felt too sudden and wasn't powerful; not the musical climax I'd expected. Regardless, solid work per Dan's usual. Keep it up, man! Good to see a steady flow of submissions from you. YES
  16. "Bah" on these lukewarm sentiments. Back in mid'-02 when I was listened to every mix so far in 3 days, this one one of the first ones from a game I never played that caught my attention. Due to being in the A-letter games, it got a lot of repeats as I relistened to stuff I liked before continuing down the list. This does a nice job personalizing the song with ye old djp spices, and the end result was nice and chill. Give it some love.
  17. Remixer: Goolancer (Danny Hohman) Remix title: Golden Butterfly Game: Revelations: Persona Original song that was remixed: Velvet Room Theme ------------------------------------------------------------------------------- http://www.noderunner.net/~llin/psf/packs/Persona_psf.zip - 331 "Velvet Room" Interesting source tune. Danny's got a decidedly different take on it that I'm feeling a bit. The melody's pretty straightforward, doubled at :52 by a quiet nails-on-chalkboard-esque synth. The beatwork is on near-total cruise control. I'm hippin' and hoppin', but it needs more substance to it. The beats overshadow the melody too much as well; would be worth it to adjust the sound balance a bit, though it wasn't a dealbreaker, to be fair. Cool effect with the source stuff going in and out constantly from 1:33-2:17, before rehashing :52's section until 2:57. Moved over into some organ stuffs covering :51 of the source from 2:57 until the end, albeit slowed down. Organ's arguably too quiet as well. Great base with good personalized ideas in arranging the source, but this needs further development of the material, especially for the beat-driven section. Good work so far, Danny. Just keep it movin' more. NO (resubmit)
  18. Original Decision: http://ocremix.org/forums/showthread.php?t=4594 name: Shaun Wallace avaris.studios@gmail.com remixer name: avaris 88369 remixer name: DragonAvenger remixer name: Retlaf Remix: PROJECT MIX & RESUB Googlepages Putfile link for those with dial-up Source Tunes: Radical Dreamers Track 8 - 9/17: Requiem ~ Dream Shore (2) Chrono Cross At the Dream's Shore ~ Another World This is a mix for Thieves of Fate the Radical Dreamers Project. If this song is accepted please classify it as a Radical Dreamers mix. avaris: So this might sound familiar to some of you. This is actually a re-remixed version of DragonAvenger and Retlaf's Hallucination of Another World. I absolutely loved the song and I was in the mood to make a down tempo synth/ethnic type of song with female vocals…So I approached both of them and they agreed. I wanted the song to have a little bit more pizzazz so I added Requiem Dream Shore from the Radical Dreamers OST. And then with that I approached the Prophet of Mephisto about getting the mix on the Radical Dreamers Project (Thieves of Fate) and after a demo of what I was going for, the song got on. There you go that's the long and the short about the fateful journey of this project, resub, re-remix. For this new version DA redid some of the vocals to address the judges views on the piano/vocal version. As for composition I literally took Retlaf's awesome piano work and starting building a soundscape around it. I added a bassline and added a section around the middle of the song that reintroduced the Requiem theme. There were other small compositional differences I threw in too. For the processing on the vocals I did two versions. One relatively dry and one insanely wet; and then I automated the volume between them at times to create different artifacts in the sound. This has prob been my most challenging and most rewarding musical endeavor to date. A big thanks goes out to Ross Kmet and Prophet of Mephisto for taking some time and really helping me get the most out of my concepts and ideas. I wasn't able to get any comments from Retlaf, but I do know from his emails that he really enjoyed how the piece turned out. Big thanks to him bc his piano work is really the power behind all the composition. DragonAvenger: When Retlaf first arranged this piece for piano in the WIP forums at OCRemix I thought it would be perfect to write and sing lyrics to. I spent some time thinking about what I wanted to convey, and more than anything the thought of duality and the search for the right place to be stuck in my mind, which I think fit's the song very well. The melody actually turned out to be tougher to sing than I originally thought, but it was a learning experiance which I'm glad for. Avaris' version kicked everything up a notch nicely, and I'm just as happy with this version as I was with the original. The Lyrics Dreaming of a shore on another world; Endless seas and sand far as I can see. Is this where I'm meant to be? Is this my fate, my destiny? Dreaming of my shadow staring at me; Is this real, or a mirror of what I see? Am I the true reality, Or am I just a reflection? Searching for a shore on another world Where I'll seek the truth of my existence. Do my answers lie on this shore? Will I find you among the sand?
  19. Contact Info: Remix by: The Red Rebel Real Name: Matthew Seaton Email Address: Retromancer@gmail.com Website: www.retromancer.com Remix Info: Name of Game Remixed: Beatmania IIDX 3rd Style Song Name: Schlagwerk Original Composer: TaQ System: Arcade/PS2 Thanks for taking a look -Red
  20. Contact Info * DJ Emmerich * Craig P * ElliotCarver@gmail.com * None * Hal_Emmerich (only User ID I could find) [ edit] ReMix Info Final Fantasy - Kefka's Tower (Last Dungeon) Remix: Assault on Kefka's Tower Alright. This remix has a bit of a story behind it, as its half remix, half challenge, half apology. About the start of January, I posted what was intended to be a provocative topic to try to request more orchestral remixes that 'stayed true to the original song'. In doing so, I wound up (deservedly) getting quite a few flames regarding about how remixing is about creativity. Amongst the flames, there were a lot of reasonable comments, such as how it was an overzealous remark (true) and that the remix doesn't have to maintain the feel of the original. One of the last posts in the thread however brought up the point that if that is the kind of thing I wanted to hear, why don't I actually remix a song. And so I did. Now, as for the song choice. I've always loved the Last Dungeon theme from Final Fantasy 6. Something about the song is pleasant, yet menacing at the same time. I was listening to the song one day, shortly after listening to a midi arrangement of Zelda 2's great palace on vgmusic, where the song had been changed into what I would best describe as 'attack' music, an upbeat march. I was inspired to give Kefka's Tower a similar work over, especially since it hasn't been done before. (Yet, how many remixes of Terra's Song and Celes are there). I used the piano score to get the main melody into Noteworthy Composer, then altered the melody, added counter melody, drums, and what would turn out to be an overly obnoxious fake trumpet and timpani sound. I assumed that once the song was composed, the work was done.. You can stop laughing now. Loading up a copy of Cakewalk Sonar, I quickly learned how to use the most basic functions of the program from a stint I had spent with Fruity Loops when I was younger, when remixing to me simply meant taking a midi and slapping on samples. I experimented with a set of samples called Dimension Pro, and put the song out to mp3. Boy wasn't I proud. Except the song sucked. It sounded little better than midi. I posted it on the WIP, and was quickly pointed in the right direction by several members, Theory of Nonexistence, GSlicer of the #OCRWIP room and Kanjika all deserve special thanks for helping to point out where I was going wrong, namely, samples, an arrangement that lacked punch, too little orchestral variety and a mix that was really still far to close to the original song. Which brings us to the current version. After the first version, I decided to start from scratch again. I thought about how I wanted the remix to sound, and rather than copying the song note for note from the piano score, I played with it a bit more, added flute, string and orchestral parts, removed the timpani in favor of a bass guitar and added in a more diverse percussion. I got better samples, and with help from an old friend, learned to use them a bit better. The result is a something that I am proud of, regardless of where it stands on OCR's scale of quality. Submitting it I suppose, as I said, stands as an apology for being so narrow minded towards remixes, as well as a personal accomplishment. I'd like it to end up in the OCR (an honor to have my first ever remix actually make it onto the site), but also understand first attempts are never as great as we think they are. If I had to pick three things that I learned from the experience... #1: Reverb and Chorus are your friends #2: Just because the soft synth will play a note that high, doesn't mean it should #3: Synth Trumpets -suck- And in all seriousness, I have learned to respect the amount of work that is put into a remix. Thank you for your time in reviewing this remix, and enjoy Craig P, AKA Hal_Emmerich ------------------------------------------------------------- Ya live, ya learn. Good on ya. http://snesmusic.org/v2/download.php?spcNow=ff6 - "Last Dungeon" (ff6-313.spc) Opened up with some slightly tense strings, followed up by a woodwind. Drums entered in at :28. You already have a decent idea in terms of creating a pleasing soundscape with limited instrumentation, but by around :31 it seemed to be time for you to build the track into something more by creating some dynamic contrast. I didn't realize that last point initially, but continuing to listen up to around the 1-minute mark, it became clear that you missed a jumpoff point for changing the energy level of the composition once the melody arrived. The whole track feels samey throughout, because the intensity/energy languishes at one level. The arrangement is too repetitive and aimless. Aimless partially because your melodic lead is too quiet compared to the other instrumentation, and repetitive AND aimless because everything remotely melodic drones on indistinctly. It actually ends up less melodious than the original. Keep working on it in terms of creating/arranging more melodious writing, and keep dynamic contrast in mind. NO
  21. Contact Info *Your ReMixer name – Psynigma – song name = Lost in my hometown *Your real name – Trevor Dericks *Your email address - psytpd@yahoo.com *Your website – myspace.com/psynigma *http://www.soundclick.com/bands/pageartist.cfm?bandID=649484 *Your userid (number, not name) on our forums – 17646 ReMix Info *Name of game(s) ReMixed – Legend of Legaia *Name of individual song(s) ReMixed – ending / ending theme *Additional information about game if it has not yet been added to the site, including composer, system, etc. - there is no remixes currently for this game and i hope to be the first to achieve this goal. It startles me to think that such a great RPG that had good music never was noticed. The game is in your site though and console was PS1. *Link to the original soundtrack if it is not one of the sound archives already available on the site ending.mid for the game included *Your own comments about the mix, for example the inspiration behind it, how it was made, etc. I have fallen in love with the music to Legend of Legaia. What inspired me to do this piece was the emotions that this game creates. throughout your journey you originally start as a villager who has never seen the world behind his hometown walls. And then he sets off to save his town. when in the end his town is destroyed and so many other things have change, including the break down of the town walls. I wanted to express this ending with a melodic acoustic guitar solo. That expresses the comfort of his journey's end, and yet still shows the pain and aggression from what he is left with even though he has made the world safe from the plague. -------------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/LoL_psf.rar - 068 "Ending" Interesting opening that, offhand, sounds nothing like the source tune. That's actually on account of Trevor just arranging just the backing structure, which is a cool concept. Honestly though, it all sounds fairly monotone and completely directionless to me upon execution. After a while, you realize the style will never change, and it ends up wearing thin. Click any part of the track and see how it sounds compared to any other part. Ends as abruptly as it started at 2:40. No depth, dynamics, development, or direction to the arrangement whatsoever. As far as things that start with "D" go, this thing also needs a defibrillator. Gotta be honest, the intro had me intrigued, but the realization that nothing happens in this piece made me feel as if I wasted my time. NO
  22. What I picked up from the side-by-side comparison is that the harmonization is the same, but the balance between the different voices is adjusted and placed less emphasis on the "off" parts. I'm cool with it.
  23. Remixer names: Danneman & Silverknekt Name of the original tune is Vampire Killer, from Castlevania of course. We're calling our remix Vampire Spanker 'cause (insert some deep and meaningful reasons), but really for lack of imagination and low humour. It's purely an acoustical version (except for the bass though wich is an electric bass) of the classic tune with some extra stuff thrown in. Silverknekt on the nylon guitar and bass, and Danneman on the steel guitar. We like it and hope you do aswell. Enjoy! ------------------------------------------------------- http://www.zophar.net/nsf/castleva.zip - Track 2 ("Vampire Killer") Checked up on this sub after that pro arrange album slipped by us. Was on the WIP board and this track and the other ones on Danneman's ACIDplanet page checked out. Nonetheless, we could look into any primarily acoustic guitar takes on this source on pro arrange albums. The track cuts off pretty badly at 3:29, so we'll need a fix on that. Short and sweet. The duel guitars are performed well and mixed well. For my personal view towards judging, live performance arrangements always get more "leniency" on interpretation in lieu of personalization and the need to actually learn the parts in order to perform them. A live performance arrangement has more room to border on the cover side, but the style needs to be different, there have to be meaningful modifications in the structure, and original part writing and melodic phrases help any submission seal the deal. This has all of that in spades. Nice work, bros; I hope we hear more from you. YES
×
×
  • Create New...