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Everything posted by Liontamer
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Remixers - DragonAvenger (vocalist), Efields (arranger) Email(DA) - darlantandragonavenger@gmail.com Website(DA) - http://darlantandragonavenger.googlepages.com/home User ID - (DA)33038, (EF)49876 (I think) Final Fantasy X Besaid Island (Track 1-18) (Feel free to leave the link up!) (DA's Comments)I've been wanting to do a remix to Besaid Island for some time now. I finally got around to commissioning EFields (With dinner at Denny's) to arrange the piece for me, and I recieved a beautiful result (probably worth more than the dinner). I asked him to take the melody line twice as fast as normal, and to make it have a "pop song" feel, as well as add anything he felt like doing. The lyrics came after, based on Tidus and Yuna, the scenery of Besaid, as well as the love scene later in the game. This song has a special dedication to my parents, who just celebrated their anniversary a couple of weeks ago. HUGE thanks to The Prophet of Mephisto for doing work (reverb, echo, etc) on the vocals! (EF's Comments)After DragonAvenger gave me an outline of what she wanted (a very minimal outline, I was more or less free to use my judgement), I got to work composing the instrumental part of this song using Garage Band. It's not the best program for this sort of style, so I was limited in a small number of ways, but writing music with GB is still very manageable. I wanted a remix that was significantly different from the original composition, but one that also strongly evoked the notable characteristics of the original. I mostly used a warm synth pad, a gentle synth lead (which was later deleted and replaced by voice), an unintrusive bass, and a soft tribal beat. Unfortunately, the beat is a loop, so it comes off as a little repetitive, but I tried to blend it nicely through mixing and using different loops. The occasional high-toned bells in the background are my attempt at evoking rays of sunlight coming through the clouds. At the end of the piece, the drums cut out, leaving enveloping chords and a final repetition of the main vocal theme. The music dies away peacefully. Summoner's Love Lyrics - "Waves that lap across the beach, The soaring gulls and leafy trees. Sun, and so warm... It doesn't matter where we go, Just tell me that you love me so. I do, oh I do... Gentle hands and eyes so bright Please bring me close and hold me tight. Your arms, are so warm... Crystal lakes and waterfalls, Swimming under tiny stars. The night, So calm... Always mirthful, laughing strong Nothing ever gets you down. Please, smile, for me Tell me what you want to be Let me be in your story. I love you." Thank you, DragonAvenger, EFields
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Super Mario World Snes Castle Theme Enjoy ------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=smw - "Sub Castle BGM" (smw-15.spc) & "Map 2: Overworld" (smw-03.spc) Fairly good intro. Interesting use of the claps there; nothing negative, although they're something I wouldn't expect here. Nonetheless, they're simply but properly produced so that they fit in the soundscape without sounding pasted on top. The soundscape felt a bit thin; most of the way, the strings should have filled out the track more. The brass samples at :51 were pretty bleh. Yes, they're tough to get sounding good, I'm aware. The brass sounded better at 1:21 for the chorus, so it's not like the usage was poor across the board. Arrangement's pretty conservative, without substantial enough additions to make up for it, IMO. There's some new writing, sure, but it's not a major contribution here. Transitioned at 2:03 into "Map 2: Overworld" arranged in basically the same conservative style before getting more interpretive with the rhythms from 2:18-2:33; fakeness of the brass was exposed for a few seconds. Went back to the Castle BGM at 2:33, but with more going on than before. Good job changing the rhythms of the bassline at 3:09, but other than that, the expansion factor and interpretation factor both felt low. Needs more depth in the soundfield during some of the emptier parts, more effective usage of the brass/strings. But way ahead of those things, it needs more interpretation. Frank could make this twice as good. NO (rework/resubmit)
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Original decision: http://www.ocremix.org/forums/showthread.php?t=2950 Hey guys and pixie, For any of you whom were judges in ye old times, I submitted an older version of this mix, which was recorded and mixing with my old software, Cakewalk HS 2002. 2 years later, after a couple requests from various peeps and one WIP that was left aside, I decided to remake the original mix, and record some shizz with my new software Reaosn and Cubase. After swindling, the one referred to as, Bladiator to perform my piano realistically with his own flair, the piece came together. It's not as raw as the original, but it's a hella lot better produced, and that was the issue last time. Same reverse guitar, delayed effects, no distortion but this time the necessity of piano. The game I've remixed is Final Fantasy VIII The original song title (which I've visited a couple times) is Fisherman's Horizon I am 17 years old, and go by Tepid, whilst Karl (age unknown) goes by Bladiator (like a vicious bodily function) My email is usually, but gmail was down at the time. Hope this see's the panel soon, I'm looking at you Larry (you heard the originals, this should amuse you) *pleads Thanks, Phil EDIT: Sorry about this, I rerecorded the rhythm guitar in the 1:00 - 1:20 section and decided to pull the ambience out in the end. The guitar has a brighter tone since I used a different pick, but I think it sounds better. My details are on the original email. Thanks, Phil/Tepid
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Hello Guys and Gals. It's been a while since I submitted anything, but here we are again. I haven't submitted anything lately because frankly it took me a while to get used to Reason after all that time using fruityloops and the stuff I have been doing wasn't really filling my expectations. Now I feel more confident and I'm getting more out of the software and out of my music. So about this mix, it's a remix of Bubble Bobble's title theme for C64. My intention was to make a dreamy kind of song, but that could boast some energetic sections while staying away from my traditional trancy stuff. Admittedly I was inspired by djp's Revival Day Impoetus for this mix, because instead of going for catchy melodies and boxed structures I kinda let loose a bit and made the melody go off by itself in some places, not concentrating on a definite theme while also not going too overboard and keeping that sweet mood. I might also add that I made this mix for PRC79. So anyways, hope you enjoy this mix. As pointed out before, made in Reason 3, with my own made-from-scratch presets and combi patches, some free refills and my trusty wav samples for the drumming. The remix can be found here: And the original song can be found here: If you need extra info, you can always pm me on the boards. Hasta pronto! Sir_NutS ----------------------------------------------------- http://www.exotica.org.uk/tunes/archive/C64Music/Clarke_Peter/Bubble_Bobble.sid - SIDtune 8/12 Intro was cool, based off the 2-second intro of the C64 version of the source. (The Amiga version uses a similar intro, but faster and with different sound). And you managed to make that intro the supporting writing within the bigger picture; nice idea. I see Mike hasn't forgotten about making things extra loud. Them beats at :32 were snapping all up in my face, followed by that bassline at :47. Didn't like the balance issues here. I know Mike is going for lots of energy here, but the supporting instrumentation and beats being so loud just causes a lot of clutter and obscured the lead writing. 1:04 refers to about 10 seconds into the source, but the wait until the actual melodic portion's pretty long. E-piano at 1:36 references the source melody, albeit liberally. Definitely bleh on the piano sound from 2:23-2:56; really cheap and mechanical-sounding, plus the tone is weak and it screams fake. Shouldn't have been brought back again at 3:45, which only weakened the dual piano interplay. The ending was also pretty weak; I dunno what the point of the last 3 notes at 4:15 was. I'm gonna sound like a hater, as this isn't a poorly-made track. But, as a standalone piece of writing, there was something disappointing about the whole thing, IMO. It's supposed to have a lot of energy, thanks to the needlessly overbearing beats. But, to me, the melodic writing seemed relatively simple and aimless overall, the dynamics didn't feel like they changed much despite the lead changing several times, and the beats carried the track too much. The lead writing should be more complex and engaging, the beatwork should be scaled back so the soundfield isn't so cluttered, that one bleh piano soundfont needs to go, and the ending needs to be stronger. Mike is already good with Reason, but I'm just not feeling the end result here. To me, it's bland despite the obvious effort to make it anything but. NO (resubmit)
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OCR01561 - *YES* Great Giana Sisters 'Synthpop Mix'
Liontamer replied to Liontamer's topic in Judges Decisions
http://www.exotica.org.uk/tunes/archive/C64Music/Huelsbeck_Chris/Great_Giana_Sisters_PSID.sid - SIDtune 5/8 This is the part where I yell at DarkeSword for being an idiot for not knowing where to find the Great Giana Sisters soundtrack, considered a legendary soundtrack for the Commodore 64. "grrr u idiot" :vomit: Pretty straightforward arrangement, but well-produced. Nice change in dynamics with the dropping out of the beats, the stuttering rhythm arranging the source, plus the pad fading in at 1:05. Melody finally comes in at 1:25. The beatwork was produced nicely, but felt like it could have been more impactful. Good tradeoffs between the synth lead and the stuttering synth handling the melody, as well as changing the supporting instrumentation, present throughout the rest of the track. While the track didn't introduce new sound/writing ideas after a certain point, there was still a noticeable sense of making the arrangement evolve and develop over time. The melodic leads constantly traded off, while the background combinations shifted constantly as well. The track does feel a bit too samey after a while despite EzpRado attempting to vary things up. The synths, the beatwork, etc. dragged after hearing them used so much, IMO negatively affecting the replayability of the piece. The emergence of new sounds and writing ideas, like the ending section from 4:13-4:44, should have been used earlier in the track to keep things fresh. Could have been stronger and introduced more ideas into the picture over time, which holds it back a bit, but what's here is fairly good. By my call, you squeak by. Good luck on the rest of the vote. YES (borderline) -
OverClocked ReMix Design ?'s and Issues
Liontamer replied to Liontamer's topic in Site Issues & Feedback
Thanks, 'Ili. Fixed. -
*NO* Pokémon Red Version 'Viridian Vibe: Another Day'
Liontamer replied to Liontamer's topic in Judges Decisions
http://www.zophar.net/gbs/pokemonb.zip - Track 7 Hate to have to agree, especially with the potential here, but Lee's basically right on all accounts, at least from my perspective. I thought the arrangement got far off the beaten path of the source tune, sounding too liberal. Even the background ideas didn't sound much like the source's own. You gotta make the connections more observable, as to me this doesn't scrape by. I'd always NO something I wasn't sure about on that level. If there's something we're completely missing, we'd appreciate a breakdown of the connections with the source, but the onus is on you, the submitter, to somehow make the connections clear to the Js when things aren't clear. Though the recording sounded a bit lossy, the sax playing was indeed the seckxzs. But I also thought the sax work took center stage at the expense of the effort on the supporting instrumentation, especially the beats. The beat writing was solid; I loved the lil' almost sparking effects sprinkled in there throughout, by the way. However, the patterns there were extremely repetitive. The bassline definitely could have been selectively beefed up, and didn't contribute enough to the atmosphere and energy of the piece. Like Lee said, the general feel of the track is the same most of the way, so you need to manufacture more dynamics. A good base, but keep working on it. NO (rework/resubmit) -
*NO* Sonic & Knuckles 'That Hideous Flame'
Liontamer replied to Liontamer's topic in Judges Decisions
http://project2612.org/download.php?id=61 - "Lava Reef Zone 1" Opening is already pretty old school with these sounds. The soundscape was thin, loud, and defaulty. I agreed with zirc about the lack of polish with the various sounds not meshing well together; the beatwork/claps and some of the synths (e.g. 1:17, 2:39) were too loud compared to the other sounds. The sound balance could be reexamined. The arrangement seemed a bit scattershot, especially with the Lava Reef theme shunted way in the back. While the source tune taking a back seat to the louder beatwork and original ideas isn't a total dealbreaker, it's still a somewhat odd approach when the focus, at least in terms of the standards, should be a bit more on the source tune and not just building original stuff over the conservatively arranged original (i.e. 2:39-3:27). You have to listen to the various other parts to see what other connections are there. Sometimes (:56-1:10) the interpretive connections are more obvious, sometimes it seems like (beyond the conservative usage of the source melody in the background) there's nothing really having to do with Lava Reef. There were some sections where the melody was arranged for whatever sounds, but the progression was basically the same as the source and not interpretive. Overall though, while relatively conservative, the arrangement went in the right direction in terms of trying to fuse original writing and liberal arrangement ideas with the conservative renditions of the source. I'd move a bit away from the more verbatim renditions of the theme in the background. Keep at it, Dan. NO (rework/resubmit) -
Milky Way Wishes: A Kirby Super Star Tribute - History
Liontamer replied to Arek the Absolute's topic in Projects
Y'all need help. Welcome to Gen Disc. Enjoy your stay. -
OCR01531 - *YES* Legend of Zelda 3 'Dark World Prelude & March'
Liontamer replied to Liontamer's topic in Judges Decisions
No thanks to me originally, of course. Depending on the circumstances, I'm generally tougher on samples than the rest of these guys, but the arrangement was still strong for the original version. The tweaks made in this version push it over the borderline for me, especially now that this mastered edition adds a bit more power and depth to the sounds, and fixed some of the more noticeable issues with sample quality. While the arrangement was good, before there were sections that just sounded flat despite the strong writing attempting to convey otherwise. Props again for a strong return, and hopefully not the last VG arrangement you ever do. YES -
The fate of mankind isn't at stake. You can wait.
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Ikaruga OSV - Ch.3 "Faith" Intro took a while to build to something; I liked the plucked strings, nice transition to the bowed strings fading in at :35. Not really sure about that organ-like synth at :46. Moved over at 1:00 into the melody, but the instruments sounded rather flat and the texture was sparse. Some more elements came in at 1:24 to flesh things out a little more, but it wasn't enough, IMO. Dunno how the bassline was a strong point here. Several times, the bassline and/or supporting writing seemed like it didn't properly harmonize with the melodic content. Everything just continued like this, with the sounds being empty, the groove not locking together with the other instrumentation. The ending itself was pretty lackluster. Not sure on what level this is above the bar. The sounds lacked depth, and the arrangement got aimless. Wish I could be more supportive, Paul, as all of your stuff has had and continues to have genuine potential. But this presentation sounds more like a mid-progress WIP. NO (rework/resubmit)
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Has a decent, calm vibe, but the sounds are pretty bland overall, like the main beat in the back. The melodic arrangement is pretty straightforward and really doesn't stand out as different enough in style/presentation to make up for the conservative take. By 1:30, I was expecting something more substantial to be going on, but it just went back to the main Schala melody at 1:45, only with some slightly different patterns and supporting writing underneath. Didn't feel like the piece was evolving in any way to compensate for the lack of dynamic contrast or new writing for the lead. Something like the lead at 2:55, only with a bit more power, would have come in handy earlier in the track to create more contrast. On the writing side though, that section didn't go anywhere before petering out at 3:30. Overall, this needs more development, direction, interpretation, and depth to the sounds. NO
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http://www.vgmusic.com/music/computer/commodore/commodore/stones5.mid - "Stones" Interesting opening. Not sure what was up with the pregnant pause from :16-:21. Nice minimalist atmosphere from :21-:42. Woodwind lead brought in at :42 seemed slightly off-time when brought in, and also too dry compared to the other verby/glassy instrumentation. I think it's possibly to create separation like you've done without it sounding like the parts aren't in the same general area. I see how the arrangement seemed fairly conservative, but the personalization and interpretation in the approach is definitely there. Nice changing of the time signature here, by the way. The way the sub letter reads, it makes it look like the arrangement may have been an afterthought to a predominantly original piece, but that's really not the case here. The more exposed woodwind sequencing from 1:03-1:17 was a bit too rigid in some of the note-to-note movements; a little on the fake side, which didn't sound very good given how dry the sound was. The dryness though was more of a criticism than the realism. Some of the higher frequencies were pretty piercing and needed to be toned way down. Felt the lack of realism was a bigger problem at 2:46 when you layered more than one woodwind together, followed by the woodwinds and strings at 3:03. It's really not that bad, but considering how you really don't have much more going on, it would help this track to have that stuff be more on point. I liked TO's suggestion to beef the track up a little more with some ambient noise SFX. Either that or work on making the lead woodwinds and supporting strings less bland/defaulty. I'm close on this one, but would prefer to see a resubmission that puts this one on solid ground, Kristofer. Very nice work so far. NO (refine/resubmit)
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OCR01562 - *YES* Chaos Legion 'The Souls of Chaos'
Liontamer replied to Liontamer's topic in Judges Decisions
Chaos Legion Original Soundtrack - (108) "a way to nowhere Stage ~Ruins~" & (115) "feel no fear Stage ~Sky Gallery~" Yeah, same issues I felt were there in the Metal Slug 2 remix were definitely there here, only thankfully a bit more balanced. The compression made things sound cluttered and lossy in places, but the production wasn't hurting. Much like "No Need to Reload", this was more of a case where the instrumentation and production choices were more befitting of the genre, as opposed to those choices sounding completely out of whack in a piece that's supposed to sound more organic. Awesome opening with some very nice brass, followed up by the vox; a nice buildup for the intro with great energy. That filtered synth first used at :53 was cool initially, but got lame after a while. When it came back at 3:23, I was killing for something different, frankly something more creative with the synth design there. Same issue with the bleh lead synth during the close from 3:44-4:05, but not a dealbreaker. Nice brief usage of "feel no fear Stage ~Sky Gallery~" from 2:42-2:55. The vox from 2:56-3:22 sounded pretty good, all things considered. The timing was a little rigid, but the note-to-note movement was pretty smooth overall, sounding fairly realistic. So a minor point, but still nicely done. Synth design for a few brief parts could have been more creative, and the production was a bit on the rough side, but this was solid overall. I fully agreed with TO that while the overall arrangement was arguably conservative, things were pretty personalized in terms of the approach. Honestly, this one's a strong example of retaining both the spirit and style of the source material while substantially personalizing the arrangement. Not many people around here know how to even pull that off, which earns major props. YES -
*NO* Legend of Zelda: Minish Cap 'Festively Minish'
Liontamer replied to Liontamer's topic in Judges Decisions
http://www.zophar.net/gsf/minishcap_gsf.rar - 05 "Festival Outskirts" & 06 "Picori Festival" Instrumentation was more simplistic, and not much different than the source. If it was a MIDI rip, it wouldn't suprise me. No interpretation, repetitive, undeveloped, only 2:09-long. Did you bother reading the submissions guidelines? NO -
Hate to crib, but DS sums it up. I also thought the lead was a bit obscured compared to the beats, and that the sound quality was teetering a bit too much on the lossy side despite the encoding. Sounded like there wasn't enough meat on the high end. The ending from 3:53 to the end was a bit too sparse and dragged on. Standard to the genre or not, it went on for too long. It wouldn't be a problem if the sounds weren't so thin and bland there. Anyway, you gotta be more interpretive with the material. You converted the piece to more of a dance groove and changed up the rhythms, but that was about the extent of the interpretation. It lacks. If that's the short version, then as a listener there's no reason I'd wanna hear the longer version without you bringing more creativity and personalization to the plate. NO
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http://www.zophar.net/nsf/megaman3.zip - Track 8 ("Sparkman Stage") Hate to be glib, but DS is right. Repetitive too. This was produced well enough to make it to the panel, but the interpretation factor is extremely low. A very basic genre conversion, cookie cutter synth choices, a mere 2:19-long, and not particularly interested in significantly interpreting or developing the source. NO
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*NO* Within a Deep Forest 'Cheese Industry'
Liontamer replied to Liontamer's topic in Judges Decisions
Within a Deep Forest OSV - "Moon" Thanks for providing the source tune. Now that I've actually had a chance to look at the game, it probably doesn't qualify for the site on account of it being a seemingly obscure freeware release, but I'll certainly let it slide. The source tune here was pretty damn catchy. Too bad the arrangement at the beginning was so similar to the original due to the writing for the lead. Not really any point keeping it near-verbatim like that, but you did do a decent job of personalizing your arrangement approach to have a different feel than the original. Beyond that, I agreed with TO that the percussion was essentially on auto-pilot, and that the track needed fleshing out, as it was pretty sparse. Clearly, more can be done with it. NO -
http://snesmusic.org/v2/download.php?spcNow=loz3 - "Overworld" (loz3-04.spc) "Dunno where the source tune is in Z64:OoT, but oh well." Repeated from last time around. Tell us what you're arranging from Ocarina of Time. You'd be doing yourself (and myself) a favor. I like the additions here, but indeed, you're basically repeating the same motifs over and over again with more time added. On that level, you weren't really developing the track much further, despite your sincere efforts. Like last time around, I liked how you varied up the harmonzing instrumentation. But for the melodic lead, try to change the focus from the layered brass at some point, as it gets pretty repetitive. Same with the drumwork; you could hear the same patterns repeating ad nauseum. The slight additions/changes from verse to verse as you repeat the melody don't create enough dynamic contrast to keep things interesting on account of the brass and drums. The overall levels are too quiet, and the sounds lack power, leaving the texture very thin and exposing the samples. A lot of the promising writing ideas you have filling the track out are simply too quiet to obtain the listener's attention or have much of an impact. Again, you need to flesh out the sounds, and you also need to vary the arrangement/instrumentation ideas more. You may want to move onto a new project now as opposed to working on this any further, but you show some talent that can be cultivated, to be sure. NO
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Halo 2 Original Soundtrack and New Music Volume One - (03) Peril Interesting genre conversion, including some notable original additions, but I thought this was poorly performed overall. It certainly doesn't sound like you guys were working with each other at all during some of the denser parts, which sounded cluttered and, frankly, not very musical. BGC went into the specific weak points, so I'll leave it at that. I like the idea in principle, but the execution lacks regardless. You really need to get more interpretive on the arrangement side as well, not just doing a brass cover with some additional parts. NO
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*NO* Space Cadet Pinball 'Braving Deep Space'
Liontamer replied to Liontamer's topic in Judges Decisions
Y'all should have paid more attention to the submitter's request and not my eccentric disregard for MS default crud. Thanks to Shariq who, in between banging his head on the wall, sent me the MIDI original. Very catchy stuff. Kind of sad that the original composer wasn't credited in the file. I liked how you slowed down the arrangement in order to change the feel. Though I hated the FL Slayer lead, things were IMO reasonably personalized on the arrangement side for the most part. You still had some parts where following the original structure closely seemed rather uncreative, such as the bassline from 1:26-1:45, but it wasn't a huge issue to me. I agreed a bit with the judges though that the arrangement was too conservative. While you changed the tempo and atmosphere, the note structure was too similar to the original. You need to throw more interpretation into the mix. Going back to my original vote, the dynamics are definitely a huge issue. The arrangement basically stays at the same intensity most of the time without many significant changeups (and too much repetition), plus the energy level again wasn't very high. You need to figure out how to make the sequenced parts (the piano, the FL Slayer-ish guitar, etc) flow more in a more natural and expressive way. Again, I wish I could give you more specifics, Brendan, but I hope the specific criticisms I did give up top, as well as pointing out the core issues here, provide you enough detail yet allow you the freedom to improve the track however you see fit. Keep working on it. -
Me and the lady got 20 months on those n00bs. Try a couple years! TRY!
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[Mixset] Binster Mixset August 2006
Liontamer replied to binster's topic in Post Your Original Music!
Badass, bro. I'll pick up the issue from my local Borders bookstore. If I mail it to you, would you be willing to sign it? (EDIT: Purchased!) Only about 8 minutes into the "Bijou Breaks August Mix" while on my lunch break (i.e. The Album Leaf - "The Outer Banks"), but this is pretty badass so far, plus some of my ole' Binster favoriies in there like "The Guards Have Found a Dead Ninja" and G'nG Poltergeist Mix. Looking forward to chillin and listening to the rest! In all seriousness, lemme know if Computer Music could use an article on OCR. pixietricks will hug you. Tightly. -
http://snesmusic.org/v2/download.php?spcNow=sf2 - "Guile's Ending" (sf2-26.spc) http://snesmusic.org/v2/download.php?spcNow=ssf2 - "Guile's Ending" (ssf2-31.spc) The crowd noise doesn't sound like it's from the actual performance, but it certainly produced to sound like it fits; nice job. Who's that helping with the vocals anyway. The synths and guitar work here were pretty solid, though imbalanced vs. each other AND the vocals. Loving the 8-bit stuff and deep bass synths here. Hahahahaha! "Mothafucka, whip yo dick out, son!" Just completely random, so many people will hate the song solely because of that. I liked the too-subtle bassline arranging the foundation of the source from 2:29 onward, though a really liberal move to keep some involvement of the source in the background. Ha, nice reference to the source chorus with the backing vocals from 4:07-4:11, though the second time around from 4:17-4:24 didn't sound in tune. Part of the problem unfortunately with this recording is that much of the subtleties in the background music that provide the interpretation factor for the source tune aren't really audible here. On that level, the production isn't there, and it also ends up inadvertently affecting the arrangement aspect of the track, since some of the parts arranging the Guile Ending (when compared to the album version) aren't even audible in this live version. The album version of this mix was already teetering over the edge of being too liberal/original. To me, the actual arrangement of the source tune is most evident from :01-:35 & 1:56-2:29, but then that's about it. I hate to sell the arrangement short, but what's here is going too far off the beaten path. Otherwise, I would have been down. If you ever revisit the arrangement for live performance and integrate substantially more of the Guile's Ending arrangement into the instrumentation, I'd YES it. There's only 30 seconds of source tune to work with, but I can easily see it being used here more overtly and better integrated with the rest of the song. NO (resubmit?)