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Liontamer

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  1. Contact Info * DJ Emmerich * Craig P * ElliotCarver@gmail.com * None * Hal_Emmerich (only User ID I could find) [ edit] ReMix Info Final Fantasy - Kefka's Tower (Last Dungeon) Remix: Assault on Kefka's Tower Alright. This remix has a bit of a story behind it, as its half remix, half challenge, half apology. About the start of January, I posted what was intended to be a provocative topic to try to request more orchestral remixes that 'stayed true to the original song'. In doing so, I wound up (deservedly) getting quite a few flames regarding about how remixing is about creativity. Amongst the flames, there were a lot of reasonable comments, such as how it was an overzealous remark (true) and that the remix doesn't have to maintain the feel of the original. One of the last posts in the thread however brought up the point that if that is the kind of thing I wanted to hear, why don't I actually remix a song. And so I did. Now, as for the song choice. I've always loved the Last Dungeon theme from Final Fantasy 6. Something about the song is pleasant, yet menacing at the same time. I was listening to the song one day, shortly after listening to a midi arrangement of Zelda 2's great palace on vgmusic, where the song had been changed into what I would best describe as 'attack' music, an upbeat march. I was inspired to give Kefka's Tower a similar work over, especially since it hasn't been done before. (Yet, how many remixes of Terra's Song and Celes are there). I used the piano score to get the main melody into Noteworthy Composer, then altered the melody, added counter melody, drums, and what would turn out to be an overly obnoxious fake trumpet and timpani sound. I assumed that once the song was composed, the work was done.. You can stop laughing now. Loading up a copy of Cakewalk Sonar, I quickly learned how to use the most basic functions of the program from a stint I had spent with Fruity Loops when I was younger, when remixing to me simply meant taking a midi and slapping on samples. I experimented with a set of samples called Dimension Pro, and put the song out to mp3. Boy wasn't I proud. Except the song sucked. It sounded little better than midi. I posted it on the WIP, and was quickly pointed in the right direction by several members, Theory of Nonexistence, GSlicer of the #OCRWIP room and Kanjika all deserve special thanks for helping to point out where I was going wrong, namely, samples, an arrangement that lacked punch, too little orchestral variety and a mix that was really still far to close to the original song. Which brings us to the current version. After the first version, I decided to start from scratch again. I thought about how I wanted the remix to sound, and rather than copying the song note for note from the piano score, I played with it a bit more, added flute, string and orchestral parts, removed the timpani in favor of a bass guitar and added in a more diverse percussion. I got better samples, and with help from an old friend, learned to use them a bit better. The result is a something that I am proud of, regardless of where it stands on OCR's scale of quality. Submitting it I suppose, as I said, stands as an apology for being so narrow minded towards remixes, as well as a personal accomplishment. I'd like it to end up in the OCR (an honor to have my first ever remix actually make it onto the site), but also understand first attempts are never as great as we think they are. If I had to pick three things that I learned from the experience... #1: Reverb and Chorus are your friends #2: Just because the soft synth will play a note that high, doesn't mean it should #3: Synth Trumpets -suck- And in all seriousness, I have learned to respect the amount of work that is put into a remix. Thank you for your time in reviewing this remix, and enjoy Craig P, AKA Hal_Emmerich ------------------------------------------------------------- Ya live, ya learn. Good on ya. http://snesmusic.org/v2/download.php?spcNow=ff6 - "Last Dungeon" (ff6-313.spc) Opened up with some slightly tense strings, followed up by a woodwind. Drums entered in at :28. You already have a decent idea in terms of creating a pleasing soundscape with limited instrumentation, but by around :31 it seemed to be time for you to build the track into something more by creating some dynamic contrast. I didn't realize that last point initially, but continuing to listen up to around the 1-minute mark, it became clear that you missed a jumpoff point for changing the energy level of the composition once the melody arrived. The whole track feels samey throughout, because the intensity/energy languishes at one level. The arrangement is too repetitive and aimless. Aimless partially because your melodic lead is too quiet compared to the other instrumentation, and repetitive AND aimless because everything remotely melodic drones on indistinctly. It actually ends up less melodious than the original. Keep working on it in terms of creating/arranging more melodious writing, and keep dynamic contrast in mind. NO
  2. Contact Info *Your ReMixer name – Psynigma – song name = Lost in my hometown *Your real name – Trevor Dericks *Your email address - psytpd@yahoo.com *Your website – myspace.com/psynigma *http://www.soundclick.com/bands/pageartist.cfm?bandID=649484 *Your userid (number, not name) on our forums – 17646 ReMix Info *Name of game(s) ReMixed – Legend of Legaia *Name of individual song(s) ReMixed – ending / ending theme *Additional information about game if it has not yet been added to the site, including composer, system, etc. - there is no remixes currently for this game and i hope to be the first to achieve this goal. It startles me to think that such a great RPG that had good music never was noticed. The game is in your site though and console was PS1. *Link to the original soundtrack if it is not one of the sound archives already available on the site ending.mid for the game included *Your own comments about the mix, for example the inspiration behind it, how it was made, etc. I have fallen in love with the music to Legend of Legaia. What inspired me to do this piece was the emotions that this game creates. throughout your journey you originally start as a villager who has never seen the world behind his hometown walls. And then he sets off to save his town. when in the end his town is destroyed and so many other things have change, including the break down of the town walls. I wanted to express this ending with a melodic acoustic guitar solo. That expresses the comfort of his journey's end, and yet still shows the pain and aggression from what he is left with even though he has made the world safe from the plague. -------------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/LoL_psf.rar - 068 "Ending" Interesting opening that, offhand, sounds nothing like the source tune. That's actually on account of Trevor just arranging just the backing structure, which is a cool concept. Honestly though, it all sounds fairly monotone and completely directionless to me upon execution. After a while, you realize the style will never change, and it ends up wearing thin. Click any part of the track and see how it sounds compared to any other part. Ends as abruptly as it started at 2:40. No depth, dynamics, development, or direction to the arrangement whatsoever. As far as things that start with "D" go, this thing also needs a defibrillator. Gotta be honest, the intro had me intrigued, but the realization that nothing happens in this piece made me feel as if I wasted my time. NO
  3. What I picked up from the side-by-side comparison is that the harmonization is the same, but the balance between the different voices is adjusted and placed less emphasis on the "off" parts. I'm cool with it.
  4. Looks good. So...
  5. Remixer names: Danneman & Silverknekt Name of the original tune is Vampire Killer, from Castlevania of course. We're calling our remix Vampire Spanker 'cause (insert some deep and meaningful reasons), but really for lack of imagination and low humour. It's purely an acoustical version (except for the bass though wich is an electric bass) of the classic tune with some extra stuff thrown in. Silverknekt on the nylon guitar and bass, and Danneman on the steel guitar. We like it and hope you do aswell. Enjoy! ------------------------------------------------------- http://www.zophar.net/nsf/castleva.zip - Track 2 ("Vampire Killer") Checked up on this sub after that pro arrange album slipped by us. Was on the WIP board and this track and the other ones on Danneman's ACIDplanet page checked out. Nonetheless, we could look into any primarily acoustic guitar takes on this source on pro arrange albums. The track cuts off pretty badly at 3:29, so we'll need a fix on that. Short and sweet. The duel guitars are performed well and mixed well. For my personal view towards judging, live performance arrangements always get more "leniency" on interpretation in lieu of personalization and the need to actually learn the parts in order to perform them. A live performance arrangement has more room to border on the cover side, but the style needs to be different, there have to be meaningful modifications in the structure, and original part writing and melodic phrases help any submission seal the deal. This has all of that in spades. Nice work, bros; I hope we hear more from you. YES
  6. remixer name: MRgoomba remix title:move your yoshi plateform: N64 game: yoshi story and smash bros style: rock (i think ,,,) original composer:koji kondo (i m not sure ) enjoy:) "yoshi!" ----------------------------------------------------------------- v Original Soundtrack - 02 "Yoshi's Story" & 03 "Yoshi's Song" The original composer's Kazumi Totaka, FYI. LIGHTNING ROUND *Decent energy *Timing on the various guitars needs to be tighter *Needs more sophisticated supporting instrumentation writing for better/fuller textures *Repeats near-verbatim at 1:05 aside from different cameo phrases from other Mario games, i.e. little-to-no development of the source arrangement *Last section at 1:47 simply petered out In short, not tight enough, not complex enough, not developed enough. NO
  7. I think he's sorry for doubting SnappleMan. The song "got" him.
  8. Not to mention the fact that she's met the other 3 in person as well.
  9. Hello dare! This here tracks from Summoning of Spirits: a Tales of Phantasia Arrangement project. So, if it gets accepted (& I'm fairly certain it will, as I've been doing rain dances for about a week), don't release it until the project gets released. Link: CONTACT INFO Remixer: The Joker Real ID: David L. Puga Emails: Jtown_music (at) yahoo (dot) com Websters: I have no website User ID: 8669 REMIX INFO Game: Tales of Phantasia OG Song: Freeze Comments: I wanted to remix this song because it had a really terrific melody, it was the tops! I wanted to go for a lonely feeling, but make it epic as well. I basically wanted to contrast the 2, so I used a minimalist, moody approach, with sections that were fuller & livelier. Also, I wanted to maintain the, cold, frigid feeling that was in the original song, using synths & a filtered cymbal to convey the sounds you'd hear in a frosty cave. Also, my favorite part of this is the piano melody at 1:26! Yay! Later lates, David L. Puga, aka. The Joker, aka. Zorro (but not really). ------------------------------------- http://snesmusic.org/v2/download.php?spcNow=top - "Freeze" (top-109.spc) Pretty soft opening already arranging the source; vox was a little thin and fakey with the note movements, but the atmosphere was alright. Low strings at :23 were also thin, IMO; probably should have resonated more. Pretty subdued arrangement until it picked up a little more from 1:24-1:47. The harmonies from 1:59-2:25 seemed a bit awkward, the low string and the piano writing; could just be me, but I felt it left the section sounding directionless. Picked up into the chorus at 2:26, though it was very short lived, until 2:43. Shifted over into some woodwind work at 2:43; everything seems fine on the production side, but again the writing is very meandering and doesn't have any direction. Kind of wandered around until the end. Conceptually, this was pretty interesting. Aside from a few brief moments, there's not much focus on the source melody, but rather basing the arrangement on the supporting instrumentation of the source. When all was said and done though, it kind of left me in the same place as "Chronometrical". You've got good concepts, but the writing doesn't sound focused enough for the last half, undermining a lot of the otherwise good dynamic changes here. The first couple of minutes sounded fine, but from 1:47-on (aside from the quick chorus) things really just roam around without enough direction. NO (rework/resubmit)
  10. Bingo. "Hell no, we won't go!"
  11. Remixer Name: Diet Chugg Real Name: Michael Chugg E mail: milkchugg@hotmail.com I would like the song to be posted for everyone to see after the Judges...Judge it. This remix comes from Game & Watch 1 ( Game boy ). It is also in Game & Watch 4 ( Game boy Advance ). The name of the mini-game is Octopus. I always liked this game because you get to steal from an octopus. I worked real hard on this mix. The one thing I always noticed the game did was when you got caught by the octopus, it would cut off the beutiful music and play, evil annoying death music. I had to implement that into my song. It makes the song more... Realistic Here you go Judges, enjoy. http://www.mediafire.com/?dmfdwjzz4nt I'm excited to see if my song becomes an oc -------------------------------------------------------------------------------------------------------- We'll leave that link up per your request, but since it's on a temporary hosting, Lord only knows if it'll be around to actually be downloaded by anyone. Game Boy Gallery Musics Original Soundtrack - (107) "Octopus" & (113) "Game Over" Heh. Melodically, this is kind of a simplified version of the original. The textures are on the flimsy side, and aside from all the bells and whistles with the various effects and sounds going in and out, the melodic stuff is basically untouched and uninterpretive. 1:21 upped the tempo, to finally change things a bit. This was cool, but the soundfield still needed fleshing out. The contrast of a bare section like 2:16 would have worked better if the track had been fuller beforehand, but I liked the concept nonetheless. Bah, that bassline was really fake and exposed from 2:29-2:45. Moved back into some more basic textures for the close. You've gotta make the arrangement more interpretive beyond fuxoring with the sounds. Don't get me wrong, you've got the right idea with that in terms of personalizing the arrangement by varying the sounds a lot. But ultimately that's all lettuce and tomato, and no meat, because you need to work on the melodic interpretation as well. Nice start though, and props for picking a theme with such an interesting background. Game & Watch gets no love. NO
  12. Original Decision: http://www.ocremix.org/forums/showthread.php?t=2987 1st RESUB Decision: http://www.ocremix.org/forums/showthread.php?t=4332 ReMixer Info ReMixer name: CHIPP Damage Real name: Jahan Zoltan Honma Email address: chaahan@hotmail.com Website: http://chipp_damage.sitesled.com/ (This is not the link to the remix) User ID: 16036 ReMix Info Game remixed: Guilty Gear Song remixed: Writhe in Pain Information about game: The genre is 2D Fighting. It was developed by Arc System Works and released by Sammy in Japan and America in 1998. The composer, character design, and system were all created by Daisuke Ishiwatari. Comments: This is my second resubmission of the my remix of the song Writhe in Pain from Guilty Gear. It's a collaboration this time. Arrangement by me, CHIPP Damage and production by George James. Despite Liontamer's encouraging words about me having what it takes to get this mix on the site, I totally didn't know what else I could do to make the sound quality any better than it was. In fact, I must have a messed up ear for this kind of thing because I was thinking that those were the coolest sounding horns ever. But then ALL of the judges said, "The horns have got to go." Hahaha. Anyway, this is my last hope. After getting help from George James, who has a remix or two on the site, if it still doesn't make it, then I may have to accept the fact that I wasn't cut out for remixing. We'll see what happens. Sorry that I don't have the source material for you and please forgive any Sv3...Whatever-they-were-called ID mislabels. I cannot understand those things. Hahaha. If this DOES make it in, then I hope I can become a more active member in the OC community. I'll be watchin'. Sincerely, Jahan
  13. Original Decision: http://www.ocremix.org/forums/showthread.php?t=5075 Remixer name: SuicideKai Real Name: Kai Brooks Email: cpl.kai@gmail.com Website: http://ajare.org/ UserID: 17111 (SuicideKai) Game Name: Unreal Tournament Song Name: Foregone Destruction Remix Name: Hat Trick Link to Remix: Link to Original: http://mindsdesire.net/ocr/foregone.it Remix comments: This was made entirely with Live 6. I tried to incorporate some of the original "feel" of the song, how it goes from calm, to action, to back to calm again, as well as some of the spacey arpeggios in the beginning before the action starts. It's the feeling of just floating through space, seeing the world above you... and then noticing someone running away way with your flag. Judges Notes: This is from UT classic (1999), not 2003 or 2004.
  14. ReMixer name: Fishy Real name: Cain McCormack ReMix name: Battle For The Badge Original track: Gym Leader Battle Game: Pokemon Red/Blue/Yellow This is a track for the Pokemon Project so in the event of a pass, please withhold posting until its release. When I auditioned for this track on the project I didn't even have the program I made it in, and its taken me something ridiculous like 6 months to actually finish to the point where I was happy with it. Its one of those tracks you just kept going back to and giving it a complete haul over, then decided you preferred it the old way. Anyway, about the track: It's a rawk mix, with the crazy (very hard to double) guitar tapping and the fast drums and the weird break down solo. All the lead guitars have been triple tracked for added oomph. There was a little confusion with the IDv tag things because its in 3 games, so I just left it blank, also I forgot how to do that e symbol in the game name. Thanks for listening :3. Fishy ----------------------------------------------------------------- http://www.zophar.net/gbs/pokemonb.zip - Track 22 Oh man, this was sick. Definitely something Dwelling of Duels-worthy in terms of great energy and performance skill. Good original writing for the intro up to :15. Compared to how thin the source tune was, there was a lot of expansion with the part-writing to supplement the verbatim melody. Nice usage of the machine-gun drums from 1:07-1:17; someone finally gets it right once in a while. I also loved the constant changes in the percussion writing; added great dynamics and evolution to the piece. Definitely weren't resting on your laurels there. As much as I loved the coverage of the source, I was definitely waiting for something new to come into the picture. 1:56 finally hooked it up with a quieter, more downbeat section before going into some original guitar work at 2:17 before returning to the source arrangement at 3:11. Oh snap, some decidedly more genteel stuff at 3:30 with the strummed geetar, light cymbal work, and string pads. Man, nice close. Some little tick noise showed up at 4:08 just before the fadeout cut off a little abruptly. Not a big deal, but worth a fix. Hell, you got time, bump that encoding up to VBR and push 6MB for the win. Man, I don't even like Pokémon and you got me rockin', bro, taking a pansy game like that and churning out this gold. This one got me waving my arm high in the air in a circle. ("Go, go, go!") Imagine if this one were played in concert; the experience would be ridiculously good. You ripped it up the whole way through, Cain, and took the original to another level. A great listen, you made a believer out of a Pokémon hater like me. YES
  15. Dear OC ReMix, I would like to submit my newest remix on your website. Remixer: DarkMessenger Real name: Niels van der Leest Email: nielsvanderleest@planet.nl Website: www.nielsvanderleest.com Game: The Legend of Zelda: Twilight Princess Song titel: Gerudo Desert Funk Additional info: * System: Nintendo Wii * Copyright: Nintendo * Composers: Asuka Ota, Toru Minegishi & Koji Kondo Source: Gerudo Desert Theme (link from ) Download link: I hope you’ll like it. Yours truly, DarkMessenger ---------------------------------------------------------------------------- Heh. Hearing this source track, I'm a little disappointed that the sound quality of the Zelda soundtracks hasn't stepped up. It's basically the same quality as the N64 series, but as usual the writing compensates for the bleh sounds. The Legend of Zelda: Twilight Princess (Game Rip) - "Gerudo Desert" Interesting opening, decidedly different from the source. Beats arriving at :08 came in rather abruptly and didn't seem to mesh right with the piano or bassline. :26 switched over to an organ, before a jazzy stab at :43 segued back into the beats and bassline. Brass at :52 sounded tacky and didn't cut through the beats and bassline enough. Sax at 1:09 was also really thin/cheap and too quiet just like the brass stabs before it. You gotta re-adjust the balance among the parts. The melodic arrangement ended up too straightforward once you get into the heart of the track. Cool hand drum solo idea from 1:44-2:21, taking a background instrumentation concept and deciding to do an original section out of it. Abrupt transition back to the bass & beats ideas of the intro for a bit before ending with the drums. Ending was too sudden. These sudden transitions are pretty lame; you really need to make them more seamless so that the flow of the track isn't broken so badly. The textures here were fairly thin (with the drums being the only exception), most of the samples were really thin and fake-sounding, the sound balance was off, and the arrangement development was minimal. Good base, but there's no attention paid to the details that count. NO
  16. djpretzel, My name is Matt Keller, but I go by the name SuperiorX for song remixes. This is my first submission to the site, although the remixes I made are actually from around mid-2004. I was cleaning through my old laptop the other day and I found these lying around, so I figured what the heck, I'll see if they're good enough for OCremix! This one is from Mega Man 7 and it is a remix of Shademan's zone. It's titled "Translucent Darkness". Thanks! -Matt ------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=mm7 - "Shade Man Stage" (mm7-14a.spc) Theme kicked in on some faux strings and piano at :37, sounding too loud. Some basic drumloops arrived in at 1:14 while the rest of the melodic stuff continued. Nothing particularly interpretive with the treatment of the theme, though the piano supplementing things in the back was a decent touch. Otherwise, most of the melodic and countermelodic stuff is basically the same structure as the original. Changed up the instrumentation combinations at 2:27 to create some good dynamic contrast, but the first section was essentially repeated wholesale now with different sounds and less supplementary activity...all the way until 4:18. This was dragging out badly. Tempo got upped at 4:20 and repeated 1:13's section verbatim at the faster pace until the fadeout close. On the interpretation side...where's the beef? NO
  17. Contact Info: * Remixer Name: PSPACE * Real name: AG II Remix Info: * Game: Phantasy Star * Song ReMixed: "Intro". * ReMix Title: Opening Solemnity * Original Song: * ReMix Location: * Comments: This mix takes the original motif and changes it, building on the solemn drama and adding sweeping orchestral sounds. My mix of the opening song actually inspired a novel for me to write, and so I made it my own. The percussion is very important. I took cues from the Phantasy Star Online music in this regard. ------------------------------------------------------------------------------ http://www.zophar.net/vgm/phanstar.zip - "Intro" Hahahahaha! Not the most melodious source tune I've ever heard. No offense to Bo, but it's almost hard to see why Phantasy Star, as a franchise, didn't simply die based off that "Intro". Use VBR for your encoding, so it doesn't sound so lossy. Interesting opening, but the instrumentation was noticeably sparse. Would have been nothing killer here *if* it didn't hold onto that sparseness for so long, but after a few minutes there was still no meaningful development or contrast. The note movements for the brass were awkward in places, the drumwork in particular was spartan, and the textures were too thin. The track finally picked up in a more major way at 4:06, but the textures were still pretty hollow. Some of the military style drumming seemed off-time, and the brass had no power behind it. Escalated even further at 5:47 (did that drum transition clip???), but the soundfield still didn't fill out. You're trying to go for delicate and measured, and it just ends up sounding very thin and empty. The arrangement drags, the performance sounds hollow. Kills off any emotion you're trying to convey. NO
  18. Remixer Name/Forum Name: Shraker Nops Original Composer: Nobuo Uematsu Game songs remixed: Final Fantasy I - Matoya's Theme Remix Name: My Little Black Mage File: (sometimes link doesnt work, so try again) (also email attchment, just in case) Contact: If you have any questions reguarding this mix you can message my personal email address at (remove this email adress afterwords please) Info: I finally got around to playing this game. It came out before I was born so what can I say? The interesting thing about this song though, is that I actually learnt this song on piano before I really knew anything about the Final Fantasy series. I was searching the net for game midi files for listening to (before I learnt about OCR and chiptunes) and came across this song. I really liked it, and transcribed to piano. Skip forward a year or so and I have Cubase and VSTis galore. So what song do I naturally remix? The song that I can play 4x the original speed on the piano, of course! Little breakdown of the Tracks I used: (The Track Numbers I'm referring to are from the Final Fantasy I chiptune from your site.) === Intro: 0:00 - 0:40 Track 1. Changed chord pattern to that of Track 10s to fit with the rest of the song. === Section A: 0:40 - 2:15 Track 10. === Section B: 2:16 - 2:48 Track 10 is playing, but with a bunch of very liberal melodies from other Final Fantasy leading. In order of appearance: Track 6, Track 3, Track 4, Track 5 === Section C: 2:49 - 3:18 Track 10 === End: 3:19 - 3:26 Track 22 === Additional notes: - The pretty cool intro came when I was practily done the mix and was trying to figure out a way to lengthen the song. - For the longest time I couldn't figure out an ending. Then it hit me. Right when you rest your characters in the inn it played a little song. It fit together with the song pretty well, but unfortunately it makes for a sudden ending. Final words: Enjoy, hope you like it. ------------------------------------------------ The bitrate ceiling is 192kbps, so none of this 224kbps stuffz. Watch the encoding. http://www.zophar.net/nsf/ff1.zip - Tracks 1 ("Prelude") & 10 ("Matoya's Theme") Hahaha! You got me interested off that intro, bro. Nice alteration of "Prelude" to lead up to "Matoya's Theme". Interesting lead choice, and I also liked the percussion fading in at :15 and the saw-ish dealie fading in at :24; very interesting textures. Kinda lost it with the cheap cymbals at :31, but not a huge deal. Matoya's came in at :39, but the lead was really shrill along with the harmonies. The drums (first used at :43, more active at :55) were also flimsy and the writing on them was boring. Added a more prominent bassline at 1:12, but it's way too loud vs. the other sounds. You need better separation of the parts here. Those saw-type sounds practically blast one's ears off; tone some of that down. The arrangement of "Matoya's Theme" was noticeably very by-the-numbers and uninterpretive, which was a disappointment after the alteration you did for your "Prelude" intro; figured more interpretation was due, and it didn't happen. 2:16 featured some bubbly lead giving passing references to several different FF themes, mentioned in the sub letter. The concept was OK, but the writing wasn't melodious or interesting and sounded more appropriate for the background rather than the foreground. I'd scrap it entirely anyway, as you honestly can't even recognize the themes you referenced with the rigid timing and monotone lead. And from a production perspective, I also hated the paste-on-top approach of inserting it into the mix. That writing just shows up LOUDLY over the top of the existing music, then when that's done at 2:47, the rest of the music just continues on as if nothing ever happened. So those other FF references aren't integral to the piece and sound like a poor attempt at spicing up a completely retreaded section. Poor resolution at 3:20; too sudden and I-give-up-ish. Even you know this, so don't stick with something like that. You gave details on what you did with the arrangement, and that's cool, but it's still not particularly interpretive at the heart of it, i.e. the "Matoya's Theme" melody. The additional parts and little scratches and embellishments you've added are in the right direction but aren't enough to carry the track. On top of the melodic arrangement being uninterpretive, the track isn't going anywhere dynamically. Look at how you described your sections: "A through E". No, bro, what you should have said was "A through C", because :40-3:18 was basically the same stuff over and over again. You just happened to have that weird crud on top on an iteration of B from 2:16-2:47. Rethink some of the weaker and/or needlessly cluttered sound choices, spice up the percussion writing, and get more interpretive and varied with the arrangement. I may have cut this one down, but don't be discouraged; you show more potential and initial skill than most submitters. NO
  19. Yo OC Remix, Remixer Name: Tim French Real Name: Tim French Email: tenacious_t134@yahoo.com Don't have a website Don't have userid Game: Super Metroid Song: Red Brinstar Info.: I think you got everything down pat on your site. Link: You've already got it. Comment: First work so I decided to try to tackle a simplier piece and I enjoyed doing it. I hope you guys can enjoy it just as much as I did. As you can hear I'm a big fan of filters.
  20. LULZ IT'Z TEH BRAMBLES *ahem* Anyway, mad props to my good bud mr. Red Tailed Fox for helping me fine-tune it. -Xenon Odyssey -Bobby Keller -xenonodyssey@hotmail.com -http://xenonodyssey.googlepages.com -10277 -Donkey Kong Country 2 -Stickerbrush Symphony -lol -you've got one -Umm...well, over at OLR, we had the idea for a DKC2 project. Then a week later people in teh ReQuests forum here (OCR) say "Hey! You know what would be a really cool idea? A DKC2 PROJECT! OH YEAH!!" But that's besides the point. I was browsing through the songs (even though I had already picked one), and decided to listen to the infamous Brambles which is on the list of "Most Remixed Songs" with the likes of Ice Cap and Wily's Stage. It dawned on me that "whoa, this could be a really chill mix," and thus, I began to work. The project file says I finished it in little less than a month...whatever i'm rambling If the link doesn't work, please take the time out of your busy judging schedules and go to my page and click the the appropriate link (it's labeled) and yes, i'm re-vamping Lava Passion...it's getting a massive overhaul --------------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=dkq - "Stickerbush Symphony" (dkq-17.spc) The pads opening things up were fairly flimsy, and I felt like the opening was really close to the original. The instrumentation was well varied in the intro to at least offer a slightly different feel, though I'm feeling like there's not enough personalization for this cover to stand apart enough from the original. All the way until 2:21, the structure is so similar, albeit slowed down. Though the first few minutes still hit me the wrong way, luckily the interpretation from 2:21 until the end significantly offset those issues. The first time the sax came in seemed markedly improved versus your past performances. The tone of the drum and rim hits starting at 1:16 didn't mesh well with the rest of the instrumentation at all, IMO, creating a really bland texture. The mixing was such that the drums and snare were comparably too loud to the other sounds. The airy pads being used didn't fill up the space at all, leaving the sax, woodwind, and drumwork to carry the load; overall, an empty atmosphere. This didn't help your more arranged sections fare any better at 2:21. Still empty, and ultimately the track seemed like it was falling flat dynamically. You're going for chill; good goal, mind you. But especially with the background textures (drums/pad) being so thin, repetitive and samey (every 4 bars for those drums is a bit much), the track dragged out all the way until 3:27. Some more interesting cymbal work helped offset the other repetitive percussion during the sax-lead portion at 3:38. Delivery on the sax was better, as mentioned earlier, though it could still be smoother and stronger; other Js like JJT or Vigilante will have better advice on that level once again. Good base, Bobby, but it needs more agreeable/fuller textures, and better dynamic contrast over the long haul. As an arranger, you continue to move in the right direction. NO (resubmit)
  21. Hi, i am a new remixer named "Alex Wyler." I've noticed that there is a lack of Super Mario 2: 6 Golden Coins (for gameboy) remixes! What a shame. So, I decided to rework the star world theme. The end result is entitled "Star Dance." Enjoy. PS: in case you are unfamiliar with the origianal, i have attached it as well (starworldtheme(original).wav) -Alex Wyler -------------------------------- http://www.zophar.net/gbs/sml2.zip - Track 29 There are several variations of this theme in the soundtrack, but this one's the primary source tune, as noted from the attachment by the submitter. I'll say this much, it's got a good groove. The arrangement has some good ideas, like altering the rhythms of the melody. At only 2:08-long though, it's almost a lock that this isn't a developed enough idea to pass. The textures are basic but headed in the right direction. Right now though, there's just not enough complexity or sophistication behind 'em. The melodic and harmonic instrumentation are pretty flimsy (along with those claps) and the beatwork, while somewhat beefy, is pretty repetitive and simplistic. Cap it off with the arrangement ending before it had a chance to develop, and you're left with a lot of things that show promise but could use a lot more development. NO
  22. It won't even make it to the panel. I know, because I just sent you the letter saying it won't. It sounds like a MIDI or SPC rip with different sounds and a different balance among the parts. If that isn't literally the case, it might as well be given that the structure is essentially verbatim. If this were more interpretive, it would have at least made the panel to get some additional feedback.
  23. Bah, I've got too much stuff going on here to be able to swing by. Damn, I've missed free opera stuffs. :'-(
  24. Contact Info * Your ReMixer name: TSVOS * Your real name: Alexandra Hajdu * Your email address: alex.hajdu@gmx.at * Your website: www.tsvos.sub.cc (musicproject) www.chrishuelsbeck.likesmusic.de (retroproject) * Your userid (number, not name) on our forums: My activation id was 14681275 if that is asked. Otherwise i just remember that i used TSVOS. ReMix Info Name of game(s) ReMixed * Name of individual song(s) ReMixed: TuRRican I - Titlesong * Additional information about game if it has not yet been added to the site, including composer, system, etc.: Everyone should know the game TuRRican on serval systems such C64, Amiga, Pc, Atari, etc.. back in da 80s. And one of my biggest idols was & still is Chris Hülsbeck who was responsible for the finest game-soundtrack i've ever heard on my beloved machine amiga (meant Tfmx/ingame music plus his Cd/studio-versions). U can still order his cds on www.synsoniq.com To people who realy don't know TuRRican i want to refer to http://en.wikipedia.org/wiki/Turrican * Link to the original soundtrack if it is not one of the sound archives already available on the site: * www.synsoniq.com / www.huelsbeck.com * Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: As above-menationed i'm a big fan of Chris & as my brotha asked if iwould have time & interest making a remix together with him i of course agreed. A longnite listening-session followed & has finally brought the decision to choose the wellknown titlesong from TuRRican I because of it's excellent foundations as a hardrock song. Of course we could have picked any other leveltunes aswell. People, pls.. forgive us. The Song was made, in rewire-mode, with Fl-studio & Reason. In Reason 3.0, i've programmed some FX & also the famous arpeggiator, that u hear right from the start in the orginal Tfmx-tune aswell, with Malström. In Fl i've treaten all guitarsamples, the synthbassline (programmed by Hülsbeck on Quadrasid) as also the choir (taken from Korg M1). The next sound that i had to program by myself was the chordsound (with Firebird). My Brotha played on his Ibanez while Guitarrig recorded his parts. For the orientiations sake he used a programm called Guitarpro. Guitarpro allows u to import midifiles then to convert it into tabular data. Thanks to this he could let show Guitarpro how to play certain parts on a displayed fingerboard. So that's how the remix became reality...everyone had to spent alot of hours until we felt satisfied with the result. The basic idea of the remix, to have a hardrock feel in on & in the other hand a nostalgic dejavue is absolutely intended. So expect this & we hope u enjoy our contribution. It took us 1 month & it should be worth. =) Cya ! Music: www.tsvos.sub.cc - Retro: www.chrishuelsbeck.likesmusic.de www.fanpageforum.here.de - Fun-project: www.popmusic.at/vinylmasta - Other: www.lautas.sub.cc - - - ----------------------------------------------------- Interesting opening. The drums introed at :12 sound like overly looped samples. There's definitely not enough work put into filling out the background, and, with the way this is mixed, all you hear is mainly the guitar lead and drums until 1:34. Some vox and a new electrosynth on lead arrived at 1:34, but everything sounded REALLY lo-fi & cluttered upfront. That stuffed dropped out and lead back to another empty section at 1:55 with drums & guitar, before another really distorted guitar entered over the top briefly from 2:05-2:15. Really nice changeup at 2:15, and the guitar lead there was the best work yet compared to everything else. Guitar performance from 2:56-3:16 was really stiff; gotta work on letting it flow more smoothly. Ending was a little cheesy for my tastes, but still fine. There were several good changes in the energy level and instrument combinations. However, the execution was flat and the production was a mess. All the guitar playing was too rigid. The drumwork needs to be much more interesting, as you just use the same drum snap over and over and over, only varying the frequency of hits when you wanted more energy. And after finally reinstalling DeliPlayer on my comp... http://www.exotica.org.uk/tunes/archive/Authors/Game/Huelsbeck_Chris/Turrican.lha - mdat.title The overall spareness of the original worked for the limitations of the Amiga, but you gotta do more for OCR. Doing a cover of the original with little-to-no interpretation is cool for a tribute project, but not with OCR's guidelines. You can't just adapt a piece for a different set of instruments. All the positives of this piece stem from Hülsbeck's writing talent, and all of the negatives are a result of your lackluster execution in copying it. NO Override
  25. Bump of mercy.
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