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anosou

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Everything posted by anosou

  1. Yeah, in fact, OCR will close down June 2009. It's been a good run. I don't think anyone realizes how much Dave is working on OCR in the background. That he still wants to write a write-up is obvious, it's basically his only communication with the site members and privelege as the creator. So, my point being: he can't post new mixes every day (even though he'd want to) to keep OCR alive and progressing because he's busy keeping OCR alive and progressing.
  2. You try managing the biggest video game arrangement site on the internet in your free-time without getting paid with a selected few maintaining quality control without getting paid in THEIR free-time. Not the easiest thing, I'm sure. We took that policy out of effect when we decided to not vote at all but this seems like a good time to bring it back.
  3. True, from now on all submitted remixes are automatically NO'd. Thank DragonAvengar!
  4. Don't publically lie about serious issues like this, I'm still working on how to somehow invalidate Larry's part of the track (or in a worst case scenario, the whole remix) and remove it from OCR.
  5. Started out as your average a) the source game but now I'm (for obvious reasons) mostly e) I download it all! with a dash of c) the remixer
  6. Just popping in to mention I really like this, despite my vote. Votes are one thing and personal taste is one. Good work, very unique stuff.
  7. Sice we're not doing anything the judgehate has subsided. They can't hate on votes when there are none!
  8. Uppsala Universitet? Då går ju du på ett riktigt universitet jämfört med mina Musikvetenskap-studier på Stockholms Alltid trevligt med fler svenskar på OCR. Putting that Swedish jibberish aside (BIAS!!!), on to the mix. Like Larry said it's already a NO because it incorporates too much of a non-game source. However I'll judge it like we always do anyway. Overall the arrangement has some great interpretive ideas. The rock'n'roll feel is definitely present. I feel, like Larry, that some minor alterations could've been done when repeating the verse/chorus formula for this long. The playing is overall really good, might not be very advanced but the groove is here and it works. The mallets sound a bit odd but I think that's more of a production thing, more on that later. The production needs a little bit more work in my opinion. The old-school feeling is there but that doesn't mean a track has to sound distant and thin. The guitar sounds you're using are cool with a beautiful amp-like reverb. You should however make sure all the guitars aren't in the same frequencies. The drums are a weak part (probably because they're sampled) because they sound very flat. Even if sampling was allowed to this extent I would've wanted them fixed up to sound fuller. The mallets like I mentioned sound a bit odd. I think it's a combination of the sample and how you're processing them. Make them sound a bit more up-front to keep it from getting flimsy. Overall really good stuff that falls short on some points and a big one (sampling). Recreating a similar pattern with more variation is ok, keep that in mind. I'm looking forward to a resub or your next submission because you obviously have the chops for this. Fortsätt såhär! NO(resubmit)
  9. Very interesting choices made here. While I can see where you were goin with the strings, the articulation of the samples makes them sound sub-par. They're not fit to carry the track like they do now. I thought the drums were pretty cool, had a very analogue drum machine-sound. However there are several "holes" in the frequency range and many elements end up sounding thin. Be careful while distorting since that can severely alter the frequencies of a sound. If everything is put through the same fx they will all occupy roughly the same space. The arrangement was very creative. I really liked the small hints to Passion (great track that one) and the mood was fantastic. Like Vinnie said, a lot of the ideas are reminiscent of Passion in a very good way. The track ended with a cut-off, that should not happen Overall the production issues are too big to let this through. I do really like the concept and arrangement in general though so I'd love to se you resubmit this! Keep it up Damon! NO(resubmit)
  10. "Seed a Barren Earth" mission on hard in Armored Core 4. #0 Aretha #6 Cielo are BITCHES!
  11. Hahahahahahahahahahahahahahahahahahahahahaha! Stop thinking I'm serious!
  12. Placebo effect, you think he's top tier so you "feel the sting". It's all in your mind.
  13. Seconded. Read more blogs.
  14. You're probably right too. I can't speak from my own experience, only from what I've read. I wasn't trying to jump at you but it might have come off that way, so sorry about that. Anyway.. guess I'll have to go try it in training some time
  15. It's definitely not safe that way no. However, I've yet to see an ultra grab someone doing say, a kick in the air. I don't play much SFIV so I'm not saying I know best (I don't!) but from all I've read/seen the upwards motion is without hitboxes and this it's not "good" as anti-air since the timing is EXTREMELY strict to get them on the downwards motion. Have you been hitting people on the way up the arc with the ultra? Just checking because my whole point is that it's not possible and thus it's not a "good" anti-air, especially considering what you're trading.
  16. VERY much agree'd Wow, never heard of Bloom 06. You made my future!
  17. "beyond stupid" was a bit hars, I agree However since the hitbox is non-existant on the way up I found it very strange that you can hit people in the air with that. The thread I linked to on shoryuken.com even has MS paint images on this for extra clarification If you hit your opponent in the air after the apex of the jump it will hit and be quite good, sure, but the timing is iffy since you have to be very early. Please forgive me for doubting you but Viscant is a really good Blanka player with multiple tournaments behind him and somehow I think that qualifies his opinion and research on the subject. I know I tried to use Blanka's Ultra as anti-air but never completed all hits. Mind you I have no idea about his super really but the Ultra IS a waste as anti air since you can use it to great effect in other ways and instead use other anti-airs that does not cost you your revenge bar. If you have any footage of Ultra as anti-air I'd love to see it. Here's some Blanka vs. Blanka footage with Viscant too: 04:52 is a great example of what I'm talking about btw, why it's so risky. Check the comments for Viscant explaining it.
  18. This sounds very good. Production is clean and crisp, the drum sequencing and sound is very good, the guitar playing is great and the general energy really clicks. Minor things were string articulations in the intro and how the ride cymbal sound strange when you make a roll on it, only difference in volume not tone. However this is very similar to the source. Judging from your own comments it seems like you knew this already. If you want to make a more interpretive arrangement (it doesn't have to be THAT much!) please do so because pretty much everything else clicked for me. NO(resubmit)
  19. I could do - Training/Demonstration Area theme if you want? I have no soundtrack to work on atm (just finished a thing for a Community Game and the other game I was composing for is on hiatus). What do you want, when do you want it, how do I go about sending it to you?
  20. Sticking to a style is ok with me. I remember JJT again and again trying to force me to not do the strange electrofunk thing but funk that! Anyway, solid stuff this. The arrangement is (when it get's started) quite close to the source structure but VERY embellished so I can definitely ride with that. The strings were a welcome element overall but they, at times, sounded a bit fakey. No dealbreaker though. Good dynamic shape in this too with the filtered break, keeps it from going stale. The counter-melodies to the arranged version of the source melody after the break were awesome! More stuff like that. Production was sweet with some fantastic creative fx and modulation. The piano was a bit unrealistic but it was minor imo since, like Larry said, it was fairly crouched in the soundscape. I really don't have much to complain about here Overall, I dig. Good stuff. The project will be awesome! YES
  21. Agree'd with Eiffel 65. My Console is pure genious!
  22. Just thought I'd mention that using ultra as anti-air is beyond stupid. The hitbox is rather iffy on it and first hits ON THE GROUND a bit in fron of him, on the WAY UP to the top of the arc he HAS NO HITBOXES and thus it's crappy anti-air right here and on the WAY DOWN it has hitboxes in front of the blanka ball. Blanka's ultra is strange but if you get it the opponent will WTF a LOT http://forums.shoryuken.com/showthread.php?t=164523
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