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MaliceX

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Everything posted by MaliceX

  1. Just so you know, I am currently 90% finished sequencing the original Golden Silver song from Gunstar Heroes to MIDI. After that, it's 'nick and chop around' time! (I'll post a link here once it's done for proof. This is basically to make things easier for all of us since the song is crazy to begin with... (4/8, 17/16, 5/8, 4/8 at 100BPM..it's that complicated it crashes my app in score view)) EDIT: http://www.vgmusic.com/new-files/GunstarHeroes_GoldenSilver_v101.mid *XG/GM2 OPTIMIZED. (For those that think notation is impossible to decipher from this song. Just finished in 4 hours. Now I'll make a start on the re-arranged version) *corrected square and drum inconsistencies on some devices
  2. I'll probably have to sequence the song before I even make a start on the actual re-arranged version for the sake of saving time with fucking on notation issues. (Course we could collaborate if that's a possible choice.)
  3. That depends if you are able to utilize a MIDI keyboard as well as play at some degree. Not everyone's ability or skill is insanely precise to the key Of course those knobs and sliders that come with it are handy. .
  4. Most of that would have to be done via some careful MIDI sequencing, otherwise outright you wouldn't be able to achieve that in the first place.
  5. WAH!?!? NO ONE'S DOING GOLDEN SILVER!? Are there any sign up criteria required to apply? Because I want in for Golden Silver. (Why is it that not many ever does anything in tribute to this fantastic game?)
  6. Programs: ---WinJammer Professional 5.06 (All MIDI work) ---Sony ACID Pro 6.0d ---Cantabile 1.2 ---COCKOS Reaper (spare) ---Sony Vegas Movie Studio 7.0 ---Sony Soundforge Audio Studio 8 VSTi's ---Steinberg/Wizoo Hypersonic 2 ---YAMAHA S-YXG50, SW1000XG and S-YXG2006LE ---Vember Audio Shortcircuit ---Audjoo Helix ---KarmaFX Synth ---Fuzzpilz Oatmeal ---MeldaProduciton MDrummer 3 Large
  7. Famitracker (NES tracker for Windows) NES Soundfont (googlesearch it) GXSCC (MIDI player in the style of NES-type sounds)
  8. soc: It is a weird program as well, but it's about as good as any, just has no limitations other than nag screens. Souliarc: Well you BETTER tolerate it or I'm telling on yoooouuu.. T_T At a further note, soc has a point. If you wish to still use FL Studio, follow his advice. Otherwise I'm willing to assist on any questions regarding MIDI to Audio in ACID.
  9. That's a blind statement. I've already said to forget about COCKOS if he had ACID already. I've only mentioned Cakewalk sfz and Sony ACID Pro as things he could use at this point. The previous post of mine is just an explanation of ways of using ACID to his need. That other post mentioning Cubase and SONAR is in response to Souliarc's post. You sir are on drugs. O_o
  10. There should be a download of Cakewalk sfz in that site there. It'll run as a VSTi, so if you insert that as a Soft Synth instrument in the host, you can then open soundfonts within that thing. I don't think it supports multichannel under a single session unless I'm mistaken. (I don't use it myself often) But that should do the trick. There are alternatives however such as SynthFont, but I currently do not know if they are just as good if not better. Crescendos should be a cinch to do, it's a matter of setting volume change markers on the timeline (right-click, insert envelope/automation), or creating a line of volume change events in the MIDI graph editor (on the bottom of the piano roll window of the MIDI clip editor) Fammiliarise yourself with the interface and it shouldn't be too hard. Or just import directly into ACID. (There's three ways to import. You'll have to right-click the MIDI in question in the Explorer pane at the bottom to see those options which are: --Import MIDI with no events drawn --Import MIDI (with clips no events rippled) --Import MIDI (with clips and events rippled) Or something along those lines, but you'll notice the difference. It's suggested you vertically zoom in the track sizes to see more options in those tracks on the left of the screen. Setting tempo changes, apparently is one downside of ACID. Rather than a graph, you will have to make do with setting markers to adjust tempo changes (as well as key and time signature adjustment, this is to cater for the loop stretching system apparently...) (An alternative is using a different program as a host, use ACID for rewire client, and use the rewire host to control tempo though this complicates a few things.) It is possible to control every MIDI controller in ACID Pro. FL Studio can not control every single MIDI controller change simply because of its interface catered for automating via graph automation windows hidden under knobs in softsynths. (It is however good in other things that are not relavent to this topic) YOu'll be able to see every event in one window if you prefer, though you can hide those in case things become too crowded or cluttered. Any further questions? I'll gladly assist. PS: Oh, JazzWare Jazz++, I heard of that. People I know only use it because Anvil Studio can't do certain things when starting a MIDI on that.
  11. That, and RuffRider and this other one, can't remember who sampled those. Otherwise, you should consider trying to sample your own drums with a good mic and a good room to record in.
  12. Nah, any Cakewalk program I will drop simply because it's just far too perplexing or uncomfortable in interface. (Rapture and Dimension Pro VSTi's are an exception, tried the demo. Liking it) Aside from that, all of them I've had issues with stability; SONAR actually BSOD'd me during config. Cubase, in my opinion, is much easier to understand and use than SONAR (though a friend has Logic 4 for windows, god damn that's even more confusing) as well as FL and ACID Pro. Anyway the main point of focus here is to assist this dude on getting MIDI stuff to an audio file that sounds good.
  13. I was wondering if anyone here knew of an online resource that covers a broad list of techniques of fingering for both hands, ranging from various arpeggio types (2, 3 and 4 note), to key scales, to odd-tuned scales, exercises for improvement, and more.) I can play, but my fingering seems a bit off for most things I do so, I was just wondering if there was like some large list or table, or anything else that shows what finger should generally be used for a type of scale, arpeggios, alternating phrases (Read: Hungarian Dance left hand, or anything Latin Bossa) etc. Thanks. EDIT: Nevermind... Found a good resource in wikibooks.
  14. Actually, I use WinJammer Pro for starting a MIDI, (Some say it's a 'lite' version of Cakewalk, by interface.) but I move it to ACID if I plan to make anything drastic. It IS possible to make a MIDI with just ACID, it's just a matter of knowing how to put in controller events, and putting tempo changes uses a different method (to cater for the wave loop system mechanics) which takes a bit more time to do. Well, firstly you'd need something like Cakewalk sfz (free SOundfont player VSTi) to be able to use soundfonts under an audio host, unless it already has one (FL does.) Make a MIDI track, drag out a clip, open the edit clip pool (for the blank MIDI segment) and a window should open up. There you can write notes, edit any graph controls such as volume, panning, and whatever, though you can already do that in the normal timeline window which is much easier. (Uses lines than instances of events, sort of like comparing vector lines to pixel lines.) I can help you out in using ACID if you like. Sock: Fuck SONAR. That shit's too complicated, just like windows; too many useless functions. You should try WinJammer Pro for a 'clean' MIDI sequencer. (1997 program, still using today. All you'll ever need in one, just memorize the rest.)
  15. Well I'll personally tell you right now, use ACID for MIDI editing. IMHO I think it's better than FL's way of doing it. (since version 6, and not to mention, its 'wave chopping' capabilities) Forget REAPER if you've already got ACID, unless it's not Pro v6.
  16. I call dibs on "Frozen Flame" (Track 9) arranagement. (Ist free) Expect a WIP soon guys.
  17. Magnus Choir, buh. It's only typical choir 'auhh's. No 'Ooohs' or 'Ehhhs'. Just record yourself various times, edit them, merge them, add reverb, and you got yourself a choir. (Worked for me) Course people don't like to take their time. Poo on you if this is for 'music/sound design you getting paid for over time'
  18. Meh. I have a home theater 5.1 speaker set up in my room to this card, and has been calibrated. If I install the kX drivers, I have a huge hunch that I won't be able to adjust this accordingly.
  19. COCKOS REAPER, uncrippled shareware DAW app, works fine, an alternative similat to ACID or Cubase. AS far as flexibility in MIDI sequencing goes, nothing beats WinJammer Pro 5.06 despite the lack of retrograde/flopping notes, and drag-cursor-to-play. ..IMHO
  20. Honestly, use a different program if you're going to handle MIDI to Audio conversion. COCKOS REAPER should do the trick. Or even, that VSTHost program by Hermann-seib, add in whatever sampler vsti's you're using, set what channels is to be used in the MIDI, open the midi, record (wav live render), play, save. I've never had too much luck with FL and MIDI notation importing. Controllers get omitted, and well depending on how things are laid out in the MIDI, some notes clash with channels that use more than one instrument etc.
  21. JEREMY SOULE!?!? (I didn't know about this until now!) Well, all I can say is, if there were to be an FFVI film, this ought to make it in the soundtrack somewhere, simply because it's already got that niche of what cinematic music is known for. (One of the starting or credit segments?) It's an epic arrangement, although yes it is a bit archetypal to the sense it's almost generically arranged, however given this being done by a pioneer of composing music of that sort in video games, that would be expected. Mr. Soule accomplished that. Production is, commercial quality. Instrumentation is highly convincing to being realistic, the usual. What can I say? This HAD to make it somewhere there. As a tribute piece, this works extremely well, and should not be left overlooked, because this is true quality despite the generic take of 'cinematic' arrangement.
  22. Aside the director reputation, this may be the turnaround though I feel he's only lucky with this cause POSTAL is so open-ended in plot and dialogue, even some 8-year old dumbass could direct this movie.
  23. Never mind. Lock this topic. Solution: www.asio4all.com Have a nice day.
  24. WAV. Do it. Then use something like dBPowerAmp or LameXP (LameEnc frontend) to convert to MP3.
  25. Define 'enabled'. (they are always enabled via volume and recording volume controls. All my volumes are maxed and nothing's muted.) And I'm talking about ASIO mode. Line-in seems to deliberately 'turn off' with my SBAudigy2 PCI here. MIC's no problem, other than the issue of it not being a selectable recording source in ASIO. And no I am not going to kX drivers until someone can convince me it's a better alternative with similar functions.
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