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Gollgagh

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Everything posted by Gollgagh

  1. Final Fantasy is also a series where strictly playing them in order of release isn't necessarily enjoyable
  2. He did add a caveat that there are (in his opinion, at least) a "handful games" that did do well.
  3. It was nothing short of absolutely goddamn magical.
  4. Happy birthday, and thanks for all the music!
  5. http://ocremix.org/forums/profile.php?do=editoptions go to the bottom of the third section (Thread Display Options) and change it to "Show all threads"
  6. http://starcitizen.robertsspaceindustries.com/ This looks like the space-sim that I have always wanted.
  7. Uhh, mine is showing a use remaining count sooo...
  8. I should hope it's free I hate paid demos
  9. I don't particularly care for either version of the song (I think they're both annoying), but it's kind of a silly change anyway.
  10. damn it bleck, are you totally incapable of reading shit before making flippant sarcastic remarks I just said that your can sign code to run on non-softmodded PSPs
  11. I dunno, crowbar's most recent post looks pretty on point to me. For as long as PSP's scene was cracked open for piracy, it was only in the past year or so that the ability to sign content to run on unhacked PSPs developed.
  12. because you've just made a generalization
  13. that's because publishers didn't want to put shit on it
  14. brushfire seemed to have some funny ideas about it making the picture look better
  15. I feel like we need to properly define some terms here. Upscaling is when you take a fixed render resolution (like, say 640x480) and forcibly expand it to fit a larger resolution (like, say 1920x1080). Conversely, this process is also called subsampling. This process only improves the end picture insofar as it fills your display; the picture is still essentially the exact same as the original render size (in this case, the 640x480). The only thing that would happen if no upscaling occurred would be the picture would be surrounded by a black box with the original picture sitting in the middle. Native rendering is the case in which the picture is made at the same resolution as the end display; in which case no scaling is necessary. With this method of rendering, many more details can be observed in the picture thanks to the increased render size. For an example to illustrate the point, I'm going to use some screenshots from the PC version of Dark Souls. This is an example of a subsampled 1080 render: [1] This is the same shot rendered at native 1080: [2] It should be fairly obvious that the natively rendered picture has the advantage of sharpness and increased, well, picture resolution. There's a third case called supersampling, but that's largely irrelevant to game console discussion.
  16. I really need to break my habit of just buying lots of random shit (of which I already owned two), but this is really good, Class-A random shit.
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