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CE

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Everything posted by CE

  1. I heard it wasn't bad, but that it was way too easy. Anyway, I don't know how old is this (posted on Gametrailers yesterday I think) but there's a trailer for Subarashiki: It's a Wonderful World, (another) Square Enix game for the DS. It's something like an action game plus an RPG with a heavy focus on music as source for it's style I guess, leaning towards the Hip-Hop culture. Think Samurai Shamploo. SE is going all out with the two screens and the touch screen, since it seems like you control 2 characters in battle at the same time, one with the touch screen , the other with the D-Pad. Or not, maybe it's just two control styles. Nevertheless, it seems to be well implemented. It's about this guy called Neck who has seven days to live and has to find God of Death in Tokyo. There's a lot of grafitti and "with there hipp' and their hoppin' and their bippin' and their boppin'" going on. It definitively has style, and it's clearly a direct result of the DS' success in Japan, allowing developers to be a little more... expansive with their games. Then again, this is a Square Enix trailer, so expect about 80% of it to be pure bullshit. All this fancy artwork and fancy vocals probably won't make it into the final game, which is a shame really. http://www.gametrailers.com/gamepage.php?fs=1&id=3628
  2. I saw that video before. Hot stuff.
  3. until the thread is purged. anyway, where the hell is the next shipment of european Wii games and stuff? I want my rayman and my Classic Controller!
  4. You might be. The first one is just so flat, and even though the second has a bit of a... fgt look, the first one looks like a nazi soldier.
  5. ummm...the dungeon was way too linear for me to enjoy it
  6. ummm...the dungeon was way too linear for me to enjoy it
  7. Cleared the 6th dungeon. Great boss battle with a great ending. The item and dungeon structure for it were top notch, as well as the whole look of the dungeon. Great stuff. Currently hunting for the letters to the book.
  8. This makes me smile. Tactics full revival? Hell yes. Not hell yes. The man who created the Tactics series, Yasumi Matsuno, has left Square. Now his work is going to be handed over to someone else. If people thought FFTA didn't hold a candle to FFT, the difference between FFTA and FFTA2, I'd wager to bet, will be staggeringly awful. While FFTA was nowhere as good as FFT, it was still pretty enjoyable on it's own.
  9. This makes me smile. Tactics full revival? Hell yes.
  10. Wait, is it or is it not grindy? Because if it's not, I'm definitively trying out the trial.
  11. CE

    Sony PS3

    Well, it even looks like the European launch might be pushed from March to September. http://www.computerandvideogames.com/article.php?id=151602?cid=otc-rss&attr=cvg-general-rss&skip=yes Oh wow... why do the console companies hate Europe so much? Seriously, I mean it's like "OK, OK..3 months to go..not TOO bad I guess...WTH, now I gotta wait NINE months?!" They just don't get it...
  12. ah! doulifee! my eyes burnt with that spoiler!
  13. Yeah, just beat the 4th dungeon. Favorite so far,with an excellently fun item (Legend of Pro Skater Zelda: Tony Hawk Tales), great boss battle and fantastic post dungeon cutscene. Amazing.
  14. get ready for more i don't mind the easiness, it's more the satisfaction of defeating it. and while that is partially correlated to difficulty, other things like the scope of the battle, the fighting field and the killing method also contribute. with that in mind, the 3rd boss was also easy, but one of the most fun zelda bosses i ever fought. Heh. Don't worry, man. The third boss fight ought to do it for you. Think Shadow of the Colossus. The water dungeon? That boss was dead easy and boring. Now dungeon 4's boss... I'm at the 4th dungeon now. I like the ReDeads! Anyway, what I enjoyed about the 3rd boss was the cameo and the SotC ending to it. : D
  15. get ready for more i don't mind the easiness, it's more the satisfaction of defeating it. and while that is partially correlated to difficulty, other things like the scope of the battle, the fighting field and the killing method also contribute. with that in mind, the 3rd boss was also easy, but one of the most fun zelda bosses i ever fought.
  16. escorting ilia was no fun to me No fun for me either, as soon as I realized I'd be doing an escort mission I groaned. Escort missions is one of those things, like stealth, where unless the game is built around it, it sucks. EDIT: So then by that logic CE, your remote was broken through the first two dungeons. Not really. They were just ill designed. The first one was a mishmash between a tutorial dungeon (think Deku Tree) and a regular dungeon; each fine on it's own, but when put together, they're just unsatisfying. The second dungeon was again, far too simple, supported by the gross underdevelopment of the Gorons and things like a piss-poor easy miniboss, linear dungeon design (WHOAMG MAGNETS! Like they were used enough.) and the easiest Zelda boss I have ever fought, ever. He did not even begin his first attack. God.
  17. escorting ilia was no fun to me How is that even possible? Unless your wiimote is fucking broken or something, escorting Ilia demonstrated everything you could do on horseback: keep going in a straight line while turning back and shooting off enemies with the bow, then quickly swivel to the front and deliver a spin attack on the four rider bokoblins (are they?) around you, then quickly catch your pace to gale the caravan, switch to your bow and pick off a couple of archers. Non-stop action. Way fun.
  18. Bow-shmow. It's the same as using the slingshot, only now, you can kill enemies. Seriously, my favorite moments with the game have been in Hyrule Field and Lake Hylia. Fishing is just so fun and escorting Ilia was AWESOME.
  19. The 2nd? The Goron one? That one was pretty tame.
  20. You are in for a GREAT time in the first temple. I was very impressed with its entire design, enemies, strategies, just about everything. This game rules. The first temple blew. It had the murky tribal look that the wind temple in Wind Waker had, only worst, monkeys constantly screeching and acting generally dumb, only one floor... The cool part was at the end when you have all the monkeys and the actual boss. At least the first boss is easier then the second. The second didn't even touch me, he didn't even attack once. IMO, the game is pretty sucky for a Zelda until about... after the second temple. It just feels rushed until there. The Gorons? It's not even a city, it's like a hole in a rock with a chamber that has a backdoor to a dungeon. And both temples 1 and 2 are easy as crap. After that though... it really takes off. The 3rd temple was the first water temple I enjoyed and I even liked the little cameo at the end. Coolness overall. And after the 3rd temple, well... : D I'm really hoping there's like another Goron city and Zora's Domain. Those were nothing, just a couple of simple chambers.
  21. I agree. Having Midna speak in that crazy language was so nice and cool (<3) that at that first scene where she and Link talk with that person you know, I just felt that Midna was so well done, but that other person was flat, when he/her shouldn't be. : (
  22. Fuckshitaashasdnasfihdghsdjskhth Midna's awesome. The animations are awesome. The cinematics are awesome, and I cannot not love this world.
  23. Just making excuses..? So, if someone feels that the dungeon music was appropriate in Twilight Princess they'd be wrong because it didn't live up to your expectations? I agree that the dungeon music isn't very memorable... but I'm not sure that it "blew". Like Radical Dreamer said, "it was not invasive or annoying." It sets a mood and creates an atmosphere. In that way, I think the music was exactly what it should be. As for the 'non-dungeons' I don't really like how they just took the same music from OoT, like Zora's Domain, Lost Woods, the inside of a house...but NOT Gerudo Valley. Wait, TP has all these songs IN REMIXES? Fucking awesome.
  24. I'm still miffed there's no trading sidequest of some kind. For a pseudo-OOT 2, this was wanted.
  25. Spain gets it on the 9th. One more reason to rofl spain. rofl. spain. But yeah, Zelda stasis is almost GO!
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