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Darkflamewolf

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Everything posted by Darkflamewolf

  1. Ver 1.2 is out! Alongside a nice collection of fixed bugs! I also altered quite a few level design aspects which should appease those players who cried foul on the unfair aspects of certain design decisions! Hopefully this plays a lot smoother! Thanks everyone for the help on fine tuning this beast! It still is difficult and will require practice and skill to beat however!
  2. It have been 6 years in the making (since 2008!) but Jman and I (Yes, THAT Jman) have been working on and off together on a Megaman game. Granted, it doesn't have any new graphics (or very little) and no new music, but that's because at the early stage of production where we could have used spriters and/or musician, nobody was willing to help us. It wasn't until the last few years of production that got offers, but by then, it was already past the point of no return. History of the project aside, this is one of my most ambitious games yet and will feature all these things: - 20 challenging platforming levels - 10 devious robot masters (11 if you count the hidden boss) - 21 tank pieces to find - 3 Rush upgrades - 7 chip upgrades - Brutal Boss Rush mode - Scoring system (ala Mega Man 1) that rewards you the better you do - Easy Mode for those who hate challenges Released Date Nov 27, 2014, download it here: http://rpgmaker.net/games/2406/ Pre-Launch Trailer: Screenshots:
  3. If you were thinking of doing another Mega Man X Remix competition, my suggestion would be to now mix it up with the Sigma Castle themes. Similar to what you did with the Wily Castle tunes and the Robot Master themes. And for the final round, probably a boss battle theme (or combination) of choice with their selected Maverick theme. What do you think

  4. True, but I just feel like each Bad Ass album 'should' cover new territory. Capture all the villains that were skipped over the first time around (and the second time). Maybe its just me feeling a great injustice is being done here. :-/
  5. @Pu_Freak - Track 17 of the first BadAss album: The Sound of a Thousand Voices Screaming in Unison. Yep. He's already been done. Your argument is invalid. Make way for Kuja! As for my skills, I have 0% skills in making anything musical. I've never touched a music program or instrument in my life.
  6. Isn't there like a timeline where if a remixer doesn't do anything with a claimed track for over a year, it gets dropped and given to someone else who can?
  7. You're redoing the Kefka and Sephiroth themes again but not doing Kuja from FFIX? I cry foul!
  8. I actually like RetroChallengeGamer. He doesn't seem to pander to any audience and truly seems to be doing it just for fun. He also sometimes gets his wife in on the action to somewhat hilarious results. Good solid channel that seems to have some growing promise. He also fills in his commentary with background info about the games, its characters or just his initial impressions of the game when he first played through it. He can be a chatterbox however...
  9. This is the final trailer and first 'official' I am releasing for the game. It is so close to completion, its not even funny. But a lot of polish and testing still needs to be done! Wish us luck to try and make it before the final deadline of Dec 17, 2013! Or we've busted the 25th anniversary of Megaman! Enjoy the vid and be sure to visit our fan page on facebook at: https://www.facebook.com/MegamanROTF
  10. You dang right that is just a placeholder, it was merely music for the promo video. That is all. For the final game, we will be using updated tracks of the original 8bit tunes used for each of the stages. So a cross between the two. As far as information goes, we now have a facebook page! https://www.facebook.com/MegamanROTF Go check it out and give it a like! This is obviously a lesser known MM fan game, mainly because not a single gaming sight as bothered to mention it. Regardless, when it is done, I promise you won't be disappointed!
  11. Hey everyone! I feel the game has progressed to the point that I can show it off to folks. Furthermore, I figured the general discussion forum would be the best placed to put it. So without further adieu, I will paste the info dump about the game: Mega Man: Revenge of the Fallen is a fan-made sequel to the Mega Man franchise created by DarkFlameWolf (the game, not the franchise). It was built utilizing the Game Maker Pro ver. 8.1 engine from the ground up from the shell framework of Megaman Rocks; another fan-made sequel by Eric Ruth. The game starts off with Mega Man being summoned after several Robot Masters from the past are laying siege to the city and are stealing robot schematics and plans from the central Robot Museum. Mega Man warps there only to find that he is too late and that Knight Man (apparently Dr. Wily’s new right-hand man) succeeded in stealing robot data to be cloned and used. We then get to the stage selection screen proper where there is an unusual number of 10 Robot Masters to tackle compared to the traditional 8. The current beta is being run through by testers and the estimated release date is slated to be in the winter timeframe 2013, most likely before the 25th anniversary of Mega Man ends. Features: -20 levels -11 robot master weapons -10 upgrades (include 3 Rush forms) -21 collectable tank pieces -Optional secret uber boss -Post-game 100 room challenge -Two potential endings Screenshots: Promo Video: You can check out the game homepage over at rpgmaker.net here at this address and keep up to date on it: http://rpgmaker.net/games/2406/
  12. Wow, sorry about the late response GTA. But yes, they all mean something to me. Probably because I built them all.

  13. Hey Darkesword, I missed the final tourneys of the last Maverick battle last year. Do you know where I could find a download location for all entries for the previous year's Maverick competition? Thanks.

  14. ARGH!!!!!! I just finally listened to all the songs...Why was the Vector Point remix of Volt Catfish and Blizzard Buffalo only 1:06 minutes LONG?!?!?! It was just getting amazing awesomeness and then it just ENDS! Finish this song if its a WIP, it is the most amazing one of the bunch so far imo! My ears will thank you!
  15. If you are still taking suggestions, I'd really like to re-suggest Kuja's Theme/Dark Messenger hybrid mix from Final Fantasy IX....with major bad-assery!
  16. I actually like that version the best out of all of them.
  17. Since his theme won't be on the Bad Ass albums, Dark Messenger/Kuja's theme better be sufficiently bad ass or I'll be majorly disappointed.
  18. My gosh I can't stand it! When is it coming out!?
  19. no, just that one. And who is to say it'll be done to the most bad-ass quality as what would be on this album?
  20. I'm a bit disappointed personally. I was completely expecting Kuja to be on this list from FF IX. He had a far superior villain theme compared to Ultimecia, which I was frankly surprised made it on the first album. So I had high hopes Kuja would show up here, but alas one of my favorite tracks from FF IX is still going to go unremixed. *sigh* And I'm not just talking about his standard theme played throughout the game, but that mixed with his final battle music at the end. Dark Messenger or something. A mix of the two would be perfect for this album.
  21. Is there an archival zip file with all the entries for last years (2010) grand robot master battle music files? I must have missed that one completely and I'd love to check out the entries.
  22. Yes, indeed it is me. I am that same person.

  23. Holy crap!!! Where did you come from? That is one glorious song. Amazing! Not since Pixietrix has a newcomer made such an impact on me with their first song. I'll be keeping an eye on this artist for future mixes! Great work!
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