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Moseph

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Everything posted by Moseph

  1. Where is spawn on this map? I was on the server last night for the first time and couldn't reconcile what I was seeing on the ground with what the map shows. Edit: Is this the pre-reroll map, perchance?
  2. Never encountered that, but I have run into situations where the available information is ambiguous and you have to guess.
  3. I think a lot of times games will only display on the primary monitor. I have no idea how you set this on a Mac, but in Windows the display options let you change which is primary.
  4. If you're getting the EWQL already-on-the-drive bundle, I'd email them to ask what happens if the drive fails and see what they say before you buy a backup drive. I can't imagine they'd sell the drives at all without providing some sort of backup protection -- my guess is that if the drive failed, since you already have the license, they'd let you buy the DVDs really cheap or something like that. EDIT: This seems like it would be a common question, so they might already have the answer posted somewhere on the site. Yes.
  5. I'd say just get what you need for now. By the time you're in a position to buy Hollywood Strings or something like it, the price on new computers will have come down, etc. It's just not worth spending all that money to upgrade for a program that you might run at some point in the indeterminate future, because every minute you hold off on buying the upgrade makes its price fall, and you might end up not needing the upgrade anyway, or you might decide at that point that you're better off buying a whole new system. Besides that, this is RAM we're talking about. You have eight RAM slots. If you find you don't have enough RAM, then just buy more. It's totally not something you need to do right now even if it does turn out that you'll need it in the future. Also, consider the learning curve of these libraries. I'm not sure how complicated the Logic instruments you're used to using are, but programming good performances with large sample libraries can be extremely time-consuming, especially if you aren't familiar with using keyswitches, editing MIDI CC values, and programming automation. The thought of using Hollywood Strings effectively is daunting even to me, and I've been doing this sort of thing for several years.
  6. I haven't used SO Platinum, so I'm not sure exactly how it compares to SE Plus. My own experience with SE Plus, though, is that it gives a good base to work from as far as orchestral instruments are concerned, and I don't feel like I would have any particular need for an additional all-in-one orchestra library such as SO Platinum -- it would basically just give me another library that does what I can already do. I expect you'll probably feel the same way about SO Platinum, and that you may not have a need for VSL SE. When I have the money to expand my collection of libraries, I'm going to focus on deeper sampling for specific instruments to complement the specific weaknesses I've found in SE Plus rather than getting additional generalized libraries. E.g. I would sooner spend $500 on a strings-only library than on a second complete orchestra library.
  7. The $2000 version you're thinking of probably includes the full sample sets for some of the instruments (making it more in-depth than EWQL Symphonic). The version that I use, VSL Special Edition with the Plus expansion (the bundle listed under the standard column here) is made up of selections from the larger body of VSL instruments and is more directly comparable to EWQL Symphonic. I think I paid about $700 (USD) for it when it was on sale a year or so ago; it's currently $865 or maybe slightly cheaper if you get it from a third-party retailer. SE without Plus is $420. The Plus expansion consists of more articulations. Obviously, you'd want to check their lists and see if you'd actually use the extra articulations before buying Plus.
  8. Good Lord. You seriously don't need 28 gigs of RAM. Buy enough to expand to 8 gigs, or 10 if that makes you more comfortable. If you bottleneck, buy more. And you won't bottleneck unless you're doing crazy intense stuff. Dan's system is insanely high-end because he does insanely intensive work, and he's doing it professionally. What sort of projects are you intending to do? The only way you'll run into problems with 8 or 10 gigs is if you decide you need to load every instrument of EWQL, and several huge EWQL Choir patches, and a bunch of other stuff, and put several convolution reverbs on all of it. For comparison, I load almost the entire Vienna Symphonic SE Plus library as my orchestra template (I think roughly comparable to the size of EWQL Symphonic) on 8 gigs (1066-DDR3) without any problems. The VSL software says I still have something like 2.6 gigs of memory still available. I can play Burnout: Paradise with this entire project minimized in the background, and I could probably load four word-builder voices in EWQL Choirs in addition without any problem.
  9. 'sup people. Can I be whitelisted on the reroll? I only just started playing Minecraft and haven't ventured into the online stuff yet, but I intend to. My Minecraft name is mozzif.
  10. I'm talking more about the gameplay/feel than the code. If these homebrew people had an actual dev team behind them, there's no telling what they could do. EDIT: Or were you talking to AkumajoBelmont?
  11. My dad played a bargain-bin Myst clone called The Crystal Key that had a major glitch (I forget its exact nature) that was always present and prevented you from progressing. The devs were aware of it, but they didn't patch the game -- they just provided a save file that loaded you past the bug. lol beta testing, whats that?
  12. If Sega were like Valve, they'd hire these guys and release the game officially.
  13. I'm a soldering noob, too, but I still managed to fix a broken mic cable. If the original soldering is bad you might even be able to get away with just touching the iron to the solder joint, melting it, and letting it dry again. Not as good as completely resoldering it, but it still might work. It'd be a good educational experience if nothing else.
  14. With the success of Megaman 9/10, you know they have to have considered just basing the game on Sonic 3 sprites/gameplay instead of redoing everything. I wonder what made them not follow the Capcom course? (I mean besides incompetence.) EDIT: Eh, answered by Wikipedia. Also, is there a Wii demo of this available? I'm interested in playing it but not interested enough to pay for it.
  15. I use the K702 model for listening/mixing -- same as the K701 but black and with a breakaway cable. I love them. I run through the headphone-out on my EMU 0404 interface. I want to get a decent headphone amp, but I don't really have the money for it.
  16. In before Music of my Groin.
  17. See if the ASIO4ALL drivers work for you. They're almost certainly better than the stock drivers on the computer.
  18. I actually just purchased this yesterday after using the trial version for a month and being very impressed. With the exchange rate the way it is, though, it's actually more like $80 for the bells and whistles version or $50 for the reduced features version.
  19. The system I'm running is an i7-860 with 8 GB RAM, Win 7 x64. I'm running one reverb unit, although I could probably use more -- I haven't tested it, though. The old system that had trouble with convolution on anything but the simplest mixes was a Core 2 Duo laptop with 2 GB RAM, XP x32.
  20. I'm not exactly sure what you mean by the amount of time the convolution function takes. Convolution reverb is applied in real-time -- there's no waiting for audio to be processed, if that's what you mean. If the convolution is too much for the system to handle, the plugin and/or playback will just stop working. EDIT: If you're looking for benchmarks on processing speed, you could probably get them by comparing the amount of time it takes to do a non-realtime bounce to disk of an audio file with and without the reverb plugin applied to it. Usually when musicians complain about something taking up system resources, though, they're referring to how many plugins can be supported simultaneously in real-time rather than bounce speed, so I'm not sure these benchmarks would be all that useful. The test of a processing offloader would be more in how many resources it frees up in real-time processing which would be manifested as the ability to load more plugins. I'm sure there's a relationship between the two benchmarks, but I'm not sure how the correlation between the two would work. EDIT 2: Also, as a rough bounce to disk benchmark, in most cases the bounce will never take longer than the real-time length of the audio, since in most cases real-time playback with all effects turned on has to be possible in order to mix the audio.
  21. I use convolution reverb. The large resource footprint was a big problem on my old system, but my new system is fast enough to handle it in real time on large projects. LiquidSonics has a version of their convolution reverb that does some of the processing on the GPU. I haven't actually tried the GPU version since its features are stripped down from the full program, but it's a cool idea.
  22. If Sonic Adventure 2 had been 100% rail-grinding levels, it would have been an awesome game. The Final Rush stage is still one of my favorite stages from any video game ever, especially in the two-player race mode (Gamecube port). Unfortunately, rail-grinding was only involved in maybe 15% of the game, so I had to play through silly treasure hunts, boring mech rides, and so-so running around stages to get to it.
  23. You should get one. Unless you're only here to advertise Wiz Khalifa tickets?
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