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The Derrit

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Everything posted by The Derrit

  1. sorry bro i'm just too quick on the trigger also i enjoyed X and am in the process of enjoying XIII. wut.
  2. i'm really cool and i too hate square enix for not making the exact same games they made in the snes era because new things are terrible and you are terrible for liking them
  3. this is why because all it does is disguise a bad game
  4. to imagist, you don't *know* what's going on in don't look back but it becomes pretty evident pretty quickly. if you have an imagination
  5. character creation in soul calibur was terrible and needs to stop immediately
  6. well the person in the background talking doesn't help zircon's example was a really good one
  7. i continue to be the bastion of common sense missile command has narrative sure, but no more than a game of sharks and minnows. 'we're sharks you're minnows run away from us' missile command: 'you're getting bombed shoot down the missiles' ok its not that you can't argue that these things are there *upon closer inspection* if you want to philosophize but to say that it is intended to be a thought provoking narrative with gut wrenching decisions attached to it is over-exaggeration at its finest. people seem to be getting premise confused with narrative also merry christmas
  8. don't act like you know how we all feel you slimy bastard <3
  9. the only birthday that actually matters
  10. i also disagree with this, it would be a complete success if they gave a *good example* and demonstrated their point eloquently as opposed to attempting to throw out a crazy example that would make people go WHOA and not being entirely correct in doing so
  11. i did actually and i thought zircon was right in that it told a meaningful story in simple terms with absolutely no dialogue or setup, outside of maybe the title screen. i won't spoil the game for anyone who feels like trying it but it does a wonderful job at using mechanics (don't look back) to explain what's 'going on.' the difference here is that what you were doing was meaningful to the story as it was laid out, however simply. in missile command there is no consequence for letting all the cities die but one, it just makes it easier. in never look back the consequences for not following the narrative are tangible and can be plainly seen. so maybe you can say missile command is an interesting experiment on the human psyche but it is not a narrative
  12. well then there's narrative in quake 3 too, you're a poor soul put in a scary arena and you kill people all day just to stay alive. its a harrowing tale of the resiliency of the human spirit NOT you can make anything sound grandeur just the same as you can make it sound simplistic and dumb, but there is no greater meaning behind protecting the 'towns' except to get points ESPECIALLY if its not explained in something as simplistic as missile command
  13. sorry people missile command has no narrative whatsoever i know we're supposed to be all artsy here butttt no. you shoot missiles that's it
  14. why's that? i think capcoms probably smart enough to not make them both insanely op also i want to play this game with ocr people this break
  15. the only thing not-darke about this post is the lack of and sorry the guy didn't post a link :/
  16. if this is legit i could be potentially interested i've been looking into buying production software since i got my new computer can someone else confirm this isn't fake
  17. also my birthday mind you haggar better be in this game god damn that would be the coolest thing of all time edit: lyrai your gif is bouncing to some dubstep that i'm listening to and its hilarious (yes i listen to dubstep wut)
  18. i just got on the 3rd disc of FFXIII its pretty awesome also mirror's edge is where its at
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