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Everything posted by Rozovian
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True that, prophet. Besides, with a project you kind'a know when your music will be out. With OCR you sub, wait, and then you hear if you have to wait for your remix to be posted or if you have to resub and wait all over again. Projects are more appealing in that way, especially to newcomers. You're looking at it from an outside POV. Nothing wrong with that, but it's only a part of what they are. The projects are a community thing, they just happen to be released to the public and made a big deal of because they're an easy way for people to sample what ocr is about. To many of us, it's a way to share our music with each other and to contribute to the community. Not cohesive enough? They've never really been. Not enough quality control? You're welcome to try out for any of the projects we've got running, see how it looks like from the inside. Dare I suggest a rose-tinted rear-view mirror doesn't give you an accurate comparison between then and now?
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Sounds pretty thick in the low region, needs some cleaning up there. Dunno if EQ is gonna do it, but if EQ ain't enough, there's side-chaining and stuff to try. Also seems to try to get a groove going but doesn't quite get there. You have a 6/4 pattern in a 4/4 song, which might work as a fill when all the tracks are in on it, but doesn't work imo when the hhats and bass disagree on time sig. Source is there, not sure it's enough for Larry's stopwatch criterion. It's pretty heavy on the reverb, makes it messy. You might want to separate the tracks a bit more to keep it clean, and/or drop the reverb a bit. Other than that, this is a pretty cool dance track. Keep working on it. The Prime series needs more love.
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Musicians wanted for original RPG score
Rozovian replied to jordanroher's topic in General Discussion
Yep, donations make you awesome. Oh and spreading the word about how amazing we are would also make you awesome. I mean, you're not the only game dev looking for music. Good luck with the game, I hope all goes well making it. -
If you'll do a good job with it, sure. Drop me a pm with a link to some tracks you've done so I hear what you can do, then I'll let you know.
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Congrats!
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Glad you liked it. I was almost shocked when I saw I had extended a short and repetitive source to 5 minutes, yet people like it. btw, I was also considering naming the track 'tear' in Finnish, OA felt Latin would fit the project better. Just as well, as it fits the project, and not many would correctly guess how to pronounce "kyynel". For anyone interested, I've spent a few bored moments writing some quick thoughts about the tracks, two discs done so far, probably gonna do the third later today.
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Red light means it's too loud. You need to increase the compression and/or decrease the volume. Don't actually know how GB handles compression, but there's one built-in compressor on every track and you should be able to add one as the last effect if necessary. But I was talking about reverb, which is the sound of the room. if you listen to an instrument, you might hear that it has something of a tail, even on instruments you set the release setting to 0 - if there's reverb, you'll hear the effect of the sound still echoing in the room the effect simulates. use headphones. You either have a too big room in the settings, or you have the track's reverb setting too high. Humanization is more about making the right notes louder and the right ones softer than trying to make them the same. from your comment it seemed you got it backwards. Basically, it's making it sound more human, and no human plays every note at the same velocity. Humanization isn't just about making random changes to make it uneven, it's about performance, making it sound like there's a real human being playing the instrument, a real human with real emotions and real creativity and playing it with those emotions and that creativity. If you want a humanization exercise, make a new song, use only the piano, and using only different note velocity (the hardness or loudness of the notes), make part of a short song aggressive and part of it calm. note velocity is the most central part of humanization, timing and length are the other two that you'd need for a piano. Other instruments are played in other ways, brass and woodwinds are blown so they need a different kind of humanization - strings are bowed, plucked and performed with in a variety of ways and should be humanized accordingly. Humanization is about making it sound like a performance, so thing like a performer (or a conductor). Since it's the guitar I heard needing humanization, you'll only have to worry about timing, length, and velocity, and I suggest focusing on velocity and do the other two only when necessary. Velocity is the first step, the first part of humanization to learn. Do the exercise, apply what you learned. Making things even is easy - you just compress the track way too much - making them sound human is difficult. And a lot more work. Learn it.
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Ace Attorney 3: Investigation Mid 2004 Remix
Rozovian replied to ÆI.'s topic in Post Your Game ReMixes!
lol, your link is screwed up. This should work. Some sudden transitions, some sounds standing out the wrong way, not enough click in the bass drum, piano is a little thin, higher strings sound a little weak and would sound better if you can humanize them. Brass, especially trumpet, sound like it's coming from a small radio under a pillow, doesn't seem to have the necessary highs and lows to break through. Softer brass has a different sound than loud, so either change the sound (if you don't have soft trumpet for when it's in the background, use woodwinds) or change the EQ. perhaps reverb can help you with that part too. If last version was raw, unprocessed, this is a big step up in mix quality. Not done yet, but definitely a step on the way. Nice work. -
Metroid Prime ReMix- The Hope of The Galaxy
Rozovian replied to Nabeel Ansari's topic in Post Your Game ReMixes!
Drums under the choir sound too close/dry. Same with tambourine. Drum pattern with the snare coming in a step too early would work better if the tambourine didn't also deviate from the simple 4/4 rhythm. Breaks at 1:45 and the one at 2:11 come too unexpectedly and are too abrupt. A crash/splash/ride/gong, a little fill, some punctuation, making the releases longer, doing it with a filter sweep... there are lots of ways to solve the problem and keep the break. Solve it any way you want, but it needs solving. Beyond that, I'm not hearing anything that bothers me, but I'm using speakers, not headphones. I'd say this is pretty close. Great work, kid. Looking forward to hearing the stuff you'll do in a few years. Don't take that the wrong way. -
I heard source. Let's say it's good enough for me and get to the stuff I'm better at. I'm mostly bothered by the brass lead, it has an annoying gradual attack between being there and being loud, which is pretty annoying. I suggest using a different sample/synth patch. This is kind'a sparse, which may or may not be a problem. The use of orchestral and synth parts works great, gives it a really space-y feel. The piano sounds subdued, which isn't a problem in the middle of the action but when it's alone it's to weak to carry the track. And it should. You might also want to give it a delay or another space (no, the other kind of space) effect. This sounds promising, good luck with it.
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A little too much or too big reverb, imo. Anyway, I like this approach. Source is there, and this is an unexpected take on the source. The GB drum loops - they're free to use, and you can't do anything wit this remix commercially anyway so I see no reason to have to change them. Mind you, I kind'a feel the same as you do about using loops, but it doesn't sound to me like the track relies heavily on them. What I feel is the core of the track are the guitar and piano parts. Speaking of an outstanding guitar, the guitar stands out in a bad way sometimes, partly because you've got two of them in there and they should be panned more so they don't sound like as impossible performance on one guitar. Not sure I like their sound, but a bit of EQ could change it a little. Sounds more like a harpsichord than a guitar, so you should definitely work on humanizing it and seeing what you can do about the tone. Nice work, especially for a beginner. Stuff to fix, but you've done lots already, you'll get it done right. Keep at it, this is the kind'a left-field remixes ocr loves and need to be finished.
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Brass sounds like it's not velocity-humanized... I'm also hearing a weird metallic reverb, not sure if it's just the intro brass or other parts as well. This is a sweet take on the source. Big band, you say... will you make it bigger?
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Legend of Zelda: A Link to the Past (ReMix)
Rozovian replied to Andy Szawsum's topic in Post Your Game ReMixes!
Seems like the bass drum doesn't have any highs and barely any mids, you might need to change the EQ on it, or pick a better sample. Doesn't sound right with the light snare and the overall light tone. The arrangement is pretty minimal, you can change chord progressions and leave out parts that you've already used, repeat parts, add more layers of backing (harmonic, rhythm, atmosphere - whatever). The arrangement is interesting in that it seems like the 0:40-3:00 part just repeats itself for little reason other than length and could be cut without much loss. There's a slow build-up in it where bells come in, there's some changes and pauses ion the drums, but beyond that it's mostly the same as after 3:00. Changing that up should yield a more interesting arrangement. Say, stay on the first part of the source, repeat that while building up, and make a bigger change to the second part of it. The dynamics of it could use a bit of variety too, not just the arrangement. It's great that soundcloud displays the waveform, you can see where you have breakdowns and where you have more intense parts. imo, those intense parts should be more intense so there's a great contrast - more range. As for sounds, the overall light-weight vibe this has is pretty sweet. Bass drum doesn't quite fit, neither does the changed/faded in sound getting louder around 3:05. Some irony having a light-sound dark world theme. You have a lot of cool stuff in there, would be great if you'd bring it out more. Give it more layers, emphasize parts of the arrangement, use the build-up to make the listener look forward to when the track hits its high point, and make a high point that makes ppl wanna hear the remix again. What you've got so far is a decent foundation for the arrangement. Make good use of it. Good luck. -
Or that they lost motivation for the dozen projects they already joined. Where are my remixers?
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This. 10chars
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Link doesn't work. Also, I listened to the Anso episode, and almost fell off the chair. Arma dagar vad du låter svensk, dude.
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You're entitled to your opinion, expectations, but it's one thing to say it didn't meet your expectations, another to say talent was misused. Kind'a like saying I recognize that you're thinking but then say you're wasting brain power having thoughts. Not respectful, so don't be surprised or take it personally when some of the responses you get are just as disrespectful. Especially when, if you're the least bit familiar with ocremix, you should know what we do.
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There's tags now. In progress. Here's the piano tracks they've tagged so far. it's just the review threads, not links to download/writeup, but you see the names and numbers. You should get al ocremixes via torrents anyway.
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Dude, shut up.
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Dunno. he made it, the project stagnated, he had it posted, the project is back alive... I talked to him about it, talked to Usa about it, don't remember what we decided on. The list of available tracks doesn't actually say which tracks we include or don't, so we might use it. Dunno. Regardless, it _is_ free to take. Would be nice to have an even more awesome take on it... or just a different take. nothing says we can't have both Nocturnal and someone else's rendition.
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All right it's yours. Off to page 1 to get it off the list. You should know we've got a version of it on the project already, but the remixer in question lost the project file. It remains as a bonus track unless the remixer asks for it to not be included. Just FYI, shouldn't really matter to you.
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Looks interesting. But it's not like there aren't projects needing remixers already. Count me as interested. Maybe we should make a deal: you gimme a track for sd3, I'll give you one for this.
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Trackers. And not making use of the tracker-specific features. Stupid. And then garageBand. And then Logic. Guitar and Bass somewhere along the way. Mixing skills enhanced by listening to other ppl's works in progress. Other people started with these.