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Bleck

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Everything posted by Bleck

  1. 1) because board games and video games are separate mediums of entertainment with wildly differing overall structures 2) because chess strategy has nothing to do with mechanical execution i.e learning to play chess does not involve learning to physically pick up a piece and move it 3) because a game being intelligent and challenging (i.e having depth) is not the same thing as a game being opaque and obtuse; it doesn't require intelligence or skill to stop playing a video game so that you can go have someone explain to you how to play a video game basically the idea here is that a game being impenetrably incomprehensible is not (or should not) be what makes a game competitive
  2. neh

    neh I am watching the walking dead with some people

    neh

  3. meeeeeeeeeeeeh maybe later add me regardless DrBleck (blitzbleck on skype)
  4. because everyone loves the current system amirite fellas~ it's already heavily encouraged to treat new players with respect and try to impart knowledge on them; I think it's not only strategically but ethically correct to go out of your way to try and help new players, and as such the ragings of someone matched with some people 'less good' than them is largely irrelevant to my opinion of whether or not matchmaking should be a thing I think your choice of the word perceive here is what's important; even in a system where the top priority is matching players of the same skill level with each other, people still scream and sneer at each other over perceived skill differences to me it seems like whether or not people are matched up with the same skill level is irrelevant, since angry fucktards are just gonna bitch and moan regardless like I said before, it should be the responsibility of skilled players to help their teammates be better; I don't think it's reasonable to say that the needs of the relatively few top players should outweigh the needs of the rest of the playerbase that makes the game popular in the first place I think that both of those statements are correct-ish; on the one hand it's entirely likely that mobas are inherently impossible to learn without outside knowledge, and on the other hand it also seems pretty possible to learn how to play just by playing (I for one don't read guides or watch the pros and I feel like I'm pretty okay at the game) however my point is that the former shouldn't be a thing; if it's impossible to learn how to play a game by playing that game, that's a result of poor design, regardless of whether or not it's arguably a characteristic of mobas and etc. a central tenet of any video game's design, competitive or not, should be minimizing the amount of outside-the-game-itself help that a player must need to enjoy it; I think a standard for any game to strive for should be, you know, making players actually want to play the game, as opposed to making players feel like they have to go read a goddamn book on how to get better there's also the whole thing where watching someone else play probably doesn't make you mechanically better (combos, skillshots, reaction times, etc.), just strategically (i.e when and where to ward, team composition, etc.) - so to me, saying that one must watch others to learn how to get good is paradoxical, because by doing so you're minimizing the time spent actually getting good at the things that are really going to win you the game yeah see the thing is that you're both right back in season 1 and early season 2 malphite was hilariously overpowered numerically and mechanically and nobody played as him because nobody had given him enough of a chance to realize what he could and would do to an enemy team then one stream guy started playing him top and never lost and all of a sudden malphite is op as fuck and everyone is playing as him; he'd been in this state ready to be abused all along but nobody thought to actually do so until one guy decided to open the floodgates the metagame is and will continue to be shaped by a combination of mathematical advantages and experiences/expectations
  5. is it really, though? because I'm of the opinion that grouping players up into castes where wildly different strategies are successful and there's virtually no in-game experiences that teach the player how to get better is definitely not as good as the alternative basically I'd rather have a random game where I'm against a challenger level player and lose but be able to learn from what they did than have game after game after game of silver scrubs and have virtually no idea what I'm supposed to do to get better I remember playing TF2 and half of my favorite engi nesting spots were things I learned from watching other players while playing the game; the game shouldn't be structured in such a way where I never actually encounter people who are better than me to spare my precious feelings and if I ever want to get better I have to stop playing the game so that I can either go read about how to be better or, worse yet, go watch somebody else play it
  6. whether or not adults play the games (I certainly do) has no bearing on whether or not they;re for children
  7. what about it other than that some people like it makes it valid or more to the point, why do you think that the fact that some people like it means that anyone who dislikes it because of its exclusionary nature is somehow wrong to feel that way do you really think that the server would be ruined if perhaps a change was made to accommodate a vocal minority of people who by all accounts have every reason to be dissatisfied with a game mode that largely involves sitting around not doing anything
  8. why don't you just e-mail guitar center and ask them
  9. I think saying that the only possible way for matchmaking to work is to use a rating system that is inherently incapable of taking into the account the idea that sometimes you'll get matched with players far worse/better than you is more of a supporting argument for the idea that the game just shouldn't have a rating system
  10. so what you're saying here is that because dark souls is on steam that people should therefore be okay with sitting around not playing tf2 at a time when they would like to be playing tf2
  11. hey guys can someone explain to me if I can get away with not paying for something while at the same time getting use out of it right in front of the people I'm supposed to be buying it from? ? ? ? ? ? ? ? ? ? ?
  12. I don't but then again I don't hang out with kids in grade school (i.e pokemon's intended audience)
  13. they should rename this game to Ward Wars also using Elo for a team game is dumb
  14. they aren't focusing on making pokemon games for consoles because there's no reason to do so
  15. what is this thread even about I mean seriously
  16. ash's pikachu refused to evolve to raichu in the show, why would it use a mega evolution you fuckin' scrubs JEEZ brush up on your ANIME FACTS
  17. guys I totally like this new fad entirely via its own merit it has absolutely nothing to do with how much of a new fad it is
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