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Bleck

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Everything posted by Bleck

  1. that was a pretty good article, even if it really fucking annoys me when people use the word 'competitive' as an impersonal adjective in regards to video games riven is a fun champ who is almost perfectly balanced
  2. X is definitely one of the better ones and I will engage you in fisticuffs to prove it
  3. had me to the allowed list if there is one drbleck
  4. it's not so much laziness so much as it is that FFXIII and FFXIV bombed pretty hard and re-releasing an older, much better title for the PS3 is an easy way to both appease many people who want this sort of thing and make a quick dollar
  5. every time I start to think of the foot sections of star fox assault I start to vomit uncontrollably
  6. those are all things that should be free
  7. Nunu is good, not great. All of the dudes I named are much better - as well as Amumu, Xin Zhao, Gangplank, Jarvan IV and Cho'Gath, off the top of my head.
  8. Udyr is easy-mode, Lee Sin is overpowered. Rammus is the kind of jungler where he can do it but there's not really a point to it other than just filling the jungler role on a team. If you want an actual jungler, instead of just some tank/melee dps who can do it, the best six are Lee Sin, Udyr, Nocturne, Trundle, Warwick and Fiddlesticks in no particular order.
  9. Trundle is the best jungler that isn't easy-mode or overpowered.
  10. I think it's looking just as bad as every other recent FF game (save 4 Warriors of Light, apparently)
  11. one time I thought about playing a ranked game but then I realized I didn't actually hate myself that much
  12. I believe it does matter! It's the same thing as the difference between playing Halo 3 and dying to somebody who outmaneuvers you, takes you by surprise and uses superior skills to kill you with the Assault Rifle, or somebody who walks straight up to you and uses the Battle Rifle to kill you almost instantaneously. Both of these things end in death, but one of them feels a lot more frustrating to most players because of how inherently unfair it seems to have all of these weapons if only one of them is actually worth using. Compare that to LoL, where we have all of these mages with different attacks and spells and stuff, but why would you use any of them except the ones with instant/homing stuns? Don't worry, I agree. I believe that game design still hasn't moved past the "here's a broken game, have fun" mentality, and I think that it's silly for anyone to imply that it can't. Tensei and Zero are right in that removing CC specifically from the structure of DotA wouldn't really work, but I believe all that means is that DotA itself is generally flawed. I'm not arguing that we should crack DotA in half or all stop playing it forever, but I do believe that trying to justify bad design elements will only continue to slow down game design, especially competitively.
  13. there's a phenomenon with gamers where the more people actively play a game, the more they tend to downplay bad design choices in a game; I'm not trying to sweep away your opinions here of course but I've seen this happen too many times to think that my opinion of crowd control is just because of a lack of exposure to it do you mean visual design? because last I checked they were still emulating Warcraft style (read: fucking retarded and ugly)
  14. dying and having to respawn isn't poor design dying (because somebody walked up to you and used a thing that made it so you could not move or act and then losing gold so as to make it so you will have an even shittier time dealing with the same thing a second time and so on and so forth until badda bing the game is already lost) and having to respawn is poor design
  15. also the concept of 'build complete' doesn't really make much sense because it implies that every character has a single viable build which is definitely not the case
  16. you will never silence the voice of truth it will ring throughout the ages
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