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Everything posted by Bleck
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League of Legends: I finally updated the player list in the OP!
Bleck replied to Garian's topic in General Discussion
I think the lack of gold removal works better, because consistently losing gold to an enemy as they get more and more powerful until they are nigh undefeatable sounds like... really depressing. In other news, I only just now discovered smart-casting, and subsequently used it to go from sort of liking Veigar to loving Veigar. -
League of Legends: I finally updated the player list in the OP!
Bleck replied to Garian's topic in General Discussion
LoL (and DotA in general) suffers from a huge snowballing effect, I think; very rarely do games that start off badly for a team end any better for that team. It also doesn't help that LoL is really badly balanced, in my opinion. -
League of Legends: I finally updated the player list in the OP!
Bleck replied to Garian's topic in General Discussion
I saw the preview, and I'm pretty excited for it. Twitch has always been my favorite carry (even though he's awful and I never play as him because of it), so it'd really make me smile to see him actually useful again. A good Eve knows that she's there to finish people off, not be a target in team fights. That being said, she is still really bad. -
League of Legends: I finally updated the player list in the OP!
Bleck replied to Garian's topic in General Discussion
that's not really a bug it's just riot being bad at programming -
I haven't been excited about a Japanese game since Marvel Vs Capcom 3, and before then it had been years
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the difference between RE4 and RE5 is the difference between Army of Darkness and The Matrix Revolutions both sequels in an amazing series, but the latter kind of forgets what really made the original great, while the former builds on everything that was great about the original and the thing you have to understand about the RE series is that RE4 is the only game actually worth playing in it, because it took everything that made RE1-3 good and left behind everything that made RE1-3 terrible
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League of Legends: I finally updated the player list in the OP!
Bleck replied to Garian's topic in General Discussion
Soraka's role was always meant to be lane pusher, she just got too caught up in being a support to properly do that. -
League of Legends: I finally updated the player list in the OP!
Bleck replied to Garian's topic in General Discussion
talon is so fun but buy a thornmail and he's fucked -
Heroes of Newerth Thread 2: Electrician Boogaloo. Now Free to play!
Bleck replied to Tensei's topic in General Discussion
how long will it take me to earn enough coins to buy chronos -
3DS: Friend Codes on First Page, OMG THE THIRD DIMENSION
Bleck replied to The Damned's topic in General Discussion
It's not really distressing. The second stick wouldn't be for anything that couldn't be done on the original system, and the only other things they can really change is screen size/brightness and overall system portability, both of which are extremely high quality on the 3DS. -
Heroes of Newerth Thread 2: Electrician Boogaloo. Now Free to play!
Bleck replied to Tensei's topic in General Discussion
reinstalling this I guessssss -
capcom deserves the hate because literally every game they've made that isn't street fighter or mvc3 or mega man in the past five years has been shit
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How well a mechanic works has nothing to do with whether or not the mechanic is dumb bullshit. The only justification for denying is that removing it makes the laning phase boring - but from a design perspective, that doesn't justify denying so much as it makes it clear how mechanically broken the concept of the 'laning phase' actually is. I'm excited for Dominion in LoL for that very reason. I think that an oft looked idea, when it comes to design of individual characters in games and the balance of those characters, is how easy it is to do something. I agree that something like Dark Binding is not so bad because it's actually a toss-up as to whether or not it will hit - but then there's also Ashe's arrow, which moves too quickly to be dodged at a certain distance. Or Taric/Sion/Annie/Twisted Fate/Ryze/Fiddlesticks' homing/instant disables, where they require no skill whatsoever and are incredibly zoning tools. Those don't require any real skill besides activating the skill and watching the game do the work for you. Those are the kind that aren't really fun. And there's also the whole thing about just how long they last. Chronos' ult is, like you said, avoidable, but my problem with it was more how it disables you for five seconds. Admittedly, I played HoN when I was really inexperienced with DotA and most of my experience now comes from LoL, but not only is a five second disable five seconds where a player just can't play the game, but it also seems like plenty of time to pretty much destroy anyone that isn't a tank. And since neither LoL nor HoN[?] (or, presumably, DotA2) has diminishing returns on disables, the meta-game will almost always revolve entirely around how disable-heavy your team composition is - and will, therefore, gravitate to the characters with the easiest disables to land. And as long as the entire underlying structure of the game revolves around easy abilities that disable your opponents for increasingly irritating amounts of time, it's going to be really unintuitive and unenjoyable for a lot of players, and really hard to get into for new players.
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actually it's dying more quickly than ever
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oh hey is this one of those threads where everyone pretends to hate nintendo because being excited for the next zelda is totally lame
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hahaha value hahaha pretend hat economies
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I don't really think the strength of laning lies in how much gold you get so much as it leads to pushed down towers which leads to a pushed down nexus which leads to victory maybe I'm just playing with a lot of stupid people recently but it seems that a lot of DotA players seem to forget how inconsequential getting a lot of kills is in comparison to actually winning the game
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yeaaah it says right there that it is a stun Okay, see, we're already getting into the DotA fan discussion bias where everyone assumes that everyone is just bitching about being bad at the game and everything is an invitation to try and prove you're better at the game than people. Who is good and bad is irrelevant, as is how easy it is to 'counter' somebody or play as whoever or whatever other stupid bullshit. The point was that taking the controls out of your opponents hands for five seconds is bad design. It doesn't matter if it works in the context of the game, it doesn't matter if the metagame is based around it, it doesn't matter if you think it's easy to counter, it doesn't matter if you prefer it being in the game, it doesn't matter if Generic Pro Asshole prefers it to be in the game, none of that matters. Making a game where the objective is to generally make it so your opponent cannot play the game is bad design, period.
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I was never talking about this - I don't even know who Valkyrie is. I was mostly talking about this guy http://honwiki.net/wiki/Chronos
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Five seconds of stun is five seconds where a player isn't playing. It's fun for the stunner, but not fun for the stunee; in my opinion, any game where the most powerful strategy is the one that essentially takes the controls out of your opponents hands (especially when using that strategy amounts to nothing more than picking the right character and pushing the right button) is badly designed. I'm a guy who thinks that the three second stuns in LoL are ridiculous, and that even the two second ones are probably pushing it. Five seconds is altogether too bad for me.
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I just hope he doesn't do a Robert Jordan on everyone.
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I also hate Flash, but yeah
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NJ is right - cliffhangers aren't bad, but the nature of the various cliffhangers, combined with the incredibly sluggish pace of the story, is mostly irritating. It wasn't so bad in the previous books, but this book was basically nine hundred pages of nothing happening, and then one hundred pages of empty cliffhangers and a tiny bit of actual plot advancement.