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Gario

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Everything posted by Gario

  1. Remixer name: ctcross and deepeejr Real name: Alex Drach Email address: Website: none UserID: 35829 Note: My collaborator prefers to be mentioned by his nickname, "deepeejr" only. If that means only crediting him in the body of the submission that's fine! Link to song: Name of Game Arranged: UN Squadron (SNES) Name of Arrangement: "Hit And Away Is My Style!" Music composed by Manami Matsumae, Mari Yamaguchi, Takashi Tateishi Name of Individual songs arranged: A medley of songs including: "Introduction", "Briefing (Stage Select)", "Store", "Front Line Base (Stage 1)", "Boss 1", "Quartermaster Corps (Truck Stage)", "Front Line Base (Stage 2)", "Boss 2", and "Mission Clear". Brief comments: My friend (deepeejr) and I grew up loving this game, and we were shocked to find out how few covers/remixes there were to this game's amazing soundtrack. We each recorded different parts of the lead and rhythm guitars. The drums and bass are MIDI, as well as a few synth instruments in the Introduction and Briefing (Stage Select) portions of the song. Also we sprinkled in a few sound effects sampled from the game which felt appropriate. The cowbell in the middle was a non-negotiable addition to the arrangement. My aim in this song was to more-or-less mix it as an organic-sounding rock tune as played by a 4/5 piece band. I took a hands-off approach with plugins and processing of the guitars. The drums have a fair amount of parallel compression and (perhaps excessive at times) reverb, but I wanted them to be featured prominently. The overall mix tends to be bass-heavy, since the bass is such a key and prominent part of the original tunes from the game – for example, in the Store theme. The bass sound itself hearkens back to a more "faux" sounding instrument, reminiscent of the bass sound used in the original soundtrack - which I felt actually sat better in the final mix, more-so than a more natural electric bass sound, given some of the bouncy/zany basslines the original soundtrack brought to the table. Overall it was a really fun piece to work on, and for my first submission to this site I hope it is up to the high standards that so many other arrangements have set. Looking forward to any thoughts/criticism you may have. Thanks!
  2. Contact Information > ReMixer name: HeavenWraith > Real name: Antanas Palaitis > E-mail: > Website: http://www.heavenwraithmusic.net > Forum user ID: 50325 Submission Information > Game: Ys: The Oath in Felghana > ReMix Name: Solace, Within & Aethernium > Original Name: Beat of Destruction > Original Author: Ishikawa Mieko, Jindo Yukihiro > Link to the file: My submission to the "30 years of Ys" fan album which, at the time I'm writing this, is not yet released. It's a sort of spiritual sequel to my previous remix "Anathema, Quietus & Apotheosis". Due to time constraints of the project and personal life, I had to approach this remix differently - after envisioning the concept, I laid out the the rhythm and harmony (mostly just drums, bass and a few orchestral elements) of the whole song beforehand and, without making any changes to it, built everything else on top, mixing coming last. During the process, I was afraid of it being an endeavor too ambitious, but it turned out alright (although with more time I would have considered more complex harmony) and produced results before the project deadline. The song was mostly and probably most obviously inspired by Hellfire from FFXV, which made me inclined to spend hours tweaking EQs and compressors to achieve the epic drum banging, among other things. Another influence, to a lesser extent, was Demetori - 星条旗のピエロ ~ The MadPiero Laughs, mostly for guitar writing/technique. Thank you for your time.
  3. Thank you for your consideration. Contact Information Username : Eliott Tordo Name : Eliott Tordo Mail : user id : 35146 Submission Information Video game : Golden Sun Cover name : Elemental Stars Erhu (EDIT (07/29): New name: "Essence of the Four Elements") Original song name : Elemental Stars Comment :
  4. Contact Information ReMixer Name: Megalixir Real Name: Sam Barugh Email Address: Website: https://megalixir1.bandcamp.com/ Userid: sambarugh Submission Information Game Arranged: Elemental Master Arrangement Name: Brother Themes Arranged: Great Spirit Overture [Opening] https://youtu.be/vz4lX9J9s7Y Dance of Flame [Stage 1] https://youtu.be/j98g5PPj0O4 Calling on the Dark Dragon King [Boss 5] https://youtu.be/1iRJss7o7ew Until the End of the Earth [Stage 3] https://youtu.be/PYFuA7zvXEc Cursed Destiny [Visual Scene 1] https://youtu.be/f-lgoCz1D4M Additional Info: Elemental Master was a SEGA Genesis title released in 1993 in North America. Developed and Published by TechnoSoft. Megalixir comprises of: Mads Aasvik – Synth / Sam Barugh – Guitar / Joe Khan – Bass / Joey Killam - Drums/Mastering OST Links: Provided above with theme details Comments: This is our second submission to Overclocked Remix. Recently we have been working with montage compositions and were inspired by Elemental Master. Unfortunately, neither TechnoSoft nor Toshiharu Yamanishi (composer) have a significant library of work, but both the game and the music speak to the quality on the Genesis at the time. This piece took a lot of work to coordinate but we are extremely happy with the outcome - we feel that it retains the spirit of the original work while incorporating our own sound.
  5. Dear OCRemix Panel, Please find attached an MP3 file of my arrangement/cover of the theme for ‘Garoh' from Golden Sun: The Lost Age for your kind review. (I have also included a link to an online version in case the attached one doesn’t work.) The piece includes about a minute of original composition; the rest comes solely from ‘Garoh’. I title my arrangement “Under a Full Moon”. It is an orchestral arrangement with a trio of real flutes. The information required is given below. Many thanks for your attention! Very best regards, George Personal information: ReMixer name: satoka-eldon Real name: George Goodwin Email address: Website: http://eldonreeves.com UserID: 34976 Link to original track: http://ocremix.org/song/4299/garoh Link to my arrangement: Some comments: I transcribed and arranged this track more than 10 years ago using a very primitive version of Sibelius, along with a bunch of other music from the first two Golden Sun games. It was much, much later that I realized other musicians were uploading upgraded and arranged versions of pieces to the Internet, and only now that I’ve gotten round to following suit. (Better late than never!) The melody to the original theme to the town of Garoh (home of the werewolves of Weyard), is played by a flute. It has a wonderfully melancholy feel to it. I took the original theme and arranged it for an orchestra, and played three flute parts over it, really trying to capture that melancholy feel. The original track doesn’t include any percussion, so I used rubato throughout the piece to try to make it feel more personal. I also added a minute’s worth of original material (from 0:32 to 1:37) given the brevity of the original piece. The first half of the addition includes a brief modulation into E minor, and includes several chromatic runs in the melody. The second part follows part of the chord progression of the original, foreshadowing the final climax of the piece. The final section from 2:10 was modified from the original alternating F-G chords to include a rising bass-line, to try to enhance the climax. I got a lot of feedback on my arrangements over the last few months from a lot of different people, and have learnt a lot about producing music using a DAW. Thanks goes in particular to the musicians at the Golden Sun Reddit and at the OCRemix forums~
  6. Previous Decision Contact Info ReMixer Name Stunning Cactus Real Name Colin Betts Email Address Website https://colindbetts.wix.com/colindbetts User ID 32605 Submission Information Name of game arranged Kirby’s Adventure (NES) Name of arrangement Ride the Rainbow Warp Star Name of song arranged Rainbow Resort (a.k.a. “Level Map Select of LEVEL 7”) Link to original soundtrack: https://www.youtube.com/watch?v=7dnVcKSqxU8 Links to my remix: Download link Stream link Comments: This is a resubmission. I want to thank the judges profusely for asking me to resubmit – I can’t describe in words how much I appreciate the opportunity. Many, many hours have gone into this final version. I hope I have made you proud with the newly-polished production of my take on this awesome classic tune! Comments from original submission: I fell in love with the haunting melody the first time I heard it (which, oddly enough, wasn’t from the original soundtrack, but from a fan-made game that featured a remix of it). I didn’t really intend on remixing it to the extent that I did; I was originally planning to make a grand orchestral cover. However, I one day stumbled upon the anime No Game No Life and became absolutely infatuated with the opening theme, “This Game”. It’s a very upbeat tune with rapid pianos, bass-licks, drums and guitars, and I probably spent a day or two deconstructing it because it was so dense with crazy counter-melodies, polyrhythms and key modulations. I knew I had to make something in that same vein, and while working on creating my orchestral version of Rainbow Resort, the idea struck me: a bait-and-switch intro leading into an upbeat, frantic and super-catchy arrangement of the timeless Kirby track. I ran into a couple walls in the development process (and probably pounded my head against a couple real life walls), but focusing on finishing is what kept the fresh ideas coming. I’ve never worked harder on any composition in my entire life, and I’m genuinely pleased with how it turned out. I honestly couldn’t genre-ize this piece if you asked me to. Perhaps it’s some sort of hybrid between rock/metal and soundtrack music. I hope you’ll find this rather unorthodox arrangement of a classic 8-bit Kirby tune as endearing as I intended.
  7. RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Hollow Knight Song Title: Goldpath Songs Remixed: Greenpath Comments: my brother (Gabriel Tripp) helped me to mix this, so if it get accepted, please credit him too ^^
  8. EVAL Oh, we've got some Undertale going down on here - great soundtrack. You do some fine work with the live guitar work, and it's pretty solidly produced, as well. Since this has the EVAL tag, though, I've got to say how it'd fair on the panel, and to that I'd have to say it'd likely be greatly enjoyed, and then quickly rejected because it's a really close cover of the source, with similar/identical instruments to the source to boot. The final section that plays Undertale is very jarring, as well, being a completely different in instrumentation and style; it's basically two different songs side-by-side. So while it's a fun cover, I'd suggest not submitting it to OCR at this stage as it's indeed a cover, which OCR would not accept. Great stuff, though - glad you shared it with the WIP forums.
  9. EVAL Well, this is some really great stuff. I can't say too much about this; it's some quality metal that'd likely pass in the panel (if it weren't directly posted on the site). It's a pretty straight arrangement, but there's a lot of machinery going on in the background that help it stand out, as well as some sweeping solos. We need some Megalovania on OCR, so here's hoping you send it our way. I wish I could give more productive advice on this, but you really did sweep this one out of the water. Hope to see it on the panel soon!
  10. To be honest, the strings bug me much less than the guitar does; they sound fake, but to be honest they sound SO fake that there's really no uncanny valley - they're just another electronic pad that carries the theme. At best, my complaint is that they're a vanilla instrument that's a little too similar to the pads, but that's getting into personal preference territory. They're not great, but they're passable - I give them a pass. The electric guitar is a far more guilty culprit of being too low quality and uncanny valley. It would be better to use something that either is more realistic/live, or something that doesn't try to be a guitar in the first place (a saw/supersaw with guitar-like bends fattened with delay/reverb, for example). There are long stretches of the arrangement that doesn't have that guitar where it's ranges from decent to great, but where the arrangement has that guitar it's just so jarring how much that instrument doesn't belong in this. Oddly enough, it's not so bad as a background instrument at 3:51, but otherwise it's just not the right instrument for the center stage. The arrangement is cool and dynamic, but if I'm going to be honest the instrument quality of that guitar does sink it for me, and it's front-and-center for a significant portion of the track. I've been called out for being too harsh on singular elements before, so I could be persuaded otherwise if anyone feels this is too harsh, but for now I think it's a big enough issue to send this back to the artist for a fix. NO
  11. ReMixer Name: Rapture Real Name: Fabian Del Priore Email Address: Website: www.delpriore.de Name of game(s) arranged: Joe & Mac - Caveman Ninja Name of arrangement: Joe & Mac - Caveman Calypso Name of individual song(s) arranged: Stage 1 Name of original composer: Z. Yamanaka System: SNES, Arcade Link to the original soundtrack: https://www.youtube.com/watch?v=87T5V7fyPnY&list=PL-vD6rIjXrcKpbDGFbZFAYn1k_Pcj37xI&index=6
  12. RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Chrono Cross Song Title: Yesterday’s Dream Songs Remixed: Dream of the Shore Near Another World with some shades of Radical Dreamers at the end Comments: Here’s a link to the track:
  13. Gotta say, this is an interesting approach. Glad this isn't an instrumental, since those vocals really do have a lot of character. I'm surprised how (relatively) in tune you keep your vocals at those deep tones. It's not perfect, but considering you're going for a rough, snarling sound I would say it's passable. Not for everyone, but I like em'. The backing instruments, though, are a non-starter. They're not at all humanized, with the strings and brass being particularly mechanical. It doesn't help that the brass has a long solo at 1:55, which magnifies just how mecanical it is. The levels all remain the same, the attacks and releases of all of the notes are the same, which just makes it sound like a computer is hitting all of the notes the same way all the time (which it is, but the trick is to make it not sound like that). The arrangement is pretty good, but the mechanical backing instruements send this below the bar. If some time is spent making the backing orchestral elements sound more realistic this would have a chance on the panel (granting that others consider the vocals passable, which is in the air), but right now this is a hard pass. NO
  14. Contact ReMixer name: The Man Real name: Email address: Website: https://www.youtube.com/themanpf User ID: 35318 Submission Game arranged: Cuphead Name of arrangement: Don't Mess with King Dice Name of individual song arranged: Die House Composer: Kristofer Maddigan System: Microsoft Windows; Xbox One Year: 2017 Original song: https://www.youtube.com/watch?v=P3UguXUvECM This is an orchestral/classical arrangement made for my channel TheManPF in Youtube, where I try to push myself to constantly make arrangements of different anime/series/movie/videogame soundtracks, for this particular arrangement I tried to translate the original jazz song into something of my own style of composing, utilizing orchestral elements and singing with a raspy, villain-y voice, akin to Disney villain soundtracks
  15. Yeah, Nutritious' is on point on this one; the arrangement overlays the source track. Though quiet, the backing track is there throughout. It's kind of cool that the artist actually (allegedly) got permission from the original composer to do this, but as per OCR's standards this isn't considered substantial enough to be considered an arrangement: The track, while pretty neat unto itself, is in essence taking the original game audio and adding items on top of it (standard specifies drums, but this applies to other instruments too), which violates this standard. I should've caught it in the inbox, but no biggie. NO, OVERRIDE
  16. Hello, I would like to submit my newest track to you guys. Remixer Name: Riku Namako Real name: Harold Knox email: website: https://soundcloud.com/riku-namako userid: 35132 I'm sending the track as an attachment, but here is a link as well if thats more convenient. game arranged: Chrono Trigger Name of arrangement: Chronot Trigger Edge of Time Name of individual song arranged: Chrono Trigger (title track) Comments: Not much I can say other than that I wanted to try my hand at video game remixes, with the ultimate goal of making an album some day. This track was recently finished as part of my own personal project, Limit Break. Thanks for your consideration!
  17. Note: If this passes, will likely need a name change, just so it doesn't have the same name as the source. - Gario Remixer: Chimpazilla Name of Game: Crypt of the Necrodancer Name of Arrangement: Mausoleum Mash Name of Source: Mausoleum Mash I remixed three tracks for this album, and it was very hard to decide which one to submit. The entire album is amazing! I was honored to have been invited to the project by Danny B. and Flexstyle, and the tracks were a joy to write. Mausoleum Mash is probably the closest to my heart since it is the first of the three sources I remixed, and of my three this one is probably heard the most in the actual game. Congrats to all ReMixers for the album winning Best Fan-Arranged Album 2017 on VGM Online! Thanks again to Danny and Flexstyle for including me in the team!
  18. Hello, I am submitting my piece, Withering Away, a take on Chrono Cross - Departed Souls. My OC ReMix profile is: http://ocremix.org/community/profile/35128-arman/ My piece is hosted on SoundCloud: I appreciate your time and consideration, Arman Aziz
  19. Game: Wangan Midnight Maximum Tune 2 (fuck yeah!) source: https://www.youtube.com/watch?v=fOQ2MZ9QiYo I was going through my itunes playlist and saw that this song had 134 plays, and I hadn't even considered remixing it. Well, time to fix that! The original is about as perfect of a trance song can get, so I would need to take a left turn (while drifting hard, obviously) on the arrangement. Adding a metal edge and keeping the trance elements was a really fun revelation for me, meaning I could have a bunch of powerful and precise polyrhythms under the saws and pads, and it was a perfect match. Add in some trance-style breakdowns, a few solos, and an original section to compliment the already great song, and we are off to the races! In my pit crew was the ever-excellent Nabeel Ansari, who helped me tremendously in getting the exact drum sound I was looking for. I couldn't have gotten across the finish line without him! More car-puns.
  20. Your ReMixer name: Lucas Guimaraes Your real name: Lucas Guimaraes Your email address: Your website: https://twitter.com/Thirdkoopa - knew nothing better to link for this Your userid (number, not name) on our forums, found by viewing your forum profile: http://ocremix.org/community/profile/33965-thirdkoopa/ Name of game(s) arranged: Secret of Mana Name of arrangement: Down the Rabite Hole Name of individual song(s) arranged: Into the Thick of It Other people that helped: Furilas, Marc Papeghin, VGcellomusic, and Jorito It was on Resonance of the Pure Land; I learned a lot from it and had a really good time. I'm hoping to keep contributing to OC Remix. Hope I did good on the email too. Thank you guys so much.
  21. Contact Information ReMixer name : Reuben6 Real Name : Reuben Spiers E-mail: Submission Information Game: Mother: Earthbound Beginnings Name of Arrangement: Snowmen and Starmen Name of Original Song: Snowman
  22. Ribbit? I'm just copying my write-up for this track named "Brain Sound Tilt", which I've just finished and will be featured on OCR's Skies of Arcadia "Arcadia Legends" album: "This Modus guy first hit me up on Facebook during a time when my psyche wasn't very salsa n' samba. It took it a while to start dancing again, but when it did, he immediately noticed and messaged me once more, and there was this very almost completed album to which I thought "k c'mon let's keep it up" and PAM - I chose Ramirez's theme. I've admittedly never played Skies of Arcadia, but when I heard that tune, it somehow clicked and I went curious to learn more about its background. Apparently, Ramirez's mind went by a twist after some events, running from love to hate, judging a whole nation for the acts of individuals, whereas putting all his trust in one single person, who died afterwards, etc... All in all, it was the perfect moment to explore a psychology-themed mix, so this one's my attempt to emulate Ramirez's inner self: there's a dark environment, with some grits, glitches, distortions, dissonances and a dancey chorus that attempts to make it brighter and brighter, until it fails on the last chord, biased by those interferences only to be overcome by darkness again". Thank you Modus for the approach, and Darkflamewolf for the opportunity you've created! Download link: Source: https://youtu.be/Et_zP0v3thU
  23. Prior Decision Link to ReMix: Contact Information ReMixer Name: GCJ Real Name: Caleb Email: Website: https://soundcloud.com/gcjofficial or https://www.youtube.com/channel/UC4gkFBO9_FKEr_GRezitg6w Forum userid: 34256 Submission Information Games Arranged: Jet Set Radio and Jet Set Radio Future Name of Arrangement: Butterfly Spy Name of Songs Arranged: "Sneakman" and "Fly Like A Butterfly" Additional Information: Composer for both songs, Hideki Naganuma. Jet Set Radio was originally on the Dreamcast, but has been ported to Windows, PlayStation Network, Xbox Live Arcade, the PlayStation Vita, iOS, and Android. Jet Set Radio Future was only on the original Xbox. Link to Soundtracks: Jet Set Radio: https://www.youtube.com/watch?v=RGA4PilHdr0 Jet Set Radio Future: https://www.youtube.com/watch?v=ugo6ASPVu9g Link to Original Songs Used: Sneakman: https://www.youtube.com/watch?v=8VyaShl6urc Fly Like A Butterfly: https://www.youtube.com/watch?v=hfLK13n91Q8 Comments on Mix: I took the advice from all of the comments of my previous submission. I've replaced the old VSTs with more realistic/better sounding ones. I also improved the mixing so some samples aren't so loud compared to others. I've added parts throughout the song inspired by funk songs to make it less repetitive. The ReMix is generally inspired by the style of Hideki Naganuma, especially his work in Jet Set Radio and Sonic Rush
  24. Who's it for? I have no idea, to be honest. Bought it, already owned the other games, figure it's about time to actually give them a shot (have beaten KH1 in the past, go me). In the meantime, my fiance is playing through KH3 (she knows the story better than I), and I'm having a blast making up what the story is about as she goes along. Something about everyone is Sora, everyone is Xehonort, lots of keyholes for Sora's gunblade to fire, and Donald is a zero healing asshole. Worked for me so far, so eh, that's the story now. It's weird, but it's still fun.
  25. Contact Information Remixer name: Retro Brothers Real name: Jeffrey van der Schilden & Nick van der Schilden E-mail: Website: http://www.retro-brothers.com Forum (just created): http://ocremix.org/community/profile/35109-retro-brothers/ Submission Information Game: Operation Wolf Song: Ocean Loader 5 System: C64 Composer: Jonathan Dunn Original: https://www.youtube.com/watch?v=rKkES1KrjKI Remix: Few details that need to be taken into account Ocean Loader 5 was actually a remix of Jonathan Dunn his own Ocean Loader 4 original, which was used for games like Rambo III and Target Renegade. Our remix follows Ocean Loader 5 more closely though, which was first introduced with Operation Wolf, but was later also used with games like Renegade III and Batman. Still makes this a remix of an Operation Wolf original (see also http://www.vgmpf.com/Wiki/index.php/Ocean_Loaders_(C64) ) C64 loaders add a lot to the game experience (think also Last Ninja, that used different loader music before each level even) To C64 geeks, this should be bundled with Operation Wolf at the very least, since it was first introduced there. Artist notes While we were working on a new track for a game that is to be released on steam, we all of a sudden freestyled a part of Jonathan Dunn's melody into our track. Needless to say, we played a lot of Operation Wolf on the C64 back in the day, so this track needed to evolve into a full remix. The Lead and other C64 SID chip elements were recreated on our trusty Nord Lead 2x work horse. Everything else comes from the Easily Embarrassed kitchen (our other music project @ http://www.embarrassed.nl ) Also fun to note: Nick was already around in 2002! http://ocremix.org/remix/OCR00877 Hope you enjoy and accept our submission! Regards, Jeffrey / RB & EE
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