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Everything posted by Gario
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Note: If this passes, this will need a new name, as this doesn't currently have a title that will work for OCR. - Gario Hi, I'm sending my mix for review. Contact Information: ReMixer name: Karigen Real name: Mindaugas Račaitis Email address: Website: https://soundcloud.com/racaitis / https://www.facebook.com/Karigenas/ Userid on our forums: Karigen Submission Information: Name of game: Ranger X / Ex-Ranza Name of arrangement: Stage 5 Theme Additional information about game: Platform: Sega mega drive / Sega genessis Composer: Yoshinobu Hiraiwa Link to the original soundtrack: https://www.youtube.com/watch?v=4t8XYQN0om4 Remix made on Cubase 5 program, project video for proof of legality
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Contact Information ReMixer name : Reuben6 Real Name : Reuben Spiers E-mail: Submission Information Games: Animal Crossing: New Leaf Name of Arrangement: Hour That Never Ends Name of Original Songs: 1 A.M
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Dan Froelich’s Theme “Funky” from the computer game “Jill of the Jungle” from Epic Megagames. A Nick Stubblefield arrangement, featuring Nick Stubblefield on keyboards (with permission acquired from the original composer!) Remixer name: NickStubblefield Real Name: Nicholas Jay Stubblefield Email: Web: http://nickstubblefield.com/ Name of game arranged: Jill of the Jungle Name of arrangement: Jazz of the Jungle Name of individual song arranged: “Funky” Game composer: Dan Froelich Description: Fun arrangmement of “Funky” from “Jill of the Jungle.” This music was utilized on the main menu as well as map levels of the game. I always found it inspiring, and decided to develop an overlay of blues and jazz that blended with the original track.
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RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Twilight Princess Song Title: In the Heart of the Sacred Grove Songs Remixed: Sacred Grove Comments: Here’s a link to a video where you can hear the song: https://www.youtube.com/watch?v=oVeBTh-nnqY There’s a download link in the video description. My friend, Greg Orosz worked on this too. If this gets accepted, he can be credited as “Gamer of the Winds”.
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Anthem of Futility (Damned) MrS4TURN9 Dan Juliot https://soundcloud.com/mr-s4turn Call of Duty: Black Ops Anthem of Futility Damned (Zombie Theme) Kevin Sherwood https://www.youtube.com/watch?v=_4MvHGw62CI I've always adored the melancholic sound of the piano melody 'Damned' from the zombie mode main menu. Remixing it has always been a dream. I wanted to capture the atmosphere the original evokes, the sense of impending, inevitable demise, while making it hit hard and swell with emphasized emotion. Here it is, a remix of my favorite haunting tune. Enjoy!
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OCR03947 - *YES* Streets of Rage 2 "Las Calles de la Rabia"
Gario posted a topic in Judges Decisions
Your ReMixer name: PokérusVGM Your real name: Patricio Thielemann Your email address: Your website: https://pokerusvgm.bandcamp.com Your userid: 31369 Name of game(s) arranged: Streets of Rage 2 Name of arrangement: "Las Calles de la Rabia" Name of individual song(s) arranged: "Dreamer" Original Composer: Yuzo Koshiro Comments: Yuzo Koshiro is a beast, holly crap! I really love this tune, and I wanted to make a much "slower but equally intense" version of this track for so long. I hope you enjoy it a lot! -
ReMixer Name: Paper Coelacanth Game Arranged: Phoenix Wright: Ace Attorney Name of Arrangement: Scruffy Always Comes Through Song Arranged: Dick Gumshoe ~ It's Detective Gumshoe, Pal! (Gumshoe's Theme) Always thought Mr. Scruffy Detective Dick Gumshoe's theme had the perfect vibe and structure for a Trance / Dance remix. Still hoping they'll bring him back someday! Source:
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Hello! Unfortunately, no matter how good a song it, you can't upload it on someone else's behalf. As per the Submissions Guidelines: If you could get Brendan's contact information and either get his permission or convince him to submit it to OCR then that would be another story, but we don't accept submissions on other people's behalf. As a judge, I'm going to add that these wouldn't be up to OCR's current quality standard, due to the conservative nature of the arrangements. I mean no offense on that; Brendan didn't submit them, so it's perfectly fine for what it is - it's just something we couldn't post on here regardless. But yeah, please don't upload other people's submissions; if people catch that their music had been uploaded on our site without their permission it can make the original author upset, and possibly lead to DjP being forced to take the music down later, which is a hassle. Thank you for asking.
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OCR03846 - Deus Ex "Holographic Projection"
Gario replied to djpretzel's topic in ReMix Reviews & Comments
This is extremely sexy. Great voice work, too. From the thick beats to the constantly varying textures, this track wins on all fronts. Lovin' it. -
So I watched the series (I think my fiancee and I binged it over two nights - not a long series, even at twice the length of the first season), and I'll say it's really good*. *The anime is both quite slow, focusing on political intruigue and the emotional turmoil of the protagonists and antagonists, and at the same time quite fast, once the characters had time to be established the crew runs through the castle at an alarming pace. The action is great, though, and the character moments were really something to behold - even got a little teary-eye'd at the end (no spoilerz, bois). But yeah, great season 2, and it's nice to see the anime gave some room for another season or two, if people really want it. At the same time, it could end at this point pretty comfortably - I'd be okay with it either way. Good stuff here, we can forget the haters.
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Mega Man: The Grand Robot Master Remix Battle 2018
Gario replied to DarkeSword's topic in Competitions
sorry, i'm on the panel already, we're already in a Garpocalyptic Era of OCR. #feelsbadman -
Mega Man: The Grand Robot Master Remix Battle 2018
Gario replied to DarkeSword's topic in Competitions
Bruh. He's offering to do the work you do on the panel for a whole month, without compensation. It's like offering to give you a vacation for free. Do it, it'd be hilarious. Until DjP got mad at us randomly trying to grant judge privileges behind his back, anyway. -
So... anyone looking forward to MTGA's open beta?
Gario replied to Gario's topic in General Discussion
Probably flavor of the week; I personally tend to get a lot of Izzet counter-burn decks and stompy green. It's pretty diverse in general, though; no better time to get into Magic than when no one has the cards to make a "great" deck, and no meta has really been established yet. It's like the wild west atm, it's great. -
So... anyone looking forward to MTGA's open beta?
Gario replied to Gario's topic in General Discussion
Yeah, not going to lie, I'm a bit disappointed on that front, too - they said they were working on it, and that it was SUPPOSED to be released with the open beta. Oh well, gives us some time to build some decks before we compete, eh? -
Listening through this, while I won't say this is without criticism I think Larry's assessment is missing the forest for the trees, here. The sample work isn't up to snuff (more on that later), but the synth work is great, and with more than 75% of the track being pure synth work I'm going to argue the samples were never really supposed to be realistic. The production is clean, and all of the synths (thin as they are) in combination fill up the space more than enough while remaining clear enough to hear everything. Coming back to the instrumental sample work, though, when the more acoustic elements are involved (like the samples at 0:23, the strings at 6:32, or even the e-piano at 0:13) they are dry and exposed, sounding amateurish in their use. While I can argue that the samples may never have been intended to be realistic, they don't sound intentionally fake, either, which puts them in an awful uncanny valley where the listener can only hear them as poorly sampled rather than intentionally fake. If you're going for a realistic acoustic sound, go all the way - give it some defined space, have the different note hits have different weight, phrase the dynamics better, etc. If you're going to fake them on purpose, cap those decays, harden your attacks, etc. - do things that make them really sound intentionally fake. For the record, the fake guitar work, while not great, wasn't nearly bad enough to sink the arrangement either. The distortion guitar, in particular, had a fake element that blended with the rest of the arrangement. Could be better, perhaps, but I didn't think they were distractingly bad. Glancing at the source and arrangement really quick, the source isn't difficult to hear in the arrangement. The samples are Square Enix property, though, so they'll need to go before we can pass this regardless of anything else. Otherwise, checks out on that front. I count about two minutes where the samples are exposed and rather bad out of a 8:42 track - I'm not sure if that's enough justification for me to outright reject this. Since the samples used mean that this is going to be a conditional YES anyway, though, I'd suggest the artist to take another pass on the more acoustic sample work and either put some purpose to it's fakeness, change the samples to synths of sorts, or make the samples much more realistic and less dry. It could easily take this from a pretty good track to a great one, if some time was taken to polish this up. I'll pass it either way, but those Square Enix samples do need to go - we can't have Square Enix samplin' in our posts, unfortunately. EDIT (2018/10/09): I'm hearing the sampled instrument at 1:03 that Nutritious is pointing out as well, which I agree is sampled from the game with effects overlaid on it. That will need to be removed and replaced with something that isn't Square Enix property before we can pass this, as well. YES (CONDITIONAL ON SQUARE SFX BEING REMOVED)
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Previous Decision Submission Download Link: Contact Information:: Your ReMixer name: Mercurius FM Your real name: Borigard Mercurius Your email address: Your website: http://mercuriusfm.com Your userid: 17383 Submission Information:: Name of game(s) arranged: Chrono Trigger Name of arrangement: Chrono's Fight Dance Name of individual song(s) arrange: Battle Additional information about game including composer, system, etc.: http://ocremix.org/game/16/chrono-trigger-snes Comments: This is a resubmission based on my original arrangement being too repetitive. I adjusted the arrangement, which has resulted in a tighter, shorter, more exciting arrangement. I wanted to resubmit it sooner, but my dad passed away last August, and I had a lot of things to do. So, finally I'm back, and here is my resubmission. For posterity, I've also included my original comments... Hi, long time listener and gamer... Been producing since 2005 and finally decided to start hammering out video game remixes because regular dance music has been boring me! This is my take on the classic Chrono Trigger Battle theme. The idea came to me after listening to the SNES soundtrack for the thousandth time... I noticed I was humming the bassline still. At this point, I began writing the remix and it transformed into an electro house stomper inspired by acts such as Soulwax and Justice, complete with heavy drums and a grinding bassline. It should be great for listening, and also for DJing since I've tested the track a couple times when I do my monthly video game event called Gamer's Paradise Party. Thanks for listening! Regards, Bo E. aka Mercurius FM Music Producer & DJ http://MercuriusFM.com
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Hi everyone, hope your 2018 starts well! Name of game(s) arranged: Golden Sun 2 Name of arrangement: Au clair de la Lune Name of individual song(s) arranged: "Full Moon (Garoh)" Artists: Chernabogue ft. Furorezu (guitars) & Furilas (bass) Additional information about game including composer, system, etc. (if it has not yet been added to the site): Motoi Sakuraba / GBA Link to the original soundtrack (if it is not one of the sound archives already available on the site):https://www.youtube.com/watch?v=2pFQqT_851U Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: This track from Golden Sun 2 sounds so sad, especially when you first visit that village in the game. I wanted to keep that sinking feeling as part of the remix while switching its genre and aiming for a slow rock arrangement. Challenging but super fun (despite the depressing/nostalgic atmosphere of the track). Major thanks to my partners in crime for their time and recordings! Link to remix: Hope it's all good -- let me know if I'm missing anything. Cheers!
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Remixer Name: Nostalvania Name of game: The Legend of Zelda: Ocarina of Time Name of arrangement: Buy Or Bye Name of individual song: Shop theme Source:https://youtu.be/kx8af6vE3Rc Remix: Hi OCR! I'm back with another ReMix, and this time it's really something different. I actually made an early version of this track some time ago. It originally was meant to be like a parody of the shop theme from Ocarina of Time (Honestly, i just can't take that source seriously lol). Anyway, i always had the feeling that this has more potential than just to be a parody. Then i started to rework the track, added more variation in general and improved the mixing. The result is a funny mix of EDM, german folk music, polka, reggae and chiptunes. Admitted, it still kinda sounds like a spoof, that doesn't mean i wasn't serious about the musical aspects, though. I tried to keep it interesting by using different instrumentation, tempo changes, changing between binary and ternary feeling, key changes (four of them) and a nice accordion solo at the end.
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Remixer: Miso29 Real name: Glyndwr Williams Email: Userid: 27317 Name of game: Snowboard Kids Name of Arrangement: Avalanche Name of Song Arranged: Big Snowman Composer: unknown Original: https://www.youtube.com/watch?v=zkH0qjQ8GNw Link: Comments: It's been a very long time since I did a video game remix and this year I really felt in the Christmas spirit. I had some downtime from band activities so I decided to do something a little more fun and personal. Snowboard Kids holds a special place for me, as a child the whole family would play it together. I wanted to keep the intro somewhat similar to the original to give the main melody more of an impact when it came in. The goal for the rest of the song was to make an over the top, bombastic power metal remix that really lifts your spirits. I took the original structure and added loads of drums and guitars (to make it metal), then I added layers of choir, piano, synths, bells, brass and strings to give the piece a more epic feel. I felt the piece needed a little more input than what I'd done so I created a solo section, it would need to shred like the kids do in game! Obviously to make it more christmassy I added some cliché sleigh bells through sections of the song.
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Remixer: Avaris Shaun Wallace Chrono Cross Jellyfish Sea https://www.youtube.com/watch?v=QsTezaWM2BY&t=13s Title: Jupiter Jellie **** This is for the CC project. If accepted, please do not post until project is released. My main inspiration for this track was to create a moody laidback soundscape that paid homage to the original. As I was experimenting with different ideas I came across a lot of older trip hop songs. I felt the shuffled beats sounded super fresh. So I programmed a trip hop beat over the ambient bed of sonic textures. I instantly loved the vibe. From there, I reworked the song to highlight the hazey/ambient vibe with old school trip hop drums. Added in some ethereal vocals and you got yourself some Jupiter Jellie. Happy holidays!
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Contact Information ReMixer name : Reuben6 Real Name : Reuben Spiers E-mail: Submission Information Games: Super Mario World 64, Mario Kart: Double Dash, Super Mario Odyssey Name of Arrangement: A Very Mario Christmas Name of Original Songs: Snow Mountain, Sherbet Land, Shiveria: Town (Snow Kingdom)
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OCR03896 - *YES* Tintin: Prisoners of the Sun "Partons à l'Aventure"
Gario replied to Sir_NutS's topic in Judges Decisions
Not too much to add on this one. The style is clean, and the energy maintains itself throughout the track. The source tune checks out, certainly, though it does a nice job using more-or-less original material to build momentum in the beginning. While the soundscape sounds light, there's a lot of cool texture work going on under the hood that really does elevate the track overall. I like it, and I think other people will, too. YES -
There are some new, richer chords incorporated in the track, and the instrumentation does have some cool variation periodically (the celesta being replaced with the vocals, the interesting drum work, etc.), but overall the arrangement sticks with the source material a little too faithfully for OCR. Most of the instruments used are similar, if higher quality, outside of the jazzy chords not too much has changed in the source usage, and the structure matches the source close to one-to-one. The production quality is borderline solid, though it does get muddy when all of the instruments are playing at once (like at 2:32). As far as learning how to balance acoustic instruments, I think you've almost got the hang of it based on this track, so I think you accomplished your goal. While a pretty good listen, it's not something that we can post on OCR. Appreciate the submission, though. NO
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OCR03871 - *YES* Hyper Light Drifter "The Crystal Guillotine"
Gario replied to Gario's topic in Judges Decisions
Talk about a slow burner - damn, I really love how this one takes it's time with those sparse elements. I can see how that might not appeal to everyone, but as far as I'm concerned bring on the slow-builds, baby. The dissonance used throughout is just tasty icing on the cake, but then again I do love some well used harsh tones; too much consonance gets boring, for my ears. When everything comes together I can hear the issues of the track getting too muddy, which only gets hindered by how much it contrasts with the prior, more sparse build-up. In combination with how wet that guitar reverb is, it does make the heavier moments difficult to follow. That being said, I appreciate the high contrast from sparse/quiet to full/loud; it's a great way to wake anyone up, and it makes the intense moments all that more intense (even if it also works against your favor in emphasizing the muddiness). Overall, I really, really love this one; the arrangement is intense and subtle all at once, and aside from the muddiness concerns it's an easy pass, from me. Great work, and I hope to hear more from you! YES