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Gario

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Everything posted by Gario

  1. Hello OverClocked, My name is Thiago Moreno. This remix was a result of Castlevania being one of my favorite games/soundtracks. The main song mixed is "Vampire Killer" (Castlevania I) with some sections of "Beginning" (Castlevania III). The genre of this remix is Electronic (Synthwave). Follow below the remix's link attached and all the required information: Remix link: ReMixer name: Gamewaver Real name: Thiago Moreno E-mail address: UserId: 35558 Game(s) arranged: Castlevania I Castlevania III Name of arrangement: Vampire Punisher Name of individual song(s) arranged: Vampire Killer (Castlevania I). Featured in the main sections of the remix. Beginning (Castlevania III: Dracula's Curse). Featured in complementary sections of the remix. Additional info: Composer(s): Vampire Killer (Castlevania I): Kinuyo Yamashita Beginning (Castlevania III: Dracula's Curse): Hidenori Maezawa Jun Funahashi Yukie Morimoto Yoshinori Sasaki Remix: Genre: Electronic Subgenre: Synthwave/Retrowave Original soundtrack links: Vampire Killer (Castlevania I) Beginning (Castlevania III: Dracula's Curse) I appreciate your time and patience in taking a look at my submission. Sincerely yours, Thiago Moreno.
  2. RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Chrono Cross Song Title: Font of Life Songs Remixed: Jellyfish Sea Here’s a link to the track:
  3. Your ReMixer Name: Lucas Guimaraes Your real name: Lucas Guimaraes Your Email Address: Your website: https://twitter.com/Thirdkoopa Your userid: http://ocremix.org/community/profile/33965-thirdkoopa/ Name of Game(s) arranged: The Legend of Zelda: Link's Awakening Name of Arrangement: Tal's Surfin' Summit Name of Individual Song(s) arranged: Tal Tal Heights Link: other people that helped: Josh Shelton (OCRemix Account currently N/A), Furorezu (https://ocremix.org/community/profile/33297-furorezu/) This track was kind-of a burst of inspiration: I'd heard the song a few times before and loved it, but didn't pay much attention to it when I came across it in Link's Awakening. I then listened to Furorezu's Surf Rock arrangements; I was stunned. I asked him to lay on some guitar while giving Josh a difficult Saxophone part and putting my own production skills to the test for improving. I'm pretty pleased with how it turned out; the stellar rhythm that Furorezu laid down really glues this song together and the solo's Josh Shelton put on were definitely lightning in a bottle moments. --- Hope I did this all right - Please let me know if anything else if necessary
  4. It's a banger. You head shall remain unbanged.
  5. SPEAKING OF MOVEMENT: Gonna be bangin' some heads tomorrow, y'all. This ain't like last time - we're gonna be releasing this soon, so don't sleep on those WIP dates!
  6. Bruh, your promotional material links to this thread, lol. You should edit your link so it links to the YT vid, lol. Otherwise, I listened to a few of the tracks. Gario approves the Nario chips.
  7. Honestly, not too much to say here that hasn't been said by Sir_nutS - it's not inaccurate to call this an upgrade that keeps a similar aesthetic to the source, with an arrangement that expands upon the ideas present in the source. It's clean, the production sounds great, and it's something that I could leave on loop for hours. Love it, hope to hear more from you C64 wizards. YES
  8. Submission information: Game arranged: Star Control II Name of arrangement: The Path of Now and Never Name of individual songs arranged: Ur-Quan Kzer-Za theme Original track: https://www.youtube.com/watch?v=3VNul2QETPE Link to submission: Updated for volume as of 8/24: Comments: This track still gives me the creeps after almost three decades. Even though guitar heavy arrangements are not my usual thing, I thought this track would not deserve anything else. I layed out the base for the track and gave my old guitar proficient elementary school buddy the liberty to play the Real (TM) instruments as he saw fit - this is the outcome. Contact information: Remixer names: salle & Goathead Real names: Kalle Hölsömäki & Juha Pakalén e-mails: & user ids: 35456 & n/a BR, Kalle Hölsömäki & Juha Pakalén
  9. Live remixing panel, eh? Ah, that's a pretty cool idea; I should do that in the next con that I go to. *Ahem* Some juicy action in this one - really enjoying the drums on this one, in particular, and the selective side-chaining is a tasteful way to clear space for it. The arrangement is pretty wet, but in combination with crisp percussion it manages to come together pretty well. That ending is a bit of a bummer, though; it sounds like the track was left unfinished, especially on the note it ends on and the fact that the track just... rings out. Having the release get cut off at the end doesn't help, either; let it ring out or dry up the release of those instruments a bit to avoid that. Still is a pretty solid track, all in all, and would be a great addition to the front page. YES
  10. (Andrew Luers) Started from the OCR live remixing panel, finished up afterward!
  11. @Liontamer The lead guitar part at about 0:48 does loosely follow the lead part at 0:21 in the source, as does the "arps" in the backing guitar part. Whether or not we could count any of these as close enough to the source is certainly debatable, but it's debatable enough where the panel should have a shot at it, in my opinion. While I'm here, though: I actually like this - it's calm and relaxing (much like the source), but rather than present the atmosphere in a new-age sort of way this instead evokes someone relaxing on a private beach on an island. It's different, and I gotta give credit to an artist for taking something like this in such a different direction. The guitar part, while the recording is clean, needs to have the performance tightened up - rhythmically it plays pretty loose throughout, with a few notes that sound erroneous in the background (like at 0:27 - sounds like notes are ringing when you lift your finger from the neck). With a track that has so much exposed acoustic guitar, it's going to need to sound pristine, which this doesn't achieve. There's an over-focus on only the first half of the source for this arrangement, but honestly there's nothing saying the artist can't just ignore most of a source in order to focus on elements that they like. As far as direct source references, I'm definitely hearing something resembling source at 0:48 - 1:25 and 1:51 - 2:54 in this track (either direct source or riffing based on it), which could debatably constitute ~52% source usage, but there's a lot of empty space in that time frame which a tighter stopwatch would count against it. Making the backing guitar part better match the arpeggios would allow for a much clearer connection to the source material, and that seems to be the intent of the arrangement besides, so I do suggest reworking the backing guitar part to more clearly represent the source. Overall, despite my misgivings I actually do like this arrangement quite a bit. It reminds me a lot of Secret of Evermore and it's more hard atmospheric style. It's a debatable case whether there's enough source in this, though, and the performances need some reworking in order to really make the piece shine, so I do suggest cleaner recordings of the parts, and reworking the backing guitar part so that it better reflects the source material. Best of luck! NO
  12. Frankly, I thought it was good enough on the last submission. Things have changed around a bit from the last submission, but in general the sounds are thicker, and the arrangement has a bit more focus in the direction it moves in (the samples sound less randomly applied, for example). Overall an improvement to an already awesome arrangement, so I'm all for it. Let's do this thing. YES
  13. I would suggest you pre-mix it to an ideal level (e.g. to levels that would normally be used for OCR submissions). The album and WAVs are quite old at this point, and the people involved are honestly not easy to collectively get a hold of / files have been lost over time, so it would be pretty crazy for me to try to get a set of WAVs with headroom that don't already have it. Thanks for asking, though! Also, I'm DEFINITELY looking forward to your WAV submissions.
  14. RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Twilight Princess Song Title: Deadly Sands Songs Remixed: Gerudo Desert, Hidden Village Link to the track: https://www.youtube.com/watch?v=2jmyDdvY3jY
  15. Hi! I'd like to submit a demo for promotion on OCRemix. The track is called 'Underground Usurper' and it's a remix of 'Nasty Majesty' from Splatoon 2. I tried to incorporate the original's bassy glitch hop elements as well as the game's punk/rock aesthetic. I hope you enjoy listening to it! ReMixer ron day voo User ID 35543
  16. Remixer Name: Von Nebo Email Address: My Website: https://soundcloud.com/vonnebo UserID: 33369 Sub. Info Name of Game Arranged: Stardew Valley Name of Arrangement: Leaves From Tree, Fall For Me Name of Individual Song Arranged: Fall (Raven's Descent) Original Composer: Eric Barone (ConcernedApe) System: PC/Nintendo Switch Original Song: https://www.youtube.com/watch?v=idOmc35hlhU My Comments: "I'm delighted to present a cover to a song that moved me greatly. This song [and game] came to me at a time when I was troubled. The music and demeanor of the game gave me comfort, and pointed to the fact that I needed to press on with life. My cover gives a bit more of the sense of 'strife' than the soothing original, as I was trying to capture my personal struggles and feelings while I was going through this game. The strings you hear are distorted ukuleles, and the percussion is bongos. These were recorded through a microphone, and it was the first time I had recorded bongos. It was a different experience than I was used to, but it was enjoyable. I would like to thank the OCRemix judges for giving me the opportunity to submit my arrangement and taking the time to review and listen to it!" You will find the song attached to this email. Please let me know if there are any problems. Thanks!
  17. Hi dear judges, hope you're doing okay! ReMixer name: Chernabogue Name of game arranged: Castlevania (NES) Name of arrangement: Dracula's Return Name of individual song arranged: Nothing to Lose Composers: Kinuyo Yamashita, Satoe Terashima Notes: I made this track for Pixel Mixers' Scarlet Night album as a new attempt at arranging this classic Dracula theme from the original Castlevania (after my first remix from VV1). That results in another epic orchestral cover as I'm trying to pay tribute to one of the greatest video games villains. But enough talk, have at it! Link to remix: Have a nice day. Cheers!
  18. Contact Information ad.mixx (formerly urdailywater) Aaron Corbitt https://www.facebook.com/admixxofficial 22874 Submission Information Pokemon Mystery Dungeon: Red Rescue Team Run Away Run Away, Fugitives Source: https://www.youtube.com/watch?v=7JGV-BV5oWo ReMix: Timestamps: First, the whole tune has been moved down (or up) a few tones, so if you would like I could pitch the source and send you guys that, but I feel like I stayed pretty close. The arrangement itself is pretty straightforward: The chorus is the only original part in this song . ("So break me, if you're not gonna save me"). However I do use a source chord progression in these sections. :00- :46 original :47- 1:44 source 1:45 - 2:01 original 2:02 - 2:45 source 2:46 - 3:46 original (end) This makes most of the song original (2:06 original vs 1:40 source), but I feel like they are intertwined well enough to give it a pass. Your call. (duh lol) Comments: Alright I'm done sitting on this one. Spent some time tuning the vocals so that they sound good. Yeah I'm singing now. If any singers in the panel could chime in I'd love to hear your thoughts. Lyrics: Wake me Pushing out to escape we Need a reason to live My minds on the fringe I'm crying in desperation So break me If you're not gonna save me I'm pushing again The lives that we spend You're telling me over and over again Run away, run away Maybe I was wrong to stay Run away, run away Were these memories made in vein I'm broken to pieces So why can't you understand? Our time is coming to an end Run away, run away Maybe I should turn to say Run away, run away Were these memories made in vein?
  19. RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Chrono Cross Song Title: Anti-Annihilation Matrix Songs Remixed: Chronopolis
  20. - ReMixer name: ANTOX - Real name: Anthony Nemer - Email address: - Website: https://soundcloud.com/anthonynemer/tracks - User id: 18006 - Name of game arranged: Final Fantasy VII - Name of arrangement: JENOVA's Witness - Name of individual song(s) arranged: J-E-N-O-V-A - Additional information about game including composer, system, etc. Final Fantasy VII by Nobuo Uematsu for PlayStation I was inspired by New Age music from the 90s, mainly Enigma for the beats with a blend of Synthwave. Many thanks!
  21. Remixer Name: Arceace Real Name: Ben Clifton Email: Website: https://soundcloud.com/arceace User ID: 25338 Name of Games Arranged: Pokemon Diamond/Pearl/Platinum Name of Arrangement: Knowing Your Roots Name of Song Arranged: Eterna Forest Link to Original: https://www.youtube.com/watch?v=y0Fg9xtjFxk Comments: Certainly been a while since I've submitted anything, but here we are! Life got pretty busy for me after graduating college, and it's probably been a solid 2+ years since I've really done anything music-related. But it's nice to know that throughout all of that, I can still return to music. Thus the name for this track! (oh, and I guess it has to do with trees and forests and stuff) I chose to start off the arrangement almost entirely with 8-bit sounds, which then build up to more complex instruments and styles later. I like to think it symbolizes how you can take a little 8-bit song from a game like Pokemon, and transform it into something new and exciting! ...or perhaps I'm hyper-anaylzing, and it's all just a coincidence. ¯\_(ツ)_/¯ Either way, hope you enjoy!
  22. ReMixer name: Pavos (artist 9847) Name of game(s) arranged: Seiken Densetsu 3 Name of arrangement: For King and Country Name of individual song(s) arranged: Walls and Steels Link to the original soundtrack (if it is not one of the sound archives already available on the site): https://www.youtube.com/watch?v=EW4kOlQC9BA Seiken Densetsu 3 OST - 05 - Walls and Steels Original soundtrack from Seiken Densetsu 3. It is known as Secret of Mana 2 in Europe and America. The game was released for Super Nintendo console. Music has been ... www.youtube.com Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: I've been doubting for a long time if I should submit this, because it really depends on how you guys count source usage for this to be eligible. But heck, why not just try and find out right? This track is for the upcoming Seiken Densetsu 3 album "Songs of Light and Darkness" and my write-up there is: The idea for this mix came from a Chrono Trigger ReMix on OverClocked ReMix from DrumUltimA called 'JESUS CHRIST IT'S A DINOSAUR GET IN THE EPOCH'. The mix itself is a pure percussion track and so was the source. It made me look at sources a little different, with the realization that you can not only make a mix by altering and expanding the melody, but that you can also use the source in a very different way (such as percussion). So for this mix, I used the main melody motif of the original, and used it as a rhythmic background melody. On top of that, I played a mellow piano solo. To make it more recognizable, the later parts of the song are much more traditionally remixed, but I think this experiment was a success and gave it a unique feeling. The whole militaristic vibe of the original is gone in this mix except for the final part, but I feel I have given it a majestic feel befitting of a King and a castle. Of course, the not-so-traditional style of arranging the source material might mean that it isn't eligible for the front page. I can still encourage others to look at a source with a different perspective, and to see which parts of a source can be used in a different way. It's really good for the creative process, and it gave me some much needed variation in how I arrange songs. Anyway, here is my source breakdown: 0:00 - 2:07: The A part of the source (0:06 - 0:37 in the YouTube link), only then with the main motif being used (in a slightly altered form) in the left hand piano playing; basically the rhythm of the piece. If these two minutes don't count as source usage, then I'm not going to make the 50% 2:07 - 2:22: The (slightly altered) B part of the source (0:38 - 1:08 in the source) 2:23 - 3:27: Improv 3:28 - 4:02: The C part of the source (1:09 - 1:25 in the link) 4:03 - 4:32: Improv 4:33 - 4:53: The A part of the source (slightly modified - this time as main melody) 4:53 - 5:09: Improv 5:10 - 5:15: The A part of the source If the first part is fully counted, that gives us 66% source usage. If it's counted only half, it's only 45%. So I hope you guys count it more than half Anyway, good luck with the voting! Cheers, Pieter
  23. Contact Information Hyli (Hylianonbi is my username on OCRemix) Jason Clark https://soundcloud.com/hyli 34749 Submission Information Game: Pokemon Diamond/Pearl/Platinum Arrangement Name: A Snowy Wonderland Song(s) Arranged: Snowpoint City Composer: Hitomi Sato System: Nintendo DS https://www.youtube.com/watch?v=C7FkBLIZThY Pokemon Generation 4 was the last Pokemon games I really found myself diving into growing up. One thing I especially remembered enjoying was the huge jump in music quality from the previous generations. I wanted to put my own spin orchestral spin on it while challenging myself to try out a few new arranging techniques to use in my original writing. I would definitely like to revisit some bits of the other soundtrack in the future and arrange them in a similar style. Thanks for listening and I hope you all enjoy! -Jason Clark
  24. Oh, I like your voice - very colorful, fits well with metal yet it holds a great tone. Reminds me a little like Sergio's vocals, except less... er, silly. To be honest, I think they could've been balanced more to the front of the mix, as they're a nice centerpiece. Excellent performances on the guitars and drums, to boot, so great stuff overall!
  25. Oh, you're not in America, my apologies. Yeah, the law is different in different places (with, for example, Article 17 floatin' around in the EU placing copyright adherence on the shoulders on the webhosts along with those uploading the material themselves). Well, one bright side with all y'all people in Europe, Article 17 is something that you wouldn't need to concern yourself with, unless you were a web host, so if for example you had an arrangement posted on OCR and the copyright holder had issue with it that would become OCR's problem and not necessarily yours. It's a part of the whole non-exclusive publishing agreement you (supposedly) agree with when you send stuff to us, after all. I did a touch of homework on how copyright works in the EU. They establish a few exceptions to copyright laws, which unfortunately does not include artistic interpretation. However, they DO allow each country to include their own separate exceptions to copyright law, of which in the Netherlands (where you're from, I believe) they include another exception saying something altered for artistic purposes (like, say, arranging VG music) and distributed shall not be considered a violation of copyright law, unless the original artist explicitly pursues the artist (and now distributor, under Article 13) staking claim to their work's copyright claim. So for you, I believe you're legally in the clear, if you want to go arrangin' VG music, as long as the original artist doesn't come after you themselves. Hope that helps!
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