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Everything posted by Gario
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One of the greatest necro's I've seen. This is definitely some smooth arranging. This is from 2008? Could be submit today and probably accepted (if the timestamping worked out), lol. Regardless, very nice work man.
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Contact Information Your ReMixer name - gravitygauntlet Your real name - Adrian Wahrer Your email address - Your website - gravitygauntlet.com, soundcloud.com/wahrer Your userid - 35645 Remix link: Submission Information Name of game(s) arranged - Pokémon HeartGold & SoulSilver, Pokémon Platinum Name of arrangement - Ruins of Alpha Name of individual song(s) arranged - Arceus, Battle! Giratina*, Distortion World, Mt. Coronet*, Pokéathlon Finals, Sinjoh Ruins, Spear Pillar* Additional information about game including composer, system, etc. - Platinum, HeartGold and SoulSilver were all titles for the DS. Sinjoh Ruins was arranged and composed by Go Ichinose. *Parts of these songs already appeared in the Sinjoh Ruins arrangement. Link to the original soundtrack - Your own comments about the mix, for example the inspiration behind it, how it was made, etc. This one's a bit lengthy, I know, but it's intended to be an "extended" arrangement of Sinjoh Ruins, which in and of itself was a medley of various legendary Pokémon-related themes from Diamond, Pearl, and Platinum. Like the source, Mt. Coronet, it's pretty hasty in running through everything it wants to cover, whereas this is intended to give them a little more breathing room. In the same way that Game Boy-esque chiptune samples often get used in the name of nostalgia, some layers wed more modern production samples with noticeably dated sound patches (such as the rhode instruments) to evoke the oddly quiet soundfont Diamond and Pearl used on the DS. The arrangement is supposed to be a pleasant surprise, starting out as a more run-of-the-mill bombastic Spear Pillar redux before settling into the Sinjoh Ruins intro with an understated feel in keeping with some of the more nuanced tracks from Diamond and Pearl. Giratina gets all of 2-3 seconds of runtime in the original track, so the ending segment takes some pages from Distortion World with the drums from Arceus to help compound the sense of dread Sinjoh Ruins only barely touches on. The synth pads and blips / reverse blips are likewise intended to be evocative of more chilly and glitched-out atmosphere that Platinum cast on Diamond and Pearl. Thanks for looking at my submission! Adrian Wahrer
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ReMixers: Konkey Dong, BallinFatty Real names: Matt Forbis, Kerry Jamerson Email: Original Soundtrack: Name of game: Sonic the Hedgehog Name of arrangement: Trapped in Marble This song was originally started as just my friend and I playing around with the Marble Zone melody on FL Studio. We liked what we had going, so we decided to expand upon our work. This is the result we got after about 3 weeks of on and off work. This song is intended to be a trap-style remix. Thank you for your consideration, we look forward to hearing from you.
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4. submitted Silent Hill 2 Promise (Reprise) Remix
Gario replied to HoboKa's topic in Post Your Game ReMixes!
Bumpity bump response! Yeah, sorry 'bout the mod review thing not working as it should as of late; the staff that normally run it are experiencing a critical existence failure. I'll give some thoughts on it to help you out (you might've actually asked me earlier, but the message got lost in the discord shuffle - really sorry about that!). I do like the overall quality of your instruments - much better than the Silent Hill instruments, even - but I'll be straight and say this is likely too conservative for OCR. The instruments are pretty close, and the overall arrangement is similar to the source (without the texture change made in the source in the piano). I hear the subtle changes made in the arrangement (like at 0:55 - 1:12, for example), but it's likely not enough for the panel to call it sufficiently interpretive. It's great stuff in it's own right, OCR be damned, but it'd likely be rejected for being too conservative. (Note: I'm only commenting on whether it'd pass the OCR panel or not because you're marking it for mod review ) -
Overall, I do like where this track is taken; it follows a conservative interpretation for the first half of the track, followed by some really cool arranging and embellishments that spice things up. It really sets up the listeners expectations and delivers something very different as it proceeds into new territory. I really enjoyed it, and disagree that this breaks any sort of OCR requirement. My biggest issue with the track is that the instruments sound dry and mechanical. It's like it's a PSX version of the game rather than an SNES version, as far as sound quality. Better than the source, but not by that much, and OCR does have a production standard to uphold on this. Work some (not too much - just some!) reverb into your instrumentation in order to give it a more realistic sounding space for your instruments, and it would take this arrangement to the next level. I feel the arrangement is strong enough, though I do think the quality of the instruments & space are generally dragging this down. I do hope to hear this again from you, though, with some updated sounds and/or a touch of reverb to get the space sounding more realistic! NO
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lol, you're good; I count your last submission for this due date. No rush. ... TBH, I think I'm the only one in trouble on this due date, so... git on it, Gario!
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Y'know, I don't think anyone would complain if you did symphonic metal forever. Or is it Operatic metal? Either way, at least I wouldn't complain. Quick reminder of the few people this impacts: Semi-final deadline is today. We have three weeks to get our stuff in order, so let's push this thing through!
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Hello, Attached is my submission and below is the info. Contact Information Your ReMixer name - Moro Your real name - Alex Your email address Your userid - 35618 Submission Information Name of game(s) arranged - Wario Land - Super Mario Land 3 Walking on Water ~Trance Mix~ Name of individual song(s) arranged - Water Levels Link to the original soundtrack (if it is not one of the sound archives already available on the site) - https://www.youtube.com/watch?v=UPs1ei4oDSE&t=1256s (Listed as "Stage Theme VII") I always like this track when I played this game as a kid and while watching a speedrun of the game recently I rediscovered it and thought it would make for a neat remix.
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OCR03919 - Legend of Zelda: Ocarina of Time "Princess Ruto"
Gario replied to Liontamer's topic in ReMix Reviews & Comments
You can't go wrong with Smooth4Lyfe. You just can't. His vocals are really a dream, when it comes to this kind of arrangement. Great stuff, highly recommended. -
Oh, this is a fun little arrangement. I agree - leaning into the artificial aspect of your instruments (like your flute-ish instrument) rather than trying to make them sound realistic gives the arrangement a more unique and pleasant flavor. The mixing of the guitar is too much to the front for essentially being the texture, but otherwise the production is pretty good, as well. Nice work, and I'm glad to see you makin' some music again.
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Man, I really like this track (I generally really love the work that comes from Moire Effect, actually), but I'm definitely having a hard time justifying this track as far as source usage goes. The first 23 seconds are great (as well as the book-ending part at the end), and the loose connection to the textures in that 0:23-1:03 is arguably alright, but basing the arrangement around the harmonies of the source for the rest of the track is really a stretch to call "recognizable" as the source, as those aren't exactly uncommon chord progressions - it could literally be a remix of thousands of different VG sources, by that logic. There's really little to work with outside of the chords in the source, I understand, but that's simply an inherent challenge of arranging such a piece. There are textures, there are general swells used in the source, etc., that could still be used as connecting material, which would help it stand out as specifically an arrangement of THIS source rather than anything else. I hate to give a track I otherwise love the thumbs down, but I don't think I can justify this being on OCR. Great work as usual - the music was once again spot on - but unfortunately I don't think I can call the harmonies used throughout as uniquely recognizable enough as the source. NO
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OCR04016 - *YES* Jazz Jackrabbit: Holiday Hare 1995 "Green Rabbit Dream"
Gario replied to Gario's topic in Judges Decisions
Oh man, this track really is something else. While the texture takes some *ahem* obvious inspiration from Carol of the Bells in the source, it does transform it into something completely different with the themes and harmonies. This arrangement, likewise, takes the source straight at first (with embellishments & improved sounds), but then develops those themes significantly in the second half, taking the arrangement to new heights. It's an excellent piece of Christmas arranging without quite being a Christmas tune - it reminds me of something Mannheim Steamroller would do with a Christmas song (and I mean that as endearingly as possible). Great work! YES -
NOTE: Yes, there's a lot of Carol of the Bells in this (mostly the infamous texture), but that's an artifact of the source, not the artist. There's enough original material in the source as well to merit a shot on the panel. - Gario Contact Information ReMixer name DJ Squid Slap (Id prefer my real name to be used) real name Luke Jansen email address website https://jansen7183.wixsite.com/retrogamemusic userid (I cant find it) Submission Information Name of game(s) arranged "Jazz Jackrabbit Holiday Hare 1995" Name of arrangement "Green Rabbit Dreams" Name of individual song(s) arranged "Candion"
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RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Pokemon Red/Blue Song Title: Purple Screen Songs Remixed: Title Screen
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Remixer name: Bluelighter Real Name: Guillaume SAUMANDE Mail: ID forum: 21840 Game & Songs: Asterix (Game Boy) & Egypt, Rome Composer: Alberto José González Egypt : https://www.youtube.com/watch?v=h32OarxPpCY&list=PLbMoFtAsbzin8a4DaIihGsx7r5brXyEVC&index=5 Rome : https://www.youtube.com/watch?v=cokC-uzy2n0&list=PLbMoFtAsbzin8a4DaIihGsx7r5brXyEVC&index=3 Hi OCR ! Here is an orchestra arrangement based on Egypt and Rome theme, from Asterix GB. “Egypte “ is really my favorite melody from the OST. For a long time, I wanted to arrange this. But I didn’t find convincing ideas to start. The arrangement must emphasize the main Melodic Line (ML) from the theme (divided in ML1 and ML2 in my breakdown). I didn’t find how start like this. In the end, I decided to start my mix with ML3, a melody with oriental influences really pronounced. I wanted an epic orchestration to well represent the power of the Egypt empire : melody in brass, deep notes for the rhythm (faithful to the original), gong sounds to mark beginning of some parts, anvil sounds to reinforce percussion rhythm, quick notes by piccolo, harp effects… I find also interesting to introduce some dissonant notes with xylophone. This emphasizes the unease we can feel on this piece. For this particular effect, I've taken my inspiration on “Dawn Of The Planet Of The Apes” soundtrack composed by Michael GIACHINNO. Else, some influences of peplum soundtracks can be felt on the whole piece. The arrangement starts and ends up by the melody simply played by flute, accompany by harp. There is also a bridge, soft part with ML1 played by flute, accompany by a light instrumentation. On the other parts, it is the full orchestra that I wanted epic. Rome theme is introduced at part 5. I find these two themes well blend Parts 6 and 8 are the two culminant points of this piece, with orchestra really reinforced! I’ve composed short parts 1b and 10a freely, basing me on Egypt theme rhythm : strange harmonies by brass, dissonant notes with xylophone… I find it well matches with the two original music’s atmosphere. Enjoy ! BREAKDOWN Original Egypt : ML1 (0'00), ML2 (0'34), ML3 (0'51) repeated (1'09) Rome : ML4 (0'17), ML5 (0'34) repeated (0'51) Arrangement 1. Intro : Cm a. 0'00 ML3 flute & harp b. 0'25 transition : orchestra to introduce next part 2. 0'37 : ML3 : orchestra Cm, Fm, Cm 3. 1'10 : ML1 a. Soft b. Melody reinforced 4. 1'50 : ML3 : orchestra Cm, Fm, Cm 5. 2'11 : ML4 : orchestra 6. 2'25 : ML5 : orchestra 7. 2'43 : ML4 : orchestra 8. 2'52 : ML1 : orchestra Dm 9. 3'11 : ML2 : orchestra 10. Outro: a. 3'30 : similar to part 1b b. 3'50: ML2 similar to part 1a
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*NO* Legend of Zelda: Ocarina of Time 'The Court of the Goddess'
Gario replied to Gario's topic in Judges Decisions
The arrangement is pretty dynamic, and does a good job expanding the sparce source using overall density and changing rhythmic patterns in order to keep the audience interested. The instruments in this do need some work, however. While there was some work done in order to humanize the dynamics, there's unfortunately more to humanization than altering the levels to simulate dynamics. The articulations, for example, are often the same with stringed instruments as they perform their counterpoints, having some level of swell in each attack. A normal performer would forego such a swell in the middle of a phrase. The reverb is also inconsistent between instruments - the harp has some room reverb on it, while other instruments (like the strings) are very dry, which ruins the illusion of this being a "real" performance. Some reverb is necessary, and it should be applied roughly equally to all of the instruments. Production-wise, it's not terrible, but there does seem to be considerable amounts of bass instruments from time to time (like at 1:04) - the bass frequency overcrowds the rest of the instruments, so you need to be careful about you mixing when using so many bass instruments so that the overall arrangement doesn't sound muddy. It's a solid beginning, and I don't think it's out of reach of the front page, but the humanization of the instruments and the reverb levels need to be adjusted as to maintain the illusion of realism. Also adjust the mixing or dynamics of the bass instruments so that the arrangement isn't so muddy and we'll be in good shape. NO -
Contact Information ReMixer name: Danilo Ciaffi real name: Danilo Ciaffi email address: website: youtube.com/c/DaniloCiaffi userid: 34668 Submission Information Name of game(s) arranged: The Legend of Zelda: Ocarina of Time Name of arrangement: The Court of the Goddess Name of individual song(s) arranged: Fairy Fountain Comments:I took inspiration from renaissance music, kind of inspired by Winifred Phillips on Assassin's Creed
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ReMixer name: Michael Hudak Real name: Michael Hudak OCR Forum #: 35138 Name of games arranged: Metroid Prime 2: Echoes Name of arrangement: "In and Out of Love and Heartbreak" Name of song arranged: "Sanctuary Fortress" Source material: I used the Sanctuary Fortress tune to try and convey (at least some of) the emotions of falling in, being in, and falling out of love. It's a tricky thing. The original title of this ReMix was "Night of the Argument", and maybe I've given too much away with that bit of info, but this piece is a bit of therapeutic expression. Musically, this lands somewhere between sounding like it's from the 80's and sounding like it's from whatever alternate timeline Metroid takes place in. A few little bits of other motifs from the "Prime" games in there as well, if you can spot them.
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Hey! Here is new PsyNES submission for OCReMix. Contact Information Your ReMixer name - PsyNES Your real name - Jari Your email address - Your website - https://soundcloud.com/psynes Your userid - 20309 Submission Information Name of game(s) arranged - Bionic Commando (NES) Name of arrangement - Infiltration Name of individual song(s) arranged - Area 8 Music Additional information about game including composer, system, etc. (if it has not yet been added to the site) - none Link to the original soundtrack (if it is not one of the sound archives already available on the site) - I think this is on your site already Your own comments about the mix, for example the inspiration behind it, how it was made, etc. Hey OCReMix people! I started remixing Bionic Commando tunes when Bionic Commando Rearmed came out, it had such a good soundtrack and it inspired me to do remixes of the original as well. I didn't come up with anything good at the time tho, but around in 2011-2012 I tried again and started working on this one (Area 8). I didn't finish it at that time either, but got pretty good start for the remix. 2-3 years later I went back to this remix again, changed the bassline to more psytrance'ish and finished the whole remix. The older version had a much different bass sound for the bassline than this finished version, it was actually inspired by Electro Swing and Glitch Hop genres. Since 2014 when I finished the remix, it's been on my PsyNES SoundCloud account for free to download. The ReMix is made with Renoise! Now in 2019 I wanted to update the mixing and mastering again cus I've been planning to upload it to my Youtube account (https://www.youtube.com/JJTunes ) with a gameplay video. I decided I would send it to you guys as well to be judged, so I hope you enjoy this Remix, and I hope I didn't make it worse with my little update. By the time this is being judged, OCReMix is probably already 20 years old, so happy birthday OCReMix!
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RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Breath of Fire 4 Song Title: Reality and Fiction Songs Remixed: Endings and Beginnings (with some nods to Truth and Dreams)
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Contact Information Platonist Jonas Loman platonistmusic.com 16372 Submission Information Chip 'N Dale's Rescue Rangers No Hat For Fat Cat Stage J NES Back to full speed, and (almost) everyone is wearing hats! Some of them are thrown, some of them are relatively stationary. I left mine at home.
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Hi ! Big fan of the Streets of Rage OST, I wanted to remix it in an original way, otherwise it's useless. Composers themselves changed their songs for the live show. (and it's very brutal) The Slow Moon track has a bass line and a loop harmony which make me think of Lalo Schifrin, so I try a latin jazz version. I'm pretty proud of this remix although this is a new style for me. I did my best to simulate real musicians and stay close to the original melody. I hope you will enjoy my rare non-orchestral work. Regards ! Remixer name : Ophanin Real Name : Mathieu Deltour User Id : http://ocremix.org/community/user/34572-ophanin/ Game : Streets of Rage 2 Song Title : Lalo Mood Original song : Slow Moon (stage 5)
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Your ReMixer name - Knight of the Round Your real name - Justin Taylor Your email address - Your website - www.knightoftheround.com UserID – 25213 Name of game(s) arranged - Final Fantasy VI Name of arrangement – “Monument to Non-Existence” Name of individual song(s) arranged - Dancing Mad Additional information about game including composer, system, etc. (if it has not yet been added to the site) - n/a Link to the original soundtrack (if it is not one of the sound archives already available on the site) - n/a Your own comments about the mix, for example the inspiration behind it, how it was made, etc. This is the closing track to our latest full length album, War of the Triad. I’ve always been “afraid” to tackle this song for many reasons, but mainly because of the original track length. I felt that the only way this song would be do-able in our style is if we completely broke down the song and built it back up in a way that was fresh while kept the feel intact. I think we did a pretty good job of that, as I was able to keep most of the source intact (there is only one movement absent from this version). This one is heavy as hell, and probably ended up as one of my favorite VGM arrangements I’ve ever worked on.
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Mostly just needed to touch base; we haven't had the opportunity since the project revved up again. If you could send me what you got on May 31st, that'd be good enough. (y'all watch out, his tracks ARE really cool!)