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Everything posted by Mirby
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or you know, he could just use his twitter handle which he did works just as well without having to put something that's not actually part of his name up there
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Nintendo Network IDs must be anywhere from 6-16 characters, and cannot start or end with punctuation.
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I played a demo and it was fun, despite not understanding most of the text. And from people who HAVE played the game, it's phenomenal. Seriously, if it was good enough to get localized like it has, then it must be great. However, then SE realized it might not sell or they might not be able to recoup distribution and printing costs so that's why it's been shelved for a year. Then there's the piracy issue; most of SE's later PSP titles were heavily pirated. So they fear if they release it, no one will buy it and everyone will pirate it. But yeah, it's phenomenal.
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Well there's still hope. No matter how slim the chance is, we have to continue and keep at it it simply because there is a chance.
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Final Fantasy Network - Type-0 localization nearly completed last year Okay, so let's keep up the fight. Let's keep the discussion to get it localized going, to get it realized. Tweet @SQEX_Members_NA and @Playstation with the hashtag #FFTYPE0 to let them know you want it. This thread may be old, but the fight continues. Keep at it, we can get it released if only we continue our vigilance. Let's do this!
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3DS: Friend Codes on First Page, OMG THE THIRD DIMENSION
Mirby replied to The Damned's topic in General Discussion
So, Derrit, still enjoying Bravely Default? EDIT: Here have a review. Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!! Platforms: DS, 3DS Developer: WayForward Genre: Action-Adventure ------------------------------------------- Based on the popular cartoon, Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!! takes you on a quest through the Land of Ooo to recover the garbage that Ice King stole from Finn and Jake's treehouse. I took this quest and it was quite fun. I wandered around a large map from top-down view and then went into sidescrolling areas and punched, kicked, and sliced familiar foes from episodes throughout the series. It was quite enjoyable, I must admit. However, is it a worthy buy, or just some poor title that will disgrace the name of the series? Read on, because it's reviewing time!! Thanks to the close partnership series creator Pendleton Ward had with the developers, the game is incredibly close to its source material. The characters are great, as is the writing; I was able to read everything that was said in the voice of the character who said it. There are also plenty of characters from the show in this game; I'm honestly amazed at how many characters do show up, and some locations as well. The story itself presents itself early and involves Finn and Jake from having to go everywhere to try to get the Ice King to give them their stuff back. Along the way, they run into a large cast of characters from the show and beat up monsters. The overworld map is pretty cool; it's easy to figure out where one is going and each area of the map has its own unique overworld music. Occasionally, dark shadows appear on the world map, leading to a small battle that will reward you with an item. What's really cool is that the music for these battles changes depending on what area of the map you're in, and the victory tune is a calmer instrumental of the main theme of the show. It's also fun to check out all the little areas on the map itself. You can also access B.M.O. on the bottom screen, who serves as your menu. With it you can check Finn & Jake's stats, items, a map, and options. It's quite a clever take on the menu, and one that makes perfect sense for a game based on Adventure Time. On their quest, they'll also come across quite a few chests. These either give a free item (as in the map battles), grant Finn or Jake a new ability or contain Wizard Stars. Wizard Stars are how Finn's stats increase; there are four levels for each of the three stats. Hearts increases maximum health, Attack increases damage dealt, and Speed increases Finn's movement speed both on the overworld and in levels, in addition to increasing the overall attack speed as well. It was quite rewarding to see the changes immediately after leveling up. These stat changes are very helpful in defeating the several bosses throughout the game; in a hilarious touch, nearly all of them have humorous subtitles under their names. There's also plenty of items to find within the Land of Ooo, some dropped by foes and others found around the environment. There's attack items, status items to increase your speed or attack temporarily, and then recovery items. This is where the fun comes in; you'll find there's normal foods and condiments which you can drag and drop on the foods to change their effect. Though most combinations heal you, there are a few that actually do damage. There's quite a bit of fun had in experimenting and making random things like ketchup in trail mix, or salt on a royal tart. A lot of the items reference past episodes of the show, and they all have some rather hilarious descriptions that scroll along on the bottom screen. A WayForward game wouldn't be complete without a phenomenal soundtrack by Jake "virt" Kaufman, and this game is no exception. The music is incredibly fitting for the world of Adventure Time, and very entertaining to listen to. The tracks with lyrics are hilarious and well-written, and there's some surprises hidden throughout the various stages. I was constantly amazed by the variety; early on I went from the old-timey grand adventure tune to a hard-rockin' synth-fueled ballad of awesomeness and loved every second of it. To sum it up, Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!! is a very enjoyable game, despite its brevity. Every element is fantastic and complements every other element, and the game is quite good as a result. It's also good that one can grab it for either DS or 3DS, creating some more accessibility for it; the only difference is the 3DS version has the 3D and some extra music tracks. In addition, there's a New Game+ in which all enemies have double health; however, your stats are how they were at the end of the first playthrough. The Enchiridion is also hidden somewhere within the world, though I have yet to find it. I suppose that will have to wait until another adventure. Until next time, game on! -
i haven't even started on my track and i suddenly have no motivation to do so, fearing that it'll be too crappy to be on the album. because it will be.
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i'm downloading it now and just linked it on multiple channels across several IRC networks.
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3DS: Friend Codes on First Page, OMG THE THIRD DIMENSION
Mirby replied to The Damned's topic in General Discussion
time for another review ------------------------ Paper Mario: Sticker Star Platform: 3DS (Retail and Downloadable via eShop) Developer: Intelligent Systems Genre: Action-RPG ------------------------------------------- Ever since the original Paper Mario landed in America back in 2001, fans have been enthralled by the mystical paper world of the series. After 2004's Paper Mario: The Thousand Year Door built on that world in stellar fashion, the series took a platforming detour with 2007's Super Paper Mario. Ever since then, there's been quite the call for a return to the franchise, and E3 2010 gave but a small taste of what would eventually become Sticker Star. Two and a half years later, that game is finally in our hands. However, does it return to the lofty heights of the first two installments or continue the downward path started with Super Paper Mario? Stick around to find out! As the title suggests, the game revolves around the usage of stickers. The story starts off with the great Sticker Fest, which is going well until Bowser sneaks in and touches the Sticker Comet (which no one should ever ever do), causing it to shatter and scatter across the world. A side effect of this is that six Royal Stickers scatter with the shards, the most powerful of which landing on Bowser causing him to go completely berserk and cause havoc everywhere. When Mario comes to, the Sticker Fest grounds are ruined and a small decal from the comet named Kersti is yelling at him. From these simple beginnings starts a quest filled with adventure, exploration, and hilarity, all to recover the Royal Stickers and restore peace to the land. Unlike previous installments, Sticker Star has a world map; the reason for this is simply because it's on the 3DS. Being on a handheld system means smaller easy-to-access stages, which works and prevents as much backtracking as in previous installments. Since the chapters are broken up into bite-size chunk, it's almost like each stage is its own little story. Once you look at it that way, it's quite fun. Especially 3-9; you'll see why when you get there. There's also plenty of hidden paths and exploration within these stages, so it's not quite as linear as Super Paper Mario was. I found great joy in looking in every nook and cranny for items and exits; there's also stickers literally everywhere so grabbing those was fun too. Just be careful; you only have a limited number of spaces in your Sticker Album, and if it's full you can't keep picking these up until you either toss or use other stickers. Speaking of which, stickers are your sole source of attacking. Each sticker is also a one-time use deal; this sounds bad, but as I said above, there's stickers literally everywhere. Regardless, there's several levels of each attack to find, and nearly one hundred total battle stickers in all. These range from varying jump attacks and elementally charged smacks of the hammer to fire flowers and a snowball. There's quite the variety in these attacks, and I enjoyed finding the nuances of each of them and their action commands. The battle system is also back to how it was in the first two games, sans the stage and audience. Partners are also gone too, though that's only because they conflicted with the stickers too much*. You can normally only use one sticker at a time, but you can use the optional battle spinner for 3 coins to pull up a slot machine. Match two icons to get to use two stickers in a turn; match three and you can use three, in addition to getting a bonus effect from the icons you matched up. You can also spend coins to ensure you get two matches or to slow down the linked panels. However, the more times you use these features in a battle, the costlier they get. The key to using this effectively is making sure you hit the action commands perfectly. If you can dispatch all enemies on the first turn of a battle (unless you were ambushed) you get a Perfect Bonus, which gives more coins than usual. This helps the risk/reward factor of pouring coins into the battle spinner. In addition to the normal battle stickers littering the environment, you'll also see things. I'm not being vague here, that's actually what they're called. These things are real-world objects such as a fan or a faucet, and are mostly used to solve puzzles. However, you can't use things in their native form; you'll need to go to the main hub of Decalburg to turn them into stickers. In 1-4, you'll come across a windmill whose blades block the door. This is where Kersti comes in handy; she has the ability to Paperize stickers. By pressing Y at any time, you can freeze time and scan the environment for places a sticker might come in handy, or spots where the scenery is peeling away, hinting at another puzzle. In the case of the windmill, there's a large square to place the Fan sticker, which will conjure a giant oscillating fan in the background to blow the blades out of the way. The cutscenes that play for all these items are very entertaining to watch, by the way. There's plenty more uses for Paperize though, from finding hidden boxes to upgrade stickers to placing hidden door stickers to open secret rooms. Also, you can use thing stickers in battle as well, which serve as summons of sort, each with their own action commands. These are riskier to store though, as they'll range in size and potentially take up quite a bit space in the Sticker Album. Decalburg Theme Any RPG isn't complete without a fantastic soundtrack, and this game is no exception. Jazz is the name of the game, and it's in plentiful supply. It also helps to set the stage and fit into each environment you'll visit, whether it's cheerful grasslands a blistering desert, or even a frozen mountain. Each track sounds great and I would buy an official OST in a heartbeat if they released one. The world map also uses the same basic music, but it varies depending on what area you're in on the map with riffs to fit the place. There's also a handful of classic Mario tunes remixed, and hearing each of them redone in the jazzy style was fantastic. All in all, Paper Mario: Sticker Star is a great new installment in the series; though it may not be as fantastic as the first two, it's definitely a step in the right direction. The pop-up book world has never looked better, thanks in part to the 3D effect that actually adds to the game instead of just being a gimmick. The stages are fun to explore and there's quite a few spots that are deviously hidden; I know I wandered aimlessly several times trying to find something. The music is entertaining, the battle system is simple on the surface and tricky once you brave its depths, and the humor always kept me laughing. There's also several achievements to complete and an entire Sticker Museum to fill up, requiring quite a bit of exploration and gratuitous use of Paperize. Though there were worries about this game, I can safely say that everything about it falls flat. Then again, everything's made of paper, so I wouldn't have it any other way. Until next time, game on! -
3DS: Friend Codes on First Page, OMG THE THIRD DIMENSION
Mirby replied to The Damned's topic in General Discussion
I got KI:OM&M, just to have the COMPLETE KID ICARUS SERIES. yeah also a reminder: the Adventure Time: Hey, Ice King! Why'd You Steal Our Garbage demo drops on the eShop tomorrow, so check it out to see the game in action and to hear some of virt's sweet tunes. -
meanwhile tetra launches link OUT OF A FUCKING CANNON
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HAPPY BIRTHDAYS!! here have some cakes for sci for capalangley for vilecat enjoy your birthdays~~
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Wind Waker has Tetra, who is tough as nails and won't take any shit from anyone.
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3DS: Friend Codes on First Page, OMG THE THIRD DIMENSION
Mirby replied to The Damned's topic in General Discussion
Dude. I told you about EXP Walker. -
3DS: Friend Codes on First Page, OMG THE THIRD DIMENSION
Mirby replied to The Damned's topic in General Discussion
you can also use Start for the first two. in fact, the icon for sorting stickers says START not SELECT. -
Congrats!! You could probably use Amphibious's Oceans EP; it's original, but it's soothing and relaxing.
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here have some cake happy birthday!
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Professor Layton's always had good music, and the recent Professor Layton and the Miracle Mask is no exception.