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Mirby

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Everything posted by Mirby

  1. I have an even better example. The World Ends With You.
  2. That's on page 54 by the way. So that could take a while
  3. Happy birthday, Shnabubula!! stop taking my cake-posting job, mono
  4. I just bumped that track. The new one is OCR00765 - Perfect Dark 'Deploy' http://ocremix.org/remix/OCR00765/ http://ocremix.org/forums/showthread.php?t=788
  5. Happy birthday. Have a cake based on this thing you've made music for.
  6. I see it, and it's great. You're clear until the final deadline. Wrap it up with finishing touches and stuff by then.
  7. Well they're due out by the end of the year, and I wouldn't be surprised if total cost was less than that 3-in-1 pack.
  8. It's part of the Guild 01 thing; three games are coming here as eShop individuals. SANTA MONICA, CA (October 4, 2012) – Renowned Japanese video game company LEVEL-5, best known for their critically acclaimed Professor Layton video game series and the upcoming game Ni No Kuni: Wrath of the White Witch, is bringing three of the studio’s most popular Japanese-only releases to North America this Fall via the Nintendo eShop on Nintendo 3DS™. The three titles – LIBERATION MAIDEN, AERO PORTER and CRIMSON SHROUD -- were previously released only in Japan as part of GUILD01, a multi-game pack featuring works by some of the industry’s most respected game creators. “LEVEL-5 is dedicated to empowering the world’s best game designers with the freedom to create the innovative games they truly want to make featuring the immersive stories they want to tell, and these three games are great examples of that strategy,” said Akihiro Hino, President and CEO of LEVEL-5. “We are extremely proud to bring SUDA51’s LIBERATION MAIDEN to North America and Europe as the first release from the series, offering true game design and production values of the highest quality through a downloadable platform.” Additional details about North American release dates and pricing for each of the titles will be released soon. ABOUT LIBERATION MAIDEN LIBERATION MAIDEN is a full-scale 3D sci-fi shooter created by critically acclaimed developer Goichi Suda, better known as SUDA51, from Grasshopper Manufacture, creators of fan-favorites Lollipop Chainsaw, No More Heroes, Shadows of the Damned and many more. Set 100 years in the future in New Japan, LIBERATION MAIDEN puts players in the role of Shoko Ozora, piloting a humanoid robot called Kamui. The game brings AAA production values to the downloadable market in an unprecedented collaboration of all-star creators in music, art, and design, including breathtaking animation by the acclaimed animation studio, bones. More information on LIBERATION MAIDEN can be found online at http://level5ia.com/blackbox/liberation-maiden/. ABOUT AERO PORTER AERO PORTER combines puzzle elements with a simulation of airport operations. Designed by Seaman creator Yoot Saito, the player sorts color-coded luggage onto conveyor belts while avoiding mishaps and delays. Players are also able to design and share their own planes with a wide range of colors and patterns. ABOUT CRIMSON SHROUD CRIMSON SHROUD was created by game designer, Yasumi Matsuno, whose previous works include industry cornerstones such as Final Fantasy Tactics, Vagrant Story, and Tactics Ogre. CRIMSON SHROUD is a new RPG that reimagines the table top RPG, and puts the power of the dice in the player’s hands to determine their fates.
  9. Huh, when the demo went up it was unlimited. Must've changed that.
  10. I've always enjoyed this track, especially how it just gets mellow at the end.
  11. FriedZombie, this is FFXII not FFXIII. Unless that was a typo. Also great work MR. LAGALY
  12. Unlike every other demo on the eShop, this one has unlimited uses too.
  13. I didn't actually beat you to it. I pledged when $50 still only got you FF6. 'Twas just teasin' ya Walan. Also, can we hit $125K before it ends? That's half a quarter million! Or 1/8, if you'd prefer fractions. oh, and i'm suddenly wondering who's tackling Zozo for this project.
  14. Oh I thought you meant Snow playable in Theatrhythm. D:
  15. He is, iirc. And I think there's an ability that will do just what you want there. Or rather, tell you the items in that Dark Note or something.
  16. well yeah, but that's explained in game. it doesn't explain how to tell what songs are in what Dark Note. And that's the No. that determines difficult, not the Movement number.
  17. BIG POST COMING UP!! The movement number (Mv.XY) shows what songs are present in that Note. X is the Field Music Stage, Y is the Battle Music Stage. If X is: 0 - Mt. Gulg (FFI) 1 - Eternal Wind (FFIII) 2 - Within the Giant (FFIV) 3 - Mambo de Chocobo (FFV) 4 - Terra's Theme (FFVI) 5 - Judgment Day (FFVII) 6 - Blue Fields (FFVIII) 7 - Zanarkand (FFX) 8 - Vana'diel March (FFXI) 9 - The Sunleth Waterscape (FFXIII) If Y is: 0 - Battle Theme 2 (FFII) 1 - Battle 1 (FFIV) 2 - Battle at the Big Bridge (FFV) 3 - Battle to the Death (FFVI) 4 - JENOVA (FFVII) 5 - The Man with the Machine Gun (FFVIII) 6 - Something to Protect (FFIX) 7 - Fight With Seymour (FFX) 8 - Ending Move (FFXII) 9 - Defiers of Fate (FFXIII) there's the Chaos Shrine broken down full DLC list: Matoya's Cave - FF1 - FMS Sunken Shrine - FF1 - FMS Battle Theme 1 - FF2 - BMS Dungeon - FF2 - FMS Tower of the Magi - FF2 - FMS Battle 1 - FF3 - BMS This is the Last Battle - FF3 - BMS Crystal Cave - FF3 - FMS The Crystal Tower - FF3 - FMS Battle 2 - FF4 - BMS The Final Battle - FF4 - BMS Battle 1 - FF5 - BMS The Decisive Battle - FF5 - BMS The Final Battle - FF5 - BMS In Search of Light - FF5 - FMS Battle - FF6 - BMS Fight On! - FF7 - BMS Cosmo Canyon - FF7 - FMS Force Your Way - FF8 - BMS The Extreme - FF8 - BMS Ride On - FF8 - FMS The Castle - FF8 - FMS Battle 2 - FF9 - BMS The Darkness of Eternity - FF9 - BMS The Final Battle - FF9 - BMS Dark City Treno - FF9 - FMS Otherworld - FF10 - BMS Battle Theme - FF10 - BMS Challenge - FF10 - BMS A Contest of Aeons - FF10 - BMS Final Battle - FF10 - BMS Movement in Green - FF10 - FMS A Fleeting Dream - FF10 - FMS Battle Theme - FF11 - BMS Fighters of the Crystal - FF11 - BMS Ragnarok - FF11 - BMS Gustaberg - FF11 - FMS Sarutabaruta - FF11 - FMS The Sanctuary of Zi'Tah - FF11 - FMS Boss Battle - FF12 - BMS Esper Battle - FF12 - BMS Desperate Fight - FF12 - BMS The Battle for Freedom - FF12 - BMS The Royal City of Rabanastre / Town Ward Upper Stratum - FF12 - FMS The Dalmasca Estersand - FF12 - FMS Fighting Fate - FF13 - BMS Desperate Struggle - FF13 - BMS March of the Dreadnoughts - FF13 - FMS The Archylte Steppe - FF13 - FMS We Have Arrived - FF Type-0 - BMS Etro's Champion - FF13-2 - BMS Somnus - FFV13 - FMS The last three tracks are categorized under "Final Fantasy Series" and the only mention of their games of origin is on the DLC menu when purchasing them. As for songs on the game itself... in order of BMS - FMS - EMS FF1 Battle Main Theme Opening Theme FF2 Battle Theme 2 Main Theme The Rebel Army FF3 Battle 2 Eternal Wind Elia, the Maiden of Water FF4 Battle With The Four Fiends Main Theme of Final Fantasy IV Theme of Love FF5 Battle at the Big Bridge Four Hearts Home, Sweet Home FF6 The Decisive Battle Terra's Theme Celes's Theme FF7 One-Winged Angel Main Theme of Final Fantasy VII Aerith's Theme FF8 The Man with the Machine Gun Blue Fields Waltz for the Moon FF9 Battle 1 Over the Hill Behind the Door FF10 Fight With Seymour Mi'hen Highroad SUTEKI DA NE (Isn't It Wonderful?) FF11 Awakening Ronfaure FFXI Opening Theme FF12 Clash of Swords Giza Plains Theme of the Empire FF13 Saber's Edge The Sunleth Waterscape Defiers of Fate In addition, there are four songs only available in Challenge mode. Searching for Friends - FF6 - FMS Dancing Mad - FF6 - BMS Let the Battles Begin! - FF7 - BMS Blinded By Light - FF13 - BMS You can also unlock the Chaos Shrine-only songs for play in Challenge mode, albeit at a single level. FMS Mt. Gulg - FF1 Within the Giant - FF4 Mambo de Chocobo - FF5 Judgement Day - FF7 BMS Battle 1 - FF4 Battle to the Death - FF6 JENOVA - FF7 Something to Protect - FF9 There are also Opening and Ending themes if you play in Series mode; you can unlock them in the Music Player as well, though some are playable in the Chaos Shrine. FF1 Prelude End Theme FF2 Prelude Finale FF3 Prelude The Everlasting World FF4 Prelude Epilogue FF5 Main Theme of Final Fantasy V Ending Theme FF6 Omen Balance is Restored FF7 The Prelude Ending Credits FF8 Overture Ending Theme FF9 A Place to Call Home Melodies of Life ~ Final Fantasy FF10 Zanarkand SUTEKI DA NE (Isn't It Wonderful?) Orchestra Version FF11 Vana'diel March Vana'diel March #2 FF12 FINAL FANTASY "FFXII VERSION" Ending Movie FF13 FINAL FANTASY XIII - The Promise Ending Credits
  18. Lessee... You get to decide what buildings are in your town You can change their hours You can change your pants You can change your shoes too! You can upholster furniture with patterns You can build bridges and add foliage The camera is free-motion in your house now K.K. Slider can become DJ KK with a turntable The tropical island returns as a resort You can swim That work for you?
  19. Sounds pretty nice. You caught my attention with Star Force, so I'm glad I checked. :3
  20. If you get any DLC, get We Have Arrived from FF Type-0; it's a great song and fun to play, especially on Ultimate :3
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