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Everything posted by Nabeel Ansari
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He's talking about the educational licenses, and he's correct. Which makes perfect sense, because educational licenses are intended for educational use (not commercial).
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Interest in a Sonic Remix Competition?
Nabeel Ansari replied to SuperiorX's topic in General Discussion
The assumption you're going on is that people only care about "fresh and cool" and "thematic". If that were the case we wouldn't have so much "OMG" fanboy/girlism for goliath album projects. People just want game remixes. -
Interest in a Sonic Remix Competition?
Nabeel Ansari replied to SuperiorX's topic in General Discussion
No, you're not. -
He's saying noobs gravitate to electronic because then they don't get hounded with humanization complaints. He's not saying electronic people are noobs.
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Mega Man: The Wily Castle Remix Gauntlet 2011
Nabeel Ansari replied to DarkeSword's topic in Competitions
He doesn'tn'tn't liek ur frequenciez bro -
Reset it back to a backup of before it was griefed?
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D: Are you unhappy with the Audio Kontrol 1? For anyone who's interested it's a great interface. All the issues you'll find online about it have been solved with the 3.0.0 driver.
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First of all, just throwing it out there, a fret is a single section of a guitar's neck. A couple of frets would mean you want two notes. :3 the term you're looking for is "octave" Don't have recommendations on MIDI controllers themselves, just thought I'd pop in to help you ask your question a little better if you take it elsewhere.
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Native Instruments Studio Drummer - 50% off
Nabeel Ansari replied to Darangen's topic in Music Composition & Production
It's also on sale for $75 at audioMIDI.com. -
Interest in a Sonic Remix Competition?
Nabeel Ansari replied to SuperiorX's topic in General Discussion
I dunno, last time he said spring and most of it bled through summer. Summer battles always yield better results, anyway. People have more free time (at least the ones who go to school) and are able to dedicate more of it to making remixes. I didn't make anything for WCRG because I just didn't feel like it after having all this other stuff going on in my life. If you do it late summer, yeah, maybe it won't conflict. I'd join that. -
Interest in a Sonic Remix Competition?
Nabeel Ansari replied to SuperiorX's topic in General Discussion
There's gonna be a summer battle. X_X -
Your sarcasm would be better suited to if I was actively promoting FL Studio, not defending it.
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I would just go right ahead and get FL because of its fantastic piano roll, but such a feature will be underused by someone who records their MIDI rather than writes it, so it's unnecessary at this point. But FL's "Quantizer" is superb, especially because of the plethora of groove templates to choose from. (You don't have to quantize to just straight beats, you can quantize to a swing groove or something else). I'm not sure if Reason or Cubase has this kind of feature, I'm just saying it's one of the reasons FL's piano roll is fantastic with lots of control and at the same time fewest buttons pressed as possible.
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That's a pretty bad excuse. :/ If you're going after old game feel, you should model old game physics. Unless they were coding it weirdly, all they would've had to do was raise the value of the gravity constant. Floating jumps are caused by a low gravitational pull (or a lower number to subtract from vertical speed). Seriously, it's not hard to just increment the number until it feels a bit stronger. (Unless they're bad programmers and put the number everywhere instead of putting it in a constant) So no, it's not that they couldn't, it's that they didn't want to.
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I'm pretty sure most DAW's can quantize just fine, I wouldn't go with Reason recording just for that.
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This isn't really how computers work in terms of audio workstations. The reason that you have playback problems is SOLELY BECAUSE of the VST's and plugins you use. It has nothing to do with "how a DAW records and quantizes". The reason you get more resource headroom in Reason is because the instruments themselves are less taxing on computer resources, not because of its MIDI track recording system. You can record 99 tracks of MIDI on an old Pentium 4 if they're not being sent to plugins, because there are no plugins to be processed. Should you record in Reason simply to save the MIDI and export it elsewhere? Absolutely not. That's unnecessary and convoluted. But, should you use the instruments in Reason because of their lower resource usage? Absolutely, as long as you like how they sound. You were asking a valid question, you just worded it in a way that made you sound like you were asking a weird question. Your friend doesn't really know what he's talking about, though. There's no lower resource usage "because it's Reason". He's seeing the correlation and claiming causation. If Reason's library had instruments has heavy powered as plugins like zebra and PLAY, you'd have just as many playback problems. Reason has a light-on-power sound library is the main reason why you can fit a lot of instruments. Doesn't mean they're not as good, the synths could just be coded better or what have you. I'm not an expert, I'm sure Anosou could give insight on why the synths are so awesome yet so light on CPU.
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You forgot the part where it tried and failed because the people behind Sonic 4 didn't know how to code a damn physics engine. Sonic 4 would have been better if it had proper physics like the old games. This is the same reason why Classic Sonic in Sonic Generations felt good. Because he had the same physics as the old games.
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Thread title was done incorrectly. Have Abadass birthday!
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That's what I was trying to clear up for him.
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That makes absolutely no sense. Why would recording MIDI be less on memory than another DAW? This is the most convoluted workflow I've ever heard of. :/ Having 3 DAW's open is going to have more memory and CPU footprint than just one. Get Cubase (or the like), record the MIDI in Cubase, and have all your VST's loaded in Cubase. You only need one DAW. Switching to another DAW isn't going to save your computer from underruns. If you're overspending resources on your VST's, you're overspending resources on your VST's. The method in which you get the MIDI data to the VST's is absolutely negligible. You either use the sounds in Reason's self contained library or you don't. There's no reason to record MIDI in there, save it, then put it in another DAW. You're going to end up spending the exact same amount of computer resources in the end, you might as well do it faster by recording it in the DAW you have the VST's in. Or just get a new computer, which you can for the price of those two extra DAW's you wanted.
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Symbio is right, that's a really unnecessary step because you might as well just do it in the DAW that you're "finalizing". Come to think of it, what exactly do you mean by "finalizing"? Are you implying that Reason isn't capable of post production, which is why you're doing it elsewhere?
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Depends what kind.
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There are some books about electronic, but the best way to learn is to listen heavily to the kinds of electronic you like. Look for YouTube tutorials on how to get certain sounds and if you don't know the names of the sound types, post on these forums for the higher up technoheads to answer. The reason I don't like reading books is because they're kind of general (or too specific) and there are so many different kinds of electronic music from DnB to dubstep to house to trance that the best way to learn is to listen to what you want to make (replication is the best way to learn) As far as a good DAW, it can be anything you want really, but FL isn't a badly drawn step sequencer anymore like it was a decade ago, it's a full on digital audio workstation like every other (and has a unique nonlinear workflow and some features that others don't have). I'm just saying it definitely should be listed as one of your choices (since the demo is free...) As far as good plug-ins, they are what you make of them, but there is a certain extent to what cheaper ones can do. I would sincerely recommend EastWest Symphonic Orchestra as your orchestral palette, it has a lot of articulations and the sample quality is superb (not the absolute ultimate, but definitely good enough for film and game industry). As far as synthesizers go, if I had to go with just one, I would recommend Zebra 2. It covers all the types of synthesis and its modular workflow makes it really flexible as far as control goes. You can make a lot of different sounds with it. Once you learn how to use it, you won't need anything else. You could also go for the goliath bundle Komplete 8 which has a metric ton of synths, sample libraries, and effects to add to your library as far as non-orchestral-but-still-acoustic-instrument sounds go. One of the included synthesizers, Massive, is one of my all time favorite synthesizers. The included drum samples in Komplete 8 will also set you up for rock, ethnic, electronic or what have you.
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Mega Man: The Wily Castle Remix Gauntlet 2011
Nabeel Ansari replied to DarkeSword's topic in Competitions
Have no track. Eh.