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Kenogu Labz

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Posts posted by Kenogu Labz

  1. Bring back MP.

    I thought that was one of the fun things about the system, you didn't need MP. Simple, but I thought it actually worked fine without it.

    Make spell "items" rarer.

    And make it so you can't restock from the same spell pool every so often. Finding a Flare or Meltdown pool was fun, but also felt cheap when you realized you could go do something, come back and grab more.

    Include the number of spell items in the equation for the base damage. For example, a character can only cast Fire if they have 1 "fire" item allocated to them. If you get up to 100% items, your spell are much more powerfull, maybe a linear progression from 25% to 125% of the spells power (hell, make the "spell" items be the magic stat for all I care.)

    Interesting idea, but that might be attaching too many threads to the junction system. After all, that means that the more you use a spell, the less powerful it gets (which is understandable, but would make certain enemies/bosses nigh impossible). There needs to be several points of interaction that operate independently of junctioning.

    Limit the usable spells to a selection attached to a GF. Ifrit allows you to junction and cast Fire spells, Shiva Ice, Ramuh Lightning, and so forth. (NO COATL DAMMIT).

    Throw in some interactions between GFs: Diablo, Brother and Ifrit (Gravity / Earth / Fire) allow you to cast Meteo spells for example.

    Hadn't thought of this. Maybe they could shift the system to attach the spells to the GFs themselves, which wouldn't make for a major difference, and could be the key to the 'jack-of-all-trades' problem.

    If they can revamp VII to have a more clever system (I'm talking waaay better than the original materia system, which I always found rather dull), it would go a long way in making it more interesting, at least in my opinion. Still need to get around to playing it, though.

  2. True enough. I'm just hedging my bets against SE thinking that the best way to recreate one of their favorite games is an essential re-release. They want to make money off of both an old market (who will have nostalgia drawing them in), and a new market (who've heard of it, but haven't bothered or been willing to play it). Will they hit that market with a game identical to the original? Highly doubt it.

    From everything I've seen, VII worked because it hit a market that didn't expect anything like it. Now, when everyone views new FFs as FF VII spin-offs and clones (true or otherwise), it's entering a saturated market. It'll be rough to differentiate itself from other games in the competition when it isn't actually differentiating from anything.

  3. My bet is, if they wanted to remake it with 3-d, they'd go all out and just release it on PS3 with new fanceh graphics. After all, what better than an RPG, with all its flashy battle effects, to add a little extra flair to?

    That's just a guess, anyway. Wonder how long it'll be 'til we see the first RPG that makes 3-d look good...

  4. And yes, if you look past the gratuitous sci-fi elements that your underdeveloped brain requires in a video game, FF8 is the most realistic of the series

    Mostly in terms of architecture and manner of dress, and those follow relatively closely in line with VII's, except with more polygons. (Speaking as someone who actually enjoyed FF VIII.)

    I wouldn't mind them putting off VI, if it meant we had a true remake, not a DS makeover. They could make it absolutely stunning, I bet. Wonder if they could patch up the holes in VIII's system, and make the magic-attachment system work right, because that was a kick-butt concept that never made it there.

    Whatever their new projects are, though, I think they'd be better off avoiding remakes. SE is having a hard enough time getting their new games working well. A remake of VII would hit a generation who wouldn't understand it or appreciate it as much as the one who played it over a decade ago.

  5. Those two are so massive that a project would really need direction before it can start. If I recall correctly, VotL, one of (if not the) largest OCR album to date took several years. It's quite a lot of work. Both Chrono Trigger and Final Fantasy VI are on that magnitude, in quality, if not quantity.

    Although I still say Final Fantasy VI could be made into a beautiful opera. ;)

  6. concerning inception: two off of the top of my head

    1. it was pretty convenient that zero gravity only transferred down one level

    2. it was also pretty convenient that there were only apparently four levels of dreaming and the fourth one just happened to also be limbo

    perhaps I misunderstood; I only saw it once

    1. I'm pretty sure change in momentum gets propagated down. If you're driving down a roadway, your momentum is constant, and therefore no motion occurs. In the next level down, you may feel the effects of a momentum shift as a gravity shift, but unless your momentum on that level is shifted (AKA it causes you to move), it won't propagate to the next level. Violent momentum shifts also act as kicks.

    2. They were able to go down at most three dream-levels with the sedatives they had. That worked well for their goal, since, as seen, Inception needs about that many layers to make the idea seem self-generated. Limbo is pretty much 'collective unconscious' dream-space where anyone can make changes. Think of it as a giant sandbox. The story touches on it and how you can end up trapped in it, but the rules governing it (such as time-scale) are still a bit of a mystery. We can infer some basic rules from what we've seen in the movie (such as the fact that anything made in Limbo remains, even when the dreamer wakes), but there's much more to explore.

  7. Inception didn't have any plot holes that I've noticed, but that's not what really makes it great. There were two things I saw that made it incredible:

    • If you were paying even the slightest bit of attention, you will walk away thinking. Christopher Nolan has an incredible talent for making movies that leave you asking questions for days afterward, most of which won't directly tie into the plot, but are inspired by logical consequences from it. The Prestige was another one that fits this bill well (though that one's much harder to full grok the first time around. That movie would also make it into the list of masterpieces. In fact... Christopher Nolan seems to be full of them. Here's hoping he keeps going strong!)
    • Inception also set up a framework: a system which could easily be built onto, either with more films, novels, games... there are so many directions this could go. He chose to focus on one scenario, leaving further development of the structure to others. What happens in the dreams of the mentally unstable, slow, or the savant? Speaking of savants, could there be savants who manifest bizarre effects in dreams? Can people be killed from within a dream, and could it set the stage for the perfect murder? Are there more rules to Limbo than we've seen, or does everyone have a 'real estate plot' to use as a sandbox in the collective unconscious? So many possibilities to explore, and all with the potential to create powerful stories and moral dilemmas.

    These alone make it a masterpiece, IMHO.

  8. Generally, for pre-selected names, I leave them the same. That's how they wrote the narrative, that's how I'll read it.

    However, names that aren't pre-selected, I'll use one of several names, usually depending on the gender. Kenogu serves as a general-purpose character that doesn't seem too awesome at the moment. Midanya can serve as a woman or an effeminate-looking lead. Darte is usually for a more heroic-looking character.

    Doesn't really help that you know nothing about the character you're naming the first time around, though.

  9. It's a fun take on the hex-grid RPG, with a troop-based spin, but it has caused my computer to blue-screen several times; something to do with the Nvidia graphics drivers. Tried replacing the driver to no avail, so I'll have to wait 'til I pick up a new computer to play it.

    Enjoyed the parts I did get to, though. Definitely not easy, but certainly fun.

  10. All of hamsterball gold's tunes. :D

    Peter Hajba is amazing. Started in the demoscene, and never lost his touch. He's not so productive on the music end anymore, though; he works on the graphics side of games, nowadays. But we will always have his classics, like the Bejeweled 2 Suite.

    Hah! Haven't heard that in ages. Had a demo of it in an old sampler pack. Crazy good demo, too. Kept me occupied for months.

  11. Machinarium's cheap again, beautiful buy if you haven't already. Mirror's Edge and KOTOR both look like good deals, too, though haven't played Mirror's Edge myself.

    Anyone know if Neverwinter Nights 2 is worth it if you haven't played the first?

  12. Unfortunately, I've never found a lyrical translation or vocal performance that hasn't bugged me to death. I think the tune is a fantastic and beautiful one, but honestly, every time someone sings to it... they break the spell, so to speak.

    Not sure this is the right forum for this, though. This forum is reserved for remixes that are being worked on, not arrangements that have already been made.

  13. Ohh, it pulls the best move it can find, usually, although its definition of 'best' isn't always as good as it thinks it is. You just have to really play smart, and don't give the CPU a break. If it has an opening, it'll almost always take it.

  14. ...I just realized that having the treasure hunt be based off of achievements is... skewed, at the very least; the number of high-price games used in the objectives make it so those who are already rich/have lots of these games have a higher chance at winning more games...

    :whatevaa:

    Well, on a positive note: Shatter's pretty fun, for those who haven't tried it yet. It probably won't last long, but it's still a well-polished spin on classic gameplay.

  15. Oooh, I'd definitely be interested in the HL2/Ep.1. Always wanted to pee my pants in Ravenholm. :3

    I haven't seen achieves for a single game I'd be willing to pay for. Even the cheeap ones just don't seem that interesting. Hoping at least a couple of the games I got over Thanksgiving show up, but not looking all that likely...

  16. Well, think of it this way, then: how do you feel when a song lifts a passage straight from Bach? Or adds a wisp of Rachmaninoff? Disappointed, or happy that such motifs have been carried and used creatively in multiple works?

    I think drum loops are actually an area in which the creativity of a work can be expanded on, simply by their inclusion, if used properly. You hear an easily-identifiable sound. You know you've heard it before, in a different context, but that song was much more fast-paced and exciting than this one... this is cool, mellow, and rather a bit mysterious. One sample, multiple structures built from it.

    While drums aren't melodic (which does hurt their case somewhat), I'd say a similar concept applies here. And while I do understand the vital importance of originality, I'd urge you to take a look at where you're at: this site is devoted to the derivation of new material based on the old, restructuring what has already been made to make something new. All composers do this to a degree: they build off of what others have done before, play with it, learn new things about the structure of music itself, and then use it as a launching pad to make greater things.

  17. Drum loops can be a fantastic base-point for a song. Why make your own that's not as good, when you can use something that matches exactly the mood you're looking for? In code, it's called boilerplate. In music, it can take on the form of loops. There's no crime in using them, nor shame to be had, as long as the loops don't form the meat of your song.

    Drum loops can be licensed, I believe, either individually, or as part of a pack. If you listen to most TV shows, there's a lot of stings and loops that recur frequently, simply because serialized programs don't have time to compose an entirely new set of songs for each new season; it's just not practical (and they skimp on the music budget, to, I suspect).

    I'm actually somewhat surprised I haven't heard that particular loop more than I have. It's shown up once or twice in various other songs I've heard, mostly in games. Quite the nifty one.

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