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DusK

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Everything posted by DusK

  1. I just got done making the enemy team ragequit in Competitive, first point on Anubis. This after finishing up a solid hold on point B on Volskaya. It's a L2P issue. Though if Blizz wants to buff her so my streaks get even more stupid, I'm fine with that.
  2. I know you said nothing about you knowing how to play a character. That's the problem; you're bad with these characters, so you're assuming they're bad characters overall. Hanzo is an easy pick for you because you (apparently) can't aim. It also probably helps that he's better in mid-range engagements than Widowmaker is. But you touched on why Widowmaker is "bad" in your first sentence: In order to be good at Widowmaker, you need to know how to aim. You don't, so you think she's bad. You don't understand that Widowmaker can effectively OHK lower-health players (Tracer, D.Va pilot) with a body shot when charged, and headshot kill literally every single character in the game except for the tanks, or even fire off one charged body shot and then a quick body shot to kill just about any character. But in order to do this, you need to be able to aim. Widowmaker is by far the most accuracy-dependent character in the game. If you can aim, you'll tear the other team apart. If you can't aim, you're -- as you put it -- useless. Players that can aim will tear it up as Widowmaker. McCree is a massive threat to any fast-moving character (Genji, Tracer, Lucio) if his flashbang is on cooldown. If a Genji rounds the corner and faces a McCree that actually knows how to play, that Genji is dead. Flash and fan will kill literally any character with 250 health or less. That's what he's there for. Tracer is fast, and that's her asset. Characters with a low rate of fire will get wrecked by a good Tracer. She's amazing at flanking snipers. I freaking hate when the enemy team has a good Tracer and I'm trying to play Widowmaker or Ana. Her damage is crazy as well; a single full unload of her guns will kill any sniper and support in the game, in addition to Junkrat, Soldier 76, Pharah, and Torbjorn. That kind of killing power is huge if a player knows how to utilize her mobility to mitigate damage or detection. Why have an immobile Bastion? For fighting a team that feels like rolling heavy in mid-range characters. Hilariously enough, many of the characters you prefer are either hard or soft counters to Bastion. The exception would be Soldier 76; it'd have to be a pretty dumb Bastion to lose to Soldier, considering the most he can do to a turret form Bastion is spook it. If you put a Bastion in a good spot with a line of sight that's blocked off approaching, but along a crucial path (great for payload, think Dorado), Bastion can chew through enough people for an easy team kill. Mei is a hard counter against Genji. No joke: I've never even come close to losing a fight with a Genji when I play Mei. The same can be said when fighting against Lucio and Tracer. Often, I'll end up taking on a Soldier 76 when his missiles are on cooldown, because at that point, he's got no shot of taking down Mei. She's a solid counter against any tank as well, except for Reinhardt, assuming he's smart enough to lower his shield and start swinging. Her strength is control, though. She can block lines of sight. She can block paths of movement. She can block snipers. She can cage off ults like DVa's. And her ult is a Godsend when attacking a control point. Mei is easily my favorite go-to defense character when playing Nepal or Lijiang. She's about controlling the battlefield and taking care of pesky low-health fast-moving characters. A good Torbjorn is basically two players at the same time, but one of them is stationary and has an aimbot. He actually does a sizable amount of damage with both firing modes, and can take down a lot of mid-health characters pretty quickly if you can aim. His turret is a hard counter against Junkrat when placed high, and a soft counter for Pharah in areas where Pharahs tend to fly high (i.e., first Volskaya point, a turret can deny the entire point to Pharah from several locations). But the big thing a lot of players overlook with Torb is his armor. 75 is the difference life and death for just about every attack in the game, but bad players won't bother trying to get scrap; they'll just prop up a turret and spend the game trying to repair it. A good Torbjorn player is active; you set a turret up in a spot that has a good line of sight (great for Pharahs) and wander around killing low health characters for scrap, then chuck that armor all over the field, like an aggressive defense and support all rolled into one. Today, I had two fantastic matches and easy wins when I rolled Symmetra; at this point, she might actually be my favorite payload defense character. I can't remember a single time in recent history that I didn't end the match with a gold in damage with her. Her turret damage is ridiculous when you pair them up (space 'em for more effect), and payload maps make it very easy to predict enemy movement. You know what else does a lot of damage? Her freakin' gun. Genji doesn't stand a chance against a decent Symmetra; that gun's homing main fire removes every advantage Genji gains with mobility, and his damage simply can't keep up when fighting up close. My favorite is taking on payload teams hiding behind Reinhardt shields. The secondary fire does 125(!) damage fully charges, to everyone it touches, and passes through Reinhardt's shield and enemies. Payload teams get shredded by a good Symmetra. And of course she can't heal; she doesn't even count as a healer. She's a support class best suited to defense. The thing about her is that she's a really hard character to play if you're not smart, and a lot of players' Overwatch tactics boil down to "hurr durr push out more damage faster than the other guy". You can't play Symmetra like that. You need to be a nuisance with the turrets, putting them in hard to reach places that force players to stop aiming at your team. You need to line up those energy ball shots correctly. And in a fight, you need to be mobile. And here's the thing with "obvious faults"; every character is going to have them situationally. Characters in this game were made to counter other characters. Genji will completely wreck any sniper, but will get torn to shreds by Symmetra, Mei, and McCree. Hanzo's great against slow movers mid-range like McCree, Mei, Junkrat, and most supports, but doesn't stand a chance in hell against a good Widowmaker at range because she can just plink at him over and over when he's trying to charge enough to get his arrow across the map (2-3 body shots takes care of him). The point is that even though all of these characters are useless when you play them, it doesn't mean these characters are useless when other people play them. I'm bad at some characters too. But I'm not going to write off Zarya, McCree, Tracer, Mercy, Zenyatta, Reaper, or Hanzo just because I'm not as good with them as other characters, because that would be ridiculous. From your complaints, you seem to be focusing on who is better in a straight-up firefight (especially ones where you don't need to aim all that well) against other characters, rather than who is good when their tactical strengths are properly applied. You're not thinking outside the arena shooter or CoD box, and it's made worse by the fact that you clearly have issues with accuracy. I'd personally recommend taking all the energy you put into hating these characters simply because you can't play them, and channel that into bettering yourself at them. You'll end up a much better player as a result; being good at a wide range of characters is crucial to counter-play, and counter-play is pretty damn important. And once you're better at more characters, you'll have more fun. As for the 2/2/2 deal, I can see the appeal, and the game's made so that such a thing could work, but I've seen so many teams with that setup get absolutely stomped, whether it's my team or not. I actually love when people fill up their teams with slow-moving tanks and healers. It makes it easy to get nice killstreaks with Widowmaker.
  3. Two nights ago, I had: A 22-kill streak, 5 golds, and POTG as Widowmaker on Anubis defense. Enemy team didn't even cap the first point. 15 kill streak, 5 golds, and POTG as Symmetra, defense on Dorado. Team was stopped well before the second checkpoint. Solid win on Nepal with a team consisting of 1 Lucio and 5 Tracers -- one of which was me. Don't remember how many golds, but one of the other Tracers got POTG. My sister-in-law also got 5 golds as Bastion on Numbani defense. Solid win for us there too. You not knowing how to play a character =/= character being "useless". But yes, game is still fun. EDIT: 'Nother funny match: We lost to a full team of McCrees, defense on Route 66. Best quote of the night: "THAT'S HOW THE WEST WAS WON"
  4. Just in case you legitimately don't get the reference of that skin:
  5. Update: A minor arm injury stopped me from finishing my track today, but I'm hoping it'll clear up in time for me to finish it up next week.
  6. Just be mediocre at all of your instruments. Seems to work for me.
  7. I doubt I'll be able to make the second check-in, as I'm between PC builds right now and my FFVIII remix has shifted to the top of my priority list. However, I should have the track finished by the beginning of October, at which point I'll probably rapid-fire revisions based on feedback until the 30th.
  8. Opting in. Who knows, maybe the hate on ads will draw away the hate on my vocal mixes.
  9. Ha! Thought I had that one for sure. Grats on breaking my streak, Kat.
  10. I'm pretty sure I might have posted this before, but whether or not I did, I'll post it here (again). I'm still seeking an operatic female vocalist for my remix. If anyone here is up for it or knows anyone, please lemme know.
  11. After reading this thread, I would like to formally put my name forward as someone who actively supports -- and would like to encourage, actually -- the notion of monetizing OCR's YouTube uploads to contribute to site upkeep. Please do, OCR.
  12. Add my name to the long list of remixers that really don't care. At least, as long as the money's going toward site upkeep, anyway.
  13. I'll definitely have something. It may not be much, as there's not a huge amount of source to work with, but I at least have about a minute and a half for sure. I think a lot of people are going to like this one.
  14. Can confirm. Several of my uploads are the same way. I don't see a dime from monetization when it happens.
  15. Correct me if I'm wrong, but if OCR were to monetize the channel, wouldn't all of the videos have ads?
  16. Wait, August 6th isn't a final deadline? Well that's a huge load off my mind.
  17. FUCKING HELL YOU'RE MAKING ME ENTER AGAIN sorry about all caps but I HAVE SO MUCH TO DO
  18. Another tidbit I'd add: If you pitch a perfectly reasonable rate, and they freak out about it, move on. Don't waste your time negotiating, at least not that much. If a game developer is not willing to pay a reasonable price for music, then they're not willing to get good music, which usually means they're not likely to care about conducting good business, hiring good artists or designers, or -- simply put -- releasing a good game. Also, if it's some first-time indie dev, and they're short on cash, remember that not all payment has to be monetary or up-front. You could request to retain full distribution rights to the soundtrack and have them put an obvious link on the game's main website to the soundtrack on Bandcamp (kind of a risk, but less so if you're confident in your music's quality). You could ask for services from their developers to help code and design your website. You could even work out some sort of word-of-mouth networking endorsement, and have the developer spread the word to other game developers about your services and their positive experience working with you. There are a lot of good things you could ask for besides money. Like Nabeel said, always get something out of it. It doesn't always have to be just money, but it should always further your goals.
  19. This track is considered done, but I welcome any criticism that could be useful when making future tracks.
  20. Too busy playing to post about it. I am now about to go to bed, so I can post about it. There are still features I'd love to see implemented -- and I certainly hope Niantic and The Pokémon Company expand on what they've built -- but as it stands, I'm having a blast.
  21. Practice vs AI. It's a great way to learn how the characters work.
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