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djpretzel

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Posts posted by djpretzel

  1. Good, but VERY short... arguably underdeveloped, but it does feel substantive...
     
    - djp

     
    ---
     
    Remixer name: Christopher Niskala
    Real name: Christopher Niskala
    User: 54580
    email: 
    website: http://www.soundcloud.com/creativenoiseproductions
    youtube: https://www.youtube.com/channel/UCYwa9KLm4d2aIJfZckXBD-A
     
    The track is called "Brinstar Swing"
     
    Comments on the track:
    What if Samus Aran was an accomplished Jazz pianist in her free time? It might sound something like this. I can't remember what exactly inspired me to go with jazz but I was working on my orchestrated medley from Metroid when I came up with it. It started with the bass/piano part that you hear in the beginning. I thought it had such a cool vibe to it and should definitely turn it into a full piece. Once I started getting more pieces together I realized this has a Dave Brubeck sound to it. I immediately started thinking of how to make an album cover that fused Dave Brubeck's Time Out album artwork and the metroid characters. Luckily I have a very talented artist for a sister and she made it a reality. You can see the artwork in the youtube video:
     
    -Chris Niskala-
    Composer / Orchestrator / Sound Designer
    Creative Noise Productions
    http://creativenoiseproductions.com
    http://www.soundcloud.com/creativenoiseproductions

  2. This Oriental Love is good, but it doesn't last very long.
     
    - djp

     
    ---
     
    ReMixer Name: Funky_Billiards
    Real Name: Maximilian D. Miller
    E-mail: 
    Games Arranged: MOTHER 3, MOTHER
    Name of Arrangement: Oriental Love
    Individual Songs Arranged: MOTHER 3 Love Theme, Eight Melodies
    Composers: Shogo Sakai (MOTHER 3), Keiichi Suzuki (MOTHER), Hirokazu Tanaka (MOTHER)
    Systems: GameBoy Advance, Famicom
     
    MOTHER 3 Soundtrack:


     
    MOTHER Soundtrack:

     

  3. Seems pretty damn funky; arrangement needs vetting. Production not 100% consistent across instrumentation, BUT plenty of good stuff (EP, wah guitars, solo at ~2'30")... I dug it quite a bit.

    - djp

    ---

    Hi all, Peter Fernandes here, first-time submitter!  I did an arrangement of a couple of my favorite tracks from Sonic Adventure.  Here's the info; thanks!
     
    Link to download 192kb/s mp3:
     
    Link to video (in-studio performance):
     
    Contact Information:

    ReMixer Name: Peter Fernandes

    Real Name: Peter Fernandes
    email: 
    userId: 54646
     
    Submission Information:
     
    Name of game arranged: Sonic Adventure (1998, Dreamcast)
    Name of arrangement: "Red Barrage Aquarium"
    Name of individual songs arranged: "Bad Taste Aquarium" and "Red Barrage Area"
     
    Comments on the remix:
     
    I've been producing video game-inspired music for a while now, but this is my first straight-up cover.  Sonic the Hedgehog games to me have always had wonderfully varied soundtracks, combining rock, electronic, funk, and Latin music even from the first games in the early 90's!  Sonic Adventure on the Sega Dreamcast I think carries on that tradition of excellence in a real way, and I picked two of my favorite tracks from the "Hot Shelter" level to remix: "Bad Taste Aquarium" and "Red Barrage Area," written by Jun Senoue and Kenichi Tokoi respectively.
     
    The result is a funky fusion piece (with accompanying in-studio video performance, https://www.youtube.com/watch?v=bh0WgDF91tM) that features an extended guitar solo from one of my favorite guitar players, Brett Garsed.  Dutch guitarist, Richard Hallebeek, plays all the backing guitars including the funky comping and some really badass rock riffs that I pulled straight from the original material.  Rounding out the rhythm section are LA session musicians Ric Fierabracci with some great slap bass and Shane Gaalaas banging the drums (he also provided me with some awesome multi-angle fills in the video).  I did all the keyboard stuff and production including a synth solo towards the end over my favorite groove from the song.  All of the parts, instrumentally, in the two source tracks are so well written; I really wanted to assemble a crew that could lay down the law technically, but also bring new life to two tracks that are now over fifteen years old!
     
    After months of work putting this whole thing together, it's really an indescribable pleasure to see this music come back to life!
     
    Sorry, forgot to include links to the source!
     
    Source 1:
     
    Source 2:

     

  4. Actually kinda fun, some modern/trap elements made it fresh.

    - djp

    ---

    OverClockedRemix,
     
    Donkey Kong Country (Super Nintendo)
    David Wise - Aquatic Ambience
     
    FoxyPanda - High Tide:
     
    I made this remix because it was one of my favorite video game songs growing up. I know this track is very overdone on OCRemix.org, but I had to put my own spin on the song that brings back that nostalgic feeling.
     
    Thank you for your time,
    Jordan Null (FoxyPanda)
     
     or 
    (Currently I have no UserID#, If I could be linked to a create an account page I will gladly create an account.)
  5. Ultimately perhaps a few BPM too fast, and a little repetitive, but has some promising elements.

    - djp

    ---

     

     
     
    Link to MP3
     
    Hope you like it 
     
    /A
     
  6. Contact Information

    >       ReMixer name: HeavenWraith
    >       Real name: Antanas Palaitis
    >       E-mail: 
    >       Website: http://www.heavenwraithmusic.net
    >       Forum user ID: 50325

    Submission Information

    >       Game: Final Fantasy VI, Bravely Default
    >       ReMix Name: Anathema, Quietus & Apotheosis
    >       Original Name: Dancing Mad, Under the Duchy's Banner
    >       Original Author: Uematsu Nobuo, Kamanaka "Revo" Yasuo (I think officially the artist of the OST album is Linked Horizon)
    >       Link to the file: 
     
    My second attempt at symphonic metal take on Dancing Mad... with bonus content from Bravely Default. I think the two themes blended together quite well. The mixing stage of the production process took the most time and effort, however provided a lot of experience - next time I'll know not to do 50% stuff I did this time around. Picking Nightwish as a role model for mixing/mastering was a really bad idea, mainly because I don't have the excuse of saying "Hey, you can hear the soloist vocals, right? Who the hell cares if you can't tell apart every instrument/voice of the orchestra/choir." Aaaaand I had to fit things into 192kbps, which was rather jarring this time around.
    On a brighter note, I think it turned out quite well overall. Choir harmony turned out good, orchestra (though not always noticable) gives a nice touch and the guitar solos, though not the best I've made, turned out quite well. The sources nicely reinforced the punchy feel of the piece.
     

    Not sure if it's necessary to post elvish/orcish/dwarwish/druidtounge lyrics, but I'll append them anyway:

    Seiya! Nodire, fonite ha! Nohime, terichiha! Nodire, forite ha! Nohime.
    Ha! Ha! Ha! Siiya! Ha! Ha! Haa fiya, esentia di noche. Doria vayule nomine.

    (Sopranos/Altos) Ya! Nodire, fonite ha! Nohime, terichiha! Nodire, fonite ha! Nohime.
    (Tenors/Basses) Nofe sontiiya hedomi norde sorahi forte naah. Nofe sontiiya hedomi norde sorahi forte naah.

    Fanta disonya diverta hamonya he! Norte fahanya dife mi.
    Fanta disonya diverta hamonya he! Norte fahanya dife! Kamye!

    Sotiya forte distanda diverta nihanye.
    (Sopranos/Altos) Maya farado.
    (Tenors/Basses) Maya kavera nihaye farado.
    Sotiya forte distanda diverta nihanyama, fanimaya winasoye!

    (Sopranos/Altos) Ya! Nodire, fonite ha! Nohime, terichiha! Nodire, fonite ha! Nohime.
    (Tenors/Basses) Nofe sontiiya hedomi norde sorahi forte naah. Nofe sontiiya hedomi norde sorahi forte naah.

    Sotiya farati hafareya! Sona! Fiya!

  7. Regardless of whether it's the same 'trick' or not, again, it's the conclusion that matters more than anything, and the conclusion here is benign.

     

    If someone uses bad reasoning, and (more critically) inflates & overstates the certitude of studies, but stops short of advocating censorship, they are in a sense endorsing those rhetorical methods, are they not? Lending them support? I agree that the conclusion matters, and might even agree that it matters the most, but you lose me on it being completely & totally okay to abuse science in the name of rhetoric in the exact same fashion that censors have, and that not being a problem that is RELATED to censorship, because I think it strengthens those weapons & perpetuates those misunderstandings...

  8. Albion ONE would be the better value if you're going head-first into serious orchestral/scoring work and this is the start of an ever-expanding library you plan on building.

     

    OE1 & OE2 are both absolutely solid and would be the better value if you want to check the "symphonic/orchestral" box so you can use those types of elements in your work, but not necessarily focus exclusively on symphonic/scoring in general.

     

    My two cents; can't really go wrong either way.

  9. Same as with his Minecraft mix; pretty impressive production, need a look-see on arrangement, and would need a new title (again).

    - djp

    ---

     

    Your ReMixer name - Lombus

    • Your real name - Liam Davis

      Submission Information

    • Name of game(s) arranged - FEZ
    • Name of arrangement - Disasterpeace - Forgotten (Lombus Remix)
    • Name of individual song(s) arranged - Forgotten
    • Additional information about game including composer, system, etc. (if it has not yet been added to the site)
    • Link to the original soundtrack (if it is not one of the sound archives already available on the site) - http://music.disasterpeace.com/album/fez-ost
    • Your own comments about the mix, for example the inspiration behind it, how it was made, etc. - A track from the FEZ OST as if heard through a 70's sci-fi film on a beat up VHS tape. More of a Rework than a full remix.
  10. I dig it; if arrangement checks out (production seems slick), we'd need a new title.

    - djp

    ---
     
    Your ReMixer name - Lombus

    • Your real name - Liam Davis

     

    Submission Information

    • Name of game(s) arranged - Minecraft
    • Name of arrangement - C418 - Subwoofer Lullaby (Lombus Remix)
    • Name of individual song(s) arranged - Subwoofer Lullaby
    • Additional information about game including composer, system, etc. (if it has not yet been added to the site)
    • Link to the original soundtrack (if it is not one of the sound archives already available on the site) - https://c418.bandcamp.com/album/minecraft-volume-alpha
    • Your own comments about the mix, for example the inspiration behind it, how it was made, etc. - Just for fun! I layered multiple tracks of the song and pitch shifted them and essentially just played over it. Enjoy!
  11. Seems legit; just need arrangement check, probably kosher since Brandon's gotta a pretty good feel for these things.

    - djp

     

    ----

    Howdy

     
    Source: Zero Theme
     
     
    Title: Guinevere
    Link: 
     
    Hi! After hearing The Limit which was commissioned by TotalBiscuit, I was approached to make another Ace Combat remix, this time commissioned for 4Player Network and their series of GOTY videos (https://www.youtube.com/playlist?list=PLT0DdETrunnQVkwhnRy_WL_hft9dEDJr_)
     
    I'm always intimidated by how much work a song like this is to cover, but I think it turned out amazing -- there's even a callback to The Limit at 3:29 where it plays the melody from The Liberation of Gracemeria. Definitely similarities between the 2 sources, but so much of a different flavor with the Zero Theme to work in a lot of cool acoustic parts -- including bongos that were recorded in 1 take. That was a really intense bongo performance. When I was done I was like "wow, that felt epic, I gotta use this take."
     
    You rarely get that feeling with guitars. Unless you manage to actually record your fabled "perfect take" which is usually not what happens. ;)
     
    Big thanks to Chris Davis for the remix request, and also for naming the song. About the title, he said, "Part of that particular Ace Combat's theme is the Knights of the Round Table wherein the knights themselves are the veritable ace pilots of the conflict. The track preceding Zero on the AC0 soundtrack is called Morgan, named for Morgan Le Fey who tried to kill King Arthur, which serves as the intro piece leading into Zero as it is the final boss battle of the game. As such, Guinevere would fit perfectly."
     
    ---------
     
  12. Pretty; a little quiet.

     

    - djp

    ---

     

    Hey, I've got another Kirby solo piano piece, this time representing one of my favorite themes from Kirby Air Ride; I thought I'd try something a bit closer to my classical roots this time around. I always loved the tension in Frozen Hillside's theme, and I thought it'd lend itself well to a more emotionally varied interpretation, with subtle dynamic changes at first, then leading up to a big, intense climax before finally reaching a satisfying, celebratory conclusion. I hope you enjoy it!
     
    Here's a link to the track: 
     
    Contact information:
    ReMixer name - jdaster64
    Real name - Jonathan Aldrich
    E-mail address - 
     
    Thanks a bunch!
    ~ Jonathan "jdaster64" Aldrich
  13. WUBS!!

    -djp

     

    Contact Information

    • Name: Wolf Oath
    • Real Names: Brandynn & Elizabeth "Libby" Boyles
    • Email: 
    • Website: None
    • User ID: 54618

     

    Submission Information

    • Game(s) Arranged: Super Mario World
    • Name of Arrangement: Falling Floors
    • Name of Individual song(s) arranged: Sub Castle BGM
    • Additional Information: None
    • Link to Original Soundtrack: Already Hosted
    • Personal Comments: Brandynn:  Sub Castle BGM was always one of my favorite tracks from Super Mario World.  After happening upon OC Remix several years back, I had wanted to try my hand at ReMixing video game music.  My wife and I both love music and VGM is no lesser a medium!  That being said, Sub Castle BGM and Super Mario World are not my absolute favorite musical piece and game, respectively (my wife hasn't even played the game), but this merely seemed an easy vision to be our first toe in the water with OC Remix.  It should also be noted that this is our first and only attempt thus far to make dub step.  We are not partial to any one particular genre but we do have favorites, someone just happened to suggest to me that I should try a dub step track, so here goes - multiple birds with one stone...hopefully!
  14. As I said in a previous post (maybe you missed it), she did cite the evidence. On the page you linked, the links and resources section, at the top.

     

    I DID miss it, possibly because a good number of those references (Kuchera, etc.) are just op-eds.

     

    As for the actual studies, which of those links do you think provides "all the evidence" for a "profound impact"? Point me to the smoking gun that would back that sort of statement up.

     

    None of them speak to causation, only correlation... some are with relatively small sample sizes... and as I mentioned, there exist studies that don't even find any correlation (http://kotaku.com/what-to-make-of-a-study-about-gaming-and-sexism-1698543308 - with a relatively large sample size).

     

    every second post in this thread = "media does not cause violent tendencies in people, therefore it is impossible for media to influence behavior in any capacity" ~ video gamers

     

    have you considered that maybe the reason video games don't increase violent behavior is because there are a significant number of social hurdles that exist to prevent violent behavior, which can not really be said for sexist or otherwise discriminatory behavior

     

    like maybe you guys can talk about that instead of Strawman Quest (sorry djp your posts are well-typed and long and that's cool and all but it doesn't change the fact that you're trying to argue that someone's stance is wrong by changing it to a different stance)

     

    I like how you ended your post by criticizing me of trying to change someone's argument to a different stance, but began your post by changing my own argument... to a difference stance.

     

    I never argued that media does not create violent tendencies in people, nor did I argue that it was therefore impossible for it to influence any other behaviors. I simply stated that ANY certitude surrounding effects, OR absence of effects, is misplaced, since these types of studies are difficult to conduct in the first place (turns out human beings are complex, human culture even moreso), usually have small sample sizes (which REALLY doesn't help), and involve various metrics that are extremely difficult to pin down. Anyone articulating certitude surrounding the body of evidence, i.e. talking about a "profound impact," is dramatically overstating what we know, to service an agenda.

     

    This is precisely what advocates for the censorship of video games on the basis of violence have done in the past - inflated existing studies, ignored any studies dissonant with their agenda, and overstated the degree of certitude such data supports. If you're completely cool with all that, then we'll just agree to disagree.

     

    See https://www.insidehighered.com/news/2015/08/28/landmark-study-suggests-most-psychology-studies-dont-yield-reproducible-resultshttp://www.sciencemag.org/content/349/6251/aac4716 for a bit of background.

     

    It's also quite worth reading http://heterodoxacademy.org/2015/09/14/bbs-paper-on-lack-of-political-diversity/ which refers to http://journals.cambridge.org/action/displayAbstract?fromPage=online&aid=9945982&fulltextType=RA&fileId=S0140525X14000430

     

    So you've got an academic field with:

    • A severe lack of political diversity
    • A severe problem with reproducibility
    • Output that is routinely picked up by ideologues & inflated beyond its scope and certitude for rhetorical effect

    This is not a recipe for success...

  15. I don't see ANYTHING in that conclusion to justify the fear or link to censorship and nothing you've said has budged me even an inch on that. If you want to debate the merits of the arguments themselves, fine. Like I said, you've contributed to changing my views there over the course of the thread.

    But everyone using censorship as a sort of bogeyman to discredit the videos and Anita herself... I don't know. Those kind of arguments and attitudes are the ones that really have led to so much real-world misery and harassment. People get this idea that "Anita is trying to take away our games!!!" and use that as direct justification of (and motivation for) despicable actions.

    That's why I think the distinction between advocating censorship, and merely advocating critical thinking and careful consideration, is so important. Twisting one into the other is in PART what has led to so much harassment, doxxing, death threats... etc.

     

    Did you read the quote I provided? From http://feministfrequency.com/2014/06/16/women-as-background-decoration-tropes-vs-women/

     

    In other words, viewing media that frames women as objects or sexual playthings, profoundly impacts how real life women are perceived and treated in the world around us. And that is all without even taking into account how video games allow for the more participatory form of objectification that we’ve been discussing in this episode.

     

    Compounding the problem is the widespread belief that, despite all the evidence, exposure to media has no real world impact. While it may be comforting to think we all have a personal force field protecting us from outside influences, this is simply not the case. Scholars sometimes refer to this type of denial as the “third person effect”, which is the tendency for people to believe that they are personally immune to media’s effects even if others may be influenced or manipulated. Paradoxically and somewhat ironically, those who most strongly believe that media is just harmless entertainment are also the ones most likely to uncritically internalize harmful media messages.

     

    I'm going to keep this simple:

    • Talks about "profound impacts" without explaining why they're profound, or even what they are...
    • Mentions "all the evidence" without explaining or citing what it is...

    This is shit you'd lambaste people like Rush Limbaugh for doing - conjuring incontrovertible, "profound" evidence out of thin air. The double standard is painfully palpable. If the effects she's describing are more general, as you've been claiming, and they simply reinforce existing cultural stereotypes, then riddle me this:

    • How could those same effects be measurably "profound"?
    • How could they be measured... at all? How does one quantify the "reinforcement" of a "negative cultural attitude"??
    • What would "all the evidence" even be?

    To be sure, there HAVE been studies... some of those studies have repeatedly failed to prove a link between, say, violence in games and violent behavior. Others have found short-term effects and established a thin correlation, but not causation. She's not citing which studies she's talking about, she just talks about "profound" impacts and "all the evidence" - again, if this were right-wing rhetoric, you'd be (rightly) eviscerating it. Sorry... this reeks of hypocrisy; you're bending over backwards, here...

     

    When you start wildly overstating the body of scientific evidence & its certitude, sans citation, for the effect of the consumption of media on viewers, you're a heartbeat away from censorship. That's EXACTLY the trick that's been used in the past. Otherwise, why not cite the research that's provided "all the evidence"? Because it's inconclusive? Otherwise, why overstate the effect? PROFOUND impacts, remember...

     

    Thoughts?

     

    When you say "nothing you've said has budged me even an inch" and again speak in such extremes ("million miles away from censorship", etc.), it sounds more like you're trying to convince yourself, to me...

  16. Ultimately I think the kick & snare might be too overpowering :) But worthwhile listen, needs some feedbacks!
     
    - djp


     
    ---
     
    Hey guys,
     
    Just wanted to submit a remix I did of 'Into the Wilderness' From the game WILD ARMS. This is my first time submitting, Song title was "Wilderness" but after reading the guidelines how about "Mountains and Golems" 
     
    Thank you,

  17.  

    • Name of game(s) arranged: Sonic 1
    • Name of arrangement: Blue Paradise
    • Name of individual song(s) arranged: Special Stage
    • Link to the original soundtrack: https://www.youtube.com/watch?v=lWvuTyFysFg 
    • I wanted to create a mild fusion of Jazz and Hip-Hop with this nostalgic track.I was inspired by a lot of hits from the 90's!
  18. ReMixer name - RushJet1
    real name - Tadd Nuznov
    music link - 
    email address - 
    website - http://nsf.4x86.com or http://rushjet1.bandcamp.com
    userid - 9191
    Name of game(s) arranged - Mega Man 2
    Name of arrangement - Dark Depths of Wily's Castle
    Name of individual song(s) arranged - Wily Castle stages 3 & 4

    -comments-

    This was originally made for my Mega Man 2 Remade project.  This version it has been cleaned up a good amount since the original release.  I always thought the first Wily Castle theme from Mega Man 2 got entirely too much coverage on remix sites, and even though the second theme was just the same bar raised a half step over and over, I thought I'd give it a crack anyway.  This song is straight Famitracker/NES/VRC6 with the extra 2 square channels panned about 75% left and right.

  19. Block-rockin' beats.

    - djp

     

    -----

    Contact Information

    • ReMixer name: DR.WELI
    • Real name: Ville Touronen
    • Email address: 
    • Website: www.soundcloud.com/weli
    • Userid: 49169
    • Artistid: 12355

    Submission Information

    • Name of game arranged: Megaman 4
    • Name of arrangement: 'Flight of Rock'
    • Name of individual song(s) arranged: Dr. Cossack Stage 2
    • Your own comments about the mix, for example the inspiration behind it, how it was made, etc:
      • I started making this remix over a year ago and finally had some time and determination to finish it. I must say, I've never spend this much time on any other track. And the experience was quite painful as I've got accustomed to using Ableton Live and I had to finish this with the good ol' FLStudio. Totally worth it though! I hope it pleases all you Megaman fans :) Enjoy!

     

     

  20. I said that objectifying people (with the context being objectifying people because of their race, gender, etc) was inherently bigoted.  Your response was to express shock that I thought depicting people in art was bigoted.  The implication is that you think that the definition of objectification is "depicting people in art". 

     

    That is absolutely NOT the implication; your logic is faulty. Read this quote of yours back to yourself; the implication was only that I think that depictions of people in art CAN be objectified, and that such objectification is not inherently bigoted. Deriving anything else from my statement was just blind extrapolation on your part.

     

    Again, you know, maybe it's me... maybe I need to work on writing more clearly. I don't tend to have this problem too often, though, where someone repeatedly misinterprets and misunderstands my words. That's why I asked you to read them over again. I appreciate you explaining what you thought the implication was, but I don't even understand how you got from point A to point B... I wasn't defining the entire concept, nor did I claim to be. I look at this quote from you and I'm just kinda nonplussed as to how you connected those dots. I don't find this "implication" to be a reasonable interpretation of what I wrote. It seems we simply can't communicate, which probably means we shouldn't.

  21. So, not the best oboe sample in the world... but a nice blend of textures, and it definitely develops.

    - djp

     

    Supercoolmike
    Miguel Poblete
     
    no website atm
    53444
     
    Shining Force 2 for the Sega Genisis
    Water Goddess Mitula
    Sanctuary
    Original Composer by : Motoaki Takenouchi
     
     
     
    I would Like to have a link left for my submission if it is rejected please.
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