I feel the need to thank those of you who have trudged through what I still feel is a trainwreck of a map not once, not twice, but three times. (Bark assures me it is not, in fact, a trainwreck, but I'm my own worst critic.) While the last week and a half has been incredibly hectic for me, I managed to squeeze in the time to work on Stage 2 enough to be comfortable with publishing it. Even then, I will freely admit that I cut corners where I felt they were unnecessary and didn't affect actual gameplay. Mostly the lack of proper roofs and the fairly obvious and abundant texture fighting wherever two brush faces share an edge.
(Dropbox Link)
For those of you who like pictures, I present for your viewing pleasure:
Point 1A
Point 1B
Point 2A
Point 2B
Copypasta of the changelog:
-Added a fuckton of rock models to point 1A to break up the squareness.
-Also displaced a bunch of terrain and added a new building near BLU spawn.
-Shrunk the balcony over the death pit.
-Changed the garage layout between 1A and 1B.
-Extended the high ground at point 1B.
-Gave RED an extra spawn exit for Stage 1 that leads to the basement of point 1B.
-This exit is not useable by BLU during Stage 2.
-Changed several health and ammo amounts and locations.
-Added Stage 2.