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k-wix

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Everything posted by k-wix

  1. Thank you very much for the kind words. I was hoping to get some feedback on this piece and have been waiting for awhile now. Sincerely appreciated.
  2. Heya - I'd be happy to offer some thoughts for ya. 1.) Intense. The drum patterns are extremely chaotic. I get the feeling your going for, but you might want to relax a bit - especially in the intro segments, its almost jarring. Another big thing is that its very difficult to tell the source material until that lead kicks in at about 1 minute in. 2.) Production sounds alright, It just sounds a bit to extreme/chaotic for my tastes - and it may indeed be a taste thing, but I'd really suggest relaxing a bit on the crazy patterns. 3.) The mix begins to feel very repetitive after multiple listens. The lack of a defined and unique lead paired with a constant barrage of bass and effect hits is what keeps this feeling going - It might be to your benefit to think more in terms of what 'part' of the song your in. Instead of just writing music and keeping things going, try to think of what part of the song your in and have that influence your writing. Intro -> Chords -> Buildup -> Climax -> Chill segment -> more building ect ect... 4.) Some of the effects work is great, there's lots of subtle touches to the effects and processing that help it sound good, but it needs more focus and direction. Keep practicing. Hope it helps -Dusty
  3. Hey guys, new remix to share! This is an electronic remix of the fan-favorite Rose theme from Alpha 3. This song doesn't get the attention it deserves in the mixing community so I wanted to give it some love. Epic electronic motifs with some thick orchestral layers give it a unique sound with some epic climaxes.
  4. All I can say about being absent is that in my defense dark souls 2.
  5. Pretty amazing album - After listening through it several times, I'd have to say Will o' The Wisp is my favorite <3~
  6. Yi and Fizz are both incredibly fun to play in this game mode.
  7. Me and the fiancee quickly beat the game when it was first released and haven't touched it since, I enjoyed it decently enough. Now I'm seeing everyone talking about how much better it is now vs how it was terrible when it released. Can anyone give me a basic rundown on what has changed that has so drastically swayed everyones opinions? If we were to dive back into the expansion, whats the biggest change(s)?
  8. Very surprising. I looked at deaths more than anything else. Trying to estimate the length of the game was also a big factor. The longer a game goes, the more swingy it becomes, regardless of how well you do. And yea, if you died a lot - it shows that there was probably poor teamwork. Most of my deaths (in solo play) are because I'm expecting my teammates to do something, be it assisting/peeling/running and they do the opposite. Poor teamwork = loss.
  9. 16/6/16 - loss 12/4/5 - win 7/3/2 - win 5/0/4 - win 15/9/10 - loss 12/5/6 - loss 3/0/11 - win 6/3/12 - win 11/7/9 - loss
  10. Hey guys, new mix! This is a remix of the Rainbow Road themes from both the N64 and Mario Kart 7 3DS versions. The mix blends the two themes in a orchestral/spacey/electronic tone with a positive and uplifting vibe. Rainbow Road is one of my all-time favorite themes and I've been wanting to work with it for a very long time. Enjoy! Comments and critiques are welcome and encouraged! Originals: Skybound Remix:
  11. I finished this one due to the being snowed in today. The game is amazing. + Fantastic Paper Mario style combat. + Authentic look and feel of the series, It's essentially like watching one giant episode of south park that stars you as the central character. + It is extremely funny. I haven't laughed this hard at a game in a very long time. I promise you - the comedy will not disappoint you one bit. + Canada. Oh my god. Canada. Now for the bad... - Much like Paper Mario, I feel the combat can get a bit repetitive and suffers from being a bit simple; the overall balance is good. - There are a few overpowered items that show up every once in awhile, you get a helmet sorta early on that allows you to take a free turn after killing a single enemy. This can be chained infinitely, I played the mage and was able to just.. not give enemies a turn at all, though this strategy fails at boss fights, still - very exploitable in some ways. - The difficulty of the game in general is pretty low. I think I died maybe once while playing through the game, If your looking for challenge - you'll find a bit, but for the most part, its pretty darn easy. - It's pretty short. I took my sweet time and finished up most of the side quest work (but not all!) I ended up finishing at about 13 hours or so? for $60, I wish it was longer.
  12. Hey man! I absolutely adore UN Squadrons OST, glad to see more people doing remixes of it - I'd love to get a remix project started for this game. But anyway, there are some neat foundational ideas here. - The intro is far and away the best part to me, I'd suggest extending it and taking some time to layer the drums in as the song moves along. Keep things dynamic and work on your drum patterns to make sure they don't sound repetitive. - The lead instrument sounds pretty neat, I feel like you could use a few more layers to support it. - I feel the weakest part of the mix is the ending, probably just the unfinished bits, but when everything cuts towards the end, it takes away, i'd suggest a different transition entirely. hope it helps! -Dusty
  13. For south park fans, its incredible. For everyone else? It's a great little RPG That steals (borrows?) the best parts of the Paper Mario series.
  14. I'm 100% with prophetik on this one. I haven't seen the proposed changes yet, where are you guys getting this? But I sincerely think his mid/early-game needs to get changed. He gains too much power off a few kills. He's one of those go-to champions in soloq that one skilled player can straight up end a game with because he farmed off a few bad players. Khazix is the other one, I hope they change him as well. I routinely ask for both of them to be banned in my soloq games, and 9 times out of 10, the entire team disagrees with me and bans Mundo.
  15. The new AP/Poke support item is pretty nuts on Xerath in the support role. I'm good enough with skill-shots that I can land a fair chunk of them, and I'm just blowing people out of lane and single-handedly winning my lane for the ADC with a full AP-Burst rune page. The new activated ability is very, very strong for disengage as well. 80% slow is huge. Combine that with his built in slow/stun and I find that I have plenty of tools to 'save' the ADC in a 2v2 scenario. The changes to Dorans Shield and the Support Shield make it easier than ever to pull this sort've stuff off in a lane comp too, though you are still fairly weak against strong 'all-in' gank types. I'm really really happy with this patch. Would love to find a good ADC to test this more with, most of my ADCs so far have been passive and wont engage when we're at full health and they are at 25% health. I hope we see more of a shift away from the 'tanky-cc-support' meta that's been pretty common lately.
  16. It definitely needs something. The nature of the item lends itself well to an on-hit build. I wonder if a new ADC item that has a potent and powerful on-hit effect could make Hurricane more viable. As for the pushback, its a neat idea and would make playing ADC in the current meta a lot easier, ESPECIALLY in soloq, where you are so dependent on your team for the battlefield control. It would be really cool to have an item with an effect that states: 'Your next auto-attack stuns the target for 1 second' on like a 60 second cooldown, and combining the effect with Runaans you could stun a potential 3 enemies. This would also provide some huge breathing room to the ADC.
  17. I am just 100% so completely with you. I've lost the last 7 games, and usually straight up decimate my lane.
  18. Oh hey! Thanks Derrit, hopefully I'll get some feedback on this finally - On a personal level, I think this is probably one of my strongest pieces.
  19. Just wanted to point out I have a pretty awesome Guild Wars 2 remix that sank like the Titanic on the WIP Forums. In my opinion, a lot of people listen to video game remixes for a nostalgia trip. People are going to be inherently more interested in a Final Fantasy remix than something from a more modern game. I don't think it has anything to do with the actual music itself, more-so just the feelings and emotions attached to the music. http://ocremix.org/forums/showthread.php?t=45598
  20. I ask people what their favorite Disney film is. I swear to you, it helps.
  21. This is one of the biggest problems I see with the team when I play, Everyone seems like a solid player, but people disagree a lot on objectives/what-to-do next sorta stuff. There's also a lot of 'I expected you to do X, but you did Z' things as well, but that will go away with time and as players learn each others skillsets and attitudes towards the game. I think my favorite thing that I see out of everyone is how in-depth the analysis is on each matchup. There's definitely an insane amount of strategy-talk that goes on before each match, even the casual ones.
  22. Yea, I just finished remixing this theme myself not to long ago (see below!), and I can't pick out the source tune even a little bit. Some weird stuff compositionally going on @ 1:12 and 2:35. Some muddled chords that don't jive. I don't mind the strings and guitar - they sound nice enough, but the arrangement itself isn't interesting enough to hold my attention for very long. needs some new elements and a sense of direction. Nice first steps!
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