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k-wix

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Everything posted by k-wix

  1. Whoa, there is a ton of feedback here. Thank you guys for the criticisms. Much appreciated. Wasn't expecting so many comments about the intro, but I guess I'd have to agree with you guys. At the time, i was thinking of it as a good way to just build up some ambiance and sorta get people in the mood, but apparently this is just to much. Needs to be reworked. Always interested in seeing how people go about humanizing stuff. We should talk, exchange tricks/tips. Could you elaborate on this a bit? I'm not even sure I understand what you mean with this. Thanks, I'll try playing with the theme more and see if anything comes from it. I feel like the 2nd half of the song does a nice job of mixing things up, especially when compared to the original song.
  2. I'll pretty much be buying a Wii U when the new smash brothers releases on it, as a pretty big fighting game fan, and a huge megaman fan, it's pretty much a system seller to me. Glad to finally see the system get some solid games under its belt, it really needed it.
  3. Hey guys, I've been working on an Ocarina of Time Remix for awhile now and finally ready to show it off. Critiques are definitely welcome, trying to push my current orchestral sample library to it's limit. This has always been my favorite of the ocarina theme's and I wanted to challenge myself and see if I could turn it into a full-blown track, it ended up turning into a really dark imperialistic marching theme. A good chunk of the song is also completely original. Original: Remix:
  4. This sums up my thoughts on Anita and the series so far pretty much perfectly, and it's worded and phrased better than I probably ever could. Perfect.
  5. Totally not on my radar - This is really quite absurdly good. Needs more attention.
  6. It's fairly similar to the latest MK game with some nice Street Fighter touches. In a nutshell: -No more holding a button to block! Hello crossovers and mixups! goodbye accidentally entering 'block mode'! -Some of the smoothest animation in a NR game since like.. ever? -Stages are a big deal and impact the game. -Some of the best comeback mechanics and meter usage I think I've ever seen in a game. Pseudo focus attacks from SF4, Combo-breakers to stop damage. Time will tell, but I think its a step up from MK, great job NR!!
  7. My hype for this game is directly proportional to the amount of moonsong that is contained within it. I don't think I saw any of the moon stage in the trailer... there had better be one.
  8. Hey pH, this is pretty slick. Technomancer (VRC6) is definitely my favorite of the bunch. Nice work!
  9. Currently engaged and knee deep in wedding planning. Shooting for a classy themed mario theme, but we'll see. Was thinking of asking the community for a hand with the music. But that's for another topic!~ We've been together for about 6 years now. Woot.
  10. Civilization V. I'm not a huge strategy game guy, and I generally prefer my enjoyment in the 'here and now' rather than the 'after you've played for a few dozen hours' ... but man, after sitting down with the game, It was surprisingly easy to learn, difficult to master, and an absolute blast to play. For the longest time, I never really understood why people liked these games so much. Now I know.
  11. Very awesome stuff, I feel the transition in the early middle might have been... a bit much for my tastes, but this was great - fun times!
  12. There are some really simple tips/cheats you can use to speed up combat. (Using a timer is a fantastic idea, but might be punishing for a brand new player) 1.) Reduce the HP of every enemy on the board by about 25% and then give them a small damage boost (like +1 damage to all attacks) A lot of D&D enemies are very brutish, and sometimes it turns into a swinging match where each turn your in an optimal position and your just attacking back and forth, trading blows until someones HP runs out. 4th edition is much better here, with minions and powers. 2.) Designate one 'leader' enemy in every single encounter. If the leader falls, combat instantly ends and the rest of the enemies scatter and are broken, any other 'combat-style' actions can just be role-played out, since it's obvious at this point that the players have won. So many encounters get into this 'clean up' phase, where its obvious they've won.. but combat keeps dragging on because certain enemies are so tough. 3.) Lastly, you can auto-maximize all damage dealt to everyone, players and monsters alike. On the subject of critical hits, you roll a 1d6 and add the total to your damage. This mod can be dangerous and really punishing for new players, positioning and tanking enemies becomes important, and combat gets super scary very quickly. This speeds up combat a huge deal by skipping a die roll a turn, and doubling the damage that gets put on the board every turn.
  13. We had about 16 people who wanted to play, and 2 DMs. Scheduling was a nightmare, thus the idea. We found 1 optimal day a week for the DMs, and played a single session each week. The DMs would rotate, or in some rare cases - work together to manage a slightly larger than average group of players, like 8ish. I know there is a ton of interest, but obviously there are going to be lots of scheduling conflicts, players that can't make it, ect. The idea was great because if say, Player A couldn't make a particular session, we had an instant excuse for his character, he was back on the ship, defending it, or perhaps off on another mission with a different part of the crew. You also get the flexibility to run multiple campaigns if thats how you want to do it, effectively splitting the group each session. Lastly, you also get the advantage of having basic role play introductions established - this really helps out new players. If a brand new player drops in for a random session, you immediately have an in-game reason as to why he's there.. 'oh.. he's the new guy'. I'd also suggest we select 1 or 2 players to be the DMs early, and make the schedule around them, rather than trying to accommodate everyone. Oh, and on the subject of which version to play, 3.5 is definitely a fan favorite, but it is harder to learn, and takes longer to play. 4th is way more streamlined and combat is just... easier. On the other hand, 3.5 is more 'classic' D&D and has a LOT more customization. Performing combat over voice chat is *already* a pretty big headache and is going to make things take longer, so that's something to be thinking about. When all is said and done, I honestly have no preference between the versions, For a combat-heavy campaign, I honestly prefer 4th, but if you want to tell a story, go 3.5!
  14. Awesome stuff! You really captured the soothing and calming nature of the original. I wish you would have added more.. or varied up the melody a bit, but this is a fantastic cover! Nice work.
  15. Hey Fulyn, i'll post some thoughts: 0:01 - The first thing I immediately notice is your samples, they seem dry and fake, to be blunt. 0:21 - Things get better here, when the guitar comes in, things still feel off without a strong bass line, though I suppose your just following the original. Panning work helps a bit. 0:58 - Good opening into the main melody. This is probably where the mix is at its strongest, the guitar part, drum backing, and piano sound great here. 1:39 - This feels off here, the soft panning and lack of a bass really just kinda sap the energy out of this segment for me. The kick-drum feels incredibly boring here. 3:08 - Back to the good stuff, It feels really, really close to the original, like a direct copy. There are issues with the ending, you do a soft fadeout that ends with the drums, this is a huge no-no. There are lots of issues here, the samples sound really fake, reverb could really help some of this as well. If there was something new compositionally, I could totally get behind this, but it feels like a bland and boring cover of the original. I'd suggest replacing the piano entirely, work at humanizing it a bit. (Playing with volume, varying the notes, make it so it doesn't sound so perfect and mechanical) Hope it helps!
  16. Not sure why this does not have any comments yet, but allow me to be the first! 0:01 - Your intro is epic. Organ and Guitar sound fantastic. 0:46 - Sometimes I feel like your bass is a bit overpowering, or doesn't blend quite as well as I'd like - I'm listening on headphones, for the record. 1:12 - The overall blend of sounds is pretty tight. I like the flow of things. 1:18 - This is definitely the highlight of the track for me, this section is played wonderfully. Hauntingly good and captures the essence of the original really well! 1:32 - Now this needs a bit more work, It's a good transition, but your drum in the background sounds super muted and in the background, and the strings that come in just kinda feel off. I'd work at trying to get this little transition to blend better. 2:04 - Awesome ending. Overall, this is a really solid track. The playing is tight, and the arrangement is great and that part at 1:18 is just freakin' awesome. I always felt like there was something off about your bass, maybe a bit too strong. I'd love to see that standout section extended a bit for a slick guitar solo or something like that, but all things considered, this is great. Nice work dude~
  17. I've done this with a large group of friends before, Have a campaign that centers around a large organization or crew, like the crew of a large pirate fleet, or an organization of treasure hunters - every character is a member, this gives you a really easy way to get people in and out of a campaign and instantly establishes basic character relationships.
  18. Very, very soothing. I could wake up every morning to this... When's the album coming?
  19. This would be super fun. I would be totally interested, What edition would we run?
  20. I didn't quite have enough for a physical copy - I just went with the digital route, and I got the link right through kickstarter, downloaded the album, extracted the mp3s into my library without really looking at the art. I plugged in the music and just dove right in. Really happy I did it this way. I'm shocked at how close the visual imagery my mind drew up matched the concept art and wallpaper designs. It's a really cool feeling, like I just had a conversation with Andy and he told me about this awesome world he dreamed up. Would make a killer video game world, i'd think! For me, the album represents something to strive for. I'll be pouring over these tracks for quite awhile, trying to figure out all the little details. It's an impressive album - excellent work and kudos to everyone involved. And in my opinion, the best track on the album is Identity Sequence, bar none.
  21. Seems a lot of people play this, but I rarely see a group of OCR peeps playing together. It would be super cool/fun to organize a ranked group to play a few games once a week or something. Would anyone be interested in doing something like this?
  22. Always been a huge fan of this track. Such a neat idea, and executed so well. Good stuff.
  23. Hey Bardic, two songs popped in my head right off the bat. The first is one of my favorite OCRemixes - 1188. Might not be exactly what your looking for, but it's a wonderful listen~ *swoon* http://ocremix.org/remix/OCR01188/ The 2nd is actually an original song I wrote. Without going into too much detail, It was from an upcoming indie game that never came to be..the soundtrack is sorta stuck in limbo and I never really released any of the tracks. Anyway, one of the tracks was supposed to be a lullaby type song. Again - might not be what your looking for, but feel free to check it out. http://www.kwixmusic.com/6_Alices_Lullaby.mp3
  24. Yea, this game is really, really impressive. One of the great standout titles for the vita. I was looking for some portable fun and ended up buying it to take to Florida with me on a whim, and I was completely hooked on the game most of the time I was down there, It's a really unique game, very challenging, and has surprisingly good characters. I have yet to really get into persona, I'm too addicted to LoL+GW2 these days to really commit to a massive rpg, but I've always been curious. Where do you think would be a good place to start in the series?
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