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Garpocalypse

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Posts posted by Garpocalypse

  1. Namco-Bandai has a pretty hilariously awful track record with parity between the 360 and PS3 version. In short, they openly hate the 360/have a serious fanboner with the PS3.

    Namco was the EA of the East long before EA became known for being EA. A bunch of shmucks I mean.

    Soul Calibur was one of the best selling games on the Dreamcast, and probably the best looking of the bunch, yet Namco was upset that Soul Calibur didn't do as well as they wanted it to so they waited until the next generation to do Soul Calibur 2.

    Same deal with Tales of Vesperia and the 360. Now I have to wait until I can get a dirt cheap PS3 before I can play Tales of Xillia when it releases next month.

  2. I saw a few more reviews come through so i thought I would post mine at the last second.

    Spicy Rum, Warm Beach: Not off to a great start but midway through things seemed to finally come together. Then it repeated... Very abrupt ending as well. It should take at least an entire phrase to set up an ending properly. If you go back 4/8 measures and think about how you can wind things down so the listener realizes it's coming to an end it should help.

    Doesn't have much of a tonal center. Make sure you know your mantras for staying in key(whole whole half whole whole whole

    half for starters) or just go for all white keys on the piano roll.

    Space Plunder:

    Off to a good start but then the leads hit and they sound like they are fighting for attention. Make a list of the sounds you want the listener to hear and in what order and build it sort of like a pyramid. The only other beefage I have is that there isn't enough material to warrant a 5:17 minute mix. A little closer to three minutes would have worked much better in my opinion.

    Electric Dust Pirate:

    Very nice intro and a very deep soundscape. The faux-rhythm guitar wubs sounded kinda cool at first but it really dominates

    the mix in a bad way. Once it went away I could hear everything clearly again and honestly i was pretty glad it went.

    Everything else though sounds great.

    Get the Candle for Fireballs:

    ow, my virgin ears...

    Magical Skull Land:

    00:25 really needs some kind of significant change in the groove. The beginning doesn't really move anywhere.

    The drop at 00:50 really isn't anywhere near drastic enough to work. It would be a great spot to open up on but getting there is what really needs the work. That rhythmic synth gave me a nostalgic trip for PSII's battle music though.

    Literally Metal Pirates:

    Some really really good production but that wah'd synth on the outside really starts driving me nuts about midway through.

    Can't say much about it because I've heard they are difficult to make and alot of people really like it but, yeah. No. The chiptune sounds are great and the rest of it is alot of fun to listen to.

    Space Pirate Attack:

    That bass at the start cuts out really awkwardly at first but once it got going I really liked the groove.

    Gravity Bandits:

    Fantastic start. Everything sounds like it gets set up really nicely but then when it gets going it becomes confusing on

    what to listen to. Sounds a little over reverbed too. Otherwise awesome.

    Bubbleman's Beach

    One of the several mixes that made voting a nightmare. Only beefage (how many f's in beefage?) is that I didn't recognize the sources very easily.

    Shadedog The Beached Surfer Boss:

    Not nearly loud enough and that title sucks. Were you using that Disney theme as a punching bag or something? Darke's not going to like that. NEXT!!

    Jack Sparrow and the Funky Pharoah:

    A very sweet two minutes. Really, I would have been fine with this going on all day.

    Captain Hooks Splash Fiction:

    Listening to this made me realize just how much I half assed my own hand percussion. I mean, I knew I half assed it, but now

    I have perspective. Awesome combination of VG and Caribbean inspired sounds.

    Bizarre Rituals in the Kingdom of Witchcraft:

    Interesting mood. I think the guitar needs to back off a bit when the flute plays. Staying static through the entire song keeps it from being as interesting as it could be. The organ could have been cut further above the guitar as well me thinks.

    If you were going for a rough classic rock sound then mission accomplished.

    Nothing personal intended just adding my two cents to the pot. Love all you guys that do this but if anyone's raw about anything then feel free to show up at MAGfest and i'll whomp ya.

    At Dead or Alive or something. But not Street Fighter, at least not a recent one. :)

  3. as much as I played SCII (cant believe its already been 10 years) I'm really not that interested in this HD remake. From what i've seen it doesn't look like they are not touching the game outside of the minor graphical changes.

    IF they balance the game the way they did SC5 I'll be all over it because SC5 did a great job fixing everything they needed to for the series. But if it's the same old SCII i'll pass.

  4. alright, if you simply can't wait to hear some action, here's my track streaming on soundcloud:

    http://soundcloud.com/bbriggsmusic/literally-metal-pirates-mega/

    and as promised here's my source breakdown:

    0.00 : Metal Man + Original Melody

    0.28 : Bassline from Pirate Island, with Metal Man spliced in

    0.35 : Bass & Melody from Pirate Island

    0.42 : Chiptune joins in with Metal Man arpeggios

    0.50 : Metal Man breakdown with chippy bassline chopped from Pirate Island

    0.57 : Loud synth joins with 3 scale patterns from Pirate Island

    1.04 : more Metal Man & more of Pirate Island bassline

    1.18 : buildup based on Metal Man

    1.25 : plucked strings join with the intro/very first notes of Pirate Island

    1.32 : more Metal Man joins at half speed

    1.46 : HUGE METAL MAN DROP

    2.00 : MOAR METUL MAN DROPZ

    2.15 : back to Pirate Island bass & melody, with Metal Man spliced again

    2.29 : Chiptune joins with metal man arpeggios

    2:36 : Pirate Island continues with it's second part

    2:47 : and back to the intro (metal man + original melody)

    3.19 : END

    So, 3:19 huh?

    :)

  5. Also, not saying it will change anything, but something to consider regarding a listening party: will listening and discussing all the tracks with other people effect the way people vote?

    That's a good question. One month at DoD one of the more known remixers called a mix "average" at the end of a mix review and you what the score ended up being after all the votes were in? Almost dead center "average".

    Some influence is unavoidable but I'd rather discuss the tracks than to just sit and learn nothing about them and what other people think.

  6. For those who have no idea what you're talking about (ie me) can you give some info on that, like for instance what the heck IRC is 8-O

    Sorry I thought I was the only one out of date with most of the internet stuff.

    ...and sorry, I didn't mean for that to come off the way it probably did. :)

    IRC is internet relay chat. If you get a free program like MIRC you can talk on the OCR .....irc.

    http://ocremix.org/info/Chat

    Just not sure where it could be had. If OCR would mind us taking up that chat room or if someone could set another one up that could work too.

  7. I think if you doubled the amount of time you spend on that intro before the groove and gradually fade into it that should serve you better. Use some LP filters to knock off some highs to make it cloudier and distant then when the groove hits go full on for clarity.

    Reverse cymbal never hurt either. Just keep it quiet so people don't realize they are listening to a cliche. :)

  8. Of course the best band in the world just made my 2013.

    Looks like their new album won't be out until 2014 but in August they will be releasing a smaller collection of songs that didn't make it onto any albums along with a cover of the theme from Skyrim!!

    http://www.equilibrium-metal.net/rekreatur/index.php?lang=en&page=aktuell

    Really hoping they turn that theme into a 12+ minute instrumental similar to this one

    Though if it's anything like everything else they have ever done it's going to be amazing!!

  9. If you've ever wanted to make your own RPG just for fun, it's TOTALLY worth it. If you've ever wanted to make your own RPG for profit it's a MUST HAVE. Unless you can do your own programming, then maybe you don't need it. But I needed it.

    I was just looking into getting this too. Mostly because I was interested in writing and scoring my own rpg to throw into my portfolio. Is it possible to import your own music and is it at least somewhat flexible?

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