Fighting games have gotten far better over the last decade. i have no idea what you guys are playing...
Back in the days of SFII, Mortal Kombat, then VF and Tekken i used to think of how impossible a task it must be to make a fighter as dynamic as a fight scene in a movie. We now have it and people are...complaining?
Competitive play has refined the genre to near perfection. There is no more garbage like Kakuto Chojin or the early MK's where certain fighters were grossly overpowered or had a technique that could break the game. The demands for arcade fighters are so high now that only the studios that have fighter experience are still making them. Everyone else's is dead. (where is my tournament ready BLOODY ROAR 4 damnit!)
Tekken never demanded the technical prowess of Virtua Fighter. Where not only one move could make a difference, one frame accuracy could make or break a fight. Though I gotta admit, not having a combo list in front of me for my pair in TTT2 (jin/jun) and trying to discover the tag juggles has been pretty fun. Love it or hate it juggles are a key part of tekken's gameplay. Learn it or lose. I'm hoping that by this weekend i'll be pretty competitive to go online for a few rounds.
Do what I tried to do and go back and play Tekken 2. Which is still one of my favorite games ever made but maaaaaaaaaaaaaaan, playing through that is extremely painful.