Report Touhou Double Dealing Character - Castle in the Sky (5th stage BGM) [Orchestral] in Post Your Game ReMixes! Posted October 15, 2020 · Edited October 15, 2020 by suikun Updated to V1.7: Fixed clipping issues during tutti sections. Fixed some balancing issues in certain parts. EQ'ing on several instruments. Changed reverb just a bit. Redid the automation of some parts of the first violins (the story never ends...). I will let this sit for some days and come back with a fresh ear, but aside from some minor fixes I'd consider this (finally) done. I will probably never be entirely happy with the realism of the violins, but I've run out of ideas what I could try. The only real big option would be dynamic vibrato changes, but VSL Dimension Strings is fatally flawed in that patches with and without vibrato have different volumes with the non-vibrato patches being way too quiet. This makes the non-vibrato patches effectively unusable in any melodic situation. I wonder if there's anything I'm doing fundamentally wrong in the way I'm using the sound libraries, but from everything I've seen I've exhausted most features which could improve the realism.