suikun

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  1. Updated to V1.1: Fiddled with the reverb and stereo spread of the ensembles in an attempt to clear up the soundscape a bit. Added another retrospective phrase at 2:53 to close the gap to the last ostinato repetition.
  2. Original song: I've worked on this on and off for way longer than I'd like to admit, but it's finally in a stage I'm comfortable taking comments. V1.0: http://www.kozanryusui.net/sakkyoku_nikki/20191101.ogg 5.0 surround version (untested): http://www.kozanryusui.net/sakkyoku_nikki/20191101_surround.ogg V1.1: http://www.kozanryusui.net/sakkyoku_nikki/20191109.ogg 5.0 surround version (untested): http://www.kozanryusui.net/sakkyoku_nikki/20191109_surround.ogg The titular castle is the 5th stage of Touhou Double Dealing Character (or Touhou Kishinjou), an inverted castle floating in the sky. The original title 空中に沈む輝針城 ("Kuuchuu ni shizumu kishinjou") translates to "Castle of the shining needles, sinking into the sky". I've tried to emulate a journey through the castle: 0:00 - 0:40: Enclosing onto the castle through the cloudy sky, eventually reaching the front gates (which you can hear open if you listen closely) 0:41 - 2:26: Journying through the increasingly grand corridors and halls of the castle 2:27 - 3:08: Slowly tracking back while basking in the afterglow 3:09 - 3:23: Falling out the main gate into the evening sky (the gate closes behind you) I've loved this theme ever since I first played the game. It was the first 5th stage theme for me to finally knock the one from Touhou Mountain of Faith off its first place pedestral, and it has become one of my favorites in the entire Touhou music corpus. Initially my main motivation for creating the arrangement was to mark the climax off with the bells at 2:12 and the rest of the arrangement was just fluff to get there. Later on the actual climax shifted two more measures to the part at 2:17 because I just love deceptive cadences. The rest of the arrangement should be a very straightfoward orchestration. I've taken some liberties with the instrumentation, chord progression and custom counter points, but it's essentially a single run-through of the original song. The seating of the orchestra is German instead of American (second violins opposite first violins, basses to the left etc.) which is mostly noticable during the beginning. Considering how much I fought with almost every aspect of the song I'd be grateful for any comments on pretty much anything. The 5.0 version is a byproduct of my workflow which I cannot test due to a lack of a surround setup, so please don't expect it to be well-engineered. I'm not sure if this arrangement would cut it for submission-level quality. Judging from the other orchestral arrangements on the site so far I'm tending towards no, but I could only find either Hollywood-style arrangements (i.e. with lots of supporting percussion and/or non-orchestral instruments) or rather mellow arrangements which tend to be not as thickly layered, so I'm not really sure if these comparisons are any good indicator.
  3. Thanks for the feedback again. I updated the first post with a new version. Changelog: * Panning changes: - mirrored horns to the right - adjusted violins and flute to the right - tried and failed to center the harp; this is about as much as it can go without producing strange artifacts * Added percussion: timpani and (sparingly) cymbal * Removed harp offsyncness * Added direct download link. And btw, this is a double bass and I can assure you this song has plenty of it ;D http://en.wikipedia.org/wiki/Double_bass
  4. Thanks for the feedback. Hm, I guess the double basses alone are not enough. It's difficult to divert from the default panning because my samples are all prepanned, but I'll try. I probably overdid it with the humanization. Fixed. I think it's a problem that too many high and mid frequencies are on the left (mainly violins). I put the flute a bit more to the right and tried to separate first and second violins. For some reason the horns were panned to the far left per default (?!), I mirrored them to the right and reduced their spread a bit. It cleared up a lot after I panned the horns correctly. I probably should double the high flute (yes, it's actually there ^^ to provide a highfreq counterbalance to the strings. I'm trying, but I just can't find the right spot to introduce them as a new instrument.
  5. First post, first remix, first everything. Original: Rudora no Hihou (Secret Treasure of the Rudras) is a pretty unknown RPG by Squaresoft for the SNES which hasn't been released outside Japan. Interestingly its composer is the same as the one for Mystic Quest Legend/Final Fantasy Mystic Quest. The soundtrack is great (listen to The Spirit Chaser!), why aren't there any remixes up here yet? Anyway, this my first self made remix, though it's probably more of an arrangement than a remix. It's a pretty straightforward orchestration of the main screen's theme, probably way too close to the original to ever meet OCR's guidelines. But it's my first try at arranging, so I'd love feedback anyway (downloadable here, please use sparingly) ...I forgot the ID3 tag The volume is a bit low but that's intended to support the structure (yeah right ^^. I know the end is pretty rough but I actually like it the way it is. Am I overdoing it at the climax and making it too muddy? I don't have any speakers, so I'd like some feedback on the overall soundscape balance. I am also very unsure of the reverb settings.