Ceracryst
Members-
Posts
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Joined
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Last visited
Profile Information
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Real Name
Kenny Soong
Contact
- Personal Website
Artist Settings
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Collaboration Status
2. Maybe; Depends on Circumstances
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Software - Digital Audio Workstation (DAW)
Logic
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Composition & Production Skills
Arrangement & Orchestration
Drum Programming -
Instrumental & Vocal Skills (List)
Drums
Ceracryst's Achievements
Newbie (1/14)
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OCR02012 - Final Fantasy IV "Full of Courage"
Ceracryst replied to djpretzel's topic in ReMix Reviews & Comments
It sounds quality. XD I do kind of echo the sentiments about the snare getting drowned in the rest of the epic sound, but I really like the layers and textures laid out in the orchestral soundscape. I started using EWQLSO too, but everything still sounds inorganic and mechanical. I think I'm a novice with very professional tools. =_= Keep those winds and strings soaring. =] -
Hey, I'm listening to it now. =] Dance groove is really solid, and the swagger in the chord progression is pretty sweet - it's a pretty unique sound! Reminds me of Ninja Gaiden with lots more attitude. =D I love the feeling of getting music out, tooooo -- but it's pretty difficult for me to start... or finish anything. >.< Congrats! And heres to dozens more. =]
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OCR01848 - Neverwinter Nights "Kara-Turian Nights"
Ceracryst replied to djpretzel's topic in ReMix Reviews & Comments
Everyone, thank you so much for your comments! They mean a lot to me! I just looked on the OCR front page and... uh, yeah. I'm in a really ecstatic mood right now. =3 I would really love to learn more about... EQ and balancing stuff, to really make the instruments stand out. If anyone has any resources or can point me in a direction, it'd be great. ; Thank you guys again. =) Please enjoy! -
FAC - RESULTS ARE IN!!! Fan Art Competition 23: Heroes as Villains
Ceracryst replied to bonzai!'s topic in Competitions
Sorry, Bonzai. Life called, and I haven't been around! ... I still won't be around. But this month's theme sounds absolutely BADASS. =] Cheers to all of you! -
Is anyone attending? http://www.capcom-unity.com/eanadu/blog/2009/04/23/jab_strong_fierce_in_2_days *snip* Free admission VENUE: Gallery Nucleus (Just 15 mins outside downtown LA) 210 E Main ST Alhambra CA 91801 626-458-7477 www.gallerynucleus.com */snip*
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FAC - RESULTS ARE IN!!! Fan Art Competition 22: Creatures
Ceracryst replied to bonzai!'s topic in Competitions
Wait, why IS the FAC always in Community and not Competition? Why did it get moved back into Community? Does this have something to do with bans? -
FAC - RESULTS ARE IN! Fan Art Competition 21: Femme Fatales
Ceracryst replied to bonzai!'s topic in Competitions
fyi: I voted Aya, Pyro and myself in that order. Aya was the closest to my idea of, "badass woman," Pyro was a really cool concept. I think the Morrigan art was the tightest of them all. The reason I didn't vote for it was that it didn't feel very kickass to me. (Though it WAS a very fine ass. =D) So keep it up yo's. xD -
FAC - RESULTS ARE IN! Fan Art Competition 21: Femme Fatales
Ceracryst replied to bonzai!'s topic in Competitions
Hey dudes. I'm new. How does voting usually work? Do we get to see everyone's submissions? =D 'cause. Threadful of femme fatales is awesome! -
A rogue sounds like 3d6 sneak attack damage. I think secrecy and sneaking are totally the definitive terms for rogue. The image I get is something medieval, like Thief. I think things that convey delicate situations as well as the constant threat of imminent danger would quite describe the life of a rogue. Down-sliding round brass sound, or low pizzicato strings, mebe? Honestly, a ninja is like an Asian rogue.
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thanks yoozer & zephyr! I'll try tweaking around with that LP =D What's a BP, though, if I may ask?
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I haven't submitted a remix for 6 years. I'm trying something new, but I got stuck- it's kind of frustrating. Sometimes the ideas come endlessly and I can write furious, but other times I'm just sitting there blankly. I can't say there's any skill involved when I'm at the whim of my random mind. =/ Let me echo your cry for help. =D
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I don't know much music theory, but my <3 chord progression is i - IV, or however you notate it. Cmin to Fmaj. Sounds grand and epic in the fantasy way. Or if you flip it around, I - v, Fmaj to Cmin, you're suddenly staring breathlessly at the sunlight peeking through the canopy of the lush elven forests.
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Hii, sorry about that. =D And... sorry again for not being able to provide mp3s, but here's a YouTube trot of game soundtracks that have it. Um, I'm having a hard time coming up with a song, but you can hear it distinctly here in the first part of the fill at 0:26 http://www.youtube.com/watch?v=C-Y3vjtSxFc&feature=related (X-Ray Dog) Here, as the low-profile beat in the background at 1:15 http://www.youtube.com/watch?v=TTTAz4mT_os&feature=related (R6 Raven Shield) A similar low-key thing at 1:00 http://www.youtube.com/watch?v=4ZaBHuE2Yqo&feature=related (GRAW) I hope these examples are clear enough. Thanks for your help, guys. =D *edit* OMG OCR automatically embeds YouTube? A great landmark victory for humankind has been won here this day.
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Hey, I've been wondering this for a while. I've been interested in writing music for a long time, but I know next to nothing about actual audio engineering or any such thing, so any info/tips in unrelated to my question can also help. I'm wondering how to do get a certain percussion sound. You can hear it in Harry Gregson-William's Narnia soundtrack, "Evacuating London" enter at around 1:44. It's also used a lot in in the MGS2 main theme. It sounds very filtered and hi-tech spy/military-ish. It's really hard to describe these things without a working vocabulary, but... I'd really like to learn how to mess around with drum sounds. Any help would be really appreciated. Thanks!
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Hey there, Native. I'm pretty new to the site, but I'm a big fan of SF3. So, if you don't mind- I'll do my best to give a helpful critique. =) Third Strike's got one of my favorite Street Fighter soundtracks, though the amount of original content in each track unfortunately amounts to something like 30 seconds worth of music. Means a remixer's job's cut out for him! To make the breakbeats interesting, there needs to be more variety throughout the piece. The mix starts out pretty strong, but it kind of does the same thing for the duration of the rest of the thing, except one section where you go half-time. There's no over-arching melody to grab hold of the listener's attention, either. With something like this, I think the flute sample needs to be much more expressive since it's pretty lonely as the sole melodic instrument. A wider palette of synth soundscapes could also add to the mix while adding more flavor to the rhythmic offerings. Try changing around the chords at some point, or evoking a different feeling in the composition. Fighting Gouki's sometimes harder than fighting Gill, so maybe try writing a section that makes you feel like you're fighting against the bane of life or something. Overall, I think the biggest issue is the lack of variety. The mix is in my face with a constant flow of frantic beats that don't let up. Like a Raging Demon.