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timaeus222

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Everything posted by timaeus222

  1. I actually had a sound I already made that was similar. I made a few estimates first on the ADSR (which was by ear since I do this so much) and timbre, and checked them afterwards, but the signal chain was just by ear.
  2. The sonar-like distant sound? Try this: ---ADSR envelope--- Attack: 0% Decay: 60~80% Sustain: 0% Release: 50~70% ---Signal Chain--- EQ if you want Distortion Reverb (low dry mix, sorta high wet mix) That's the main part of it. ---Timbre--- Try something with a sine-wave-like tone to it. If you can, try building your own harmonic table in your synth. Audio Example
  3. The production still seems good, but there's a lot of repetition once it gets going to the dance-y, clubby section. If I scan through and skip forward about 15 seconds each time, it sounds pretty similar after each skip. In my opinion, I think that the variation you did do came about two times later than I would have expected.
  4. There's a gaping problem here in the production, and that's this: the instruments don't fit their notes, and the notes don't fit their instruments. There's 0 expression on any of the orchestral elements, so they sound mechanical and fake. Yes, the original sounds like that too, but it's an OST, not a remix. With a remix, you have the resources to elevate the original. Additionally, somehow the synth bass sounds mechanical as well. Are you doing anything with your velocities? If so, it's too subtle to notice, or the bass is a sample that keeps using a similar phase (i.e. retrigger-like). Or the velocity response on it is set to nearly 0. And the one major problem with arrangement: it gets very repetitive. The synth bass never changes rhythm or intensity, and when it "does", that's when it's not present. The drums don't really change between the copy+paste, nor does the collective rhythm of the orchestral elements. Here's what you copied and pasted: The basis of the instrumentation at 0:39 - 1:43 is used three additional times (in a row... ), while you added a flute, and then a sine pluck, then some high brass, then some sort of slow-attack lead for a fast melody that pretty much matches the sine pluck melody at that point. The drum patterns It's just too little development for such a long, looped piece, so as far as I'm concerned, you only wrote 1:43 of remix. Not to mention it sounds suspiciously close to the original, so it's practically a MIDI rip, even if you didn't use a MIDI. Lastly... abrupt ending, which is just another partial copy+paste. So, sorry to say, but I'm not getting "modern" from this. It kinda sounds like the original plus two synths.
  5. I don't get it.
  6. All three examples are private.
  7. Alright, I'm pretty sure I got the little issues fixed; the sharp frequency in the clap layer was probably the very high frequency that I boosted getting louder from the parallel compression, so I lowered how much I boosted it. I filled out the beginning a little more (0:24 - 0:46, which has that clap) and slightly adjusted the EQ on the snare layer there too; and, I added another pad layer to the outtro (3:18). If no one has any more nitpicks, then I think I'll be putting this up for Mod Review (same link as before), for old times' sake. Sidenote: this took about 12 days (on and off) to do. ReMix: https://app.box.com/s/663y2pg9zpoc4e9e0jzk Source:
  8. Haha, thanks (and I don't get it. Dust Tornado --> Dirt Devil --> clean? ). xD
  9. The rhythm is a little eccentric here because the piano is hard to focus on, and it makes the swing-like rhythm too weird. Probably actually is the panning that's causing that. And yes, the violin does seem too low-passed.
  10. You basically said you like it when someone establishes their own unique sound palette / style, and might attract an amount of people to imitating that unique established style. Makes sense to me. I can tell when I'm listening to PrototypeRaptor, Jivemaster, WillRock, etc. because they wanted to stick to a reasonably consistent sound palette.
  11. At the beginning, the clappy snare was kinda referencing the zircon piece I was inspired by. I'll try checking the snare EQ and filling out the soundscape some more. As for the slightly sharp frequency, sure, I'll check that. I use Zebra2 to make my leads (and bass, and arps, and... yeah).
  12. zykooooooo Happy Birthday, dude!
  13. I surprisingly do. Cinnamonnnnnn
  14. aw yeaaaah boi, Spectre. I'ma bring the spoooooook~ =)
  15. There are a good amount of changes here since last time. I'm ok with it up to 1:24 - 1:51. For some reason, at that timestamp the accompanying arp seems dissonant with the lead that's going on (many of the intervals clash as 2nds, augmented 4ths, etc.). It's nice that you're deviating from the source tune there with the lead as well, but it feels a little awkward to me, in terms of the melodic contour. It's hard to explain, but if the melodic flow makes sense, then it "has direction", and that's what I think it's missing. It almost feels like an original section as well, based on how much it is deviated from Spark Man's theme, so I think you should constantly count up an approximate number of seconds that you (clearly) used the Spark Man theme and check to see if you aren't dipping below 50% of the entire remix length. If you are below the 50% guideline, then it's generally considered an original track with source tune influences. The breakdown section is a bit sparse, but you brought a sidechained pad later on, so I think it's alright. I'm glad you made that longer, as it did quite a lot for the dynamic curve, and the judges love a nice and dynamic remix. Overall, this was a pretty great update, and a nice and big step up from last version. Still a couple sparse parts such as 0:56 - 1:24 (maybe you can put in some more overt harmonies), 1:51 - 2:05 (perhaps thicker timbres or a wetter reverb can help, as what's there can work), and 3:00 - 3:13 (it's more the off-balance of the filler textures you do have with the bass that's creating a little sparseness here, not really the lack of complementary textures), and occasionally weird melodic reinterpretations, but much better so far. So basically, it can use some more filler textures and more natural melodic interpretation.
  16. Seems like most of the issues are still there. The lead is still too loud whenever the wobbles aren't playing. The mixing is still a little too loud, but it's better than before. The bass hook from the source is still being used all throughout, and that's literally almost the only thing that I hear from the source tune. There's at least two more melodies you can use. Nothing wrong with not using them, but it would be a nice way to introduce variation into the arrangement. It's definitely too melodically repetitive, if you just look at the notes by themselves and ignore the structure. The breakdown section being longer was good, and I'm glad you chose to extend that. The piano is a little mechanical, but in this context it's not a huge deal. Lastly, the dubstep section feels longer, but the switch back to electro house is rather sudden; it just happens without a transition. So overall: - it can use either more melodic liberties on what you are already using, or other parts of the source can be added in. <----- Most important problem here. - the main lead is too loud when it's playing without wobbles in the background <----- third priority IMO - maybe humanize the piano velocities and add slight rhythmic errors <----- minor - can have less of a stream-of-consciousness feel to the arrangement <----- second priority IMO
  17. What's up? I haven't posted new tracks here in a while. Here's a complete overhaul of one of my old tracks. Drum & Bass with a lil dubstep and ambience here and there. A little Pop-ish towards the middle, and inspired by zircon and Lindsey Stirling. By the way, turn the Box.com volume up to 100%, since by default it isn't. ReMix: https://app.box.com/s/663y2pg9zpoc4e9e0jzk Source: Feedback is welcome. I'll submit this soon.
  18. When it first started, yeah, it was pretty minimalist, but it got ridiculously good after the 1:00 mark every time the pads came in. The soundscape is really well done, sound design and all. The bass is nice and low, playing notes that I would actually have done myself if the me of today wrote this back then. The pads fill things out excellently. The reverb on the hi hats is a little off, but that's pretty minor. The piano is rather dry, but it's not detracting (I'm surprised only zircon mentioned the piano). I also love the wobbly pad at 4:29.
  19. Alright then. I'd be good with picking these: 1. Spectre Knight 2. Propeller Knight 3. Tinker Knight 4. Polar Knight
  20. Yeah, the hand drums are overcompressed, and the plucked instrument is locked to the grid. The violin is also pretty unrealistic playing those specific notes. It's just the instrument choice, really. The notes are pretty cool.
  21. Hurricane Relief Fund?
  22. Cool Tunnel Rhino remix on the Maverick Rising album! Kinda sounds like Dream Theatre's lead singer. :)

  23. Nothing happened yet V_V
  24. @GrapplingHook: Okay, so your picks were initially: Tinker Knight Mole Knight Propeller Knight King Knight and mine were: Spectre Knight Propeller Knight Polar Knight Shield Knight Wanna try a compromise list? Perhaps: Spectre Knight Propeller Knight Mole Knight Polar Knight or Tinker Knight Propeller Knight Polar Knight King Knight or something else (I really like Spectre Knight since it has several moods to pick from and nice arp lines)?
  25. I dunno about posting the invite link, but do post the video stream link, so we can know it's happenin'.
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