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Everything posted by timaeus222
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Those who make money with their music: how?
timaeus222 replied to jordanrooben's topic in General Discussion
Indeed; something I do, too. Why isn't Madeon -
Hm... it doesn't sound like you automated CC11 for the orchestral parts (yet?). Unless I'm mistaken, it feels like there's none, and it's most noticeable on the strings. It's what separates this from this, looking only at the notes and volume swelling. It shows more emotion that way, and it makes the instruments sound less mechanical. That aside (which is a big deal), the arrangement is currently sounding pretty great. I don't know the sources at all, so I can't comment on that, but the flow feels nice. Oh, and it's clipping in the louder parts.
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wip [UPDATED 09/19] Bell's Memory (StarTropics)
timaeus222 replied to Mirby's topic in Post Your Game ReMixes!
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ooh, only beat me by 3. that's schweet [/noncompetitive sentence]
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How do you compose?
timaeus222 replied to Frederic Petitpas's topic in Music Composition & Production
I either write out notes I hear in my head (piano roll sequencing or http://noteflight.com/), or record myself playing out notes I hear in my head (MIDI keyboard). That is all. Example I wrote in about 30 minutes. I write much better in the piano roll, though. Context. -
wip Cave Story - Mischievous Robot "Misc. Robotics"
timaeus222 replied to Eino Keskitalo's topic in Post Your Game ReMixes!
Yeah, I agree, so I also maintain my take on that guitar-harmonic-like lead at 0:34 to be too overloaded with certain harmonics lying in the midrange that ultimately make it sound pretty harsh/piercing. -
Man, thank goodness you're here. Haha, I thought you were gone on, like, an unspoken hiatus or something. =P
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Yeah, when I do my mixing, I'm willing to automate EQ bands to make it sound right if I have to. With the stuff I apparently do, I usually end up doing it. For example, on that Apex 2014 remix I did, if you listen to the huge buildup near the middle, there's no way I could have done that without automated EQ bands.
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You're running out of inboxed subs? what has the world gone to what in the what that's when you know the judges are doing a good job
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wip Aleste 2 - Flying High (Ethereal Italo)
timaeus222 replied to Jorito's topic in Post Your Game ReMixes!
I agree with Argle that the leads can be more expressive, as the soundscape suggests some sort of awesome 80s lead. Jupiter-8? Oberheim? I dunno, I'm sure you can find something in Omnisphere to accompany those boy vocals. I would call the repetition substantial. Spatially you've got it, but in terms of arrangement, it does have plenty of potential for more developed dynamics and surprises. It'd be a close call on the panel, but I think this would still pass as-is. It would just be rather close, on the basis of the missed opportunities and relatively static arrangement flow. A good rule of thumb is to skip 15 seconds at a time through your track and see if you can tell where you are in it without looking at the time stamp (you could do skip forward with WinAmp by pressing the arrow key right). If you can't tell you've gotten further into the track... then decide how long is too long for same-y melodic contour and harmonies. I generally try to change it up somehow after 15~30 seconds. -
The source usage would check out with me. No concerns there. Production sounds pretty good. Most things are clear. I would suggest some stronger vibrato on the left lead at 1:10 - 1:40 and in other places where it shows up. 1:21, for example, seems to have vibrato, but it's hard to detect, and it's a longer note than the previous moments at 1:10 - 1:21, so it's more noticeable there. Also, perhaps the two leads that were used there might be a little too loud overall. Maybe reducing them by about 1 dB or so can balance out the loudness of everything. For example, at 1:40 - 2:11, there's that C64 arp playing at the same time, occupying the midrange, so it gets a little crowded. You might also want to automate the midrange of that C64 arp down about 1.5dB or so to clear up room for the leads whenever they're playing alongside, then automate the midrange back up whenever the arp is by itself. I'd try it at 1000~2000Hz.
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Question about buying FL Studio
timaeus222 replied to Breakdown64's topic in Music Composition & Production
No reason. =P Also, nice to be able to reinforce the belief that IL is well aware of customer needs. -
Question about buying FL Studio
timaeus222 replied to Breakdown64's topic in Music Composition & Production
Um, doesn't the academic version mean you can't use it to make for-profit music? Like educational/academic versions of sample libraries? /necro -
Well, the biggest gripe I have about this is that it's repetitive. That in and of itself is not wrong, but it seems over my threshold for repetition. The drums feel loop-like, and the "cry" sound effect is overused in places where it's used. I'm not demanding you to use it less, but it just feels cheesy to me. It could stand to be used less anyways, though, because it contributes greatly to the repetition. The copy-paste in some places contributes fairly substantially too. The chords are cool, and samples aside, the concept makes sense, but I believe the textures you chose might come off as too oriented towards the better headphones. i.e. people with half-decent headphones may not hear the good aspects of this. For example, there's a portion of the intro and similar copy-pasted sections that is mostly bass and low passed drums, so some people might only hear some muffled clicking. I don't hear any substantial mixing issues that can really be pointed out at the moment, but there isn't much mixing to be done yet, it seems.
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Some questions (I'm pretty new)
timaeus222 replied to MrTard's topic in Music Composition & Production
Also, you should try to comment on other people's remixes too. That way they have the opportunity to thank you by paying you back and giving you feedback too. If you just post your remixes and that's all, then you have no interaction going on and people will just think of you as that one guy who posts remixes, leaves, then comes back to see if anyone looked. -
Some questions (I'm pretty new)
timaeus222 replied to MrTard's topic in Music Composition & Production
You can post these MIDI-remixes, as you call them, but there's not much one can say other than "yo, this is a MIDI rip. I encourage you to learn how to write by ear so you can personalize your arrangements more." You'd have to start 'being serious about it' and think about how you would want to write a remix from scratch so that it isn't an auto-violation of the submission standards should you want to submit to the site. Also, yeah, if you want to post a bunch of these, space it out. Don't post, like, five remixes in 10 minutes. -
wip MOTHER/EarthBound Zero - Magicant Remix
timaeus222 replied to Uffe von Lauterbach's topic in Post Your Game ReMixes!
So far, it doesn't seem to have a structure; it just plows through with a simple beat, and it sounds like "okay, let's use the source here" (unless this is a snippet.) It seems it's a short WIP at the moment. So the one thing I can say needs the most work is the development. Right now, it just starts "cold". i.e. the action is gotten to right away without anything to say "alright, the song has started. There's gonna be action, just wait a sec. Okay, here it comes! Wait for it... Here it is!" Where do you want to go with it? Do you want to start out with few textures, then build up to a high energy main section? Where do you want to go after that? A breakdown section when you feel your ears get tired of hearing the main section? And after that? A buildup back to a variation on the main section? Then what? An outtro resembling the breakdown section? That's a basic structure. [A, B, C, B', C'] or [A', B, C, B', A'] depending on how you end it. The second one is called "book-ending". The first one reminds me of pop music but is a little different. Pop music is [A, B, C, B', C], D, C, C, E. A = intro B = verse C = chorus D = breakdown section or something low energy E = outtro , for example, follows a structure close to that, if not exactly like that.Other than that, the harmonies develop a little weirdly too. 0:27 has a melody that seems to go into a different key, but it just popped on over there without a transition, and without enough time within the remix to get there. It sounds like it's out of key in comparison to the whole (i.e. incoherent), but if you listen to the section in isolation, it sounds fine. It's like you're going from A to C instead of from A to B to C. Basically, jumping straight to a new key just like that is like skipping a step in the arrangement. -
Castlevania 2: Simon's Quest NES - Bloody Tears
timaeus222 replied to Kamasenin's topic in ReMix Requests
Um, that's not a request. -
finished Pokemon R/S/E - Ending Theme (House / Electro)
timaeus222 replied to ElectricMudkip's topic in Post Your Game ReMixes!
Hm... that adds up to 185 seconds out of 393 (29+30+15+9+58+29+15), so, at least according to the attributions to the source that you gave yourself credit for (i.e. the max), it's at 47%. It might help to fill in the gap at 2:00 - 3:00. I would agree with you that 3:01 - 3:16 is too different. 4:14 - 4:45 might be using the original melody, but I actually can't hear it because it's overcome by the original melody you have there. So I would call it 35% instead. What you have from 2:04 - 2:33 seems fairly close to Melody B, so I think it won't be too hard if you tweaked that, for example. 4:14 - 4:45 is a definite candidate for volume and EQ adjustments so you can bring out the actually-attributable melody. Even then, it would still be really close to 50%. So perhaps hinting at the theme in the intro can help too. Ultimately, if there's more of the source tune incorporated than there is now, then a few abrupt transitions aside (2:33, 3:31) and the slight crowdedness at 4:45 aside, it has a pretty nice chance of being YESed. It couldn't hurt to also address those two things in addition, though. Those two sections, 2:33 and 3:31, sound like unexpected key changes, and 4:45 feels a touch crowded in the midrange. -
How to approach discouraging results
timaeus222 replied to Esperado's topic in Music Composition & Production
Let's compile the gist of what just went on... (do still read it all though, for the sake of taking it all in) tl;dr: The point of comparing oneself to others is continual pursuit of the best that you can do at each particular moment. Timing is key to how motivated you are, but not ever committing to comparing with other people ever is a hindrance. Even though you can never be absolutely perfect at musical endeavours, the least you can do is go on that journey and pursue it (well, really, the most), because the preferences of the members in your musical audience are not random. -
I can spot the difference between Copper and Aluminum by smell. *ba dum tshhh*
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Every time I try to introduce OCR to people, they forget about it, or just don't "get" it. "Here's some awesome VGM. Doesn't sound like VGM, right?" > "It's okay." "Any additional response?" > "No, I just don't like electronic music." *facepalm*
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finished Pokemon R/S/E - Ending Theme (House / Electro)
timaeus222 replied to ElectricMudkip's topic in Post Your Game ReMixes!
If you list what it is you intended your source usage to be, it'll help us evaluate (or try to evaluate) what could count and what might not count. Just the time stamps from the ReMix would be fine, as the source tune is fairly straightforward. Generally over 50% is recommended, but just saying that it "feels like it's enough" wouldn't be enough, though. It'd help to actually check. -
OCR02988 - Sonic the Hedgehog 2 "Biohazard"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
There's more detail in this than meets the eye. It's more of a subtle progressive track than it is an obviously progressive one. Takes a while to get going, but ultimately, it still makes some sufficient and substantial additions before it gets to the higher-energy parts. The bass is pretty slammin', too. I think it's a fair structure that works. Instead of calling the heavier parts the "main" parts, I would actually call them the climactic parts to a subtle, undulating, dubsteppish, atmospheric arrangement. Also, just for educational purposes, there's a click at 3:11.