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timaeus222   Members

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Everything posted by timaeus222

  1. I did write down ReMix comments, but I'll leave those for if I sub this to OCR later. This is my first FF remix evar lol. Feel free to say any comments you want. Final Fantasy XII & IV DS - 'Crystal Gradient' [Penelo vs. Edward] Sources: Source Breakdown: 0:00 - 0:22 = Penelo 0:22 - 0:39 = Penelo 0:39 - 0:42 = Edward (Sine Wave) 0:41 - 0:45 = Penelo 0:47 - 0:51 = Edward (Sine Wave) 0:51 - 0:54 = Penelo 0:56 - 1:11 = Edward 1:11 - 1:26 = Edward + Penelo (Sine Wave) 1:28 - 1:45 = Edward 1:45 - 2:01 = Penelo 2:02 - 2:05 = Edward (Sine Wave) 2:06 - 2:10 = Penelo 2:10 - 2:13 = Edward (Sine Wave) 2:11 - 2:19 = Penelo 2:19 - 2:32 = Penelo 22+17+4+3+15+16+4+8+13 => 102/152 secs Penelo 3+4+15+15+17+3+3 => 60/152 secs Edward There are overlaps, so these percentages are with respect to the entire track. 67.11% Penelo 39.47% Edward
  2. Since Kristina's and my sources got pretty intertwined in my entry, I decided to do a quick source breakdown for you guys: Source Breakdown: 0:00 - 0:22 = Penelo 0:22 - 0:39 = Penelo 0:39 - 0:42 = Edward (Sine Wave) 0:41 - 0:45 = Penelo 0:47 - 0:51 = Edward (Sine Wave) 0:51 - 0:54 = Penelo 0:56 - 1:11 = Edward 1:11 - 1:26 = Edward + Penelo (Sine Wave) 1:28 - 1:45 = Edward 1:45 - 2:01 = Penelo 2:02 - 2:05 = Edward (Sine Wave) 2:06 - 2:10 = Penelo 2:10 - 2:13 = Edward (Sine Wave) 2:11 - 2:19 = Penelo 2:19 - 2:32 = Penelo 22+17+4+3+15+16+4+8+13 => 102/152 secs Penelo 3+4+15+15+17+3+3 => 60/152 secs Edward There are overlaps, so these percentages are with respect to the entire track. 67.11% Penelo 39.47% Edward
  3. Nah, my saying that implies my belief that he was aware of it; it's not an insult, it's a defense in his favor. Please don't assume I ever mean to insult anyone. Oh, right; now I remember. Yeah, it's fine man.
  4. I'll have finals on Dec. 16~19. That's... Darkness 3rd week. If you can post the brackets on Sunday Morning, then that would be great. I'd just start remixing on Sunday, then Friday~Sunday. V_V
  5. I'm befuddled by whatever happened to Arrow's entry. I looked at it in an audio editor, and it was peaking at -16dB. That can't possibly be on purpose.
  6. This sounds better than the original. Honestly, it does, without any subjectivity. Your vocoder tone has more body than the original so it's not quite the same, but it's really close for sure. The drums are closer, and I like how you didn't have as much sub bass as in the original's kick.
  7. Ignoring every other condition, yes, a 16 minute piece is acceptable, but not recommended unless you are confident in your source breakdown abilities and can accurately write out the source usages where the claims are viable to act as true source usage. In fact, source breakdowns are recommended for remixes longer than 7 minutes, though for 4 minutes it's still very helpful.
  8. Just so you know.
  9. There aren't all that many free ones out there. :( That's why I like using FL so much. BlueCat FreqAnalyst is alright, but it's just a spectral analyzer. s(m)exoscope is a fantastic spectroscope that I've found to be extremely useful (it can help with loudness, transient processing, and overall mastering).

    Voxengo GlissEQ could work. It's free as a demo, but the full is $100, and the demo does have limitations.

    Demo: Setting up the Visual Spectrum -

    I'm unsure of any free plugins that are as capable/intuitive as some commercial plugins. FabFilter Pro-Q would be my suggestion of a good commercial spectral analyzer/EQ tool.

  10. My theory is that Shuffle works like granular synthesis. It reads at random segments of specific lengths in a particular time frame while adding minimal fades to merge those segments together without clicks. Not quite as flexible as true granular synthesis, but eh, kinda similar, I think. While yes, it doesn't truly slice, Glitch has functions that work similarly to slicing. In general, Geist is a more accurate fit, but Glitch is also a fun tool to work with.
  11. You're in no way limited from using soundfonts, but if you do, production will probably be held at a higher regard. Regardless, direct MIDI instrument replacements aren't accepted. http://ocremix.org/info/Submission_Standards_and_Instructions
  12. Oooookay, after 2.5 days---Monday Night (3 hours), Tuesday Night (3 hours), Friday Night (4 hours), and all day Saturday (12.5 hours), it's officially 99.99% done. Just some mastering left to do. Gluing, cutting, and trimming. Never a dull moment (get it? Get it?). I literally got the last 75% of the entire arrangement + final mixing done today. What a time crunch...
  13. Making good progress here. Almost done, but I may add about 10~20 more seconds before I call it a good length. A little more organic than my usual stuff.
  14. 0:35 sounds pretty muddy to me; I think you notice that. The soundscape is pretty neat. Sounds techy/digital. A lil too bass heavy though, and that's partially why it's muddy.
  15. Nah, I just figured if you wanted a loop slicer, a tool that can do that and more would be of interest too (which doesn't mean I'm talking about Glitch in this sentence). Though chopping and slicing are two different things. Chopping = gating, retrigger, shuffle, etc. Slicing = manual cutting up of an audio file.
  16. Sounds pretty good so far to me. Some observations: - Oddly very lofi cymbal at 0:26 - 0:30 strings can be stronger if you want, and I'd suggest it. - 0:40 strings seem to be falling behind the rhythm.
  17. Basically, just think about whether you want something for just percussive (like bird-cussion™ --> halc) or drum loops (Geist), or just about anything (Glitch).
  18. These two sources are ridiculously hard to make work together harmonically. My god. I'm about 60% done I think.
  19. True, but the end result is essentially the same with certain effects like gating and retrigger, of course. I assume you can use Ctrl+E to slice loops in Ableton, and that there's no real need to randomize where the DAW reads the loop (i.e. "shuffle" in Glitch v1.3) unless you're interested in granular synthesis I suppose.
  20. Yeah, it does those two things with retrigger. The FM modulator is pretty sweet too. Also, you can combine layers of effects and save presets that can be loaded onto any MIDI note, with each MIDI note capable of holding a set of differently modified effects. Effectrix works well, but personally, I prefer dBlue.
  21. I personally don't like traditional metal, but if it's made well, I would be okay with it being on the site. I would objectively compliment it. However, I'm not entirely against screamo vocals either. had some of that (starts at 3:19), and I still liked it. Granted, the production isn't super good, but ignoring that, it's still rawkin'. The only point where metal goes beyond my preferences is if so much of the track is screamo that there's little variation in the dynamics or texture.
  22. Luckily dBlue Glitch v2.0.2 is MAC/Windows. It'd be $60 but worth like $200.
  23. ...Yeah, those are weird keys to work with... jazzy minor key vs. major key.
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