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timaeus222

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Everything posted by timaeus222

  1. So... you want people to go "wtf, why did this just get way faster?"?
  2. The resonant WN sweep is too resonant, especially at 0:11, and same at 2:00. The hi hat at 0:15 also has too much treble due to the little phaser effect there. At 0:34, the sound effects sounded off-key. Can you check that again? Also, check the really high treble. I'm hearing loads of it, so it would help to low pass the treble near 17000Hz or so, and do notches in resonant frequency ranges. 1:29, for example, is pretty resonant.
  3. I think the guitars are too loud or the leads are too soft (sometimes), unless the guitar is at the time supposed to be source usage. 2:07, for example, was a part where the strings lead was a bit buried. The 2:21 tempo shift was a little bit drastic IMO. I really didn't see it coming. I don't think it's cut time, but just an actual higher tempo that isn't a straight multiple of the original (i.e. 108 vs. 121.56 rather than 108 vs. 112 which are multiples of 4.0). Maybe you could do an accelerando rather than just jumping to that tempo. I also think it would be an interesting addition to put a jazzy little arpeggio (that also slows down as it plays) going up at 5:03 on the piano in a high octave (7th~8th)
  4. Hm... You know, if you want clearer video quality on the gameplay parts, you could give a shot at using VirtualDub to resize the original AVIs using the "nearest neighbor" setting and it'll be less blurry. (Or, you know, you could have me do it if you don't have time) Examples on my YouTube channel, especially the Gunstar Heroes music video.
  5. I honestly don't hear clipping. Maybe some overcompression, but there isn't any substantial clipping from what I can hear on my headphones. It's peaking near -0.5dB much of the time. Maybe you heard the click at 0:50.
  6. So can you describe the issue? It seems simple enough to just have a folder full of unpacked soundfonts to drag into FL's soundfont player, given you do have the full version of FL (unless the edition somehow matters? I'm not 100% sure on that). What filetypes are the other soundfonts that work? Have you tried an external soundfont player, such as sfz or sforzando (two separate ones despite the similarity in name)?
  7. When is the next possible listening sies---I mean fiesta?
  8. The bass' tone seems fine in my opinion (especially in the lowest notes), but yes, the bass frequencies are a bit weak from what I can hear, and as a result the song's frequency distribution sounds narrow to me. At 1:04~1:07, I'm finding it a bit awkward how the lead just jumps suddenly to the other speaker. Do you think you could find a less jarring way to write that automation and still have the reasonably clean stereo separation you have now? The panning right afterwards isn't anything more than a nitpick for me, but I personally find that a bit awkward too in that it's the lead that's panning, so we have to follow it around. I still like the extra work you put in with the modulations, because it helped improve the character/personality of each of the leads in particular to an extent that fares rather well compared to higher quality chiptune sounds. As for submission, in my opinion it's not quite ready. I think you should keep working on it until you really think it can't be adjusted anymore. This is why I think so: - It does sound a little bit dry (little perceived reverb) to me - Basic sounds, albeit with great modulation work (basic qualities implies simplicity or something of a somewhat low complexity from the perspective of a musically adept audience). It does not mean it's a bad thing to keep it simply because you like it.- It does say on the submission guidelines that chiptune tracks are discouraged, so that means this would have to be exceptionally good to have a good chance of passing. People like halc, Ben Briggs, and PROTO·DOME (yep, with a middle dot in his name!) who often write chiptunes and 8-bit material would be able to help you with this very effectively, from what I've gathered.
  9. Same. And sorry if I upset you in any way.
  10. I agree that the micing is quite good. If I were you I would have liked this result too.
  11. This week is going to be so fun. Can't wait to hear all the tracks, especially 'cause I opted out of going last week (for which I only had one day anyways) to really polish my entry for this week! =D
  12. Mixing is fun IMO, and fun experiences deserve to be shared amongst people who like the fun in it. =D And teh interwebz totally butchers sarcasm :S
  13. Disclaimer: I don't claim to be an expert in what I do (for example, I mix bass very safely), but I do really like my results, and it would be fun to have others share (at least in part) in the happiness I get when I finish mixing something. Obviously we're all bound to our preferences, but I just want to throw in the offer. I am not looking for work, but rather, making it known that I am available if someone needs the extra help. (I meant to do this for a while now.) I'm available to lend you my services and/or free feedback for any original song, original remix, or game remix. If it's a private request, please PM me (such as a song from an original or ReMix album you haven't released yet, if that even applies), and if it's somewhere on the forum (like in the WIP area), please link it to me and I'll definitely be willing to help. Feedback will definitely be free, and services are most likely free depending on the difficulty of the request or the nature of the request (For legal reasons. i.e. if it's a game remix or "audition" remix, it's certainly free, and if it's an original song for a commercial album it would be nice to donate something, etc.). Donations in return would be much appreciated, 'cause college don't come cheap. This might be an option if you: Are new to mixing Know me already Want to get to know me better Would like some help or advice in general Want to get suggestions for interesting reads or tutorials (i.e. soundonsound, zircon, etc.) Depending on whether it's supposed to be a commercial or free track, we can settle on a reasonable price (unless you just want advice or feedback, in which case it's always free). Preferably, PM or email me if it is a commercial track (see the bottom of the page). In my opinion, my mixing strengths are: Selecting effective sounds/instruments that appeal to as many people as possible to a reasonable extent Sequencing a variety of instruments realistically to a reasonable extent (some more than others) Examples include santoor, piano, electric guitar/bass, mallet-based instruments, and so on (the point is variety) [*]Mixing midrange and treble to a reasonably clean extent [*]Clear stereo image and clean stereo separation [*]Tonal pleasantness (how pleasing or not-so-pleasing a sound could be perceived to some people's ears, in a general sense) [*]Detecting harsh rogue frequencies (like piercing resonances near 16000Hz, for example. Anything you yourself can't hear or don't notice enough to be bothered by) [*]Reverb selection and algorithmic creation (i.e. I sometimes create my own reverb patches from scratch if I have to) How can I help you? Literally mixing from dry material A polishing or a "final check" if you feel you need it Apply only reverb to dry material that you deem to need special reverb or reverb you believe you might like better De-cluttering a stereo image Replace instruments that you want to be more realistic in terms of bit rate, sample quality, articulations, phrasing, etc. Generic feedback/advice As for credibility, here is my music portfolio (though first-hand experience is more definitive). It has my soundcloud and some of my works that are sufficiently demonstrative of how I prefer to mix/compose. If you want to see my taste in music to decide for yourself whether you believe I'm a fit for you or not, you can actually visit my soundcloud and look at what I reposted, and you can get a general idea. If for any reason you decide to email me, please use my contact page. No one likes email spam (it's much harder to spam with the contact form ). Or, you know, you could email me. My email's on there too. Also, please use a real email address if you do want me to be able to reply (don't you just hate that MAILER-DAEMON notice?). No actual information is saved to any database. The form is just to keep things consistent. There should be a rather large confirmation message after you press Submit on the contact form (or if you typoed out).
  14. Giving you a heads-up; I was gonna post something just like this at one point. Just letting you know that I'm not trying to copy you/steal your thunder.
  15. Just curious, do you guys still do guest judging/opinions, or was that just a thing back when you guys were less experienced? =0 Something else is, what can we do for you to speed up the judging process? More source breakdowns? Submit only our best works? Write our own djp writeups? (only kidding on the last one)
  16. What issue do you get? All of the ones I shared are .sf2, but do you have the full version of FL? Some people have had problems because of that.
  17. They should be able to play; I use FL. Use the soundfont player, or sfz.
  18. Yeah, I tend to do 100% too, but soundonsound said once that 90% typically sounds negligible on speakers, so I kept that in mind. Yeah, I was going to ask you about that (since it was called a "Manny"), but eh, I forgot.
  19. There's nothing inherently wrong with them; just a few of them were extremely quiet in my opinion (some were peaking at -55dB for example), but all of them match their actual volume in the final track so it's fine.
  20. Okay, here's my take on this! =D https://app.box.com/s/31tq2m0b63e8j4b48wdk Stuff I did: M/S and parallel compression on the drums, plus room reverb to replace the "Room" stem (I assume that's what it was for). Piano's got my own delay algorithm for a more analog-tape-like atmosphere (might be a bit subtle). Flute and Alto Sax got a little treble boost to emphasize the breath transients a bit. Silly me, I gave the Sax reverb fit for a Duduk. Glockenspiel and strings have the typical reverb for each, with delay on the glock. Acoustic Rhythm got the expected near-hard-panning treatment (L/R 90%). The Lead Acoustic Guitar has got my own delay algorithm again plus some ping pong delay for a more delicate atmosphere. The original bass was high passed so I could layer Spectrasonics Trilian's bass sound for the polished low end (plus add two neck slides). The original bass was still pretty awesome tonally, btw; just a bit obscured. All vocals got an auditorium sim reverb. Backing vocals were either panned or widened depending on their role (harmony vs. generic backing). I didn't reference the original remix for the positions. Automated mids scooping where it was needed to bring out the vocals and shifted things further to the front sometimes (like the toms or the acoustic neck slide). Automated volumes up and down as necessary.
  21. I might give it a Re-Mixing later. I'm probably going to try a new bass sound as a replacement, because I love using Trilian (it shouldn't be as hard to mix as in a metal song ). The Alto Sax, btw, sounded kind of like an EWQL Ra Duduk to me, from the playing style.
  22. Have your good headphones for personal enjoyment/mixing/etc, and cheap headphones for traveling and other rough moving experiences.
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