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timaeus222   Members

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Everything posted by timaeus222

  1. Sounds like it could be funky, but as it is, it's repetitive. Hope to see cool variations coming on later.
  2. Sorry, generic percussion, machine-gun kick, plain sounds, etc. PWM saw lead was okay though. Song sounds loop-like. Good random effort on the arrangement, but I think you should be able to create something better in that 6-7 hours. Keep practicing.
  3. Technically, the sounds are pretty plain even with the modulation, but hey, it's practice. Last few things: - kick is pretty boomy without much punch. I just made this recently, and I happened to find an awesome kick to use after 0:09 (if you try not to think about the insane guitar ;D). Yours doesn't need to be that kind of timbre, but it does need to be louder and more powerful. It should be heard pretty much all the time. - At parts like 1:50 with a lot of layers, see if you can hear every layer by focusing your ear on an individual instrument. If you can't hear a layer very well, then some other layer is too loud, or that layer is too quiet. - You could greatly benefit from a mindset where you can't stand repetition; then you'll want to vary things up more often, even if just by a little.
  4. I can't find Chronicles of Evolution by PeerGynt Lobogris. Maybe it was never actually on OCR? ;( Good thing I found it lying around on YouTube.
  5. Neither Reaper nor any DAW actually "forces" you to a specific velocity on every note. I'm almost certain the first note you put in happened to be at nearly max velocity, because DAWs tend to remember the final velocity for the previous note you put in and apply that to every note thereafter. Or, maybe Reaper... sets a default velocity for every note? That'd be weird. Maybe if you buy a MIDI keyboard and practice playing it, it'll help give you a better sense of velocity-gauging. My playing piano for 8 years has helped with that a lot.
  6. Nice, I like it. You've got a knack for a unique and likable atmosphere.
  7. You should totally finish Forest Frolic! :D

  8. 0:34 & 0:46 - the piano note is a bit late. 1:19 - sounds like you rushed and then slowed down. 1:28 makes it seem like you were falling a bit behind reading sheet music. 2:33 - 2:55 seems a little off on the piano. 3:06 - the piano could be more impactful with a left hand part and a little automation to dip down the lows on the strings there. 3:38 - the piano is a bit late here too. 3:50 - the piano chromatics here are pretty buried.
  9. Change the scripting in MegaMan Battle Network 1, 2, 3, and 4, 5, and 6 so you don't just stop at the final boss and be forced to fight the final boss over and over and over again even after you've beaten it once. The crisis music tends to get pretty bad (like in 6).
  10. Yeah, there you go, the sync lead is sounding really good now. Some small balance issues: - The snare is a bit quiet overall. Most noticeable at 1:43. It could just be because the lead there is too loud. - The saw lead at 0:42 is slightly too quiet. - The white noise sweep at 2:03 is a bit quiet, and could stand for a small amount of resonance (boost at the fundamental) to be heard a bit more. - The lead at 1:50 is slightly too loud. Reduce the volume by about 0.2-0.6dB, since it's blocking out the 3o3 arp a little. Where the sync lead is in its modulation cycle should be its Phase. And then if you had some harmonies in certain spots, it could make the arrangement even more interesting.
  11. Just tried it, and it sure felt like it did something. I can hear the difference, but I'm glad I can't overdo the fatness without hurting my ears, lol.
  12. It shouldn't. A compressor right from the beginning, sure, it'll be confusing. A limiter isn't quite the same as a compressor as it only acts as soon as a track hits the limiter threshold. A limiter CAN act like a compressor, but not by default.
  13. It's the lead that's too quiet.
  14. The sync lead is improved, but it's not quite there yet, personally. See if you can imagine a natural phrasing of the sync lead, and carry out what you're thinking.
  15. Minor nitpicks: 0:16 could be better legato. 0:20 and 0:53 sound just a bit washed in reverb. 0:40 and 0:51 sound too detached. 1:18 - drums are a bit buried and kinda surrounding the listener a bit. 1:46 sounds like a repeat of 0:16 with some harmony. 2:04 sounds like it should be a climax, but it wasn't effectively built up to nor did it build up quite effectively later on either. The remix overall sounds pretty static. There isn't much of a "show-off" section or two so it's pretty straightforward and simple to me.
  16. Actually, good video game loops don't use Wrap Remainder right away. Do Cut Remainder, and then Wrap Remainder for another copy. Run the Cut Remainder OGG, then the Wrap Remainder OGG for remaining loops.
  17. Yes, MP3s create a small bit of padding, so render as OGG from the very beginning for space-conservation and WAV-like behavior.
  18. Yep, automations in FL are separate clips, so just move them around to line up with the new placements if you need to.
  19. You can use noteflight.com to write sheet music, and you can export it as MIDI, all for free OMGOMGOMG.
  20. I like a lot of the timbres you have now. The glassy FM pad starting at 0:22 is pretty nice, but maybe turn down the detuning a tiny bit. The kick is a little low end heavy, and the snare gets buried sometimes. Don't be afraid of compressing the drums while maxing their volume. 1:19 is where the piano sounds mechanical, especially on the blocky chords at 1:22. Try playing with a MIDI keyboard if you have one, or ask someone. The pads are a bit bright there as well, so try a really small low pass, just to leave room for the piano to be heard. The hi hat is a tiny bit mid-heavy and consequently a tiny bit loud. You might want to try some keyfollow on the bass timbre. The lower notes on the bass are a bit unclear. The bass is also a bit too loud to me, possibly because of the frequency distribution. Extremely noticeable at 1:49. 2:04 has a little bit of bad clashing in the pad notes. I know you're trying to go for a jazzy chord, but that's just clashing without the sort of jazzy dissonance you were aiming for. The chiffy lead at 2:08 is a bit too loud, and a bit shrill in the higher notes. It's like you took a flute patch with some overblow and used it in poly mode. 2:57 - the chimes that come in here don't seem to make sense, at least to me, to come from the left. I would personally have done it from the center, or from right to left. Sounds chill though. Pretty good so far.
  21. Great, I think you got what I meant with more vibrato on the sync lead. Now is there a way on your synth you can adjust the modulation on the oscillator sync with some automation? That could be cool, as you could adjust the development of the timbre so that it lines up with the song. For example, the sync modulation at 0:42 could be slower for a cooler effect when combined with the vibrato. The pitch bend at 0:50 was a bit strange, just personal taste. What happened at 1:02? Something cut off really quickly because of the short release and no sustain, or something to that effect. At the point when your finger left the key, it just stopped making sound without a sort of fading. The note at 1:40 seems like it would be better off a bit longer. 1:50 - 2:20 sounds a little repetitive as it repeats a static 8 note arpeggio that just retains the same rhythm the whole time. The gradual builddown was effectively done. Kind of common, but it works.
  22. I actually do the automation to save room for effects if I feel the need to add more.
  23. I personally think the first 32 seconds are too bare with the exposed piano with no variation. Maybe you can add some note variation or some new backing in more quickly? The structure of this song tends to be based on keeping the listener interested, rather than changing a lot, so I don't think it will be accepted by OCR based on the static arrangement. It will be good practice for developing your skills, though!
  24. OA was right, the violin is actually a tad stiff. It was also fudged by YouTube in the first second The chiptune-glitch stuff worked better. Seems pretty chill and downtempo to me. I tend to like that. Nice resonant tremolo polysaw. EP was very pure and FM-like, you don't find that kind of EP easily. 2:20 had a pretty nice fretless bass. Interesting rapid perc fillers elsewhere. I kind of expected something like 3:09, as I was reminded of djp's comment about zircon's "Time To Oil Up".
  25. Sometimes the link(s) to one or more artists in Russian ReMix Roulette is/are invalid. i.e. Today there were 2/5 that were valid. It might have something to do with them linking to old URL formats. Any chance this was meant to be fixed in the v6 update?
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