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timaeus222

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Everything posted by timaeus222

  1. A tad too much reverb, but everything for the most part is still clear (some bitcrushing suffered as a result), and I do love the approach. Risky with the low end reverb, but it works. No idea why I didn't notice this when it was posted.
  2. I don't think I saw that when it got posted. A tad too much reverb, but everything is still clear, and I do love the approach. Risky with the low end reverb, but it works. /offtopic
  3. I just submitted something, but I didn't get a confirmation email. Can a judge tell me if they got the email? I don't want to send two by accident.
  4. Iiiii should probably polish my entry some moar then.
  5. I actually think that the wubs should be adjusted to better complement the drums, and the kick and snare aren't coming through well enough yet. Also, this is by DJZaGa, not Rockos (or did Rockos write a different track?).
  6. True, I do also promote creativity. I just believe that if you're capable of doing something that people will like, go for that; if you can't, do what you do best, polish it as best as you can, hope for the best, and try to have no hard feelings if a few people don't like it.
  7. Don't worry, I still like dubstep, and some others would too, even if it's exposed, but IMO, mainly when it's done well. Do notice though, that so far, in many raw dubstep mixposts in the past, on youtube there's been an imbalance in likes/dislikes. For the benefit of the OP, here are some dubstep mixposts that were: Reasonably liked on YouTube: These ones received fairly good reception: Given an unfair glare on YouTube (none others come to mind, actually): Just something to be aware of. If you have wubs, they "must" be awesome wubs or people will be all ".
  8. https://soundcloud.com/zircon-1/augment
  9. It's actually kinda quiet. The guitar's good, but the bass isn't coming through there either. I think it's mainly the writing, with some detriment from the mixing.
  10. A few nitpicks. The piano was very mechanical, the guitar and bass are muddled/muted/compressed, and the whole track feels overcompressed. The guitar was also a little narrow, both tonally and panning-wise. Arrangement shows some promise.
  11. I liked the ambient reversed piano break a lot. =D Also, at 3:59 I heard some retrigger and tapestop... I wish that could have been brought out more! =(
  12. Good Morning sounds like something from Yoshi Touch 'n Go, particularly because I remixed that with Chimpazilla.
  13. Well, I don't like it, but I don't hate it either. Some minor issues with the bass production, but hey, sounds good otherwise for dubstep fans.
  14. Yep, the snare has too much low frequency content. It's not that it shouldn't have low frequency content as that's where the power is, but there's certainly a problem showing, with the sample(s) used. 0:38 gets really muddy really fast. The intro lead also needs to change, as it gets pretty irritating playing alongside the wobbles. It's also good to change it so people won't get bored with the same instrumentation throughout the whole song. I'm also not entirely convinced the timbre of the wobbles are matching the rhythm or timbre of the drums, nor the other way around. 1:04 brings in some pads, but the bass is still extremely prominent, and things are just too hard to distinguish. You need a better bass that covers a smaller frequency range, though just as effectively. 1:28 doesn't have much of a leadin other than a white noise sweep, maybe. It's also a great moment to change up the soundscape to something less aggressive. 1:44 was not really expected, so it would be jarring to some people. Try thinking of a smoother transition. Tapestops are really hard to make work well. And of course a lot of ocremix listeners seem to be biased against explicit, constant Dubstep (if it's poorly made), so it might possibly be better if you put it slightly in the background of more ear-pleasing instrumentation. It'd be a good idea to check out these tracks for guidance: http://soundcloud.com/isworks/shreddage-2-nuclear-dubstep-by http://zirconstudios.bandcamp.com/track/augment
  15. True, but I don't even hear the slightest bit of ambience. Even hip hop should have reverb, just enough to make all the drums sound like they're in the same room. It doesn't necessarily have to be obvious to the average listener.
  16. I can totally make it! Buuuut I'm gonna offer up the Nexus tablet to the second place winner if I happen to get first place, simply because I'm content with an iPad for my university stuff. Gonna be my first try at World Cinematic Glitch Chiptune. Time to see what EWQL RA can really do. : D
  17. Sounds literally dry to me. The drums after 0:25 have almost no reverb, if it's subtly there already. 0:35 is most obvious. The portamento saw at 0:37 is too dry and plain, and so is the chiptune beeping. As a result, it's too loud. A little more reverb should make them fit better. The twangy saw synth at 2:44 - 2:47 is also too dry (and plain). The drums are too repetitive. There isn't much to listen to other than the lyrics, but musically, everything sounds consistently the same. There are no new atmospheres that I can hear. Good start, but there's a lot more to do before this is ready for the panel. Maybe referencing could help you spice things up a bit.
  18. This is a fun remix. After manually trimming the high frequencies just a tad, it's pretty sweet. =D EDIT: At 4:49, excuse my language, but I'm just like "WHAT THE FUCK. DAMN."
  19. Oh, good, someone did suggest Smoker's Delight. I was going to get that someday. I love using When Alien Drum Robots Attack (Vol. 2), Platinum Percussion, and MPC60 stuff, but this input is great for me and for anyone else looking for samples! Thanks!
  20. Did you know that zircon's 'Vessel of the Void' seems to be oddly mastered? It's not actually peaking near 0dB. I'm not sure if it's a mistake.
  21. The bass is much better. 2:04 seems to have quite a bit of reverb. 2:10 has some brass that I can barely hear, which means everything is too loud right now.
  22. I really love that last lead! Loved it all the way through.
  23. You can do that with creative delay. FL Studio's Stereo Enhancer and Stereo Shaper can do that really well. You can even pan to the 'back' with Stereo Enhancer.
  24. Let's get 'er done! 2 days left!
  25. The drums are a little quiet in comparison to everything else, the snare and kick in particular. See if you can find a better bass at 0:09. That sounds kind of like a vocaloid bass of some sort. Maybe an FM bass might work better. Can you try EQing out the frequencies you don't need in certain instruments? Try thinking about what instruments for which you want certain characteristics to come through, and EQ it so that everything other than those characteristics is not very audible, and that can leave room for other instruments in those frequencies. It's less reverbed, but it still sounds muddy. Can you try to get some better stereo separation? Try widening some sounds or panning some sounds. It sounds like many of them are panned center or near center. Here's an example of some stereo separation. There are two different pads. One is panned center, one is wider. The wider one plays second and fourth. Notice how the bass is more controlled and more headroom is available? https://www.box.com/s/218eczoxl79gt2ysj6ii
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