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timaeus222

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Everything posted by timaeus222

  1. Things are getting really muddy in the low mids. Good sound, but EQ out the unnecessary overlapping frequencies. It's most evident at 0:34-0:50. 1:28 - The "choir" sounds really fake. Maybe some other instrument there? There's a lot of low end stuff going on. It's tough, but you gotta make sure you don't have any unnecessary frequencies clogging up the mix.
  2. Okay, some more updates: - I fixed up the section at 2:04-2:16. It was getting cramped, so I loosened things up a bit, and it should sound cleaner now (whatever that means ). It also has a stronger kick. - Better balance between drums, guitar, bass, and leads. If there's not enough bass, I don't really know how I can add more. It's very loud and packed, and if I were to add more, I'd have to lower the volume on everything. https://www.box.com/s/7j1jcftj1pxtivsdjy8v - V4 https://www.box.com/s/b9n2y5skr1gr480dnhri - V3 https://www.box.com/s/x3vy70mv77ux3xgoyrdj - V2 https://www.box.com/s/47ba3cnfomt1n2myzs5m - V1 Source: https://www.youtube.com/watch?v=fTvjc12new0
  3. Hey, what's up? I read your post on the Game Boy album topic, and I sent you the "audition track" (and the actual track for the album. :P).

  4. You're not alone, I get a lot of my ideas away from my studio too. The sounds are nice, but the writing seems to make their frequencies clash a bit.
  5. Source length shouldn't be an issue; you can expand on it if you're really inspired. I've managed to make a remix combining two sources, that are 1:04 and 1:13 long respectively. One 1:51 source shouldn't be too difficult. I have an idea. Maybe you can rewrite the intro, and start with an arpeggio, then add a bass, then go for a hardcore dance/electronica song? Your sounds seem to match that. Sort of like this but not exactly: Hm... Or maybe my old (kinda bad) remix of this will inspire you? I like the kick and snare. Maybe decrease the predelay on the snare reverb a little bit.
  6. Okay, I've sent you the final version. ;-)

  7. The Damned, I sent a message to you, in case you somehow didn't get a popup notification.
  8. Cool! Actually, I took a look at some spectral analyzers, and it turns out adding more bass frequencies in in the 65-75Hz range for the low pad would really strengthen this remix, so I'm rendering a newer version doing just that!
  9. Cool, thanks, man! :D

  10. Keep in mind that sometimes when you think there's too much reverb, it could just be that the reverb preset isn't effective, realistic, or consistent among your instruments.
  11. What's up? I've got the V1 of a really cool remix I just finished! After being really inspired by chimpazilla's drum samples, I made this for something rather interesting in the future. Remix: https://www.box.com/s/cs46mmv0t0g60zh3scja Sources: - Shadi - Level 1 DuelWhat do you think?
  12. Some things sound like they have too much wet on the reverb (like the sidestick panned right). You should try it with less and see what you think.
  13. What I love about this track is that it's 4:07, but it felt shorter. That's what I'm talking about!
  14. Okay, I did some more edits: - Some compression mastering. - Quantized the piano a bit more, just enough so it's not off but also not too mechanical. - Pumped up the drum samples. - Less reverb on the "main" snare. - New "main" hi hat (instead of the "main" open hi hat) - New "main" kick (thanks, chimpazilla). - 2:04-2:16 = new arrangement. Might be a bit packed, so I might fix that later. - 2:27-2:39 = new percussion. Cinematic Synthetic Drums rocks! - There should also be more bass. I got new headphones, and compared V2 and V3, and it does indeed have a bit more bass. https://www.box.com/s/b9n2y5skr1gr480dnhri - V3 https://www.box.com/s/x3vy70mv77ux3xgoyrdj - V2 https://www.box.com/s/47ba3cnfomt1n2myzs5m - V1 Source: https://www.youtube.com/watch?v=fTvjc12new0 Note that I can't add anymore plugins, because I've literally maxed out my physical memory. I can replace some though.
  15. I agree on the sax, although it already has vibrato. Perhaps some "hard" playing versus "soft" playing on the sax. i.e. hard/soft blows. I think the strings could be too loud after 1:40, because it's somewhat overpowering the percussion coming in at 1:40. You can still lower the amplitude/mix level and raise the "stacking intensity" (basically the volume knob), and then lower the velocities, and that should work out if done correctly. If you can get a new bass tone, that would be nice too, but that's just personal taste. Right now, it's missing some in the low mids and it has a bit much in the 30-60 Hz range.
  16. Good sound, low quality samples. Try replacing some instruments with some better quality ones. For example, synth guitar -> real guitar, piano soundfont -> more realistic piano. In other words, more realism! The piano's timing is a little bit off in the end, too.
  17. I liked this back when it was posted on your channel. I love it now. Goddamn it, you made me change my mind for the better.
  18. Alright, cool. I'm not saying I don't like it though. It's a good start. Good luck! Oh yeah, and the JJR2 being in the library was a half-joke.
  19. On the contrary, there is one Jazz Jackrabbit 2 OCRemix that I know called Jazz Castle Adventure. I like this source, I've tried remixing it before. Well, here's what I could hear: The initial bass is too loud. There's also some unnecessary delay. Try not to stick to what the original does. The snare is weak; try layering some snares that add up to the all the characteristics of a strong snare: low end punch and high end snap. Same with the kick. You need low end punch and high end thwip. Not much happens until 0:41. See if you can have something there that progresses to build it up. The 3o3 arpeggio that comes in at 1:18 has an envelope that isn't having an intense enough effect on it, so it feels like too long of a sustain between notes. The decay of the envelope creates the main sound of the 3o3 (the "eoh" sound of it), and the envelope mix (the extent to which the 3o3 is low-passed during each note) is too little. Because of that, it sounds louder than it might actually be, and it's distracting. You should also see if you can find new leads. Right now, the brass-like leads you have are pretty static and not more meant for backup or something. Try doing some research on sync leads, and see if that gives you an idea. The mix as a whole also sounds really close to the original; see if you can write it without an imported MIDI. Not too bad so far, keep it up!
  20. Maybe the attack on that xylophone is too long (before 0:50). Try reducing it if possible.
  21. Hey, what's up? I decided to do a Yu-Gi-Oh remix for the Gameboy album! Want me to send you the WIP?

  22. It's not the amount of reverb that's an issue with this track; it's the reverb preset you're using. Perhaps you can spend some time experimenting with more reverbs? This sort of sounds like hall reverb, just a guess. Maybe you can try something else and compare?
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