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Everything posted by timaeus222
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finished Sonic 2 & Sonic 3D Blast (Genesis) - Oxidized
timaeus222 replied to Jamphibious's topic in Post Your Game ReMixes!
Dat chemistry oxyacids reference. Weird gap at 0:22.055, 0:25.925, and 0:29.274. Song feels like it's minor mixed with major or something in between, bass versus melody, especially at 1:02. Weird gap at 1:26. Breaks with the rhythm possibly, and feels like it's not actually at the end of a set of 16 bars. I don't know why, but I'm counting 12 bars before that happens, and 2 more bars after that before a switch at 1:33. Odd. Bass isn't too mind-blowing, but it's a pretty good acid bass. Textures stay rather static throughout. Structure is pretty repetitive. Shorten it, rearrange things, make it more listenable. It's alright so far. -
Thanks! I try to leave people with the feeling that they don't have to wait days on end for feedback.
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wip Mega Man 2 - Metal Man ReMix (Elrinth & PsyNES)
timaeus222 replied to Jarski's topic in Post Your Game ReMixes!
You might want to check out the bassline at 1:23. It sounds a little muddy there, and possibly a little dissonant. After a bit, the lead sounds too loud and it's overpowering the snare, like at 1:33. So far, pretty good. -
^ not replying to, but referencing this. I wouldn't recommend sampling from the game, and neither would the judges. Keep that in mind.
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I dunno if you have plugins that are taking up lots of memory. If you know you have some plugins that take up lots of memory, and you know you don't actually need them, take them out. I think porting your libraries to MIDI Outs might help too. For example, maybe Kontakt instances take up memory for both the library and Kontakt itself. Not sure since I'm not home.
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wip Donkey Kong 64 ~ Angry Aztec (Glitch Hop remix)
timaeus222 replied to Kanohi's topic in Post Your Game ReMixes!
Yeah, that's why I suggested I contribute to that 3:11 section. I have it, and I'm willing to do some work on that section to make it ultra-major epic. If you're okay with that, I'd just need the MP3 of the song (easy to get), a WAV of the bass part at 3:11-4:00, and the drums for that part (it couldn't hurt to glitch the drums too!). -
I did that at one point, stopped, then started doing it again more recently. It's a good idea. Sometimes I get lazy, and if I want to do a simple kick-snare dance rhythm for a buildup or breakdown section, I just grab a kick and a snare sliced from another pattern and use those to build the drum patterns for that section.
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Stevo and Valerie are MARRIED!!!!!!!
timaeus222 replied to Draconiator's topic in General Discussion
Congrats, you two. -
OCR02547 - Donkey Kong Country 3 (SNES) "Blast Beatdown"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
This is absolutely ridiculous. Compressed, heavy, and hard-hitting electronica, reminiscent of 'mAEt B0y' by A_Rival. If you haven't listened to either one yet, you are in for some major mind-blowing, either way. -
OCR01331 - Final Fantasy VI "Shadows Among the Ruins"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
A pretty nice precursor to the epic madness of future zircon. I think it would have been nice to have that first lead at 0:47 to have a little more modwheel vibrato (it's pretty subtle), but oh well. These days, that'd happen. I also would have liked that sync lead patch at 3:27 to have come earlier, but that's alright. To me, the female vocals felt out of place and kind of fighting a bit with the lead, and choir vocals in the background would have worked better, but it's not necessary. I liked the occasional dBlue Glitch effects and resonant filter sweep effects on the drums. For a 2005 mix, this is quite awesome! Great work, zircon. -
finished Jazz Jackrabbit - Tubelectric
timaeus222 replied to lazerblade's topic in Post Your Game ReMixes!
The link works, but I'd suggest using a host that is better oriented to music hosting, like box, soundcloud, tindeck, etc. The new lead sounds pretty good, but it can sound even better. Try adding a slow LFO to modify the tone as it's playing. Maybe synched to a 1/1 or 2/1 rate? (that means 1 cycle per bar or 1 cycle per 2 bars respectively) That remix I mentioned earlier, "Jazz Castle Adventure", is a great example of a really good sync lead. -
Remixing classical music?
timaeus222 replied to timaeus222's topic in Music Composition & Production
Well, looking at that Public Domain article, I got these: "Works in the public domain are those whose intellectual property rights have expired, been forfeited, or are inapplicable. Examples include the works of Shakespeare and Beethoven, ..." "...public domain works can be freely used for derivative works without permission." Cool, looks like it's legal according to the artists I'm thinking of. No worries though, I've never in my life tried to sample directly from an actual song. I tend to stay away from actions like those. -
Weird question, but... is it legal to remix classical music and then sell it? i.e. Beethoven/Mozart into electronica/big beat or something like that. xD Just a random thought. I heard that 70 years after the composer's death, it's legal.
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Geeky albums we may have missed in 2012?
timaeus222 replied to justinj212's topic in General Discussion
Well, I released an album two weeks ago, and I felt good about it. Not many people actually bothered to look, though... http://timaeusproductions.bandcamp.com/album/thermophilus -
I did it once and I'll never do it again
timaeus222 replied to Jax Mandrake's topic in General Discussion
Going through Calculus II in college. Taylor series, Taylor's Inequality, and all those series convergence tests were horrendous. Somehow I made it through with a 93.35%. xD -
finished Buster's Elements of Adventure (Tiny Toon Remix)
timaeus222 replied to XTREEMMAK's topic in Post Your Game ReMixes!
Certainly an eclectic mix of instruments, and lots of gear changes. I think the last chord was lacking a bit of bass, somehow. I think something didn't render right, right there. Otherwise... well, I was kinda confused by this for the most part. I think it's passable, though I'm not familiar with the sources. -
I did it once and I'll never do it again
timaeus222 replied to Jax Mandrake's topic in General Discussion
I tend to use L with A in MegaMan Zero games, so I want to be able to push both at nearly the same time rather easily, and still be able to hold R for the Z-Knuckle and push B for any rapid buster stuff. S was more comfortable than D for that purpose since my ring finger would be pressing S, and it wouldn't be blocked as much by my middle finger. -
EQing Drums on one track
timaeus222 replied to Magnetic Ether's topic in Music Composition & Production
Yeah. And you don't have to do an entire project. You might be able to just save a state file for Kontakt, rather than an entire project file, like in FL, making it faster to call it up. -
It actually looks like your headphones are missing quite a bit in the treble ranges above ~12000Hz. Of course, it's hard to notice without trying headphones with higher treble, but I felt Grado SR-60i's were definitely keepers. I could immediately hear a clearer and crisper bass on "Deliverance of the Heart" by zircon & Jillian, and way better (not just more, but better) treble on songs with female lead singers. In fact, on "Deliverance of the Heart", these headphones literally made me more aware of at least 3 more sound patches I didn't quite notice before. I dunno, I just like how much better they sound than previous headphones I've had, and I've actually already written two songs on them now. I compared how they sounded on my previous two headphones, and they actually sound around as bad as they should (lol). However, no matter how bad they apparently sounded, they had an acceptable sound that the majority of people listening with consumer-grade headphones wouldn't really notice anything bad. That's why I think they're good; they made my two recent mixes sound good on not just themselves, but other headphones. Even my skullcandy earphones (which IMHO have too much low mids and too little treble) could play both songs back fairly well with decent accuracy..
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I started using Grado SR-60i's like 2 weeks ago, and I'm not really getting ear fatigue. Maybe a little itchy, but that's not fatigue. They also sound flippin' fantastic. As soon as I tried them, I could hear more bass clarity and treble presence. I think if I were to upgrade, one of my only choices would turn out to be the Beyerdynamic DT880's. The two are really close in frequency distribution, somehow... IIRC, $80. Why am I not getting much fatigue? They're well-known for being one of the only headphones to give very little ear fatigue. ;D
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finished Sand Trap (Sandopolis Remix)
timaeus222 replied to XTREEMMAK's topic in Post Your Game ReMixes!
Thanks for making me smile with this. Sounds great, no complaints. I think it'd pass. -
What about HS80M Yamaha speakers? $250 on Amazon, worth about $450. Not entirely sure if it comes as a pair or not, though.
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wip Donkey Kong 64 ~ Angry Aztec (Glitch Hop remix)
timaeus222 replied to Kanohi's topic in Post Your Game ReMixes!
It's sounding really good! Just a few things I noticed: The lead at 2:24 is a bit plain. It's not like it doesn't fit, but spice it up! The buildup at 3:03 sounds kind of the same as before, about the same as 0:57. Try adding something to make it sound different, and then have some fun with some glitchy stuff at 3:11. If you want, I can contribute some glitchy effects there on the bass and send it back as a WAV. I've got now, and I've had it for long enough to know how to make good use of it.. The snare can also be more powerful there, since it's kinda buried right now. Maybe might help? -
I did it once and I'll never do it again
timaeus222 replied to Jax Mandrake's topic in General Discussion
Beating MegaMan Zero 4 in Hard Mode in a , using a laptop computer keyboard on an emulator. Yeah, I'll probably never do that again, lol. Rush jumping and attacking all at once on a keyboard is very possible for my config, though. A for A, B for B, S for L, R for R, Right-Ctrl for Start, and Right-Shift for Select.