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Everything posted by timaeus222
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The "best" ones aren't cheap, and the cheap ones aren't always good. "Best" isn't a good way to define "good" either. There isn't a "best", just a "more preferred" or "easier to work with". I personally love FL Studio, but it isn't cheap. The Producer Version is $199. I'd still recommend it. Unlike what some people might say, it's not just for techno. I've used it for Jazz Fusion before. You will have to find other instruments to put into it, unless you'll be able to do really well with the defaults and synthesize your own stuff. There are lots of free instruments out there though.
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I second that. Usually sounds that inspire me work out pretty well, but putting restrictions without really knowing it actually works most of the time.
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wip Donkey Kong 64 ~ Angry Aztec (Glitch Hop remix)
timaeus222 replied to Kanohi's topic in Post Your Game ReMixes!
Hm, you've got something nice in the works! 0:19 - That lead is a bit simple at the moment. See if you can add some more expressiveness on it. vibrato, filters, chorus, waveshaping, etc. Anything to give it more bite, presence, and uniqueness. 1:04 - I see the transition now, but it can be even better! Maybe if you try out dBlue Glitch, you can get some ideas. 1:07 - 1:25 - It might be a bit bare without hi hats or some filler percussion; just the kick and snare as the percussion there leaves too much unused room. It might help to add some slight reverb to the snare to fill out the soundscape a bit more. I like the variations you have on the bass. It would be great if you can work on the tone a bit more. It's tough to describe it, but I think it can sound even better. Maybe you just need to find a better synth to make those with, I dunno. Massive is a good choice, but it's $199.00. If you can afford it, it would beef up this song a lot. Overall, some more interesting filler sounds would do this lots of justice. Same with some more compression on the drums to give them more power. -
Demos at: http://soundcloud.com/timaeus222/sets/thermophilus Purchase at: http://timaeusproductions.bandcamp.com/album/thermophilus Price: $5.00 The focus of this album was making songs that had an organic instrument in there somewhere, like a piano, guitar, trombone, and so on. Each particular song was polished as much as could be. I've been working on this for nearly a year now, and it's finally released! I hope you enjoy it as much as I did making it! The full album download comes with all tracks, along with bonus items! You'll get the album cover, tracklist, THREE bonus tracks, and official hi-res album art! released 03 January 2013 Songs and art by Timaeus
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wip Donkey Kong 64 ~ Angry Aztec (Glitch Hop remix)
timaeus222 replied to Kanohi's topic in Post Your Game ReMixes!
I just tried something new with automation, and it's kind of interesting. It would be cool if you could somehow use automation to make a sound go from panned center to panned stereo, or vice versa. I've tried it with Stereo Enhancer (the knob you get when you use wide tracks, not the old Fruity Stereo Enhancer tool) and it worked pretty well. Stereo Shaper... not so much. -
wip Megaman 2: Quickman Stage Remix
timaeus222 replied to GuyverScythe's topic in Post Your Game ReMixes!
0:53 - When that bass comes in, I think it's too loud, and it's grabbing the attention the C64 arpeggio should be getting. Think about what sounds should be louder than others and edit accordingly. The panning phasered lead is nice. At 2:31, it seems to meander quite a bit. It would be great if you could turn that into a glitch section with glitched drums too. And while you're at it, use new, stronger drums at that part to really emphasize it. Chop up the leads with some automation (even on the volume it might work out) and don't be afraid to create some glitchy stuff! You might get some ideas from zircon's "Identity Sequence" (the track specifically, not the entire album). -
finished Ryu Reborn (Street Fighter Remix)
timaeus222 replied to 210LG's topic in Post Your Game ReMixes!
The kick drum doesn't match the other instrumentation. The kick is too bassy without much punch, and the other TR-808 percussion doesn't exactly match either. Everything else is good. -
wip Donkey Kong 64 ~ Angry Aztec (Glitch Hop remix)
timaeus222 replied to Kanohi's topic in Post Your Game ReMixes!
Cool, that's good. I just noticed something else that is pretty important. The low choir you have at the beginning sounds like something else default from FL, because I think I've used it before back when I first started remixing. If you can find a better VST for that, do it! It's a good idea, but it sounds fake right now, as you might have already considered. Also, don't be afraid to glitch up the drums some more after 0:58. You said it's "Glitch-Hop", so glitching is totally expected. I'd suggest iZotope Stutter Edit or dBlue Glitch. -
wip Donkey Kong 64 ~ Angry Aztec (Glitch Hop remix)
timaeus222 replied to Kanohi's topic in Post Your Game ReMixes!
That dulcimer sounds pretty fake at the moment. It's sorta machine-gun-like. I'd suggest you find some sample libraries if you can, or ask someone to collaborate. At 0:58, the bass is too sudden, as you probably knew. You need a transition there. Regardless, the bass itself is insufficient in quality. You need to modify it a bit more. I'd suggest some detuning on it, with more than one voice. Four, perhaps? Something kind of like this: https://www.box.com/s/zkczd0oxmragbr47261t That's Pulse-Width Modulation with a detuned quad-voice saw wave. As for the drums there, you should get a new kick, because it's currently too bassy and I only feel an impact, without knowing what it really is. It'll also help to add some more punchy compression on the snare. You could also layer on a more hissy layer, lower that layer's volume a bit, and let that create a longer decay on the overall snare tail. The rest is good so far. -
finished "Hero's Rest" - LoZ TP Boss Defeated theme
timaeus222 replied to Chimpazilla's topic in Post Your Game ReMixes!
Hey, what's up? I'm finding it a bit too quiet up until about 0:37.283. Maybe you should make the fade-in faster. I'm sure you can also add some more interesting sounds, as well. At 0:29.048-1:14.333, the chiptune synth should be more dynamic, for example. Maybe a bit more reverb, some small delay, and an LFO on the cutoff? 1:15 - The saw lead should have some more expression. I actually can't hear any vibrato on it, just a slow LFO modifying something, possibly the pulse width. 2:00 would be a good time to start varying the textures in the song. Maybe some chiptune arpeggios? C64 style 2:23.057 - Same with the flute, needs more expressiveness. It might also be a bit quiet. The whole song somehow feels slightly slow, too. Maybe increase the BPM by about 8-16? Sounding pretty good! -
wip Final Fantasy 6- Beginning (terra theme)
timaeus222 replied to Zeroboros's topic in Post Your Game ReMixes!
Well, according to my new headphones, the snare is quiet after 0:18 (I've already slightly adjusted volumes to get a comparable volume to my previous ones). Cool, I can give FL-specific advice if you want. -
Thanks a lot! Actually, I did post this first on KVR, but thanks for the advice! I have it listed in the KVR database and its marketplace forum. I'll be changing the payment method to something easier shortly, so wait a bit. EDIT: Done, feel free to do what you will. Oh, good, I can edit the price straight from the HTML. Thank goodness I learned how to make websites in 2004. :3 EDIT2: Er... don't buy the soundbank from Bandcamp if you were about to. The downloads page is already specified in the OP, and it's not Bandcamp. Bandcamp and Soundcloud are demo pages. I edited the HTML on the downloads page just a bit to make it more obvious. You can now click the link to the downloads page and it'll lead you straight to the spot on the page with the soundbank "Buy Now" buttons.
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I would have, but I didn't know of any that don't have "sign up for a ##-day trial!" at the bottom. I don't know about you, but I'd prefer to use a free-for-use e-commerce website. It kind of ruins the purpose if you pay more to use a service than you sell with it. EDIT: I think I'll be going with Google Checkout.
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wip Final Fantasy 6- Beginning (terra theme)
timaeus222 replied to Zeroboros's topic in Post Your Game ReMixes!
The snare is too quiet. There could also be a smidge more bass. The guitar is too quiet at 0:40. The piano is too quiet overall, and might be a bit too dry. Otherwise fine. -
finished Kirby's Dream Land - King Dedede's Theme (Dubstep Remix)
timaeus222 replied to Mykah's topic in Post Your Game ReMixes!
Sounds like Chiptune/House with some wubs here and there, to me. The leads are sometimes overpowered by the wubs though. -
No sales at this particular moment. Demos can be found on either of these pages: http://timaeusproductions.bandcamp.com/album/zebranautic-revolution http://soundcloud.com/timaeus222/sets/zebranautic-revolution You can buy it by clicking any one of the Buy Now buttons on this page! Also, here's the description pasted from the Bandcamp page: ------------------------- 180 Zebra2 patches! Price: $15.00 Where is this price on the expensiveness scale, you ask? Simply put, it's $1 for every 12 patches, as compared to some other undisclosed patch banks names being $1 for every 10, 5, even 4. In short, this is a fantastic deal. If you have any questions or issues, please email me at timaeus222@yahoo.com. This is a set of 24 patches from this soundset that you can download for free. If you feel the need to try these before buying the full version, you're welcome to. Mirrors: 4Shared.com Mediafire.com u-he Zebra Patch Library KVRAudio Zebra2 Patch Banks These patches have multiple genre focuses. Here is a list of genres these patches could contribute to: 80s Retro Ambient Chillout Chiptune Dance / EDM Electronica Film/Soundtrack Generic Techno Dubstep Electro Jazz Fusion Synthpop Synth Rock Each one was made with deep velocity considerations, intricate sound design, and careful attention to EQ. There are, without a doubt, at least 40 you will love, if not more. Those patches with an appended "+" have XY controls, as per the convention. Sound demos will feature my personal favorite patches, but they are extremely flexible and can be used for almost anything. Patches are categorized into types of sounds, so find what you need! Here is an ASCII version of the directory: | Arps & Basses | Emulation |||| Artists, Eras, Films, Synthesizers |||| Physical Models |||| Video Games | Keys & Stabs | Leads | Mallet & Pluck | Organs | Pads & Strings | Percussion | Sweeps & FX Please read the information on each individual sound demo you listen to in order to get the full heads-up on what it could be made of and what has been done in the demo in terms of processing, EQ, etc. (in case you like it and you really want to use some of the instruments from the demo, and you're just not sure if the sounds you hear are raw, or anything like that). These sound demos are there for you to listen to. It's YOUR responsibility to shoot me an email at timaeus222@yahoo.com if you have any questions or concerns. Thanks in advance for supporting my university fundings, and I hope you enjoy the soundbank! -------------------------
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The EP chords and rhythm could be more varied. It could also be more rich in tone. The kick is generic. Try layering on a few more to get some more punch out of it. I know you were automating a low pass, but it still isn't that strong yet. The clap that comes in later could be shorter. For a song like this, I'd try to find a short clap-snare layered hit to put after the hi hats. Speaking of hi hats, typically I'd expect a hi hat, not a ride. Good job so far.
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Yeah, sounds like FL Slayer, might even be FL Slayer 2 (but probably not). I can definitely tell though that it's fake. If you can get a clean tone and then apply your own amp tone to it, it might help.
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wip Chrono Trigger - World Revolution
timaeus222 replied to xaero's topic in Post Your Game ReMixes!
AFAIK, this song is only 1:55 long. You looped 0:24 - 1:55 exactly. -
A quick Still Alive and We Wish You a Merry Christmas remix I made in about 3 hours. MP3 Download: https://www.box.com/s/adqodys756d9nacwfywa Graphical Download: https://www.box.com/s/z1m4nuxnt9e3yhqa4vpd Feel free to use either if you wish for your own Merry Christmas videos, just credit me if you do.
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Legend of Zelda: Ocarina of Time ReMix Project - On Hold
timaeus222 replied to Theophany's topic in Projects
chimpazilla's actually had her eyes on that, but is having some trouble getting further ideas on her WIP. -
finished Tetris Attack water stage remix
timaeus222 replied to Dumbluck07's topic in Post Your Game ReMixes!
That PWM bass is actually really loud and jarring. Half the time I'm not sure what's going on. Good effort, though. -
Oh, okay. Sorry, I just didn't get any reply, so I thought you didn't notice.