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Everything posted by timaeus222
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wip Final Fantasy 6- Beginning (terra theme)
timaeus222 replied to Zeroboros's topic in Post Your Game ReMixes!
Well, according to my new headphones, the snare is quiet after 0:18 (I've already slightly adjusted volumes to get a comparable volume to my previous ones). Cool, I can give FL-specific advice if you want. -
Thanks a lot! Actually, I did post this first on KVR, but thanks for the advice! I have it listed in the KVR database and its marketplace forum. I'll be changing the payment method to something easier shortly, so wait a bit. EDIT: Done, feel free to do what you will. Oh, good, I can edit the price straight from the HTML. Thank goodness I learned how to make websites in 2004. :3 EDIT2: Er... don't buy the soundbank from Bandcamp if you were about to. The downloads page is already specified in the OP, and it's not Bandcamp. Bandcamp and Soundcloud are demo pages. I edited the HTML on the downloads page just a bit to make it more obvious. You can now click the link to the downloads page and it'll lead you straight to the spot on the page with the soundbank "Buy Now" buttons.
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I would have, but I didn't know of any that don't have "sign up for a ##-day trial!" at the bottom. I don't know about you, but I'd prefer to use a free-for-use e-commerce website. It kind of ruins the purpose if you pay more to use a service than you sell with it. EDIT: I think I'll be going with Google Checkout.
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wip Final Fantasy 6- Beginning (terra theme)
timaeus222 replied to Zeroboros's topic in Post Your Game ReMixes!
The snare is too quiet. There could also be a smidge more bass. The guitar is too quiet at 0:40. The piano is too quiet overall, and might be a bit too dry. Otherwise fine. -
finished Kirby's Dream Land - King Dedede's Theme (Dubstep Remix)
timaeus222 replied to Mykah's topic in Post Your Game ReMixes!
Sounds like Chiptune/House with some wubs here and there, to me. The leads are sometimes overpowered by the wubs though. -
No sales at this particular moment. Demos can be found on either of these pages: http://timaeusproductions.bandcamp.com/album/zebranautic-revolution http://soundcloud.com/timaeus222/sets/zebranautic-revolution You can buy it by clicking any one of the Buy Now buttons on this page! Also, here's the description pasted from the Bandcamp page: ------------------------- 180 Zebra2 patches! Price: $15.00 Where is this price on the expensiveness scale, you ask? Simply put, it's $1 for every 12 patches, as compared to some other undisclosed patch banks names being $1 for every 10, 5, even 4. In short, this is a fantastic deal. If you have any questions or issues, please email me at timaeus222@yahoo.com. This is a set of 24 patches from this soundset that you can download for free. If you feel the need to try these before buying the full version, you're welcome to. Mirrors: 4Shared.com Mediafire.com u-he Zebra Patch Library KVRAudio Zebra2 Patch Banks These patches have multiple genre focuses. Here is a list of genres these patches could contribute to: 80s Retro Ambient Chillout Chiptune Dance / EDM Electronica Film/Soundtrack Generic Techno Dubstep Electro Jazz Fusion Synthpop Synth Rock Each one was made with deep velocity considerations, intricate sound design, and careful attention to EQ. There are, without a doubt, at least 40 you will love, if not more. Those patches with an appended "+" have XY controls, as per the convention. Sound demos will feature my personal favorite patches, but they are extremely flexible and can be used for almost anything. Patches are categorized into types of sounds, so find what you need! Here is an ASCII version of the directory: | Arps & Basses | Emulation |||| Artists, Eras, Films, Synthesizers |||| Physical Models |||| Video Games | Keys & Stabs | Leads | Mallet & Pluck | Organs | Pads & Strings | Percussion | Sweeps & FX Please read the information on each individual sound demo you listen to in order to get the full heads-up on what it could be made of and what has been done in the demo in terms of processing, EQ, etc. (in case you like it and you really want to use some of the instruments from the demo, and you're just not sure if the sounds you hear are raw, or anything like that). These sound demos are there for you to listen to. It's YOUR responsibility to shoot me an email at timaeus222@yahoo.com if you have any questions or concerns. Thanks in advance for supporting my university fundings, and I hope you enjoy the soundbank! -------------------------
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The EP chords and rhythm could be more varied. It could also be more rich in tone. The kick is generic. Try layering on a few more to get some more punch out of it. I know you were automating a low pass, but it still isn't that strong yet. The clap that comes in later could be shorter. For a song like this, I'd try to find a short clap-snare layered hit to put after the hi hats. Speaking of hi hats, typically I'd expect a hi hat, not a ride. Good job so far.
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Yeah, sounds like FL Slayer, might even be FL Slayer 2 (but probably not). I can definitely tell though that it's fake. If you can get a clean tone and then apply your own amp tone to it, it might help.
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wip Chrono Trigger - World Revolution
timaeus222 replied to xaero's topic in Post Your Game ReMixes!
AFAIK, this song is only 1:55 long. You looped 0:24 - 1:55 exactly. -
A quick Still Alive and We Wish You a Merry Christmas remix I made in about 3 hours. MP3 Download: https://www.box.com/s/adqodys756d9nacwfywa Graphical Download: https://www.box.com/s/z1m4nuxnt9e3yhqa4vpd Feel free to use either if you wish for your own Merry Christmas videos, just credit me if you do.
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Legend of Zelda: Ocarina of Time ReMix Project - On Hold
timaeus222 replied to Theophany's topic in Projects
chimpazilla's actually had her eyes on that, but is having some trouble getting further ideas on her WIP. -
finished Tetris Attack water stage remix
timaeus222 replied to Dumbluck07's topic in Post Your Game ReMixes!
That PWM bass is actually really loud and jarring. Half the time I'm not sure what's going on. Good effort, though. -
Oh, okay. Sorry, I just didn't get any reply, so I thought you didn't notice.
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The Damned, can you check your messages? I sent you the almost-final version of my track last Wednesday.
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finished Jazz Jackrabbit - Tubelectric
timaeus222 replied to lazerblade's topic in Post Your Game ReMixes!
Cool, the arrangement sounds good. I think the mods might still say something about the sounds you use, though. -
Haha, thanks a lot! Yep, I try to listen to many different genres, as long as the production is acceptable. If it's completely ear-splitting, of course I'm not going to listen to it. But yeah, I tend to like lots of genres, like dubstep (sparingly), ambient, electronica, hard rock, metal (sparingly), world, chiptune, etc. I tend to stay very flexible. Exactly. Usually my best ideas are while I'm away from my house. Like my Tornado Man remix---I thought of that while grocery shopping, and I couldn't go home for 3 days because my parents took the car. I'm surprised I managed to keep that idea intact and finish the whole track. I did replace a section, but what I had inspired me enough to replace a section with a new and better one. That sometimes happens to me. I tend to think of ideas that require some types of synth sounds that I don't have, usually ones that I don't even know how to make or know where to find in what plugins I have (like those crazy wobbles zircon can do with FM synthesis in Massive; actually, I haven't touched Massive in a long time because it just loves to crash on me and create random rendering muting glitches). I just want to someday have a go-to whatever for any song I choose to write. Like a compressor for drum punch. FerricTDS and TesslaPro MKII are decent, but I need a better one, like The Glue ($90) or Rough Rider (apparently, free!). Thanks! That's the more conventional answer I was looking for.
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finished Jazz Jackrabbit - Tubelectric
timaeus222 replied to lazerblade's topic in Post Your Game ReMixes!
If you have a subwoofer, I'm sure it'll still give enough sub bass. Generally, things below 35Hz aren't really that audible, and subwoofers allow you to feel it; hearing it is difficult without isolating it. -
Sounds pretty good so far. Here's what I found: The intro might be too long, but I'm not entirely sure. It's 2 minutes long out of a 5:30 track, which is about 36% of the track. You might want to look into that. The bass is louder than the saw wave arp, so raise the volume of the arp a bit, and lower the volume of the bass a bit, then add a bit of treble frequency to the bass to get it to pierce through (or layer on a simple detuned saw wave). Then you might hear that 8-bit arp more. Nice automated low pass filter on the kick. 2:16 - You should look into the drum rhythm. It feels weird there, and I was expecting a kick on that first beat. Instead, it's on the 3rd beat out of 6. Maybe you can make the bass less staccato. Longer impact, more power. You could benefit from changing the snare, both in general and over the course of the track as well. The bitcrushed snare isn't working as a constantly-used snare. The arrangement is, as people here say, "plodding". You're going to have to change up the rhythm at some point to pump up the energy to more than just a swing-like feel. It's be great to hear new, more expressive sounds later on in the track too.
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finished Jazz Jackrabbit - Tubelectric
timaeus222 replied to lazerblade's topic in Post Your Game ReMixes!
Just a few minor things. - Sidechain the kick, since I can't really hear the kick. If you have already, try finding a few kick samples to layer on there, to get the kick to be more audible. Layer the snares too, or increase the volume on the snare. - Add some compression on the kick and snare to give them some "glue" (so they'll be heard for longer, presumably, is where the term came from). - Add an EQ module on the Master and high pass out everything below 35Hz. You will never need that, since when you turn up the volume enough, you'll get a sub bass frequency in there somewhere. - Check to make sure no reverb is unnecessarily on an instrument (like a kick in a non-ambient track). - Check to make sure reverb is on things that should have it, like leads, arps, etc. (not most basses), and see if you can create a reverb that sounds right for each instrument. i.e. A really excessively long decay on the lead will be horrible. ;D - EQ out any unnecessary frequencies on certain instruments that have clashing frequencies (like leads vs. arps, or similar). You could even notch filter (band stop/reject) the bass where the kick is to be extra careful. - If you happen to have a favorite compressor that somehow ties things together really well (like the "summing" preset on Density MKIII), use it. Just evaluate how it sounds with and without it, and if it makes enough of a difference, use it. -
wip Christmas on Yoshi's Island (Ending, Introduction)
timaeus222 replied to pokemoneinstein's topic in Post Your Game ReMixes!
The harp at 0:15 seems to be out of sync with the rest of the instruments. You should quantize that. At 0:35, there's that piano. Hm, maybe you should add a lower octave part to it. It seems too bare with just a high end piano. You might also want to touch up the sequencing a bit if it isn't live or live MIDI. At the end, try changing the final notes to signal that there's more coming up. Right now it sounds like an ending. -
Where do you find your musical inspiration?
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finished Jazz Jackrabbit - Tubelectric
timaeus222 replied to lazerblade's topic in Post Your Game ReMixes!
Of course. I'm just saying beef up the sound! -
finished Jazz Jackrabbit - Tubelectric
timaeus222 replied to lazerblade's topic in Post Your Game ReMixes!
By expressive, I mean, for example, more vibrato where appropriate, or a more dynamic, modulated synth sound. You gotta pull out all the stops and make each and every note sound like it has feeling, if you get what I mean. Aggressive is like dirtier, more powerful, mind-blowing stuff. Kind of like this, but in the context of your remix (because there's no way you or I can do this kind of stuff at this moment): @ 11:30 and 12:01 -
finished Jazz Jackrabbit - Tubelectric
timaeus222 replied to lazerblade's topic in Post Your Game ReMixes!
Well, your ideas are pretty good, you just need to get some better sounds. See if you can find some more expressive synth sounds to use, or even more aggressive sounds.