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timaeus222

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Everything posted by timaeus222

  1. I have some ideas on how to expand the track ideas even further. I'm hoping I'll remember them the same way when I get home! xD Hm... I think it'd be a good idea to bring in the big guns... zircon's feedback? Let's give it a shot.
  2. Does anyone know of a good VST or soundfont or sample library for Ouds and Zournas and other ethnic instruments? (ISW does not have those)
  3. Ultimately, the attack on the strings sounds kind of fake to me. You're either using the wrong articulation for the section of the song, or SSP is not as good as some others. Personally I've listened to LA Scoring Strings, and I'd say that's the top so far.
  4. Yeah, I use FL (also in my profile info). I'm mixing with a Sony MDR-7502, so I guess that's why. The crossover frequency is like 1000Hz. I'll probably choose a different kick sample or add another layer. I suspect the compression algorithm I used is sufficient with a few fixes to adjust to a new sample or new sample layer. Hm, okay. I'll just manually quantize certain notes, because I still don't want it to be fully quantized. I have room reverb on both to give them some presence, but I'll lower it a bit. Yeah, that Open Hi Hat didn't feel quite right to me either. I'll probably just go for a strong closed hat for a driving hat. What do you think I need to do with the bassline? Shift the left end of the high pass left a bit? I mainly had the bass there to beef up the guitar tone. Thanks for the review!
  5. I just made some minor detail updates: - Lowered the volume on the guitar and bass slightly. - Processed the main snare more to give it more "glue". - Changed from a Stereo Shaped intro pad to a Stereo Enhanced Stereo Delay intro pad. - Fixed breakdown piano timing a little - Added slight saturation to the analog lead at 0:14. - Processed the percussion FX at 0:25-0:49 under a tape simulator. https://www.box.com/s/x3vy70mv77ux3xgoyrdj - V2 https://www.box.com/s/47ba3cnfomt1n2myzs5m - V1 Source: https://www.youtube.com/watch?v=fTvjc12new0 Ultimately the lead is slightly more exposed and the snare has kind of noticeable improvement.
  6. Haha, well, I meant to say "most of the time, for most people". xD I've seen zircon do Picolescence in 3 hours.
  7. Thanks, guys! Actually, I already submitted something else a few days ago, so I'll wait until January to submit this.
  8. Unfortunately I have to agree on the repetition. There's nothing happening for over two minutes. Well, nothing significant happening. Writing a good remix takes lots more time than a few hours. Usually it takes a few weeks. On the bright side, every instrument you used is audible. Most people have that problem of muddiness. Yours is just the arrangement and the instrument choice. Good start, but maybe changing the genre will encourage you to be more creative. I suggest you start over on this remix. You're not going to lose that much work, no worries.
  9. *reads topic* ^ Now that is useful
  10. Looks like the OP link is broken. Is this it? http://soundcloud.com/heavenwraith/nyc You should fix the gap at 1:19. It feels weird. The kick and snare don't seem to match what you're going for. The kick needs more thwip, and the snare needs punch. Maybe you can take a look at what I mean by snare punch, in this random track I made to test Cinematic Synthetic Drums: https://www.box.com/s/xcuameiu38vmhuctqbc7 @ 0:20 Maybe not quite that powerful, but it should be similarly punchy. For some reason it sounds like you have a phaser on the strings at 1:20. Why? At 2:16, the keys-like instrument would benefit from some delay and reverb, just not too much delay. At 2:30 - 2:32, make sure you have something to connect those sections. That feels like terraced dynamics to me right there. Of course, change up the drums as the song progresses. Don't keep the same rhythm throughout, and changing the kit would be interesting too, especially since it's not primarily organic. At 3:26, the polyphonic saw wave solo seems like it would benefit from being legato instead. At 4:05, the distorted phaser guitar could be crafted a little more. Right now it sounds low passed-ish and distant (and quiet). Not bad so far.
  11. I'm gonna echo what Rozo said, but also suggest that you put more source in between 2:38 and 4:29, and between 4:48 and 6:21. Those are pretty large gaps. As of right now you have 1:47 source in a 6:36 song. 27% source, so definitely add more, or find ways you can validly say you used the source.
  12. Hm, interesting percussion there. It's giving a happy-go-lucky type feel. At 0:38, the brass-like synth feels kind of weird panned left. Maybe it could just be panned stereo? I dunno, usually I like the more high end stuff panned right and the more low passed stuff panned left. At 1:26, perhaps you should experiment with a better instrument there. It's not quite fitting. Good job so far!
  13. Ah, okay. Usually headphones with a lot of bass are better for listening than mixing because they'll encourage mixing with less bass than expected. Ultimately, it sounds a whole lot better! The mixing is a lot cleaner now, and probably the only other thing I'd suggest is taking another look at your arrangement and seeing if you can add anything new or change anything. Perhaps a breakdown section would be really nice. Right now it's rockin' the whole time. Otherwise, great work!
  14. Hm... maybe you should take a look at Sony MDR7502 headphones (or Beyerdynamic DT-880; I've heard those are REALLY good, but $200). I use those, and I've found them to be REALLY good, and they're $50-70 online, depending on the site. I've managed to use them to fix up a lot of my old music and it turned out really nice. I'm not suggesting that you get necessarily my headphones, but better headphones than you have now, if you think you need to. I'm listening on skullcandy earphones right now (which are notorious for high bass) and I usually expect these earphones to be too strong on the bass because they are. It's odd, I'm only hearing the bass in your mix right now to be just enough. You might be able to squeeze in a bit more low end, as there's gotta be some sort of medium between high quality headphones and high bass earphones. While listening now, though, I'm currently focusing on the non-guitar/bass/drums, and it's a bit hard to hear what else is there. See if you can lower the amplitude of the guitar and bass, but raise the volume, so that it's about 1dB softer in amplitude but sounding about 1dB louder only when it's playing alongside something else. Something to also note: I'm just helping, and what I like isn't necessarily what is really good, but it usually is. What I suggest to ocr members is not what I purely like, but actually what I think most people like from what I've seen and heard.
  15. Hm, good idea. I've only tried that once before, but I'll probably be doing it more often now. I didn't know it supported drag-and-drop.
  16. I don't know if violin readers like reading high notes like that. Maybe you should lower it by an octave and put 8va. Aside from that, looks good to me.
  17. The file seems private or something, lol.
  18. That's weird. I can view other youtube videos, but not yours. Yours is just blank unless I go into your video list and click on the video link from there. Anyways, it sounds good, nice job!
  19. Cool, it looks and sounds much better! It's odd how there's still not that much bass though. I'm not sure why, but there's almost no low end from what I can hear. I used the same headphones to listen to this song as I used on this song, so I'm sure something's still up. If there's a bass, maybe you can try increasing its stereo width? I've done that before, and it seems to make it more audible. It could also be that things are stacking to be too loud and the bass is tough to hear. Try muting some instruments and changing around the instrument volume knobs to see how sounds stack in relation to the instrument volume knobs, versus mixer sliders, versus mixer volume knobs. Note: s(M)exoscope only shows one speaker at a time, so switch between Left and Right to make sure both sides look right as well.
  20. Hey, what's up? Haven't posted anything new in a while, so I whipped this bad boi up (haha, whipped): Source: https://www.youtube.com/watch?v=fTvjc12new0 Remix: https://www.box.com/s/47ba3cnfomt1n2myzs5m - V1 of 4 or 5 Totally just murdered the modwheel with this remix. What do you think? (yep, there is a tempo change at 0:00 - 0:25. xD)
  21. I agree, raise the lead during the dubstep part or lower the wub volume just enough. Make the snare way more powerful. The one you have right now is weak compared to all the other stuff, and could probably be used as a filler snare between patterns if you add another similar snare layered on top. I don't really hear any overcompression on the world perc, but I agree about the slight muddiness and do hear a little low end cluttering when that's playing. The dubstep wobbles could be more impressive. They're nice, but they're not blow-me-out-of-my-chair awesome. Maybe you can find some inspiration from zircon's track, "Nuclear Dubstep", which can be found on soundcloud on the account isworks. Aside from that, pretty freakin' fantastic track.
  22. There we go! Significantly better. I actually didn't notice those strings in the beginning until now.
  23. Where would someone post on ocremix any commercially available VST patches they made? (One person would be me )
  24. Does anyone know of a free drum sampler that supports drag-and-drop? Preferably ones with custom velocity switch. I've tried Softdrum LTD (has custom velocity switch) and GTG DPC3 (does not have custom velocity switch, but it does have the basics), and they might be the best I've seen, but I have to load samples manually without first knowing how they sound. I'd have to try samples first, type the filenames/directories out, and then reference those to find those samples a second time and make my kits. No one wants to do that.
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