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timaeus222   Members

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Everything posted by timaeus222

  1. This would be the V2, with my fixes to the muddiness, stereo panning on the drums (mostly kick and snare were affected at first), and (hopefully more than slightly) more evident breakdown: The Death of King Desmond (Metal Mix) V2 Source: Remix: The Death of King Desmond (Metal Mix) (Bumped three times)
  2. It's sounding good so far. I know you want to stop working on it, but I think you should anyway. Try again on a fresh day. I do think it can be improved. I'd advise you to strengthen and brighten up the snare. Layer on some high end. Also, the instruments seem lo-fi in general. If you can, try replacing the instruments with "better" choices. i.e. The poly saw can have a slightly wider sound, similar to synth strings. The clavier (or I'll just call it a keys instrument) can have some more reverb and delay. I think you can do better. Good luck!
  3. At first, I thought the drums should have an increased stereo width (with Stereo Shaper) in order to make them fit more easily, but I definitely see where you're coming from; I had them at the center earlier. Since there was mid to low-mid compression that I didn't hear, I'll fix that instead and return the drums to center! It might also prove useful to you that I was using EWQL Stormdrums for the drums, so the snare, kick, toms, etc. are automatically panned in Kontakt, and are in the same channel, but I'll see what I can do. 1:34 - 2:00 should have been the breakdown I intended to put, but I'll work on that more and make it more evident! Thank you for the awesome feedback! It completely makes sense, no lie! Personally, it's quite an honor to receive feedback from you!
  4. Source: Remix: The Death of King Desmond (Metal Mix) Just wanted to show this to you guys! Shreddage rules! Currently, this seems passable. Is it?
  5. Well, I'm going to have to clarify some things: Well, I figured starting off soft and getting louder would be an intro. o.o I may do something with that then. Also, there was a lead from 0:00 to 0:38. Really? It doesn't seem like that to me. Some mods also said earlier that it was too loud then. That was planned for a later time. That's not a snare fill, that's glitch effect #3 from dBlueGlitch. Can you be more specific? Take another listen and point out a whole range. It might be easier whenever I end up thinking of a person to collaborate with.
  6. Here are the things I did recently: - Added some (more) reverb, and some delay on the piano. - EQ'd the timbre of the piano to a brighter sound. - Changed a few notes in the piano sequencing to make it less dissonant, as it apparently sounded (I like jazz chords). - Balanced the mix levels some more. - Changed guitar ampsim patches for a "closer to real" sound. - Edited the guitar notes to make them less dissonant on the third long sustain in ~2:40 ad simile. - Edited the guitar notes to be more synchronized with the rhythm. I guess I put the final note in fret slides on the beat rather than the first note in the fret slide on the beat, and that put it at too much of an offset. - EQ'd out miscellaneous unnecessary frequencies (or so I believe). - Double-tracked the guitar ampsim patch mods. https://www.box.com/s/57ae67e543da93e0dcda - V3 Tell me if it improved enough to move on to the drums, and later I plan to ask for a collab on the guitar, so don't talk about how real it could sound, but rather, how much better it might sound now. (Bumped once)
  7. Do you think there will be any more contests in the near future? I probably won't be able to get the inspiration to write a remix in 1 day.
  8. There was actually a lot of effort put into these, but really, anyone can just listen for free and that would be perfectly fine. Donations are more like supporting actions.
  9. The drum rhythm at the beginning seems to be very simple and repetitive. It didn't change until about 1:37. Try varying it up a bit, adding rides later, and then creating a sort of DnB beat with the samples you have.
  10. I just want to say a few things: @WillRock: - The drums layered in that way was intentional; I did want that kind of a low passed sound in the snare. That gives it kind of a distant feel. - The piano was probably from the best possible plugin out there. TruePianos is completely epic. Maybe I'm just not pulling it off as well as it could be, but the plugin has some great capabilities. - The bass sounds treble-heavy because I was layering it with lightly distorted guitar for an extra fret slide feel. @Rozo: - The "samples" (more like plugins) couldn't be low quality. I'm only saying that because they all cost money. I would say otherwise and say instead that the patch choice resulted in a low quality sound. - I think the arrangement is fine, but I agree with most other things. I'm happy though that you picked up on the 90's style that I intended, so something worked. - I also don't like how there just has to be more than one answer to music production, but that's life I guess. Thanks for the feedback!
  11. I second that. Just upload it someplace where it's easier for everyone to look at it.
  12. Oh, pH, that reminds me. PixelPanic: I used to use these plugins that are great for 8-bit music! Chip32 Basic64 They're both free, and very versatile! Chip32 allows you to draw your own waveforms, and Basic64 comes with a lot of cool presets to show you what you could make from it.
  13. I'd just like to say great range! Those are some pretty high notes you can hit in mixed voice! High B! I can usually manage a high A, maybe a B, but I generally use falsetto between high A and high high A.
  14. Something I would suggest would be to add some light reverb to the snare because there aren't many high-mid frequency instruments for most of the mix (~6000-10000 Hz). I would also recommend you widen the soundscape on the rhodes. I hear it throughout pretty much the entire mix, so try making it fill more of the frequency spectrum.
  15. I'm not a mod, but I think you should replace that organ plugin with something different, because right now it sounds very lo-fi. If you're going for a chiptune sound, you shouldn't try putting in low quality instruments that could possibly be higher quality. Try replacing it with a square-saw lead or something, with slow LFO for a constantly changing sound. Maybe something like this, which looks like this? Good luck!
  16. I recently started backing everything up on mediafire, box, and two thumbdrives. xD
  17. 0:00 - 0:18 ~ the bell-like sound that comes in is only slightly high in the 1.6-2 kHz range. Try EQing that down a bit. Just a tiny bit. It's not an irritating ratio, but with my headphones it's borderline "slightly", so maybe someone else might have said something eventually. I dunno. The snare sound could be better. It sounds like you took an acoustic snare and stretched its waveform a bit. Try looking for a high-end snare and add some nice reverb to it. If you use FL Studio, it's kind of like DNC_Snare_3.wav. The triangle wave that comes in at 0:27 could be a bit more expressive. Try adding some vibrato either manually through the note sequencer or through the plugin. If possible, I recommend you route it through an envelope and give it a ~0.25sec attack. The saw wave that comes in at 0:34 is a bit annoying with its detuned nature and should be fixed. It feels like it's ~20 cents flat. From 0:52, it does seem that the snare has too much tail, so that's another spot I recommend fixing the decay on it. I also think putting the dubstep wub through a notch filter and slightly accentuating the ~200-300Hz, ~1300-1500Hz, and ~6000-8000Hz ranges would make it shine more. I'd say 1:18 - 1:31 is where the focus shifts to your dubstep idea. Go all out there with the wub variations! At 2:07 - 2:09, I suggest using a wub as an introductory sound for the next section. That would be pretty cool. But really, I have no idea what you're doing after 2:09. It seemed kind of random there for me. You might find this as some good inspiration: Good luck!
  18. This is quite enjoyable, actually. But yes, I would find a more velocity-sensitive plugin for the piano and bass (assuming the bass is supposed to be organic), or edit the velocity responsiveness curve on your DAW if possible. Personally, I want to see this ready for OCR approval.
  19. This is my Western rendition of "Dark Groove" from Jazz Jackrabbit 2. Feel free to say stuff. This is going into my next music album and very soon my high school grad project. Should I get rid of 1:54 - 2:14 (a meh variation) and/or 3:34 - 3:55 (a repeat)? I might submit this in the future as an OCR if it proves worthwhile. I already submitted something else last week. https://www.box.com/s/d60173cac93c28f0d317 - Normal https://www.box.com/s/09cee3fb69f11f41f8e7 - Shorter version (1:54 - 2:14 and 3:34 - 3:55 taken out)
  20. I love using TruePianos, but I want to know if I might be overdoing the velocity edits sometimes. I play piano, but still, I just want to know. Yes, there is overlap between hands somewhere. Let's just say it was played on two pianos at the same time, because these octave positions in combination sound best for this particular song, IMO. ;D Here is an excerpt from a remix I'm making. https://www.box.com/s/3a9b22514c2d484bd53a - Drums + Bass + Pads + Piano
  21. I do know how to play guitar. I just don't have the tools to record it, or an electric one.
  22. Since I had already submitted, I think I'll wait for a judges' decision first. xD
  23. Have you tried Spicy Guitar before? You're so pessimistic. >_> Spicy Guitar DOES have chord detection and it realistically plays the chord that it finds the notes playing. So no, I'm not using a sample of a single note. That's too lame. >.>
  24. This v5 isn't bad at all! Maybe boost the higher frequencies of the lead a tad and add some vibrato on it. You could also make the sound at 1:05 a bit louder for a bigger contrast in a section shift. Also, at 1:20, maybe a sound decreasing in pitch could serve as a good transition. Overall, some of the backup and lead synths you use are kind of bland. Try changing to a different waveform for your synths for a wider sound. You can also, rather than boost the higher frequencies, widen the frequencies it covers little by little until it sounds right but does not muddy up the other instruments as well.
  25. Alright, that could be a quick fix. From what you said earlier, I can do fret slides instead. That's possible with my plugin. I just find it not efficient when it's only a half step. And the initial attack won't really be at 0 seconds, since this is literally going to be somewhere in the middle of a future remix. I appreciate the guitar-expertise help!
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