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Everything posted by timaeus222
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wip Mega Man 8 - Wily Tower 1, 2, and Grenade Man/Title
timaeus222 replied to Phonetic Hero's topic in Post Your Game ReMixes!
I'd like to see some more power on the kicks at 0:13 - 0:36. The stuff that kicks in at 0:43 is quite nice. The only thing there I see is probably the lack of low frequencies in the bass for the kick at 0:43 - 1:20. EQ it, but don't let it overpower your other instruments, though. There could be an expansion on the width of the sound at 1:35 - 1:44, to give some contrast to the previous 10 seconds. The lead at 2:11 can also have some note-by-note modulation as needed. It's the lead, so make it shine! 2:25 - Nearing the end! Improve on that in whatever way you feel is fit, just make it sound like an improvement from 2:11 - 2:24. Sounding great so far, keep it up! -
wip Pokémon RSE Legendary Battle ReMix
timaeus222 replied to AlmightyArceus's topic in Post Your Game ReMixes!
You can hear it if you're on headphones. There's kind of a phaser effect throughout the quiet section, and some low pads. Then there's an oscillating 8-bit synth. The bass that comes in IS quite high, though. Lower that to about 60% its original, and pump up the other stuff. Bass shouldn't be overwhelming. -
0:05 - For some reason, I think you should make the attack just a bit later than how it is now, to reduce the "clicking". Also, some dynamic volumes would help a ton on the purely orchestral sections. 0:28 - The bass that starts to "arpeggiate" more there could have a boost in the bass frequencies. That could create a neat bassline. Maybe modify the velocities so that every other note is softer than the previous and next, to create that groove. Some note-specific synth modulation would work well, too. The reverse cymbal at 0:42 and 2:01 could have some more reverb. Just enough to give the remix that "beat drop" feeling without making it too overwhelming.
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OCR02276 - Metroid Prime "Solitude"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
It was so ambient when it came in. Immediate hook. Stereo Delay with the broken chords set the mood. zircon brings in epic mixing skills and his powerful drums as usual. And then... oh wait! Wah guitar?! C-GPO perhaps? I jizzed when I heard that at 2:08. =3 Overall, wonderful mix. -
wip GO! GO! GO, GO MIKE! (Sans vocals)
timaeus222 replied to PROTO·DOME's topic in Post Your Game ReMixes!
There's no way I can leave this epic remix uncommented! WOW. WOW. WOW. WOW. WOW. WOW. WOW. WOW. WOW. O.O The beginning was hooking me already! Groovy bass (I'm old school with words here ), and the panning just works wonders! The harmony is right on the mark, and I love how you manage to create a healthy chiptune soundspace with 8-bit sounds! I don't often listen to 8-bit, but this is amazing! 0:37 left me waiting a bit, which can be good or bad. I was wondering what you were doing with that part with the pause. Maybe you can fix that up so that we're not all anxious waiting like that. Dx I keep thinking that you're just trying to make us feel like we're listening to a Japanese anime's frantic background music. xD If that's what you wanted, then you've accomplished it all! 0:54 - the arpeggiating synth there was very fitting. 1:12 - I can't help but think that lead synth sounds extremely similar to an instrument from a Pokemon soundfont. o.o Specifically the one for the melody in the GSC rival battles. =D 1:21 - The solo is exactly where I'd want it to be, for sure. 2:11 - The FUNNIEST part. It's like when the character(s) win at something and it all ends with them appearing on screen right in your face with googly eyes, dancing across the screen with a disco floor behind them. xD Everything already flows smoothly. The only thing left is the ending. I would have liked it to be more cheesy, actually. I can't wait til the vocals are in there! D< -
That's good to hear! Okay, I'll fix this up, and hopefully it'll be finished! =D Hm... The transition is weak, eh? Okay, what if I shorten it and make it seem like it isn't one? EDIT: Now I feel the transition is a bit awkward. What do you think? I did add a lot of variation this time though. V7: http://tindeck.com/listen/yryz
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This is very impressive. At least, to my ears. I think a judge would be more fitting to critique it for any issues.
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finished Spring My Bubble (Spring Man + Bubble Man Remix)
timaeus222 replied to TGH's topic in Post Your Game ReMixes!
There's a neat style in this, with some nice effects going on there. The only thing I'd suggest is to tone down on the snare's reverb; try giving it more oomph instead. -
finished PMD: Red/Blue Rescue Team - Run Away
timaeus222 replied to Dasgust's topic in Post Your Game ReMixes!
HUGE improvement! This just went from pretty good to epic. The only minimal issue I have left is that the synth you used might not be suitable for high notes. That's about it. =D -
finished PMD: Red/Blue Rescue Team - Run Away
timaeus222 replied to Dasgust's topic in Post Your Game ReMixes!
I'm going to try something. I'll add to this remix and PM it to you later, and I want you to look at 0:48 with headphones on and see if you like it. That's kind of what I meant by a soothing synth being added there. Sorry if it's a bit intrusive. I just want to see this be awesome, since I love PMD. -
I worked on it some more. - Made some edits to the bassline. - Tweaked the balancing. - Added some oomph to the synth that was used for the minor (key) section. - Added a phasered synth solo in the background of the dance genre section. - Other small edits. V1: http://tindeck.com/listen/ggbk V2: http://tindeck.com/listen/vzcb V3: http://tindeck.com/listen/gktt V4: http://tindeck.com/listen/mcnd
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finished PMD: Red/Blue Rescue Team - Run Away
timaeus222 replied to Dasgust's topic in Post Your Game ReMixes!
I gotta say, the piano is MUCH better! Aside from what I said earlier, the only thing I would advise is to fill up your soundspace. If a section feels bare, make it rich. It's definitely enjoyable as it is, though.