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timaeus222

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Everything posted by timaeus222

  1. Bump. V5.3! Mostly production improvements. V5.3: http://www.box.net/shared/b3h0lp9r5x76qg62g7qu V5.2: http://www.box.net/shared/lrcy0p6uh7p484hvqtzy V5.0: http://www.box.net/shared/d3n4ulh3f50lq0c6pap1 V4: http://www.box.net/shared/ruvfqto6ydi1cx29xhk1 V3: http://www.box.net/shared/pjcnqqudpjlfagstizhc V2: http://tindeck.com/listen/soyk V1: http://tindeck.com/listen/elwz
  2. Thank you, I'll do something with that when I get home. EDIT: There, I believe I accomplished what you intended, for now. I'll render it later.
  3. I can't wait til you guys finish this. I already have it burned onto a car CD. Dx
  4. V5.2: http://www.box.net/shared/lrcy0p6uh7p484hvqtzy I widened the frequencies of the snares, polished up the glitch effects, and added that crash. V5: http://www.box.net/shared/d3n4ulh3f50lq0c6pap1 V4: http://www.box.net/shared/ruvfqto6ydi1cx29xhk1 V3: http://www.box.net/shared/pjcnqqudpjlfagstizhc V2: http://tindeck.com/listen/soyk V1: http://tindeck.com/listen/elwz Feedback from whoever, please.
  5. - I'm still trying to layer snares, but it's hard to get a good sound. =/ I think I'll just EQ it to get the sound. - That's from dBlueGlitch. Yeah, I'll fix that up. xD - Okay! =D
  6. I did work on something else before coming back to this. I worked on something else, whatever it may be, for 5 months. I also have lots of samples. =/
  7. Well, for some reason I decided to come back to this one and fix it up, so here's a V5. It may not be the best out there, but it's definitely improved significantly, amirite? xD V5: http://www.box.net/shared/pm4sc3pq3j9aiarmeksd V4: http://tindeck.com/listen/chvo V3: http://tindeck.com/listen/nyuw V2: http://tindeck.com/listen/rxem V1: http://tindeck.com/listen/vmic
  8. Here is the V5! I fixed the overcompression on the drums, lowered the bass some, added some variations on the drums, and (tried to) make the intro less piercing. Hopefully it's improved! V5: http://www.box.net/shared/d3n4ulh3f50lq0c6pap1 V4: http://www.box.net/shared/ruvfqto6ydi1cx29xhk1 V3: http://www.box.net/shared/pjcnqqudpjlfagstizhc V2: http://tindeck.com/listen/soyk V1: http://tindeck.com/listen/elwz
  9. Really? Weird, no one else said that. Oh well, I'll try to fix it, then. Woah, you heard that? That's interesting, for some reason I didn't think you could actually hear that. xD The 8-bit-ish one? I'll fix it during that process up there. =D ---------- Thanks a lot for the review! =)
  10. It's great to me. I don't have any criticism. Mostly because I don't know this source.
  11. Here is the V4. Tell me how it is! I don't know if the last melody lead is a bit too intense. V4: http://www.box.net/shared/ruvfqto6ydi1cx29xhk1 V3: http://www.box.net/shared/pjcnqqudpjlfagstizhc V2: http://tindeck.com/listen/soyk V1: http://tindeck.com/listen/elwz
  12. So you would like more contrast as the song progresses? Okay, that was what I was planning to do eventually, once the production got sufficient. It's going to make me add like 9 more layers to the 26 layers that were already there, but that just makes the project file more complicated and awesome. xD
  13. I seem to be having an uploading problem at tindeck... it keeps saying "(NaN kb of NaN kb uploading) at NaN kb/s". =/ So I guess I made a box.net account. V3: http://www.box.net/shared/pjcnqqudpjlfagstizhc V2: http://tindeck.com/listen/soyk V1: http://tindeck.com/listen/elwz
  14. I do see that. I'll fix it up! Sweet, I don't want to be boring. ;D I should take out the limiter while fixing the compression? Hm.
  15. That might be the white noise. xD I was actually thinking of tuning it down a notch anways. Yeah, I'm still trying to find some good samples. Okay. True, I've been thinking the bass was just a bit high. Maybe some reequalizing might help. Thanks for the feedback!
  16. Battle Network! I hack Battle Network 3, 5 and 6. =D Sounds good so far. Maybe you can add some more cool effects here and there to keep it from being too simple or repetitive during the sections where adjacent times are similar. For some reason I don't find Battle Network tracks very easy to remix.
  17. I'm quite familiar with this source, actually. There's some very nice production going on here. The drums are epic. :3 Yeah, I'm like this too: From 0:58, the lead doesn't seem to match. Try going for an easy-going legato synth on the mid-high end of the EQ. Since I know the source, I know that there's not much original stuff in here. Try putting some unexpected variations, but don't go overboard. Maybe a solo here and there. It feels jazzy, so maybe a piano solo? 3:18 - Try having some crescendos/decrescendos on the oscillating synth here. That would match better with its surrounding backups. Very nice so far! Perhaps this ocremix could be a good reference as to how close you are to reaching the goal of an acceptable remix: It's of the same source, and it's most similar in style to yours.
  18. The strings that start it off would be even more awesome if they crescendoed and decrescendoed. Also, you could EQ it so the... shakers (?) could have a bit more treble. That's about it for me. Good work so far.
  19. Why don't I remember this dungeon? Oh. It's from Sky. >_> I didn't play Sky because it was essentially a Platinum of Mystery Dungeon. D< What I would suggest is making your volumes throughout dynamic. The parts where the flute plays the same note many times (such as 1:10 is a bit repetitive when it's played at the same volume each time. Also, the drums should be more humanized. If they sound like the person's arms aren't getting tired, then it's not realistic. xD For some reason I think this ocremix would be a good match for you to aim for in quality.
  20. This is amazing! The drums have just the right amount of energy, and the piano's dead on.
  21. I'd like to see some more power on the kicks at 0:13 - 0:36. The stuff that kicks in at 0:43 is quite nice. The only thing there I see is probably the lack of low frequencies in the bass for the kick at 0:43 - 1:20. EQ it, but don't let it overpower your other instruments, though. There could be an expansion on the width of the sound at 1:35 - 1:44, to give some contrast to the previous 10 seconds. The lead at 2:11 can also have some note-by-note modulation as needed. It's the lead, so make it shine! 2:25 - Nearing the end! Improve on that in whatever way you feel is fit, just make it sound like an improvement from 2:11 - 2:24. Sounding great so far, keep it up!
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