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timaeus222

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Everything posted by timaeus222

  1. Glad this made it through! I had said earlier that it sounded like "The Rescue for Latios" from the Pokemon Heroes movie. Ambitious arrangement for sure, and it could have used a bit less involved partwriting at times, but overall still enjoyable!
  2. Yeah, you have to be on a new line before you can press Tab to indent one part of the list.
  3. Sure. Make a regular list and start tabbing. Was that what you meant? item inner item another inner item nope, not gonna stop making inner items okay, maybe now 'cause there aren't any more new symbols Untab with Shift+Tab And we get back here.
  4. I've used New Sonic Arts Granite for some cool granular synthesis of horror textures. Mainly, it's great for distorted or crunchy textures.
  5. Guess I should be more assertive about it. Yes!
  6. Nope This works: [quote]Hola[/quote] This doesn't though: [quote name="Name"]Hola[/quote] ^ This doesn't give but [quote name="Name"]Hola and so the closing "quote" tag disappears. But if you don't try to code in the person's name with name="Name", it works fine. :/
  7. @djpretzel The "post your own..." issue is fixed on my side! I can also confirm for the fix on clicking on the "evaluated" link to see the Judges' decisions on mixposts.
  8. Finals week coming up! Cracking down on the biochem. :-?

    1. Brandon Strader
    2. timaeus222

      timaeus222

      Aaaaand it's over! :D Phew.

    3. Brandon Strader

      Brandon Strader

      YOU CRACKED IT TOO HARD

  9. What's the actual image? Your image, which is supposed to show an error, is an error in itself (not being able to examine your own attachments in "My Attachments" under "Content" in the userbar). Do you get an Error code 1S160/2?
  10. I was simplifying the concept (hence the "basically"). Besides, I linked to a source that already describes it in detail. The important part is that it is relevant to fixing overcompression (never did I say compression was inherently "evil").
  11. I'm not sure how you prefer to work with a limiter (DAW or hardware or both?), but I would try to find a more tolerant limiter; one that pushes down less on loud peaks generally asks you to be more careful with your levels to avoid overcrowding, but nevertheless, the more tolerant the limiter (the softer the knee), the less overcompression issues you can get. The knee is basically the degree of the tendency in a limiter to react to loud peaks. I've been using the free TLs-Pocket Limiter VST for 2 years now and haven't turned back to FL Studio's default Fruity Limiter since! Or, a nice commercial one would be FabFilter-Pro L (~$199). Once you don't have to fight your limiter for headroom, raising your bass and kick volumes shouldn't be as much of an issue.
  12. If you shrink the window on Firefox, you should see the layout change, and that's when I get the issue. It would be an easy fix though; just raise the z-index of the userbar. If you're talking about the Mascot, then yeah, it's partly the resolution, but you can fix it by changing one of the layouts defined in the CSS by the @media declaration so that for that specific range of window widths, the mascot CSS has something like display: visible; instead of display: none;.
  13. Whenever I go to a mixpost page and click "post your own..." to write a review (at least on the latest two mixes, if not more), I get Error code 2S100/6. So, while we can still review, it tends to require clicking "complete thread" and then making a review via the reply box there. Also, when I click "complete thread" from the mixpost page, there is no link to return to the "ReMix Details page" as there had been before. The mascots disappear if the browser window width is below about... 1200px or something. But that's part of the integration with smart devices, I think. If you further shrink the browser window width, you should see a dynamic change in the layout. It's due to the CSS defining specific display options (display: none; or display: visible;) on various objects depending on the window width parameters. It probably looks something like this: @media (min-width: XXXpx) and (max-width: YYYpx) { tag.class { [...] display: none; } } @media (min-width: IIIpx) and (max-width: JJJpx) { tag.class { [...] display: visible/inline/etc; } } Thirdly, I take your z-index fix of the menu... and raise you another z-index issue! The userbar goes beneath the backdrop on the OCR title graphics (~/images/template/header_alt.jpg). I'm still testing on the latest version of Firefox, and though I'm on a MAC OSX, I'd expect the same issue at home on my Windows 7 Pro too.
  14. Oooh, I'm really diggin' the layout CSS changing with the browser window size.
  15. I just now upgraded to Firefox 42.0, and it still seems fixed on my side. Did you refresh your cache? Two ways you can do it are Ctrl+Click Refresh button or Ctrl+Shift+R.
  16. This is really good! For the most part, I think this is in pretty solid shape, but some things still bug me. - 0:40 on the first listen felt kind of odd, just having the guitar there with the ocean FX. But it's not a big deal on further listens. - 1:16, when the flute comes in, the tone seems a bit distorted. It's more easily audible at 3:30. Maybe it's something to do with the material that it's made out of, but if you notch-EQ at around 10000~14000 Hz, that would be where I'm hearing it. It's only audible when it's exposed though, so it's not a huge deal, but it's an easy fix without compromising the tone overall. - The kick drum gets lost in basically the entire track. Sometimes I barely notice a thump, and in the more crowded timestamps (2:17 - 2:27 and 3:41 - end), it's just buried. You can help that by either boosting near 4000 Hz to get more high-end "click" in there, or (hopefully you wouldn't have to, but) re-record it. You could also raise the volume on it a bit, too. - At 3:41 - end, the track is noticeably overcompressed. The bass lacks definition there, the kick is super muffled in context, and the toms at 4:05 are buried. If you can get the bass to be more powerful there, and get the kick and toms more audible, that would really help the impact that has. Other than that, this is again, really solid. Probably has a good chance of impressing the judges' panel, but I do think the drum production would be a problem. If you can do a quick fix on the flute tone, that would be great too, but yeah, mostly the kick and toms that are the main issues here. The arrangement is well-personalized and has good attention to dynamics. Good performances too.
  17. It's fixed on my side! Now the menu stays up and doesn't go away if I try to click something on it.
  18. I'm using Firefox 36.0.1 on Windows 7 Pro, and it looks like the menu is partially underneath some of the other navigation tabs. Something with the z-indexing on those tabs specifically?
  19. I think the chordal components are too quiet relative to the lead and drums, and as a result, it's a bit harder than I'd like to hear chord changes. I somewhat agree about the lead at about 0:30, but I think it can be helped by changing it to legato mode and lowering the mix level on the pitch LFO. At 0:59, I don't get why the lead suddenly dropped out. I was expecting one more runthrough of the melody. At 1:14, the decision to drop the drums was kind of odd, since you then decided to bring them back 3 seconds later, only to drop them again at 1:25, and bring them back again at 1:28. Maybe try muting the drums at 1:14 - 1:43 and rethinking the drum patterns there. At 1:46 - 2:15, I guess I'm kinda getting tired of the same lead synth playing the same pattern. The new drums help, but I think you should at least change the chords underneath the lead to make the lead sound less repetitive. It would have been nice to have the amount of effort you put into 2:20 - 3:00 put into a section sometime earlier than that. That kind of change helps your cause in showing dynamic contrast, and that is the best part in this ReMix. The overcompression on the drums are another story, but yeah, that's there. Try lowering the volume on the drums overall, and then raising the volume of everything up by the same amount (on each individual mixer track, not the master track). You could also boost the click on the kick near 4000 Hz some more because I don't hear any; instead it sounds thumpy, and so it feels dull/muffled.
  20. I find it somehow funny that several times now, I've chosen source tunes that ultimately lead to the placement of my ReMix on the second disc.
  21. Nice work! I think this had the usual good pacing that you tend to have, and exhibits an 80s feel that effectively uses rhythmic and textural changes as the progression (for instance, 2:35 - 2:51 was a nice way to use a bit of atonality to add nuance to a rhythmic sound that might otherwise be somewhat mechanical). It might be a bit repetitive to some, but I think it's about at the 'standard' pacing for EDM so I'd say it's fine. Personally I don't always follow the "1-minute-in drop" convention either (but since that sometimes gives me a shorter ReMix in the end, sometimes I inadvertently do it anyway, and I end up setting myself up for a longer structure, which I tend to prefer).
  22. I think I came across OCR in 2007. It started out as OCR just being a resource to find music (and then leave and come back later), and progressed to actually starting to write music in 2011, then coming back for the feedback later that year, then giving my own feedback in 2012~2015, and... yeah. I just got more and more involved and continually found the community more and more inviting. I think my experiences at OCR actually helped me refine my personal character within the context of society about as much as my musical skills, if not more. I've grown to respect each individual more---that everyone has started as a musical amateur at some point, that there will be some immature people here and there, and that having a thick skin about it, being patient, and structurally empathizing with the other is just about the best way to keep on good terms with the community as a whole and express gratitude for what they have done (or will do) for you. There's no other community quite like this! Probably one of my favorite memories was (yes, really) discussing pantheism vs. atheism (I think) with djp, and religion/philosophy in general, and really getting down into the nitty gritty. It's good to have a meaningful conversation like that every now and then, because it just humbles you to appreciate how the community is not just a bunch of people intent on making music---everyone has significance, intelligence, and capacity, among other things. Interests outside of music. Apparently, TheGuitahHeroe plays golf! Another cool moment was when I got my first mix accepted (Cloudhopping with Chimpazilla, which was posted after my first mixpost). I basically said, "wait, really? Wow, it wasn't as hard as I thought." After realizing that I had gotten to that point, that just motivated me to keep improving. It was on the day I finished my Black Belt test in Tae Kwon Do, too, so that was a great way to raise my spirits. And those random extreme critics are also fun to uh... rail on? I guess.
  23. This is totally over-the-top. I can really tell you had a lot of fun with this one. It keeps a full soundscape almost the entire time, but clearly has the headroom to convey good dynamics. That bass solo at 3:46 - 4:26, though. D:
  24. I can tell you had a lot of fun glitching here. The one thing I'd say is that the drums could have used more TLC, as they sound like a loop. But I did like the transition into the door creak; that was right on.
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