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Ramaniscence

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Posts posted by Ramaniscence

  1. If you want to hear arguments about this for years, then talk about this kind of stuff in the context of World of Warcraft vs. "old school, hardcore MMORPGs" like FF13, DAoC, Everquest, and possibly even Aion.

    WoW did away with things like harsh death penalties (no XP loss on death), reduced flying times, made it so that gold couldn't buy everything, and made it so that you played about an average of 4 to 5 hours to get a level up. Traditional MMORPGs? Punishment for dying (even at the hands of another player), expensive money sinks, long grinds to level, and so forth.

    All of the non WoW players call the WoW players wowkids and lament the destruction of the MMORPG since Blizzard introduced the genre to the casuals.

    More importantly old WoW verse new WoW. New WoW is INCREDIBLY streamlined compared to old WoW, and it's not that it's "easier" it's just that it's "Less of a fucking pain the ass from getting to point A to point B".

    Sure, having to get together 40 people was epic, but fucking tiring, and stupid, and offered no real benefit. Sure having to go through every single raid, time after time after time to gear up for the next level raid was how we did it, but when you're 6 raids behind, and you level a new character, and now that you've hit max level you have to spend 4 more monthes just to catch up with current content? Fucking horse shit.

    What annoys me the absolute MOST, though, is how people complain that WoW is easy now when the BEST GUILD IN THE WORLD beats THE LAST BOSS IN THE GAME after farming it for an entire day...on the easier version of the encounter on NORMAL MODE.

    The game HAS a hardmode. You turn it on by switching it from "normal" to "hard", and when you switch it to "hard" it's fucking HARD. No one has even come CLOSE to beating the game on 25 man raids in HARDMODE. No on will for a long while, and when they do, not many will.

    What DOESN'T make sense is that Blizzard would spend years building up to a storyline like we saw at the end of the Burning Crusade with the Sunwell, spend months designing, building, testing, and tuning really cool and fun encounters that less than 5% of the whole player base would see.

    I get it, people are really hardcore and they want to feel super cool for doing something really hard in a video game and think they deserve like 3,000 cool points for doing it, and that other people shouldn't be able to get those cool points, but damnit Blizzard spends time working on content so people can actually EXPERIENCE it, not so people can watch your videos of you doing it on YouTube.

    At what point does common sense click in when people start complaining about this stuff? Seriously.

    Video games get better and "easier" as development goes on because people realize they were unnecessarily difficult and frustrating to begin with. These are video games we're talking about here. Games. For fun and recreation. Keyword: fun.

    I did my time. I levelled to 60 and suffered the whole way and quit twice on my way there. I sat through TBC doing nothing but running karazhan every single week until I had every piece of gear I could possibly get and then I did Gruul and Mag a FEW times, almost never seeing any raid beyond that until the MONTH before Wrath.

    Shit, I was leveling a tank LAST WEEK and I realized something about Outland instances: They were fucking stupid. Stealth mobs, everything gouges, or stuns, and then everything else mind controls and fears. Everything has to be line-of-site pulled, bosses have all kinds of luck mechanics, and all this for what? Gear that marginally better than the stuff you get by questing? Why the fuck did I ever do these? This is EXACTLY why NO ONE did heroic difficulty dungeons in TBC. These things aren't even remotely fun. They don't require any skills. They require menial probing, and meticulous, frustrating strategies only to be unsuccessful because the execution wasn't PERFECT and you had some bad luck. THIS ISN'T EVEN FRICKEN CLOSE TO ENDGAME.

    Man...just...thank goodness Blizzard improves this game by leaps and bounds just about everytime they update it. Hopefully especially with Cataclysm because those first 60 level are absolutely anti-fun; they could suck the happiness out of a 10 year old getting a puppy and an ice cream cake for their birthday faster than the words "your gramma died."

  2. This is a novel concept but...

    It would seem to that, while OverClocked ReMix has some extremely talented arrangers, the composition skills of a lot of artist are still kind of uncertain.

    Simply put: Sure we know a lot of people here can make sweet remixes, but does that mean they can make a real soundtrack?

    Well certainly a lot of people have proven that in the past; Anso, BGC, zircon, amongst other all have professional credits as game composers. That said: if we really want to prove to Sega that OverClocked ReMix has what it takes to compose a soundtrack for a Sonic game...why don't you guys make a soundtrack for a Sonic game?

    Now, I'm not talking a big Sonic series remix project or anything like that, I'm talking about everyone gets together and makes a soundtrack to fictitious Sonic game. Like just say I want to write the music for Underwater Temple Zone. Or Neon Metro Zone. Or Jungle Safari Zone. Or Toxic Desert Zone. Or Techno Carnival Zone. And write what kind of music you would expect to hear in that stage if it were a real sonic game.

    This would be a sort of demo reel, and honestly sounds like ti'd be a fun little ORIGINAL project.

    ...I'd do it if I could :|

  3. Well guys, here it is:

    http://userstyles.org/styles/24959

    Just about everything I can change SHOULD be styled now (well, main page, and mix pages anyway.

    There IS a problem with getting the search bar to theme in Firefox (works in Chrome right now), that I'm still trying to figure out, but there's no ETA on that so I figured I'd release it as is now because it's done besides that (as far as I've noticed).

    I'll update the first post sometime later today most likely.

    Also: Delete all your own styles before installing this one, they're now obsolete and marked as such on userstyles.

    OH and as far as I've observed, colors are slightly messed up for newer versions of Firefox on OS X. This is kind of a constant problem I have and I haven't been able to get a straight answer as to why or how to fix it. I have the same problem on ThaSauce right now...when I figure out wtf is up, you can be SURE I'll fix it.

  4. Yeah, but even with BlazBlue, the art took forever. SirNuts You can argue with me all you want about how it's not actually hard but I was involved in HDR's development and there are public posts by Dave Sirlin talking about how they went WAY over budget largely due to art.

    Any chance you have a link to discussion on this or something? I'm googling but I can't really find anything about the development of BlazBlue beyond just "previews."

    Honestly in an age of vector art that scales infinitely and flash animation, I find it pretty hard to believe HD sprites could be THAT MUCH more difficult to produce, in most situations (though I do understand with HDR how they were working with existing things, that people were pretty familiar with already, and were thusly under a LOT of pressure to "get it right"). I mean, 1080i is like what, 1920×1080? That's hardly even a computer monitor. Giving that eat character is probably 60% of the height of the screen, at best, that's barely 600 pixels. 600 pixels tall doesn't seem like that much, shit most digital, static art starts out as easily 3x that, but then I guess you're looking at. I mean, I wonder what the budget for big name 2D video games looks like versus say the budget for big name animes. Obviously animes will have a lot more, but I feel like video games would probably have far less animation, too. But now I'm just thinking outload.

    What José says makes somewhat more sense, but that has less to do with the resolution of the sprites themselves, and more to do with the fact that, now, instead of animating 3 or 4 frames per second of animation, you're doing 10+ (Maybe even 30+, but really it seems like overkill for a fighting game that could probably easily get away with 2 frames for a lot of things, though I do love the way Kim's pants move in KoF).

    Either way, I'm interested.

    Oh this also reminds me: If you guys have a deviantArt (oh I know you do, don't deny it) you should follow Udon. It is the win: http://udoncrew.deviantart.com/

  5. Thanks to a lot of changes in the code for OCReMix, I can get a lot nicer stuff done now. Anyway updates coming very soon, it's just 7:30 AM and I have a meeting with a client tomorrow..later today. -_-'

    With this new skin I was able to bring the mascot back, fill in almost all the holes that were left (almost) and combine all the themes into 1 big one (finally), which means no more separate themes for different resolutions or a separate vBulletin fix. Yea...that was a long time coming, I know.

    ANYWAY here's a nice little preview for ya:

    preview2010.png

  6. I am going to reiterate the same sentiment: :o

    Apparently there are some repeating textures here and there but I sure as hell didn't notice them.. he's like... a sculptor, architect, furniture maker.. all rolled into a CGI artist.

    edit: there are some live shots - the sky, the airplane, some growing flowers, pigeons, etc. he discusses them in the comments.

    Less important than the repeated textures, is the repeated objects.

    He picks his angels really well, and most of his scenes uses the same object AT LEAST 3 times. (pillars, chairs, doors, the polaroids, etcs). Which really helps his render time, too.

    As far as straight up modelling goes, he picked a LOT of really simple objects aside from the cameras themselves, but the lighting and texturing is fricken immaculate.

    With good texturing/shaders/dramatic realistic lighting, you can pretty much pull off anything even WITH really simple objects.

    Edit: Except the marble. The marble is so bad it PAINS me. Seriously wtf is that about guy? :|

    Pretty much this though: http://www.vimeo.com/8200251

    Compositing and lighting marvel. he makes very little go a LONG way.

  7. Yea, I didn't think to look but there's isn't even a 16GB option that I can see. Just an 8GB and a 32GB.

    8GB is wayy too small, and 16 is borderline, but 32 seems about perfect. If it's in your price range I'd definitely recommend that one. Should be plenty for just about anything.

    Also Handbrake is a great free program that does a really great job of ripping DVDs into MP4 format specifically for iPods (even keeps the chapters intact) if you're cool with that. =P

  8. Logically: No. The Touch is ehh.

    But really it's not all that easy. It really depends on how much you go out, how much music you listen to, and how many songs (and movies) you actually have.

    I had an 80Gb iPod classic, and I never quite filled it, but it was always close. For while I was at school I kept a full season of a TV show at a time on it (around 200-300Mbs an episode), a few movies (which should only be like 700Mbs a piece), and a bunch of MP3s.

    Now, with me, I like to listen to a bunch of music. I usually have a set few songs or CDs that I'm listening to most at any given time, but a lot of times I like to go back and listen to stuff I haven't in awhile. As a result I would always keep a LOT of songs on my iPod (albeit not ALL of my songs) because I would get frustrated if I went looking for a song and it wasn't there, and because I was away from my home computer at least 10 hours of my day and brought my iPod everywhere so it got a LOT of use.

    The main features of an iPod Touch is that it has a bigger screen, which makes it better for watching movies and stuff, which you should keep in mind because, as I said, that stuff is way bigger AND the fact that it's practically an iPhone without the phone. This is important because that means you get all the cool apps, but none of the cool internet unless there's wifi around. It's essentially a mini-laptop, but not as free as you want.

    If I had infinite amounts of money at my disposal I'd get the small iPod touch for movies and apps (or just an iPhone, really, because I'd carry both) AS well as the smaller iPod classic.

    If I could only afford 1, I'd get either the bigger touch or the smaller iPod classic, and honestly I'd lean toward the classic.

    With the 16GB touch 2-3 GBs for movies, 5-7Gbs for TV shows. That leaves about 6GBs for about 30 CDs? (which really isn't as much as it sounds at all), and the function to use the apps with limit exposure to wireless internet where ever it's available (which is a lot of places but not really THAT many, unless you spend a lot of time at coffee houses or on a campus or smth). Even if you do nothing but basically apps and songs you're looking at about 100 CDs (which is pretty solid), but missing out on one of the MAIN REASONS to have a touch.

    So basically, unless you don't go out for a long time much, don't listen too much music, don't have many Mp3s to begin with, and don't plan on storing too many videos, the 8GB touch is pretty meh.

    IN MY EXPERIENCE, anyway. It really depends on you.

  9. That’s right folks! We’ve received a metric buttload of interest from performers this year, and it’s time for us to open the floodgates for performers to apply to perform at Nerdapalooza. If YOU are an artist interested in performing at Nerdapalooza in Orlando, FL, on the last weekend of June, 2010, then this is what you do:

    • Piece together a press kit that has a biography of you or your group, a promotional photo of you or your group, and a few samples of your music (either studio or live). The samples can be in pure audio or video form. A live sample is preferred so we can have an idea of how you perform.
    • Email said press kit to our talent director, Josh, at artist AT nerdapalooza DOT org with the subject “[Your Name Here] Application for Nerdapalooza 2010″
    • Have patience, because Nerdapalooza 2010 is still a few months away, and it’ll take us some time to respond to every artist

    Hopefully this year I can get more than 5 OCR people there, that'd be tops.

    Sweet album, btw. Been listening to it.

  10. I say keep pushing anyway -- the rest of the crew may be able to play without me.

    Here's the deal: I'd have to fly to PA Sunday morning, so I could only play on Saturday. Also finances are looking like I'll be able to pay for travel to -- at most -- one OCR gathering (or anything else, for that matter) this summer, so I'm reluctant to pay to go to Nerdapalooza for just one day.

    So on the off chance that you guys can pay for my travel and schedule the Xenotones to play on Saturday, I can swing it, but otherwise I just don't think it will be possible.

    Looks like Brandon can't go either, so who knows now =\

    I'mma talk to John. We've gotta something going on this one, if possible. Last year, we had a scheduling conflict (Distant Worlds, IIRC, plus I had an all-important job interview for my current job). Now that I'm in Atlanta, I'm certainly closer to Orlando, and hoping to attend!

    Very yes. Nerdapalooza is beyond awesome. More awesome people would be awesome :D

  11. Well ya but only when your losing money gambling :P

    So Im on the fence about about the 18 year olds. Not that we're all gonna be in complete excess. But people drinking in hotels or what not, complications could arise. And the biggest thing is just being around casinos and the like. They don't mess around there. I don't like the idea of splitting people up or having to work the group around a few people that can't participate. We were out pretty late doing things in places where 18 year olds wouldn't have access to.

    But on the flip side for those thinking it's all about strip clubs and gambling, it certainly is not. While those are the cliche attractions. Just walking around the strip and all it's craziness is more than enough for the journey. It's just crazy how much is out there. It's quite the experience and there is tons to see, fanastic shows (mystere is amazing), and great places to shop.

    Good times ahead :)

    I think it's pretty likely that the group would have to be split up a lot of the time anyway. It was kind of hard enough planning stuff with 10 people, let alone 20. Obviously we could have like scheduled major events, but breaking off into smaller groups from time to time would certainly help. Plus like you said there's PLENTY of stuff to do that doesn't require being 21. Shit I don't think we did much of ANYTHING last time that required being 21 besides the OCCASIONAL drinking. Which was like...2 or 3 times THE WHOLE TIME WE WERE IN VEGAS.

    Also: Strip Club was 18+ :D

  12. To clarify a few things, let me break down some stuff:

    100 dollars on hotel for four nights (and that was us having our own room)

    40 on one nice dinner (We went to the Emeril Restaurant with a coupon)

    30 on half-price buffets and breakfast deals (and the 3 dollar steak and eggs deals, etc.)

    30 dollars on gas for us to get there.

    I'm not counting gambling because that is optional, and we always end up leaving in the positive there anyway (we've paid for our Vegas trips before from winnings)

    Ari and I also saw our shows for free because we did a Time Share tour. They paid for over 200 dollars worth of stuff for us.

    You can get into some strip clubs for free, or nicer ones for smaller fees, it really depends on the club.

    If you look online for deals and in the newspapers in Vegas for deals (or buy a coupon book) you can really save a lot of cash. Basically Ari and I bought a coupon book that more than paid for itself (and also gave people at the last meetup some discounts as well)

    We got into the strip club we went to for $10 (normally $40) and all the drinks we free (coke, water, gatorade. No alcohol because it's 18+, but it was a nice place)

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