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AngelCityOutlaw

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Everything posted by AngelCityOutlaw

  1. Well the thread is about FL Vs Reason mainly.....
  2. That's awesome! I'll have to get that soundtrack. Yeah, it's difficult. I'd say I actually had less trouble getting through Ninja Gaiden II.
  3. Yeah the Bloodrayne name has some bad mojo attached to it on account of the films. I've also never played the original two. But I really love this new one. I'm on the second last chapter and wow......it's difficult to say the least. The animation is great, music is killer and overall it's tons of fun. In my opinion anyway. It's got a real castlevania vibe. Anyone else played it? What you think?
  4. Originally I was planning on just doing this as a youtube guitar video, but then I came to the realization that I love it enough to make it into a remix. I think I'll sub the finished version as this is the first remix I'm working on that I feel confident might make it. Tomorrow I will post the version with the lead guitars and the original sections, but for today I was hoping for feedback on the quality of the backing track. This version doesn't have the original solos and stuff yet as I'm re-doing the guitars with new strings for a better sound. All of the original parts in the tune will stay, so I won't cut out whatever your favorite parts of the source may be. The Original http://www.youtube.com/watch?v=pmpr91beVkg Backing for my version http://soundcloud.com/angelcityoutlaw/mvc2-amusement-park-wip
  5. It's all about what works best for you of course and you can make equally amazing music with either but I've used Reason (hate it), FL Studio, took Ableton for a little spin, Sonar and Orion. I still really prefer FL Studio by far. True enough that I've spent way more time learning it, but even still I found it's workflow and pretty much everything else more suitable for my needs right from the get go. FL just has less bullshit to deal with than most of the other daws in my opinion. I just found it much easier to learn. Plus, FL gives you free updates for life if you buy it! Producer edition is only 200$.
  6. It's about quality not quantity. If you pay 20$ for 4 characters you love and will always play as....that's 20$ well spent. 12 extras for 40$ when you only desire 1/3 of them is a waste of money.
  7. How are any of the answers "cop-outs"? The pros do it like everyone's basically been saying. However they feel like. You can use existing song structures in pop music or more classical ones like a rondo or a sonata. Selena Gomez is like....Verse, Chorus, Verse, Chorus, Bridge, Chorus, Outro with no variation between the different verses and stuff. Dream Theater is like....way more complicated. A lot of those kinds of bands create variation by making each verse or chorus a slight variation of the previous. Like chorus two might use inversions of the chords, or may be arpeggiated, lots of improvised solo sections etc. I still think the answer is "as many different sections as you want".
  8. All kids lol. I started (truly) writing music with a guitar....I had no idea what FL studio or a DAW even was I also had no idea wtf I was doing with music.
  9. My mother was pretty much the 80s Glam Metal Queen and had hundreds and hundreds of cassette tapes and vinyl records. While everyone else was listening to Korn, Marylin Manson and Britney Spears I had Ratt, Poison, Motley Crue, Elvis, Guns N Roses, etc. If you can name me one band from sunset strip LA from around 84-91 that I haven't at least heard of.....I'd die of surprise. When I was a little kid I would write mean songs about other kids I didn't like. Of course I didn't know anything about actually composing music, I just sang the lyrics and wrote them down. So that's how I started writing music I guess. Now I just make shitty, badly recorded songs instead.
  10. "as many or as few you feel it needs". I don't really plan a particular structure actually. Personally, I just write something and then think of "what comes next?" If anything. Yeah that's a lame answer I know, but that's honestly the way I do it. Stop adding stuff if it no longer has meaning to the song and/or your just happy with the song structure as is.
  11. I should probably also say that for demo purposes, I looped the guitar rather than playing it again like a sane person. So when that repeat hits it feels disjointed. This started as just a guitar tone test to be honest lol. I'll fix that shit.....
  12. Dude....that was pretty sweet! I like it! The song doesn't actually have a chorus or verse or anything like that set in stone. Right now it's just an idea for a song. However, voice sort of reminds me of Marq Torien from Bullet Boys! Sounds good!
  13. So I came up with this riff and this melody and then........nothing. I love my riff here, but I just can't decide where to take this tune. Possibly it will be for my band? What kinds of imagery do you see when you hear it? Lyrics? anything!? http://soundcloud.com/angelcityoutlaw/riffage
  14. Hot damn.....I've been trying this stuff out alongside my actual amp (which I thought sounded good to begin with) and this stuff opens up a whole new level of possibilities. Great thread, thank you!
  15. Anyone know if he's still making music for games or anything? I can't find much about him online. Twisted Metal and Jet Moto had amazing music!
  16. I expected this. You can't really compare DOA to Street Fighter. While parrying in SF 3 may have rendered projectiles almost completely useless, you could not depend on it to win. You have know cancels, links, super arts, blocking, mind games, etc. DOA is one of the only fighting games I know of where you can spend the majority of your time mastering counters and kick everyone's ass by mastering those counters alone. You don't really have to seriously learn anything else about the game to hold your own against almost everyone else. In a nutshell, even the worst Street Fighter game (third strike), still offers more depth and strategy than even the best DOA game. My opinion anyway.
  17. Which is exactly the reason the gameplay never held up to almost any other fighter out there.
  18. Well the basic control set up of SF and Tekken are sort of what fans want the game to play like. They just want some new features here and there. Like SFXT has lots of features that I can already tell will have me hooked for a while. The main reason I found what that guy in the interview said to be douchey, is because his game is probably the most stagnant fighter ever and the new trailer, even if it's pre-alpha, doesn't show off anything truly innovative for DOA besides less tits. For the most part, yes.
  19. TGS trailer and stuff http://geek.pikimal.com/2011/09/16/fighting-game-genre-stagnant-dead-or-alive-5-will-bring-sexy-back/ Apparently fighting games are "stagnant" now. The trailer looks cool but I doubt there will be much of the promised innovation. At least that Itagaki or whatever his name was is gone. So there is hope for Ninja Gaiden 3 and now DOA 5 I suppose. Still, I think it's unwise of this guy to talk shit about SFIV and Tekken when the only thing selling the DOA franchise was heaving tits........ Thoughts?
  20. This picture/list has already been confirmed fake. Even by the person who made it on Capcom-Unity.
  21. Best strategy usually is to figure out key, then what chord the apreggio is. Then you just arpeggiate the chord....there can be other little passing tones and what not in there, but if you for sure know what chord you're supposed to arpeggiate it shouldn't be too hard.
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